#include "SceneView.hpp" TSE::EDITOR::SceneView::SceneView(TSE::IRenderTexture *frameBuffer) : GuiWindow("Scene", ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar) { fb = frameBuffer; } int selected = 0; void TSE::EDITOR::SceneView::Define() { ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar; if(ImGui::BeginChild("##SceneChild", {0,0}, ImGuiChildFlags_None, flags2)) { ImGui::Image(fb->GetTextureId(selected), {fb->Width(), fb->Height()},{0,1}, {1,0}); auto vec2 = ImGui::GetWindowSize(); if(fb->Width() != vec2.x || fb->Height() != vec2.y) { fb->SetSize({vec2.x, vec2.y}); } static const char* items[] = { "0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15", "16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31" }; ImGui::SetCursorPos(ImVec2(6.0f, 6.0f)); ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0,0,0,0.6f)); ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0,0,0,0.9f)); ImGui::SetNextItemWidth(80.0f); ImGui::Combo("##SceneDropdown", &selected, items, IM_ARRAYSIZE(items)); ImGui::PopStyleColor(2); IsHovered = ImGui::IsWindowFocused(); } ImGui::EndChild(); }