#include "IWindow.hpp" #include "Debug.hpp" #include "LuaStateHandler.hpp" #include "utils/Time.hpp" #include "version.h" #include "IInputManager.hpp" #include "elements/AudioEngine.hpp" #include "IdGenerator.hpp" #define FREEIMAGE_LIB #include "FI/FreeImage.h" TSE::IWindow* TSE::IWindow::lastWindow = nullptr; bool TSE::IWindow::BaseInit() const { LuaStateHandler::InitLuaState(); Debug::Init(); Debug::Log("TSE:" + TSE_VERSION_STRING); AudioEngine::Init(); FreeImage_Initialise(true); return true; } void TSE::IWindow::BaseUpdate() const { Time::Update(); } TSE::Vector2 TSE::IWindow::GetSize() const { return Vector2({width, height}); } TSE::IWindow::~IWindow() { FreeImage_DeInitialise(); AudioEngine::Destroy(); IInputManager::instance()->Delete(); Time::Destroy(); Debug::Close(); }