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21 changed files with 354 additions and 22 deletions

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@@ -5,7 +5,7 @@ namespace TSE
{ {
#define TSE_VERSION_MAJOR 0 #define TSE_VERSION_MAJOR 0
#define TSE_VERSION_MINOR 1 #define TSE_VERSION_MINOR 1
#define TSE_VERSION_BUILD 2 #define TSE_VERSION_BUILD 3
#define TSE_VERSION_STRING std::to_string(TSE_VERSION_MAJOR) + "." + std::to_string(TSE_VERSION_MINOR) + "." + std::to_string(TSE_VERSION_BUILD) #define TSE_VERSION_STRING std::to_string(TSE_VERSION_MAJOR) + "." + std::to_string(TSE_VERSION_MINOR) + "." + std::to_string(TSE_VERSION_BUILD)

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@@ -3,6 +3,7 @@
#include "interfaces/IRenderer.hpp" #include "interfaces/IRenderer.hpp"
TSE::Camera* TSE::Camera::mainCamera = nullptr; TSE::Camera* TSE::Camera::mainCamera = nullptr;
TSE::ICameraHelper* TSE::Camera::helper = nullptr;
float TSE::Camera::GetRenderScale() const float TSE::Camera::GetRenderScale() const
{ {
@@ -182,6 +183,7 @@ void TSE::Camera::PreDraw(IShader *shader)
viewMatrix = BuildView_Zplus_RH(worlmatrix); viewMatrix = BuildView_Zplus_RH(worlmatrix);
shader->SetUniform("camMatrix", &viewMatrix); shader->SetUniform("camMatrix", &viewMatrix);
helper->OnRenderTargetChanged(lastRtSize.x, lastRtSize.y);
} }
void TSE::Camera::PostDraw() void TSE::Camera::PostDraw()

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@@ -17,6 +17,12 @@ namespace TSE
Perspective = 2, Perspective = 2,
}; };
class ICameraHelper
{
public:
inline virtual void OnRenderTargetChanged(float width, float height) {};
};
class Camera : public IResizeNotifiable, public BehaviourScript class Camera : public IResizeNotifiable, public BehaviourScript
{ {
private: private:
@@ -35,6 +41,7 @@ namespace TSE
Vector2 lastRtSize = {0, 0}; Vector2 lastRtSize = {0, 0};
public: public:
static ICameraHelper* helper;
static Camera* mainCamera; static Camera* mainCamera;
// Getter // Getter

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@@ -15,10 +15,10 @@ namespace TSE
objectEntries[id] = this; objectEntries[id] = this;
} }
Transformable::Transformable(uuids::uuid id) Transformable::Transformable(uuids::uuid _id)
: id(id), position(0, 0, 0), scale(1, 1, 1), rotation(), name("") : id(_id), position(0, 0, 0), scale(1, 1, 1), rotation(), name("")
{ {
objectEntries[id] = this; objectEntries[_id] = this;
} }
Transformable::Transformable(const string &name) Transformable::Transformable(const string &name)
@@ -28,10 +28,14 @@ namespace TSE
objectEntries[id] = this; objectEntries[id] = this;
} }
Transformable::Transformable(const string &name, uuids::uuid id) Transformable::Transformable(const string &name, uuids::uuid _id)
: id(id), position(0, 0, 0), scale(1, 1, 1), rotation(), name(name) : id(_id), position(0, 0, 0), scale(1, 1, 1), rotation(), name(name)
{
objectEntries[_id] = this;
}
Transformable::~Transformable()
{ {
objectEntries[id] = this;
} }
Vector3 Transformable::forward() const Vector3 Transformable::forward() const
@@ -366,14 +370,20 @@ namespace TSE
{ {
//deleting children //deleting children
if(!onlyThis) if(!onlyThis)
{
for(auto child : t->children) for(auto child : t->children)
{ {
HardDelete(child); HardDelete(child, onlyThis);
} }
t->children.clear();
}
//deleting atteched scripts //deleting atteched scripts
for (auto& [_, script] : t->components) for (auto& [_, script] : t->components)
{
delete script; delete script;
}
t->components.clear();
//deleting self //deleting self
Delete(t); Delete(t);
@@ -442,6 +452,19 @@ namespace TSE
return objectEntries.size(); return objectEntries.size();
} }
Transformable *Transformable::GetTansformableAt(int i)
{
int x = 0;
for(auto obj : objectEntries)
{
if(i == x++)
{
return obj.second;
}
}
return nullptr;
}
Transformable *Transformable::Find(string name) Transformable *Transformable::Find(string name)
{ {
for(auto obj : objectEntries) for(auto obj : objectEntries)

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@@ -36,7 +36,7 @@ namespace TSE
Transformable(uuids::uuid id); Transformable(uuids::uuid id);
Transformable(const string& name); Transformable(const string& name);
Transformable(const string& name, uuids::uuid id); Transformable(const string& name, uuids::uuid id);
~Transformable() = default; ~Transformable();
Vector3 forward() const; Vector3 forward() const;
Vector3 right() const; Vector3 right() const;
@@ -100,6 +100,7 @@ namespace TSE
public: public:
static int GetTansformableCount(); static int GetTansformableCount();
static Transformable* GetTansformableAt(int i);
static Transformable* Find(string name); static Transformable* Find(string name);
static Transformable* Find(uuids::uuid id); static Transformable* Find(uuids::uuid id);
}; };

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@@ -17,6 +17,7 @@ void TSE::ICursorHandler::Enable()
if(!enabled()) if(!enabled())
{ {
IInputManager::instance()->RegisterCursorHandler(this); IInputManager::instance()->RegisterCursorHandler(this);
Enabled = true;
} }
} }
@@ -25,6 +26,7 @@ void TSE::ICursorHandler::Disable()
if(enabled()) if(enabled())
{ {
IInputManager::instance()->UnregisterCursorHandler(this); IInputManager::instance()->UnregisterCursorHandler(this);
Enabled = false;
} }
} }

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@@ -17,6 +17,7 @@ void TSE::IKeyInputHandler::Enable()
if(!enabled()) if(!enabled())
{ {
IInputManager::instance()->RegisterKeyHandler(this); IInputManager::instance()->RegisterKeyHandler(this);
Enabled = true;
} }
} }
@@ -25,6 +26,7 @@ void TSE::IKeyInputHandler::Disable()
if(enabled()) if(enabled())
{ {
IInputManager::instance()->UnregisterKeyHandler(this); IInputManager::instance()->UnregisterKeyHandler(this);
Enabled = false;
} }
} }

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@@ -22,6 +22,11 @@ void TSE::IWindow::BaseUpdate() const
Time::Update(); Time::Update();
} }
TSE::Vector2 TSE::IWindow::GetSize() const
{
return Vector2({width, height});
}
TSE::IWindow::~IWindow() TSE::IWindow::~IWindow()
{ {
AudioEngine::Destroy(); AudioEngine::Destroy();

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@@ -2,6 +2,7 @@
#include "IRenderTarget.hpp" #include "IRenderTarget.hpp"
#include "Types.hpp" #include "Types.hpp"
#include "Vector2.hpp"
namespace TSE namespace TSE
{ {
@@ -20,6 +21,7 @@ namespace TSE
bool BaseInit() const; bool BaseInit() const;
void BaseUpdate() const; void BaseUpdate() const;
Vector2 GetSize() const;
~IWindow(); ~IWindow();
}; };
} // namespace TSE } // namespace TSE

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@@ -0,0 +1,172 @@
#include "basicEditorCamera.hpp"
#include "elements/Transformable.hpp"
#include "utils/Time.hpp"
#include "BehaviourScripts/Camera.hpp"
#include <cmath>
void TSE::EDITOR::basicEditorCamera::OnUpdate()
{
auto euler = baseObject->GetEuler();
auto finalrot = rotDelta * rotationMultiplier * Time::deltaTime();
rotDelta = Vector2::zero;
if(mouseInputEnabled)
{
euler.y += finalrot.x;
euler.x += finalrot.y;
}
baseObject->SetEuler(euler);
Vector3 move;
if(keyInputEnabled && SceneView::IsHovered)
delta = delta + keydelta * keyMultiplier;
move = baseObject->right() * delta.x;
move = move + baseObject->up() * delta.y;
move = move + baseObject->forward() * delta.z;
delta = Vector3::zero;
move = move * movementMultiplier * Time::deltaTime();
baseObject->position = baseObject->position + move;
}
void TSE::EDITOR::basicEditorCamera::Start()
{
ICursorHandler::Enable();
IKeyInputHandler::Enable();
}
void TSE::EDITOR::basicEditorCamera::OnKeyDown(const Key &key, const Modifier &mods)
{
switch (key)
{
case Key::LeftShift:
isShiftPressed = true;
break;
case Key::W:
keydelta = keydelta + Vector3::forward * keyMultiplier;
break;
case Key::A:
keydelta = keydelta + Vector3::left * keyMultiplier;
break;
case Key::S:
keydelta = keydelta + Vector3::back * keyMultiplier;
break;
case Key::D:
keydelta = keydelta + Vector3::right * keyMultiplier;
break;
case Key::E:
keydelta = keydelta + Vector3::up * keyMultiplier;
break;
case Key::Q:
keydelta = keydelta + Vector3::down * keyMultiplier;
break;
default:
return;
}
}
void TSE::EDITOR::basicEditorCamera::OnKeyUp(const Key &key, const Modifier &mods)
{
switch (key)
{
case Key::LeftShift:
isShiftPressed = false;
break;
case Key::W:
keydelta = keydelta - Vector3::forward * keyMultiplier;
break;
case Key::A:
keydelta = keydelta - Vector3::left * keyMultiplier;
break;
case Key::S:
keydelta = keydelta - Vector3::back * keyMultiplier;
break;
case Key::D:
keydelta = keydelta - Vector3::right * keyMultiplier;
break;
case Key::E:
keydelta = keydelta - Vector3::up * keyMultiplier;
break;
case Key::Q:
keydelta = keydelta - Vector3::down * keyMultiplier;
break;
default:
return;
}
}
void TSE::EDITOR::basicEditorCamera::OnMouseButtonDown(const MouseBtn &btn, const Modifier &mods)
{
if(!mouseInputEnabled) return;
switch (btn)
{
case MouseBtn::RightMouse:
holdingRightClick = true;
break;
case MouseBtn::LeftMouse:
holdingLeftClick = true;
break;
}
}
void TSE::EDITOR::basicEditorCamera::OnMouseButtonUp(const MouseBtn &btn, const Modifier &mods)
{
if(!mouseInputEnabled) return;
switch (btn)
{
case MouseBtn::RightMouse:
holdingRightClick = false;
break;
case MouseBtn::LeftMouse:
holdingLeftClick = false;
break;
default:
return;
}
}
void TSE::EDITOR::basicEditorCamera::OnMousePosition(const Vector2 &pos)
{
if(!mouseInputEnabled || !SceneView::IsHovered) return;
if(isShiftPressed && holdingLeftClick)
{
auto tmp = pos - lastMousepos;
tmp.x *= -1;
delta = delta + tmp;
}
else if(holdingRightClick)
{
rotDelta = rotDelta + (pos - lastMousepos);
}
lastMousepos = pos;
}
void TSE::EDITOR::basicEditorCamera::OnMouseScroll(const Vector2 &mdelta)
{
if(!mouseInputEnabled || !SceneView::IsHovered) return;
Camera* editorCam = (Camera*)Transformable::Find(".EditorCamera")->GetBehaviourScript(CAMERA);
float scale = editorCam->GetRenderScale();
scale += mdelta.y * zoomMultiplier;
scale = std::clamp(scale, zoomMin, zoomMax);
editorCam->SetRenderScale(scale);
}
void TSE::EDITOR::basicEditorCamera::CustomDraw(const bool &debug)
{
ImGui::DragFloat("Rotation Speed", &rotationMultiplier, 0.1f);
ImGui::DragFloat("Movement Speed", &movementMultiplier, 0.1f);
ImGui::DragFloat("Zoom Speed", &zoomMultiplier, 0.1f);
ImGui::DragFloat("key Speed", &keyMultiplier, 0.1f);
ImGui::Checkbox("Keybord Input", &keyInputEnabled);
ImGui::Checkbox("Mouse Input", &mouseInputEnabled);
}

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@@ -0,0 +1,60 @@
#pragma once
#define BASIC_EDITOR_CAMERA typeid(basicEditorCamera).name()
#include "elements/BehaviourScript.hpp"
#include "interfaces/ICursorHandler.hpp"
#include "interfaces/IKeyInputHandler.hpp"
#include "Vector2.hpp"
#include "Vector3.hpp"
#include "imgui/imgui.h"
#include "UI/windows/SceneView.hpp"
namespace TSE::EDITOR
{
class basicEditorCamera : public BehaviourScript, public ICursorHandler, public IKeyInputHandler
{
private:
bool keyInputEnabled = true;
bool mouseInputEnabled = true;
bool isShiftPressed = false;
bool holdingRightClick = false;
bool holdingLeftClick = false;
Vector3 delta = Vector3::zero;
Vector3 keydelta = Vector3::zero;
Vector2 rotDelta = Vector2::zero;
Vector2 lastMousepos;
float keyMultiplier = 0.5f;
float rotationMultiplier = 150;
float movementMultiplier = 64;
float zoomMultiplier = 2;
const float zoomMin = 6;
const float zoomMax = 500;
public:
void OnUpdate() override;
void Start() override;
inline const char* GetName() override
{
return "basicEditorCamera";
}
void OnKeyDown(const Key& key, const Modifier& mods) override;
void OnKeyUp(const Key& key, const Modifier& mods) override;
void OnMouseButtonDown(const MouseBtn& btn, const Modifier& mods) override;
void OnMouseButtonUp(const MouseBtn& btn, const Modifier& mods) override;
void OnMousePosition(const Vector2& pos) override;
void OnMouseScroll(const Vector2& delta) override;
void CustomDraw(const bool& debug) override;
};
} // namespace TSE::EDITOR

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@@ -3,6 +3,7 @@
#include "BehaviourScriptRegistry.hpp" #include "BehaviourScriptRegistry.hpp"
#include "BehaviourScripts/AudioListener.hpp" #include "BehaviourScripts/AudioListener.hpp"
#include "BehaviourScripts/AudioSource.hpp" #include "BehaviourScripts/AudioSource.hpp"
#include "BehaviourScripts/basicEditorCamera.hpp"
TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("") TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
{ {
@@ -34,8 +35,8 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
editorCam->SetRenderTarget(rt); editorCam->SetRenderTarget(rt);
editorCamera->AddBehaviourScript(editorCam); editorCamera->AddBehaviourScript(editorCam);
// basicCameraControls controls = basicCameraControls(); basicEditorCamera* controls = new basicEditorCamera();
// editorCamera->AddBehaviourScript(&controls); editorCamera->AddBehaviourScript(controls);
editorLayer = Layer(".editor"); editorLayer = Layer(".editor");
editorLayer.AddTransformable(editorCamera); editorLayer.AddTransformable(editorCamera);

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@@ -17,7 +17,7 @@ void TSE::EDITOR::CameraView::Define()
} }
ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar; ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
if(ImGui::BeginChild("##SceneChild", {0,0}, ImGuiChildFlags_None, flags2)) if(ImGui::BeginChild("##CameraChild", {0,0}, ImGuiChildFlags_None, flags2))
{ {
ImGui::Image(fb->GetTextureId(), {fb->Width(), fb->Height()},{0,1}, {1,0}); ImGui::Image(fb->GetTextureId(), {fb->Width(), fb->Height()},{0,1}, {1,0});
auto vec2 = ImGui::GetWindowSize(); auto vec2 = ImGui::GetWindowSize();

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@@ -11,6 +11,8 @@ void TSE::EDITOR::HirearchieView::SetScene(Scene *s)
currentScene = s; currentScene = s;
} }
bool selectedFound = false;
void TSE::EDITOR::HirearchieView::Define() void TSE::EDITOR::HirearchieView::Define()
{ {
if(currentScene == nullptr) return; if(currentScene == nullptr) return;
@@ -32,6 +34,7 @@ void TSE::EDITOR::HirearchieView::Define()
if(collapseOpen) if(collapseOpen)
{ {
int layerCount = currentScene->GetLayerCount(); int layerCount = currentScene->GetLayerCount();
selectedFound = false;
for (int i = 0; i < layerCount; i++) for (int i = 0; i < layerCount; i++)
{ {
auto layer = currentScene->GetLayerAt(i); auto layer = currentScene->GetLayerAt(i);
@@ -39,6 +42,11 @@ void TSE::EDITOR::HirearchieView::Define()
DisplayLayer(layer); DisplayLayer(layer);
} }
if(!selectedFound && PropertiesView::GetCurrentInspectableType() == InspectableType::Transformable)
{
PropertiesView::ForceClearInspectorElement();
}
} }
if(activatePopUpNamingLayer) if(activatePopUpNamingLayer)
@@ -123,6 +131,7 @@ void TSE::EDITOR::HirearchieView::MenuBar()
ImGui::EndMenuBar(); ImGui::EndMenuBar();
} }
void TSE::EDITOR::HirearchieView::DisplayLayer(Layer *l) void TSE::EDITOR::HirearchieView::DisplayLayer(Layer *l)
{ {
ImGui::Indent(20.0f); ImGui::Indent(20.0f);
@@ -198,8 +207,10 @@ void TSE::EDITOR::HirearchieView::DisplayObj(Transformable *t, Layer *l)
if(selected == t->id) if(selected == t->id)
{ {
flags |= ImGuiTreeNodeFlags_Selected; flags |= ImGuiTreeNodeFlags_Selected;
selectedFound = true;
} }
bool open = ImGui::TreeNodeEx((t->GetName() + "##" + to_string(t->id)).c_str(), flags); string name = t->GetName() + "##" + to_string(t->id);
bool open = ImGui::TreeNodeEx((name).c_str(), flags);
if(ImGui::BeginPopupContextItem()) if(ImGui::BeginPopupContextItem())
{ {
bool disabled = false; bool disabled = false;
@@ -281,6 +292,7 @@ void TSE::EDITOR::HirearchieView::DisplayObj(Transformable *t, Layer *l)
{ {
selected = t->id; selected = t->id;
PropertiesView::SetInspectorElement(InspectableType::Transformable, t); PropertiesView::SetInspectorElement(InspectableType::Transformable, t);
selectedFound = true;
} }
if(open) if(open)
{ {

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@@ -30,6 +30,11 @@ void TSE::EDITOR::PropertiesView::MenuBar()
ImGui::EndMenuBar(); ImGui::EndMenuBar();
} }
TSE::EDITOR::InspectableType TSE::EDITOR::PropertiesView::GetCurrentInspectableType()
{
return currentlyInspecting.type;
}
void TSE::EDITOR::PropertiesView::SetInspectorElement(InspectableType type, void *element) void TSE::EDITOR::PropertiesView::SetInspectorElement(InspectableType type, void *element)
{ {
if(!locked) if(!locked)

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@@ -17,6 +17,7 @@ namespace TSE::EDITOR
void Define() override; void Define() override;
void MenuBar(); void MenuBar();
static InspectableType GetCurrentInspectableType();
static void SetInspectorElement(InspectableType type, void* element); static void SetInspectorElement(InspectableType type, void* element);
static void ClearInspectorElement(); static void ClearInspectorElement();
static void ForceClearInspectorElement(); static void ForceClearInspectorElement();

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@@ -16,6 +16,14 @@ void TSE::EDITOR::SceneView::Define()
{ {
fb->SetSize({vec2.x, vec2.y}); fb->SetSize({vec2.x, vec2.y});
} }
if(ImGui::IsWindowFocused())
{
IsHovered = true;
}
else
{
IsHovered = false;
}
} }
ImGui::EndChild(); ImGui::EndChild();
} }

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@@ -10,6 +10,7 @@ namespace TSE::EDITOR
private: private:
TSE::IRenderTexture* fb; TSE::IRenderTexture* fb;
public: public:
inline static bool IsHovered = false;
SceneView(TSE::IRenderTexture* frameBuffer); SceneView(TSE::IRenderTexture* frameBuffer);
void Define() override; void Define() override;
}; };

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@@ -17,19 +17,22 @@ void TSE::GLFW::InputGlfw::KeyCallback(GLFWwindow *window, int key, int scancode
case 1: //down case 1: //down
for(auto handler : ((InputGlfw*)instance())->keyHandler) for(auto handler : ((InputGlfw*)instance())->keyHandler)
{ {
handler->OnKeyDown((Key)key, (Modifier)mods); if(handler->enabled())
handler->OnKeyDown((Key)key, (Modifier)mods);
} }
break; break;
case 0: //up case 0: //up
for(auto handler : ((InputGlfw*)instance())->keyHandler) for(auto handler : ((InputGlfw*)instance())->keyHandler)
{ {
handler->OnKeyUp((Key)key, (Modifier)mods); if(handler->enabled())
handler->OnKeyUp((Key)key, (Modifier)mods);
} }
break; break;
case 2: //hold case 2: //hold
for(auto handler : ((InputGlfw*)instance())->keyHandler) for(auto handler : ((InputGlfw*)instance())->keyHandler)
{ {
handler->OnKeyHold((Key)key, (Modifier)mods); if(handler->enabled())
handler->OnKeyHold((Key)key, (Modifier)mods);
} }
break; break;
} }
@@ -42,19 +45,22 @@ void TSE::GLFW::InputGlfw::MouseButtonCallback(GLFWwindow *window, int button, i
case 1: //down case 1: //down
for(auto handler : ((InputGlfw*)instance())->cursorHandler) for(auto handler : ((InputGlfw*)instance())->cursorHandler)
{ {
handler->OnMouseButtonDown((MouseBtn)button, (Modifier)mods); if(handler->enabled())
handler->OnMouseButtonDown((MouseBtn)button, (Modifier)mods);
} }
break; break;
case 0: //up case 0: //up
for(auto handler : ((InputGlfw*)instance())->cursorHandler) for(auto handler : ((InputGlfw*)instance())->cursorHandler)
{ {
handler->OnMouseButtonUp((MouseBtn)button, (Modifier)mods); if(handler->enabled())
handler->OnMouseButtonUp((MouseBtn)button, (Modifier)mods);
} }
break; break;
case 2: //hold case 2: //hold
for(auto handler : ((InputGlfw*)instance())->cursorHandler) for(auto handler : ((InputGlfw*)instance())->cursorHandler)
{ {
handler->OnMouseButtonHold((MouseBtn)button, (Modifier)mods); if(handler->enabled())
handler->OnMouseButtonHold((MouseBtn)button, (Modifier)mods);
} }
break; break;
} }
@@ -64,7 +70,8 @@ void TSE::GLFW::InputGlfw::CursorPosCallback(GLFWwindow *window, double xpos, do
{ {
for(auto handler : ((InputGlfw*)instance())->cursorHandler) for(auto handler : ((InputGlfw*)instance())->cursorHandler)
{ {
handler->OnMousePosition(Vector2(xpos, ypos)); if(handler->enabled())
handler->OnMousePosition(Vector2(xpos, ypos));
} }
} }
@@ -72,7 +79,8 @@ void TSE::GLFW::InputGlfw::ScrollCallback(GLFWwindow *window, double xoffset, do
{ {
for(auto handler : ((InputGlfw*)instance())->cursorHandler) for(auto handler : ((InputGlfw*)instance())->cursorHandler)
{ {
handler->OnMouseScroll(Vector2(xoffset, yoffset)); if(handler->enabled())
handler->OnMouseScroll(Vector2(xoffset, yoffset));
} }
} }
@@ -106,6 +114,7 @@ void TSE::GLFW::InputGlfw::CharCallback(GLFWwindow *window, unsigned int codepoi
for(auto handler : ((InputGlfw*)instance())->keyHandler) for(auto handler : ((InputGlfw*)instance())->keyHandler)
{ {
handler->OnChar(msg); if(handler->enabled())
handler->OnChar(msg);
} }
} }

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@@ -0,0 +1,17 @@
#pragma once
#include "BehaviourScripts/Camera.hpp"
#include "GL/gl3w.h"
#include "GL/gl.h"
namespace TSE::GLFW
{
class CameraHelperOpenGL : public ICameraHelper
{
public:
inline void OnRenderTargetChanged(float width, float height) override
{
glViewport(0, 0, width, height);
};
};
} // namespace TSE::GLFW

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@@ -13,6 +13,7 @@
#include "interfaces/IRenderer.hpp" #include "interfaces/IRenderer.hpp"
#include "BehaviourScripts/Camera.hpp" #include "BehaviourScripts/Camera.hpp"
#include "RenderTextureCreatorOpenGL.hpp" #include "RenderTextureCreatorOpenGL.hpp"
#include "CameraHelperOpenGL.hpp"
TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync) TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync)
: OpenGLRenderingBackend(_backgroundColor, _vsync, 0, false){ } : OpenGLRenderingBackend(_backgroundColor, _vsync, 0, false){ }
@@ -39,6 +40,7 @@ void TSE::GLFW::OpenGLRenderingBackend::InitPreWindow()
{ {
IRenderTexture::factory = new RenderTextureCreatorOpenGL(); IRenderTexture::factory = new RenderTextureCreatorOpenGL();
Texture::helper = new TextureHelperOpenGL(); Texture::helper = new TextureHelperOpenGL();
Camera::helper = new CameraHelperOpenGL();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, TSE_OPENGL_VERSION_MAJOR); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, TSE_OPENGL_VERSION_MAJOR);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, TSE_OPENGL_VERSION_MINOR); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, TSE_OPENGL_VERSION_MINOR);