#include "TileMap.hpp" TSE::TileMapChunk::TileMapChunk(int _chunksize, const Vector2 &_pos, SortingOrder _order) { chunksize = _chunksize; pos = _pos; order = _order; } void TSE::TileMapChunk::SetTile(const Vector2& p, const Vector2& Spriteindex, const Vector2& Normalindex, TileSet* set) { int normalid = -1; if(Normalindex != Vector2(-1,-1)) normalid = set->GetSpriteIdAt(Normalindex.x, Normalindex.y); sprites[p] = {set->GetSpriteIdAt(Spriteindex.x, Spriteindex.y), normalid}; dirtyPositions = true; dirtySpriteIds = true; } void TSE::TileMapChunk::RemoveTile(Vector2 p) { sprites.erase(p); } void TSE::TileMapChunk::SetOrdering(SortingOrder _order) { order = _order; dirtyPositions = true; dirtySpriteIds = true; } const std::vector* TSE::TileMapChunk::GetOrderedPositions() { if(dirtyPositions) { orderedPositions.clear(); switch (order) { case TopLeft: for (int y = 0; y < chunksize; y++) { Vector2 offset = nextLine * y; for (int x = 0; x < chunksize; x++) { Vector2 p(x,y); auto v = sprites.find(p); if(v != sprites.end()) orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x)); } } break; case TopRight: for (int y = 0; y < chunksize; y++) { Vector2 offset = nextLine * y; for (int x = chunksize - 1; x >= 0; x--) { Vector2 p(x,y); auto v = sprites.find(p); if(v != sprites.end()) orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x)); } } break; case BottomLeft: for (int y = chunksize - 1; y >= 0; y--) { Vector2 offset = nextLine * y; for (int x = 0; x < chunksize; x++) { Vector2 p(x,y); auto v = sprites.find(p); if(v != sprites.end()) orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x)); } } break; case BottomRight: for (int y = chunksize - 1; y >= 0; y--) { Vector2 offset = nextLine * y; for (int x = chunksize - 1; x >= 0; x--) { Vector2 p(x,y); auto v = sprites.find(p); if(v != sprites.end()) orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x)); } } break; } dirtyPositions = false; } return &orderedPositions; } const std::vector* TSE::TileMapChunk::GetOrderedSpriteIds() { if(dirtySpriteIds) { orderedSpriteIDs.clear(); switch (order) { case TopLeft: for (int y = 0; y < chunksize; y++) { for (int x = 0; x < chunksize; x++) { Vector2 p(x,y); auto v = sprites.find(p); if(v != sprites.end()) orderedSpriteIDs.push_back(v->second); } } break; case TopRight: for (int y = 0; y < chunksize; y++) { for (int x = chunksize - 1; x >= 0; x--) { Vector2 p(x,y); auto v = sprites.find(p); if(v != sprites.end()) orderedSpriteIDs.push_back(v->second); } } break; case BottomLeft: for (int y = chunksize - 1; y >= 0; y--) { for (int x = 0; x < chunksize; x++) { Vector2 p(x,y); auto v = sprites.find(p); if(v != sprites.end()) orderedSpriteIDs.push_back(v->second); } } break; case BottomRight: for (int y = chunksize - 1; y >= 0; y--) { for (int x = chunksize - 1; x >= 0; x--) { Vector2 p(x,y); auto v = sprites.find(p); if(v != sprites.end()) orderedSpriteIDs.push_back(v->second); } } break; } dirtySpriteIds = false; } return &orderedSpriteIDs; } int TSE::TileMapChunk::GetChunksize() { return chunksize; } int TSE::TileMapChunk::GetSpriteCount() { return sprites.size(); } void TSE::TileMap::RemoveTile(Vector2 p) { Vector2 chunkInnerPos = LocalToChunkPos(p); Vector2 chunkIndex = p - chunkInnerPos; if(chunks.contains(chunkIndex)) chunks[chunkIndex].RemoveTile(chunkInnerPos); } void TSE::TileMap::SetTile(Vector2 p, Vector2 Spriteindex, Vector2 Normalindex) { Vector2 chunkInnerPos = LocalToChunkPos(p); Vector2 chunkIndex = p - chunkInnerPos; if(!chunks.contains(chunkIndex)) { dirty = true; chunks[chunkIndex] = TileMapChunk(chunkSize, chunkIndex, order); chunks[chunkIndex].nextLine = nextLine; CheckBounds(chunkIndex); } chunks[chunkIndex].SetTile(chunkInnerPos, Spriteindex, Normalindex, set); } TSE::TileMapChunk* TSE::TileMap::GetChunk(const Vector2 &pos) { auto chunk = chunks.find(pos); if(chunk == chunks.end()) return nullptr; return &chunks[pos]; } const std::vector* TSE::TileMap::GetChunkPositionsInOrder() { if(dirty) { orderedChunks.clear(); switch (order) { case TopLeft: for (int y = bounds.p1.y; y < bounds.p2.y + 1; y++) { for (int x = bounds.p1.x; x < bounds.p2.x + 1; x++) { Vector2 p(x,y); auto v = chunks.find(p); if(v != chunks.end()) orderedChunks.push_back(v->first); } } break; case TopRight: for (int y = bounds.p1.y; y < bounds.p2.y + 1; y++) { for (int x = bounds.p2.x; x > bounds.p1.x - 1; x--) { Vector2 p(x,y); auto v = chunks.find(p); if(v != chunks.end()) orderedChunks.push_back(v->first); } } break; case BottomLeft: for (int y = bounds.p2.y; y > bounds.p1.y - 1; y--) { for (int x = bounds.p1.x; x < bounds.p2.x + 1; x++) { Vector2 p(x,y); auto v = chunks.find(p); if(v != chunks.end()) orderedChunks.push_back(v->first); } } break; case BottomRight: for (int y = bounds.p2.y; y > bounds.p1.y - 1; y--) { for (int x = bounds.p2.x; x > bounds.p1.x - 1; x--) { Vector2 p(x,y); auto v = chunks.find(p); if(v != chunks.end()) orderedChunks.push_back(v->first); } } break; } dirty = false; } return &orderedChunks; } int TSE::TileMap::GetChunkCount() { return chunks.size(); } TSE::TileSet *TSE::TileMap::GetTileSet() { return set; } void TSE::TileMap::SetNextLineOffset(const Vector2 &offset) { nextLine = offset; for(auto& [_, chunk] : chunks) { chunk.nextLine = offset; } DirtyAll(); } TSE::Vector2 TSE::TileMap::GetNextLineOffset() { return nextLine; } void TSE::TileMap::DirtyAll() { dirty = true; for(auto& chunk : chunks) { chunk.second.dirtyPositions = true; chunk.second.dirtySpriteIds = true; } } void TSE::TileMap::CheckBounds(Vector2 pos) { if(pos.x > bounds.p2.x) bounds.p2.x = pos.x; if(pos.y > bounds.p2.y) bounds.p2.y = pos.y; if(pos.x < bounds.p1.x) bounds.p1.x = pos.x; if(pos.y < bounds.p1.y) bounds.p1.y = pos.y; } TSE::Vector2 TSE::TileMap::LocalToChunkPos(const Vector2 &v) { Vector2 p = Vector2((int)v.x % chunkSize, (int)v.y % chunkSize); if(p.x < 0) p.x += chunkSize; if(p.y < 0) p.y += chunkSize; return p; } TSE::Vector2 TSE::TileMap::ChunkToLocalPos(const Vector2 &v, const TileMapChunk &chunk) { return v + chunk.pos * chunkSize; } TSE::Vector2 TSE::TileMap::RealPosToTileMapPos(const Vector2 &v) { return v * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * v.y, nextLine.y * 0.5f * v.x); } TSE::Vector2 TSE::TileMap::TileMapToRealPos(const Vector2 &v) { return v * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * v.y, nextLine.y * 0.5f * v.x); }