Files
TSE/TSE_Core/src/BehaviourScripts/TileMap.hpp

77 lines
2.4 KiB
C++

#pragma once
#define TILE_MAP typeid(TSE::TileMap).name()
#include <unordered_map>
#include "elements/BehaviourScript.hpp"
#include "Vector2.hpp"
#include "Vector2i.hpp"
#include "elements/Sprite.hpp"
#include "elements/TileSet.hpp"
#include "enums/SortingOrder.hpp"
namespace TSE
{
struct TileMapChunk
{
private:
std::vector<Vector2> orderedPositions;
std::vector<Vector2i> orderedSpriteIDs;
SortingOrder order;
int chunksize;
std::unordered_map<Vector2, Vector2i> sprites;
public:
bool dirtyPositions = true;
bool dirtySpriteIds = true;
Vector2 nextLine;
Vector2 pos;
TileMapChunk(int _chunksize = 16, const Vector2& _pos = {0,0}, SortingOrder _order = TopRight);
void SetTile(const Vector2& p, const Vector2& Spriteindex, const Vector2& Normalindex, TileSet* set);
void RemoveTile(Vector2 p);
void SetOrdering(SortingOrder _order);
const std::vector<Vector2>* GetOrderedPositions();
const std::vector<Vector2i>* GetOrderedSpriteIds();
int GetChunksize();
int GetSpriteCount();
};
class TileMap : public BehaviourScript
{
private:
bool dirty = true;
std::vector<Vector2> orderedChunks;
Rect bounds = Rect(0,0,0,0);
Vector2 nextLine = Vector2(0.5f, 0.5f);
public:
int chunkSize = 16;
SortingOrder order = BottomRight;
Vector2 SpriteScale = Vector2(1,1);
TileSet* set;
std::unordered_map<Vector2, TileMapChunk> chunks;
void RemoveTile(Vector2 p);
void SetTile(Vector2 p, Vector2 Spriteindex, Vector2 Normalindex = {-1,-1});
TileMapChunk* GetChunk(const Vector2& pos);
const std::vector<Vector2>* GetChunkPositionsInOrder();
int GetChunkCount();
TileSet* GetTileSet();
const Rect& GetBounds() const { return bounds; }
void SetNextLineOffset(const Vector2& offset);
Vector2 GetNextLineOffset();
Vector2 RealPosToTileMapPos(const Vector2& v);
Vector2 TileMapToRealPos(const Vector2& v);
void DirtyAll();
inline const char* GetName() override
{
return "Tile Map";
}
private:
void CheckBounds(Vector2 pos);
Vector2 LocalToChunkPos(const Vector2& v);
Vector2 ChunkToLocalPos(const Vector2& v, const TileMapChunk& chunk);
};
} // namespace TSE