#pragma once #include "interfaces/IInputManager.hpp" #include "GLFW/glfw3.h" namespace TSE::GLFW { class InputGlfw : public IInputManager { public: static void Init(); void Delete() override; static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); static void CursorPosCallback(GLFWwindow *window, double xpos, double ypos); static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset); static void CharCallback(GLFWwindow *window, unsigned int codepoint); }; } // namespace TSE