Compare commits
3 Commits
51a6ea1328
...
main
| Author | SHA256 | Date | |
|---|---|---|---|
| 4fce05a927 | |||
| d98a70bb19 | |||
| 1da99ca6c1 |
@@ -1,2 +1,5 @@
|
||||
# TSE
|
||||
|
||||
packages needed for building under linux:
|
||||
|
||||
build-essential llvm cmake ninja-build clang mesa-common-dev gdb
|
||||
@@ -186,36 +186,14 @@ TSE::Matrix4x4 BuildView_Zplus_RH(const TSE::Matrix4x4& world)
|
||||
void TSE::Camera::PreDraw(IShader *shader)
|
||||
{
|
||||
rt->Bind();
|
||||
// shader->SetUniform("prMatrix", projectionMatrix);
|
||||
shader->SetUniform("prMatrix", projectionMatrix);
|
||||
|
||||
// auto worlmatrix = baseObject->GetGlobalMatrix();
|
||||
auto worlmatrix = baseObject->GetGlobalMatrix();
|
||||
|
||||
// viewMatrix = BuildView_Zplus_RH(worlmatrix);
|
||||
viewMatrix = BuildView_Zplus_RH(worlmatrix);
|
||||
|
||||
// shader->SetUniform("camMatrix", &viewMatrix);
|
||||
// helper->OnRenderTargetChanged(lastRtSize.x, lastRtSize.y);
|
||||
|
||||
Vector3 pos = baseObject->GetGlobalPosition();
|
||||
Vector3 right = baseObject->LocalToGlobalPosition(Vector3::right) - pos;
|
||||
Vector3 up = baseObject->LocalToGlobalPosition(Vector3::up) - pos;
|
||||
Vector3 forward = baseObject->LocalToGlobalPosition(Vector3::forward) - pos;
|
||||
forward.Normalize();
|
||||
|
||||
shader->SetUniform("CamPos", &pos);
|
||||
shader->SetUniform("CamRight", &right);
|
||||
shader->SetUniform("CamUp", &up);
|
||||
shader->SetUniform("CamForward", &forward);
|
||||
|
||||
float x = lastRtSize.x / RenderScale;
|
||||
float y = lastRtSize.y / RenderScale;
|
||||
float mx = -x;
|
||||
float my = -y;
|
||||
shader->SetUniform("OrthoLeft", mx);
|
||||
shader->SetUniform("OrthoRight", x);
|
||||
shader->SetUniform("OrthoBottom", my);
|
||||
shader->SetUniform("OrthoTop", y);
|
||||
shader->SetUniform("NearPlane", nearClippingPlane);
|
||||
shader->SetUniform("FarPlane", farClippingPlane);
|
||||
shader->SetUniform("camMatrix", &viewMatrix);
|
||||
helper->OnRenderTargetChanged(lastRtSize.x, lastRtSize.y);
|
||||
}
|
||||
|
||||
void TSE::Camera::PostDraw()
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "OrdererSpriteSet.hpp"
|
||||
#include <algorithm>
|
||||
#include <tuple>
|
||||
#include "Debug.hpp"
|
||||
|
||||
TSE::OrdererSpriteSetChunk::OrdererSpriteSetChunk(int _chunksize, const Vector2 &_pos, SortingOrder _order)
|
||||
{
|
||||
@@ -144,6 +145,8 @@ void TSE::OrdererSpriteSet::SetSprite(Vector2 p, Vector2 Spriteindex, float heig
|
||||
{
|
||||
Vector2 chunkInnerPos = LocalToChunkPos(p);
|
||||
Vector2 chunkIndex = p - chunkInnerPos;
|
||||
// Vector2 p2 = Vector2((int)p.x % chunkSize, (int)p.y % chunkSize);
|
||||
// Vector2 chunkIndex = p - p2;
|
||||
if(!chunks.contains(chunkIndex))
|
||||
{
|
||||
dirty = true;
|
||||
@@ -175,7 +178,9 @@ const std::vector<TSE::Vector2> *TSE::OrdererSpriteSet::GetChunkPositionsInOrder
|
||||
case TopLeft:
|
||||
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
|
||||
{
|
||||
return std::tie(a.y, a.x) > std::tie(b.y, b.x);
|
||||
if (a.y != b.y)
|
||||
return a.y > b.y;
|
||||
return a.x < b.x;
|
||||
});
|
||||
break;
|
||||
case TopRight:
|
||||
@@ -189,7 +194,9 @@ const std::vector<TSE::Vector2> *TSE::OrdererSpriteSet::GetChunkPositionsInOrder
|
||||
case BottomLeft:
|
||||
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
|
||||
{
|
||||
return std::tie(a.y, a.x) < std::tie(b.y, b.x);
|
||||
if (a.y != b.y)
|
||||
return a.y < b.y;
|
||||
return a.x < b.x;
|
||||
});
|
||||
break;
|
||||
case BottomRight:
|
||||
@@ -203,6 +210,14 @@ const std::vector<TSE::Vector2> *TSE::OrdererSpriteSet::GetChunkPositionsInOrder
|
||||
}
|
||||
|
||||
dirty = false;
|
||||
string poses = "[";
|
||||
for(auto pos : orderedChunks)
|
||||
{
|
||||
poses += pos.ToString() + ",";
|
||||
}
|
||||
poses.erase(poses.end() - 1);
|
||||
poses += "]";
|
||||
TSE_LOG("orderedPositions: " + poses);
|
||||
}
|
||||
return &orderedChunks;
|
||||
}
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
#include "BehaviourScriptRegistry.hpp"
|
||||
#include "BehaviourScripts/AudioListener.hpp"
|
||||
#include "BehaviourScripts/AudioSource.hpp"
|
||||
#include "BehaviourScripts/TileMap.hpp"
|
||||
#include "BehaviourScripts/OrdererSpriteSet.hpp"
|
||||
#include "BehaviourScripts/PhysicsObject.hpp"
|
||||
#include "BehaviourScripts/basicEditorCamera.hpp"
|
||||
|
||||
TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
|
||||
@@ -26,6 +29,9 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Camera", []() -> BehaviourScript* {return new Camera();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Audio Listener", []() -> BehaviourScript* {return new AudioListener();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Audio Source", []() -> BehaviourScript* {return new AudioSource();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Tile Map", []() -> BehaviourScript* {return new TileMap();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Orderer Sprite Set", []() -> BehaviourScript* {return new OrdererSpriteSet();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Physics Object", []() -> BehaviourScript* { return new PhysicsObject(BodyType::Dynamic, ColliderShape::Box, 1.0f, 0.3f, Vector3(1, 1, 0)); });
|
||||
|
||||
#pragma region camerastuff
|
||||
|
||||
|
||||
@@ -208,6 +208,10 @@ namespace TSE::EDITOR
|
||||
{
|
||||
Draw((TileMap*)element, debug);
|
||||
}
|
||||
else if (name == "Orderer Sprite Set")
|
||||
{
|
||||
Draw((OrdererSpriteSet*)element, debug);
|
||||
}
|
||||
else
|
||||
{
|
||||
element->CustomDraw(debug);
|
||||
@@ -915,6 +919,30 @@ namespace TSE::EDITOR
|
||||
ImGui::TextDisabled(("Chunk Count: " + std::to_string(element->GetChunkCount())).c_str());
|
||||
}
|
||||
}
|
||||
void ElementDrawer::Draw(OrdererSpriteSet *element, const bool &debug)
|
||||
{
|
||||
int orderIndex = static_cast<int>(element->order);
|
||||
const char* orderItems[] = { "TopRight", "TopLeft", "BottomRight", "BottomLeft" };
|
||||
if (ImGui::Combo("Order", &orderIndex, orderItems, IM_ARRAYSIZE(orderItems)))
|
||||
{
|
||||
element->order = static_cast<SortingOrder>(orderIndex);
|
||||
for (auto& [_, chunk] : element->chunks)
|
||||
{
|
||||
chunk.SetOrdering(element->order);
|
||||
}
|
||||
element->DirtyAll();
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::DragInt("Chunk Size", &element->chunkSize, 1.0f);
|
||||
ImGui::EndDisabled();
|
||||
|
||||
if (debug)
|
||||
{
|
||||
ImGui::Separator();
|
||||
ImGui::TextDisabled(("Chunk Count: " + std::to_string(element->GetChunkCount())).c_str());
|
||||
}
|
||||
}
|
||||
void ElementDrawer::DrawAudioClipCompact(AudioClip *element, const bool &debug, const std::string &label)
|
||||
{
|
||||
float item_spacing = ImGui::GetStyle().ItemSpacing.x;
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "BehaviourScripts/AudioListener.hpp"
|
||||
#include "BehaviourScripts/AudioSource.hpp"
|
||||
#include "BehaviourScripts/TileMap.hpp"
|
||||
#include "BehaviourScripts/OrdererSpriteSet.hpp"
|
||||
|
||||
namespace TSE::EDITOR
|
||||
{
|
||||
@@ -81,6 +82,7 @@ namespace TSE::EDITOR
|
||||
static void Draw(Camera* element, const bool& debug);
|
||||
static void Draw(ParticleSystem* element, const bool& debug);
|
||||
static void Draw(TileMap* element, const bool& debug);
|
||||
static void Draw(OrdererSpriteSet* element, const bool& debug);
|
||||
|
||||
static void DrawAudioClipCompact(AudioClip* element, const bool& debug, const std::string& label);
|
||||
static void DrawAudioClipNormal(AudioClip* element, const bool& debug, const std::string& label);
|
||||
|
||||
@@ -105,7 +105,7 @@ void TSE::OpenGL::TextureHelperOpenGL::Apply3D(VolumeTexture3D *tex)
|
||||
{
|
||||
if(tex->bpp() == 32)
|
||||
{
|
||||
internal = GL_R16;
|
||||
internal = GL_RGBA;
|
||||
input = GL_BGRA;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
@@ -136,7 +136,7 @@ void TSE::OpenGL::TextureHelperOpenGL::Apply3D(VolumeTexture3D *tex)
|
||||
);
|
||||
}
|
||||
|
||||
//glGenerateMipmap(GL_TEXTURE_3D);
|
||||
glGenerateMipmap(GL_TEXTURE_3D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_3D, 0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user