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yeet/TSE-RTS
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9 Commits 2 Branches 0 Tags
6edcaa9c1109923278bb1da0c5aff3aa24cd3b51abbc1534572ea768770fc88b
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Author SHA256 Message Date
Mexpert_PRO
6edcaa9c11 updated TSE to be able to use SDL3 2026-03-23 19:01:34 +01:00
Mexpert_PRO
f637f0ec08 made trees possible, but they still have issues with overlapping each other wrongly, i suspect the chunkborders, because it mostly happens in lines 2026-03-01 20:53:06 +01:00
Mexpert_PRO
9330a08e28 made improvements with MRT, and the render pipeline, and made shure, that the software works in non editor mode too 2026-02-21 13:53:12 +01:00
Mexpert_PRO
08ab5c4f02 started using MRT and reworking TileMap shader for it 2026-02-20 16:00:20 +01:00
Mexpert_PRO
d85998ca29 updated TSE 2026-02-09 15:26:28 +01:00
Mexpert_PRO
8ec2a43187 updated TSE, and testet tileMap funktionality 2026-02-08 18:11:47 +01:00
Mexpert_PRO
b6c623efbb fixed some minor issues 2026-02-02 07:41:31 +01:00
Mexpert_PRO
9b7b9166e5 Configure project TSE-RTS 2026-02-01 17:54:32 +01:00
yeet
fb6a4df1bb Initial commit 2026-02-01 16:51:56 +00:00
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