Files
TSE/TSE_Editor/src/UI/windows/CameraView.cpp
2026-02-20 15:58:51 +01:00

31 lines
1.0 KiB
C++

#include "CameraView.hpp"
TSE::EDITOR::CameraView::CameraView() : GuiWindow("Camera", ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar)
{
fb = IRenderTexture::factory->CreateTextureHeap({100,100});
}
void TSE::EDITOR::CameraView::Define()
{
if(currentCamera != Camera::mainCamera)
{
if(currentCamera != nullptr)
currentCamera->SetRenderTarget(nullptr);
currentCamera = Camera::mainCamera;
if(currentCamera != nullptr)
currentCamera->SetRenderTarget(fb);
}
ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
if(ImGui::BeginChild("##CameraChild", {0,0}, ImGuiChildFlags_None, flags2))
{
ImGui::Image(fb->GetTextureId(0), {fb->Width(), fb->Height()},{0,1}, {1,0});
auto vec2 = ImGui::GetWindowSize();
if(fb->Width() != vec2.x || fb->Height() != vec2.y)
{
fb->SetSize({vec2.x, vec2.y});
}
}
ImGui::EndChild();
}