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TSE/TSE_GlfwOpenGlImpl/src/RenderTexture.hpp
2026-02-20 15:58:51 +01:00

32 lines
841 B
C++

#pragma once
#include "buffer/FrameBuffer.hpp"
#include "interfaces/IRenderTarget.hpp"
#include "interfaces/ITexture.hpp"
#include "interfaces/IResizeNotifiable.hpp"
#include "interfaces/IRenderTexture.hpp"
namespace TSE::GLFW
{
class RenderTexture : public IRenderTexture
{
public:
FrameBuffer buffer;
RenderTexture(Vector2 v, uint textureCount = 1);
Vector2 size() const override;
void SetSize(Vector2 v) override;
float Width() const override;
float Height() const override;
uint GetTextureId() const override;
uint GetTextureId(uint id) const override;
void Update() override;
void Bind() override;
void Unbind() override;
void OnResize(float width, float height, IResizable* wnd) override;
};
} // namespace TSE::GLFW