46 lines
2.2 KiB
C++
46 lines
2.2 KiB
C++
#include "EditorSubsystem.hpp"
|
|
|
|
#include "BehaviourScriptRegistry.hpp"
|
|
#include "BehaviourScripts/AudioListener.hpp"
|
|
#include "BehaviourScripts/AudioSource.hpp"
|
|
#include "BehaviourScripts/basicEditorCamera.hpp"
|
|
|
|
TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
|
|
{
|
|
rt = IRenderTexture::factory->CreateTextureHeap({100,100}, 5);
|
|
sv = SceneView(rt);
|
|
|
|
controller.AddGuiElement("Scene", &sv);
|
|
controller.AddGuiElement("Consol", &cv);
|
|
controller.AddGuiElement("Hirearchie", &hv);
|
|
controller.AddGuiElement("Properties", &pv);
|
|
controller.AddGuiElement("Debug", &dv);
|
|
controller.AddGuiElement("Camera", &camv);
|
|
|
|
BehaviourScriptRegistry::RegisterBehaviourScript("Image", []() -> BehaviourScript* {return new Image();});
|
|
BehaviourScriptRegistry::RegisterBehaviourScript("Image Animation", []() -> BehaviourScript* {return new ImageAnimation();});
|
|
BehaviourScriptRegistry::RegisterBehaviourScript("Mesh Container", []() -> BehaviourScript* {return new MeshContainer();});
|
|
BehaviourScriptRegistry::RegisterBehaviourScript("Rect Base", []() -> BehaviourScript* {return new RectBase();});
|
|
BehaviourScriptRegistry::RegisterBehaviourScript("Renderable", []() -> BehaviourScript* {return new Renderable();});
|
|
BehaviourScriptRegistry::RegisterBehaviourScript("Particle System", []() -> BehaviourScript* {return new ParticleSystem();});
|
|
BehaviourScriptRegistry::RegisterBehaviourScript("Camera", []() -> BehaviourScript* {return new Camera();});
|
|
BehaviourScriptRegistry::RegisterBehaviourScript("Audio Listener", []() -> BehaviourScript* {return new AudioListener();});
|
|
BehaviourScriptRegistry::RegisterBehaviourScript("Audio Source", []() -> BehaviourScript* {return new AudioSource();});
|
|
|
|
#pragma region camerastuff
|
|
|
|
Transformable* editorCamera = new Transformable(".EditorCamera");
|
|
|
|
Camera* editorCam = new Camera();
|
|
editorCam->SetRenderTarget(rt);
|
|
editorCamera->AddBehaviourScript(editorCam);
|
|
|
|
basicEditorCamera* controls = new basicEditorCamera();
|
|
editorCamera->AddBehaviourScript(controls);
|
|
|
|
editorLayer = Layer(".editor");
|
|
editorLayer.AddTransformable(editorCamera);
|
|
editorLayer.SetNonVisual(true);
|
|
|
|
#pragma endregion
|
|
} |