Files
TSE/TSE_OpenGlImpl/src/shader/ShaderPart.hpp

24 lines
511 B
C++

#pragma once
#include "Types.hpp"
#include <memory>
namespace TSE::OpenGL
{
class ShaderPart
{
public:
uint shaderPartID = 0;
ShaderPart() = default;
private:
void Init(const string& str, int shaderType);
public:
~ShaderPart();
static std::unique_ptr<ShaderPart> LoadFromString(const std::string& str, int shaderType);
static std::unique_ptr<ShaderPart> LoadFromPath(const std::string& path, int shaderType);
};
} // namespace OpenGL