Files
TSE/TSE_OpenGlImpl/src/shader/defaultShaderHandler.cpp

41 lines
1.8 KiB
C++

#include "defaultShaderHandler.hpp"
#include "basicShader.hpp"
#include "basicTextureShader.hpp"
#include "ditheringShader.hpp"
#include "basicParticleShader.hpp"
#include "basicTileMapShader.hpp"
#include "basicOrderedSpriteSetShader.hpp"
#include "elements/ShaderRegistry.hpp"
void TSE::OpenGL::LoadBasicShaders(float width, float height)
{
BasicShader::Init(width, height);
BasicTextureShader::Init(width, height);
DitheringShader::Init(width, height);
BasicParticleShader::Init(width, height);
BasicTileMapShader::Init(width, height);
BasicOrderedSpriteSetShader::Init(width, height);
ShaderRegistry::SetShader("Basic Unlit Shader", BasicShader::Instance());
ShaderRegistry::SetShader("Basic Unlit Texture Shader", BasicTextureShader::Instance());
ShaderRegistry::SetShader("Basic Unlit Dithering Shader", DitheringShader::Instance());
ShaderRegistry::SetShader("Basic Unlit Particle Shader", BasicParticleShader::Instance());
ShaderRegistry::SetShader("Basic Unlit TileMap Shader", BasicTileMapShader::Instance());
ShaderRegistry::SetShader("Basic Ordered Sprite Set Shader", BasicOrderedSpriteSetShader::Instance());
}
void TSE::OpenGL::UnLoadBasicShaders()
{
ShaderRegistry::RemoveShader("Basic Unlit Shader");
ShaderRegistry::RemoveShader("Basic Unlit Texture Shader");
ShaderRegistry::RemoveShader("Basic Unlit Dithering Shader");
ShaderRegistry::RemoveShader("Basic Unlit Particle Shader");
ShaderRegistry::RemoveShader("Basic Unlit TileMap Shader");
ShaderRegistry::RemoveShader("Basic Ordered Sprite Set Shader");
BasicShader::Destroy();
BasicTextureShader::Destroy();
DitheringShader::Destroy();
BasicParticleShader::Destroy();
BasicTileMapShader::Destroy();
BasicOrderedSpriteSetShader::Destroy();
}