19 lines
311 B
C++
19 lines
311 B
C++
#pragma once
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#include "Layer.hpp"
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#include <vector>
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#include "interfaces/IRenderTarget.hpp"
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#include "Types.hpp"
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namespace TSE
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{
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struct RenderStep
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{
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public:
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std::vector<Layer*> layersToRender;
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IRenderTarget* target;
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bool EditorCamera = true;
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};
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} // namespace TSE
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