Files
PlanetExplorerGameDemo/CMakeLists.txt

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CMake

#cmake version
cmake_minimum_required(VERSION 3.31)
#project name
project(PlanetExplorerGameDemo)
#cpp settings
find_program(CLANG_C NAMES clang)
find_program(CLANG_CXX NAMES clang++)
if(CLANG_C AND CLANG_CXX)
message(STATUS "foung Clang, using as Compiler")
set(CMAKE_C_COMPILER ${CLANG_C} CACHE STRING "C Compiler" FORCE)
set(CMAKE_CXX_COMPILER ${CLANG_CXX} CACHE STRING "C++ Compiler" FORCE)
else()
message(STATUS "Clang not found, using Standard-Compiler")
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
#project output settings
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${PROJECT_SOURCE_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${PROJECT_SOURCE_DIR}/bin")
#engine projects
add_subdirectory(TSE/TSE_Base)
add_subdirectory(TSE/TSE_Math)
add_subdirectory(TSE/TSE_Core)
add_subdirectory(TSE/TSE_Editor)
add_subdirectory(TSE/TSE_GlfwImpl)
add_subdirectory(TSE/TSE_GlfwOpenGlImpl)
find_package(Lua 5.4 REQUIRED)
#source files
file(GLOB CPP_SOURCE
"${PROJECT_SOURCE_DIR}/PlanetExplorerGameDemo/src/*.cpp"
"${PROJECT_SOURCE_DIR}/PlanetExplorerGameDemo/src/*/*.cpp"
"${PROJECT_SOURCE_DIR}/PlanetExplorerGameDemo/src/*/*/*.cpp"
"${PROJECT_SOURCE_DIR}/PlanetExplorerGameDemo/src/*/*/*/*.cpp"
"${PROJECT_SOURCE_DIR}/PlanetExplorerGameDemo/src/*.c"
"${PROJECT_SOURCE_DIR}/PlanetExplorerGameDemo/src/*/*.c"
"${PROJECT_SOURCE_DIR}/PlanetExplorerGameDemo/src/*/*/*.c"
"${PROJECT_SOURCE_DIR}/PlanetExplorerGameDemo/src/*/*/*/*.c"
)
#includes
include_directories(${PROJECT_SOURCE_DIR}/PlanetExplorerGameDemo/src)
include_directories(${PROJECT_SOURCE_DIR}/PlanetExplorerGameDemo/include)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Math/src)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Core/src)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Base/src)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Base/include)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_Editor/src)
#includes Glfw
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/src)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/include)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwOpenGlImpl/src)
include_directories(${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwOpenGlImpl/include)
#project def
add_executable(PlanetExplorerGameDemo ${CPP_SOURCE})
target_include_directories(PlanetExplorerGameDemo PRIVATE ${LUA_INCLUDE_DIR})
if (WIN32)
if(DEBUG)
set(DEBUGSPEC
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/FreeImageLib.d.lib"
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/box2dd.lib"
)
else()
set(DEBUGSPEC
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/FreeImageLib.r.lib"
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/box2d.lib"
)
endif()
set(LIB_SOURCE
"${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/include/glfw3.lib"
# "${PROJECT_SOURCE_DIR}/../TSE.Core/lib/freetype.lib"
"${DEBUGSPEC}"
"${LUA_LIBRARIES}"
)
else()
set(LIB_SOURCE
# "${PROJECT_SOURCE_DIR}/../TSE.Core/lib/libfreetype.a"
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/libfreeimage.a"
"${PROJECT_SOURCE_DIR}/TSE/TSE_GlfwImpl/include/libglfw3.a"
"${PROJECT_SOURCE_DIR}/TSE/TSE_Core/include/libbox2d.a"
"${LUA_LIBRARIES}"
)
endif()
if (WIN32)
target_link_libraries(PlanetExplorerGameDemo PUBLIC
TSE_Base
TSE_Math
TSE_Core
TSE_GlfwImpl
TSE_GlfwOpenGlImpl
TSE_Editor
${LIB_SOURCE})
else()
target_link_libraries(PlanetExplorerGameDemo PUBLIC
TSE_Editor
TSE_GlfwOpenGlImpl
TSE_GlfwImpl
TSE_Core
TSE_Math
TSE_Base
${LIB_SOURCE})
endif()
#flags
target_compile_options(PlanetExplorerGameDemo PRIVATE -march=native)
set(TARGET_DIR "${PROJECT_SOURCE_DIR}/bin")
add_custom_command(
TARGET PlanetExplorerGameDemo
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/PlanetExplorerGameDemo/Resources"
"${TARGET_DIR}"
COMMENT "📂 Kopiere Resources/ nach bin/ nach Buildabschluss\n"
)