Files
TSE/TSE_GlfwOpenGlImpl/src/RenderTexture.cpp
2026-02-20 15:58:51 +01:00

60 lines
1.1 KiB
C++

#include "RenderTexture.hpp"
TSE::GLFW::RenderTexture::RenderTexture(Vector2 v, uint textureCount) : buffer(v, textureCount)
{
buffer.AddResizeNotifiable(this);
}
TSE::Vector2 TSE::GLFW::RenderTexture::size() const
{
return buffer.GetSize();
}
void TSE::GLFW::RenderTexture::SetSize(Vector2 v)
{
buffer.Resize(v);
}
float TSE::GLFW::RenderTexture::Width() const
{
return buffer.GetSize().x;
}
float TSE::GLFW::RenderTexture::Height() const
{
return buffer.GetSize().y;
}
TSE::uint TSE::GLFW::RenderTexture::GetTextureId() const
{
return buffer.GetTextureId();
}
TSE::uint TSE::GLFW::RenderTexture::GetTextureId(uint id) const
{
return buffer.GetTextureId(id);
}
void TSE::GLFW::RenderTexture::Update()
{
buffer.Update();
}
void TSE::GLFW::RenderTexture::Bind()
{
buffer.Bind();
}
void TSE::GLFW::RenderTexture::Unbind()
{
buffer.Unbind();
}
void TSE::GLFW::RenderTexture::OnResize(float width, float height, IResizable *wnd)
{
for (auto const& i : objectsToResize)
{
i->OnResize(width, height, this);
}
}