Files
TSE/TSE_GlfwOpenGlImpl/src/RenderTexture.cpp

55 lines
933 B
C++

#include "RenderTexture.hpp"
TSE::GLFW::RenderTexture::RenderTexture(Vector2 v) : buffer(v)
{
buffer.AddResizeNotifiable(this);
}
TSE::Vector2 TSE::GLFW::RenderTexture::size() const
{
return buffer.GetSize();
}
void TSE::GLFW::RenderTexture::SetSize(Vector2 v)
{
buffer.Resize(v);
}
float TSE::GLFW::RenderTexture::width() const
{
return buffer.GetSize().x;
}
float TSE::GLFW::RenderTexture::height() const
{
return buffer.GetSize().y;
}
uint TSE::GLFW::RenderTexture::GetTextureId() const
{
return buffer.GetTextureId();
}
void TSE::GLFW::RenderTexture::Update()
{
buffer.Update();
}
void TSE::GLFW::RenderTexture::Bind()
{
buffer.Bind();
}
void TSE::GLFW::RenderTexture::Unbind()
{
buffer.Unbind();
}
void TSE::GLFW::RenderTexture::OnResize(float width, float height, IResizable *wnd)
{
for (auto const& i : objectsToResize)
{
i->OnResize(width, height, this);
}
}