#pragma once #include "Texture.hpp" #include "Sprite.hpp" namespace TSE { class TileSet { private: Texture* tex = nullptr; int resx = 0, resy = 0; public: TileSet(Texture* tex, int x, int y); void SetCount(int x, int y); void SetTexture(Texture* tex); void GetSpriteAt(int x, int y, Sprite& s); inline void SetCount(Vector2& v) { SetCount(v.x, v.y); }; inline void GetSpriteAt(const Vector2& v, Sprite& s) { GetSpriteAt(v.x, v.y, s); }; }; } // namespace TSE