#pragma once #include "BehaviourScripts/Camera.hpp" #include "GL/gl3w.h" #include "GL/gl.h" namespace TSE::OpenGL { class CameraHelperOpenGL : public ICameraHelper { public: inline void OnRenderTargetChanged(float width, float height) override { glViewport(0, 0, width, height); }; }; } // namespace TSE::OpenGL