#pragma once #include "interfaces/IRenderingBackend.hpp" #define TSE_OPENGL_VERSION_MAJOR 3 #define TSE_OPENGL_VERSION_MINOR 3 namespace TSE::OpenGL { class OpenGLRenderingBackend : public IRenderingBackend { private: public: OpenGLRenderingBackend(Color _backgroundColor, bool _vsync); OpenGLRenderingBackend(Color _backgroundColor, bool _vsync, int _samples, bool _useseImGui); ~OpenGLRenderingBackend(); void InitPreWindow() override; bool InitPostWindow() override; bool InitEnd() override; void onResize(int width, int height) override; void onUpdate() const override; void onClear() const override; void onClearDepthBuffer() const override; }; } // namespace OpenGL