#include "CameraView.hpp" TSE::EDITOR::CameraView::CameraView() : GuiWindow("Camera", ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar) { fb = IRenderTexture::factory->CreateTextureHeap({100,100}); } void TSE::EDITOR::CameraView::Define() { if(currentCamera != Camera::mainCamera) { if(currentCamera != nullptr) currentCamera->SetRenderTarget(nullptr); currentCamera = Camera::mainCamera; if(currentCamera != nullptr) currentCamera->SetRenderTarget(fb); } ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar; if(ImGui::BeginChild("##CameraChild", {0,0}, ImGuiChildFlags_None, flags2)) { ImGui::Image(fb->GetTextureId(0), {fb->Width(), fb->Height()},{0,1}, {1,0}); auto vec2 = ImGui::GetWindowSize(); if(fb->Width() != vec2.x || fb->Height() != vec2.y) { fb->SetSize({vec2.x, vec2.y}); } } ImGui::EndChild(); }