Files
TSE/TSE_Sdl3Impl/src/WindowSdl3.cpp

163 lines
3.9 KiB
C++

#include "WindowSdl3.hpp"
#include "utils/Time.hpp"
#include "TimeInterfaceSdl3.hpp"
#include "Debug.hpp"
#include "extern/imgui_impl_sdl3.h"
#include "Sdl3Poller.hpp"
TSE::SDL3::WindowSdl3::WindowSdl3(string _title, int _width, int _height, IRenderingBackend *backend)
: WindowSdl3(_title, _width, _height, backend, WindowType::Windowed, 32){ }
TSE::SDL3::WindowSdl3::WindowSdl3(string _title, int _width, int _height, IRenderingBackend *backend, TSE::WindowType type)
: WindowSdl3(_title, _width, _height, backend, type, 32){ }
TSE::SDL3::WindowSdl3::WindowSdl3(string _title, int _width, int _height, IRenderingBackend *backend, TSE::WindowType type, int ppu)
{
width = _width;
height = _height;
title = _title;
windowType = type;
renderingBackend = backend;
renderingBackend->window = this;
IWindow::lastWindow = this;
if(!Init())
{
SDL_Quit();
running = false;
}
}
TSE::SDL3::WindowSdl3::~WindowSdl3()
{
SDL_GL_DestroyContext(context);
SDL_DestroyWindow(window);
SDL_Quit();
}
bool TSE::SDL3::WindowSdl3::Init()
{
if(!BaseInit() || !SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
{
Debug::Log("SDL3 Error");
return false;
}
TSE::SDL3::Sdl3Poller::Init();
Time::Init(new TimeInterfaceSdl3());
renderingBackend->InitPreWindow();
SDL_WindowFlags flags = SDL_WINDOW_MOUSE_FOCUS | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_RESIZABLE;
window = NULL;
if(windowType == WindowType::Maximized)
{
window = SDL_CreateWindow(title.c_str(), width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_MAXIMIZED | flags);
}
else if(windowType == WindowType::Fullscreen)
{
window = SDL_CreateWindow(title.c_str(), width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN | flags);
}
else if(windowType == WindowType::FullscreenWindowed)
{
window = SDL_CreateWindow(title.c_str(), width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | flags);
}
else
{
window = SDL_CreateWindow(title.c_str(), width, height, SDL_WINDOW_OPENGL | flags);
}
if(!window)
{
Debug::Log("Failed to create window. Maybe try another WindowType.");
return false;
}
if(!renderingBackend->InitPostWindow())
{
return false;
}
Debug::Log("SDL:" + std::to_string(SDL_VERSION));
if(!renderingBackend->InitEnd())
{
return false;
}
return true;
}
void TSE::SDL3::WindowSdl3::ResizeWindow(int w, int h)
{
width = w;
height = h;
renderingBackend->onResize(width, height);
for (auto const& i : objectsToResize)
{
i->OnResize(width, height, this);
}
}
void TSE::SDL3::WindowSdl3::Clear() const
{
renderingBackend->onClear();
}
void TSE::SDL3::WindowSdl3::Update()
{
BaseUpdate();
PollEvents();
renderingBackend->onUpdate();
}
void TSE::SDL3::WindowSdl3::ClearDepthBuffer() const
{
renderingBackend->onClearDepthBuffer();
}
bool TSE::SDL3::WindowSdl3::ShouldClose() const
{
return !running;
}
void TSE::SDL3::WindowSdl3::DoneSetup()
{
renderingBackend->onResize(width, height);
for (auto const& i : objectsToResize)
{
i->OnResize(width, height, this);
}
}
void TSE::SDL3::WindowSdl3::PollEvents()
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
if(useImGui)
{
ImGui_ImplSDL3_ProcessEvent(&event);
}
TSE::SDL3::Sdl3Poller::PollEvent(event);
switch (event.type)
{
case SDL_EVENT_QUIT:
running = false;
break;
case SDL_EVENT_WINDOW_RESIZED:
ResizeWindow(event.window.data1, event.window.data2);
break;
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
ResizeWindow(event.window.data1, event.window.data2);
break;
default:
break;
}
}
}