Commit Graph

18 Commits

Author SHA256 Message Date
69d25a4a9b fixed flickering issue. problem was, that in the camera update of the render target the window was updatet agein, what internaly starts a new frame, so made the update function only affent non IWindow calsses, for IWindow it strictly is not neccecery anyway 2026-05-05 13:26:02 +02:00
b817a29356 fixed ordering problem, but have a wier flicker in non editor mode 2026-05-03 22:09:23 +02:00
7198e32a7f updated TSE 2026-04-11 09:57:17 +02:00
2aa742532e README.md aktualisiert 2026-04-11 07:52:52 +00:00
d4d8f2d909 README.md aktualisiert 2026-04-11 07:41:16 +00:00
31843c72ff Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-26 18:58:06 +01:00
4b2b1548bf small launch script fixes for smoth sdl and glfw selection 2026-03-26 18:57:54 +01:00
b89d622f3c updated TSE to 3D Textures 2026-03-25 16:28:35 +01:00
7c81b748d5 fixed sdl3 build on windows 2026-03-25 10:37:17 +01:00
6edcaa9c11 updated TSE to be able to use SDL3 2026-03-23 19:01:34 +01:00
f637f0ec08 made trees possible, but they still have issues with overlapping each other wrongly, i suspect the chunkborders, because it mostly happens in lines 2026-03-01 20:53:06 +01:00
9330a08e28 made improvements with MRT, and the render pipeline, and made shure, that the software works in non editor mode too 2026-02-21 13:53:12 +01:00
08ab5c4f02 started using MRT and reworking TileMap shader for it 2026-02-20 16:00:20 +01:00
d85998ca29 updated TSE 2026-02-09 15:26:28 +01:00
8ec2a43187 updated TSE, and testet tileMap funktionality 2026-02-08 18:11:47 +01:00
b6c623efbb fixed some minor issues 2026-02-02 07:41:31 +01:00
9b7b9166e5 Configure project TSE-RTS 2026-02-01 17:54:32 +01:00
fb6a4df1bb Initial commit 2026-02-01 16:51:56 +00:00