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TSE/TSE_Core/src/elements/RenderStep.hpp
2026-03-15 17:46:11 +01:00

19 lines
311 B
C++

#pragma once
#include "Layer.hpp"
#include <vector>
#include "interfaces/IRenderTarget.hpp"
#include "Types.hpp"
namespace TSE
{
struct RenderStep
{
public:
std::vector<Layer*> layersToRender;
IRenderTarget* target;
bool EditorCamera = true;
};
} // namespace TSE