#include "AudioEngine.hpp" #include "Debug.hpp" ma_engine* TSE::AudioEngine::engine = nullptr; void TSE::AudioEngine::Init() { ma_result res; engine = (ma_engine*)malloc(sizeof(*engine)); res = ma_engine_init(nullptr, engine); if(res != MA_SUCCESS) { TSE_WARNING("Couldn't init audio engine. error code: " + std::to_string(res)); } } void TSE::AudioEngine::Destroy() { ma_engine_uninit(engine); delete(engine); engine = nullptr; }