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9b355f6524
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added transparency and LUT lookup
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2026-03-26 21:04:54 +01:00 |
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51e4112868
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Merge branch 'main' of https://git.kerner.dev/yeet/TSE-RTS into DICOM_Viewer
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2026-03-26 19:07:00 +01:00 |
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31843c72ff
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Merge remote-tracking branch 'refs/remotes/origin/main'
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2026-03-26 18:58:06 +01:00 |
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4b2b1548bf
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small launch script fixes for smoth sdl and glfw selection
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2026-03-26 18:57:54 +01:00 |
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c86b8cbd00
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first Dicom Viewer commit
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2026-03-26 18:54:05 +01:00 |
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b89d622f3c
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updated TSE to 3D Textures
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2026-03-25 16:28:35 +01:00 |
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7c81b748d5
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fixed sdl3 build on windows
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2026-03-25 10:37:17 +01:00 |
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6edcaa9c11
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updated TSE to be able to use SDL3
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2026-03-23 19:01:34 +01:00 |
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f637f0ec08
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made trees possible, but they still have issues with overlapping each other wrongly, i suspect the chunkborders, because it mostly happens in lines
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2026-03-01 20:53:06 +01:00 |
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9330a08e28
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made improvements with MRT, and the render pipeline, and made shure, that the software works in non editor mode too
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2026-02-21 13:53:12 +01:00 |
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08ab5c4f02
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started using MRT and reworking TileMap shader for it
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2026-02-20 16:00:20 +01:00 |
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d85998ca29
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updated TSE
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2026-02-09 15:26:28 +01:00 |
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8ec2a43187
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updated TSE, and testet tileMap funktionality
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2026-02-08 18:11:47 +01:00 |
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b6c623efbb
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fixed some minor issues
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2026-02-02 07:41:31 +01:00 |
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9b7b9166e5
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Configure project TSE-RTS
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2026-02-01 17:54:32 +01:00 |
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fb6a4df1bb
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Initial commit
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2026-02-01 16:51:56 +00:00 |
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