Files
TSE/TSE_Core/src/BehaviourScripts/OrdererSpriteSet.cpp
2026-03-26 18:55:30 +01:00

253 lines
6.9 KiB
C++

#include "OrdererSpriteSet.hpp"
#include <algorithm>
#include <tuple>
#include "Debug.hpp"
TSE::OrdererSpriteSetChunk::OrdererSpriteSetChunk(int _chunksize, const Vector2 &_pos, SortingOrder _order)
{
chunksize = _chunksize;
pos = _pos;
order = _order;
}
void TSE::OrdererSpriteSetChunk::SetSprite(const Vector2 &p, const Vector2 &Spriteindex, const Vector2 &Normalindex, TileSet *set, float height, Vector2& scale)
{
int normalid = -1;
if(Normalindex != Vector2(-1,-1))
normalid = set->GetSpriteIdAt(Normalindex.x, Normalindex.y);
sprites[Vector3(p.x, p.y, height)] = {set->GetSpriteIdAt(Spriteindex.x, Spriteindex.y), normalid};
spriteScales[Vector3(p.x, p.y, height)] = scale;
dirtyPositions = true;
dirtySpriteIds = true;
dirtyScales = true;
}
void TSE::OrdererSpriteSetChunk::RemoveSprite(Vector2 p, float height)
{
sprites.erase(Vector3(p.x, p.y, height));
}
void TSE::OrdererSpriteSetChunk::SetOrdering(SortingOrder _order)
{
order = _order;
dirtyPositions = true;
dirtySpriteIds = true;
}
const std::vector<TSE::Vector3> *TSE::OrdererSpriteSetChunk::GetOrderedPositions()
{
if(dirtyPositions)
{
orderedPositions.clear();
for(auto pos : sprites)
{
orderedPositions.push_back(pos.first);
}
switch (order)
{
case TopLeft:
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
{
return std::tie(a.y, a.x) > std::tie(b.y, b.x);
});
break;
case TopRight:
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
{
if (a.y != b.y)
return a.y > b.y;
return a.x > b.x;
});
break;
case BottomLeft:
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
{
return std::tie(a.y, a.x) < std::tie(b.y, b.x);
});
break;
case BottomRight:
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
{
if (a.y != b.y)
return a.y < b.y;
return a.x > b.x;
});
break;
}
dirtyPositions = false;
}
return &orderedPositions;
}
const std::vector<TSE::Vector2i> *TSE::OrdererSpriteSetChunk::GetOrderedSpriteIds()
{
if(dirtySpriteIds)
{
orderedSpriteIDs.clear();
auto tmp = GetOrderedPositions();
for(auto& pos : *tmp)
{
auto v = sprites.find(pos);
if(v != sprites.end())
orderedSpriteIDs.push_back(v->second);
else
orderedSpriteIDs.push_back({0,0});
}
dirtySpriteIds = false;
}
return &orderedSpriteIDs;
}
const std::vector<TSE::Vector2> *TSE::OrdererSpriteSetChunk::GetOrderedScales()
{
if(dirtyScales)
{
orderedScales.clear();
auto tmp = GetOrderedPositions();
for(auto& pos : *tmp)
{
auto v = spriteScales.find(pos);
if(v != spriteScales.end())
orderedScales.push_back(v->second);
else
orderedScales.push_back({1,1});
}
dirtyScales = false;
}
return &orderedScales;
}
int TSE::OrdererSpriteSetChunk::GetChunksize()
{
return chunksize;
}
int TSE::OrdererSpriteSetChunk::GetSpriteCount()
{
return sprites.size();
}
void TSE::OrdererSpriteSet::RemoveSprite(Vector2 p, float height)
{
Vector2 chunkInnerPos = LocalToChunkPos(p);
Vector2 chunkIndex = p - chunkInnerPos;
if(chunks.contains(chunkIndex))
chunks[chunkIndex].RemoveSprite(chunkInnerPos, height);
}
void TSE::OrdererSpriteSet::SetSprite(Vector2 p, Vector2 Spriteindex, float height, Vector2 scale, Vector2 Normalindex)
{
Vector2 chunkInnerPos = LocalToChunkPos(p);
Vector2 chunkIndex = p - chunkInnerPos;
// Vector2 p2 = Vector2((int)p.x % chunkSize, (int)p.y % chunkSize);
// Vector2 chunkIndex = p - p2;
if(!chunks.contains(chunkIndex))
{
dirty = true;
chunks[chunkIndex] = OrdererSpriteSetChunk(chunkSize, chunkIndex, order);
}
chunks[chunkIndex].SetSprite(chunkInnerPos, Spriteindex, Normalindex, set, height, scale);
}
TSE::OrdererSpriteSetChunk *TSE::OrdererSpriteSet::GetChunk(const Vector2 &pos)
{
auto chunk = chunks.find(pos);
if(chunk == chunks.end())
return nullptr;
return &chunks[pos];
}
const std::vector<TSE::Vector2> *TSE::OrdererSpriteSet::GetChunkPositionsInOrder()
{
if(dirty)
{
orderedChunks.clear();
for(auto pos : chunks)
{
orderedChunks.push_back(pos.first);
}
switch (order)
{
case TopLeft:
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
{
if (a.y != b.y)
return a.y > b.y;
return a.x < b.x;
});
break;
case TopRight:
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
{
if (a.y != b.y)
return a.y > b.y;
return a.x > b.x;
});
break;
case BottomLeft:
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
{
if (a.y != b.y)
return a.y < b.y;
return a.x < b.x;
});
break;
case BottomRight:
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
{
if (a.y != b.y)
return a.y < b.y;
return a.x > b.x;
});
break;
}
dirty = false;
string poses = "[";
for(auto pos : orderedChunks)
{
poses += pos.ToString() + ",";
}
poses.erase(poses.end() - 1);
poses += "]";
TSE_LOG("orderedPositions: " + poses);
}
return &orderedChunks;
}
int TSE::OrdererSpriteSet::GetChunkCount()
{
return chunks.size();
}
TSE::TileSet *TSE::OrdererSpriteSet::GetTileSet()
{
return set;
}
void TSE::OrdererSpriteSet::DirtyAll()
{
dirty = true;
for(auto& chunk : chunks)
{
chunk.second.dirtyPositions = true;
chunk.second.dirtySpriteIds = true;
chunk.second.dirtyScales = true;
}
}
TSE::Vector2 TSE::OrdererSpriteSet::LocalToChunkPos(const Vector2 &v)
{
Vector2 p = Vector2((int)v.x % chunkSize, (int)v.y % chunkSize);
if(p.x < 0) p.x += chunkSize;
if(p.y < 0) p.y += chunkSize;
return p;
}