#pragma once #include "UI/base/GuiWindow.h" #include "UI/ElementDrawer.hpp" namespace TSE::EDITOR { class PropertiesView : public GuiWindow { private: inline static Inspectable currentlyInspecting = {}; bool debugMode = false; inline static bool locked = false; public: PropertiesView(); void Define() override; void MenuBar(); static InspectableType GetCurrentInspectableType(); static void SetInspectorElement(InspectableType type, void* element); static void ClearInspectorElement(); static void ForceClearInspectorElement(); }; } // namespace TSE::EDITOR