#pragma once #include "RenderStep.hpp" namespace TSE { class RenderPipeline { private: std::vector steps; public: void AddRenderStep(const RenderStep& step); void AddRenderStepAt(const RenderStep& step, int n); void SetRenderStepAt(const RenderStep& step, int n); void RemoveRenderStepAt(int n); int GetRenderStepCount(); const RenderStep& GetRenderStepAt(int n); static RenderPipeline* CreateEmpty(); }; } // namespace TSE