#pragma once #include "Types.hpp" namespace TSE { class Random { private: uint state; public: Random(uint seed); uint nextUInt(uint minInc = 0, uint maxInc = 0); int nextInt(int minInc = 0, int maxInc = 0); short nextShort(short minInc = 0, short maxInc = 0); byte nextByte(byte minInc = 0, byte maxInc = 0); float nextFloat01(); }; }