#include "IWindow.hpp" #include "Debug.hpp" #include "LuaStateHandler.hpp" #include "Time.hpp" TSE::IWindow* TSE::IWindow::lastWindow = nullptr; bool TSE::IWindow::BaseInit() const { LuaStateHandler::InitLuaState(); Debug::Init(); } void TSE::IWindow::BaseUpdate() const { Time::Update(); } TSE::IWindow::~IWindow() { Debug::Close(); }