#pragma once #include "IResizeNotifiable.hpp" #include "IRenderTarget.hpp" #include "ITexture.hpp" namespace TSE { class IRenderTextureCreator; class IRenderTexture : public IRenderTarget, public ITexture, public IResizeNotifiable { public: inline static IRenderTextureCreator* factory = nullptr; virtual void SetSize(Vector2 v) = 0; }; class IRenderTextureCreator { public: virtual IRenderTexture* CreateTextureHeap(Vector2 v) = 0; }; } // namespace TSE