#pragma once #include "interfaces/IRenderTexture.hpp" #include "RenderTexture.hpp" namespace TSE::OpenGL { class RenderTextureCreatorOpenGL : public IRenderTextureCreator { public: inline IRenderTexture* CreateTextureHeap(Vector2 v, uint textureCount = 1) override { return new RenderTexture(v, textureCount); }; }; } // namespace OpenGL