added camera controls to editor
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172
TSE_Editor/src/BehaviourScripts/basicEditorCamera.cpp
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172
TSE_Editor/src/BehaviourScripts/basicEditorCamera.cpp
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#include "basicEditorCamera.hpp"
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#include "elements/Transformable.hpp"
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#include "utils/Time.hpp"
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#include "BehaviourScripts/Camera.hpp"
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#include <cmath>
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void TSE::EDITOR::basicEditorCamera::OnUpdate()
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{
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auto euler = baseObject->GetEuler();
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auto finalrot = rotDelta * rotationMultiplier * Time::deltaTime();
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rotDelta = Vector2::zero;
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if(mouseInputEnabled)
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{
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euler.y += finalrot.x;
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euler.x += finalrot.y;
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}
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baseObject->SetEuler(euler);
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Vector3 move;
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if(keyInputEnabled && SceneView::IsHovered)
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delta = delta + keydelta * keyMultiplier;
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move = baseObject->right() * delta.x;
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move = move + baseObject->up() * delta.y;
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move = move + baseObject->forward() * delta.z;
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delta = Vector3::zero;
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move = move * movementMultiplier * Time::deltaTime();
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baseObject->position = baseObject->position + move;
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}
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void TSE::EDITOR::basicEditorCamera::Start()
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{
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ICursorHandler::Enable();
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IKeyInputHandler::Enable();
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}
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void TSE::EDITOR::basicEditorCamera::OnKeyDown(const Key &key, const Modifier &mods)
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{
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switch (key)
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{
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case Key::LeftShift:
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isShiftPressed = true;
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break;
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case Key::W:
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keydelta = keydelta + Vector3::forward * keyMultiplier;
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break;
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case Key::A:
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keydelta = keydelta + Vector3::left * keyMultiplier;
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break;
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case Key::S:
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keydelta = keydelta + Vector3::back * keyMultiplier;
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break;
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case Key::D:
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keydelta = keydelta + Vector3::right * keyMultiplier;
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break;
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case Key::E:
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keydelta = keydelta + Vector3::up * keyMultiplier;
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break;
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case Key::Q:
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keydelta = keydelta + Vector3::down * keyMultiplier;
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break;
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default:
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return;
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}
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}
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void TSE::EDITOR::basicEditorCamera::OnKeyUp(const Key &key, const Modifier &mods)
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{
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switch (key)
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{
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case Key::LeftShift:
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isShiftPressed = false;
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break;
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case Key::W:
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keydelta = keydelta - Vector3::forward * keyMultiplier;
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break;
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case Key::A:
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keydelta = keydelta - Vector3::left * keyMultiplier;
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break;
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case Key::S:
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keydelta = keydelta - Vector3::back * keyMultiplier;
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break;
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case Key::D:
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keydelta = keydelta - Vector3::right * keyMultiplier;
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break;
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case Key::E:
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keydelta = keydelta - Vector3::up * keyMultiplier;
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break;
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case Key::Q:
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keydelta = keydelta - Vector3::down * keyMultiplier;
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break;
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default:
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return;
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}
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}
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void TSE::EDITOR::basicEditorCamera::OnMouseButtonDown(const MouseBtn &btn, const Modifier &mods)
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{
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if(!mouseInputEnabled) return;
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switch (btn)
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{
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case MouseBtn::RightMouse:
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holdingRightClick = true;
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break;
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case MouseBtn::LeftMouse:
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holdingLeftClick = true;
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break;
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}
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}
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void TSE::EDITOR::basicEditorCamera::OnMouseButtonUp(const MouseBtn &btn, const Modifier &mods)
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{
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if(!mouseInputEnabled) return;
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switch (btn)
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{
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case MouseBtn::RightMouse:
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holdingRightClick = false;
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break;
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case MouseBtn::LeftMouse:
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holdingLeftClick = false;
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break;
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default:
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return;
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}
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}
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void TSE::EDITOR::basicEditorCamera::OnMousePosition(const Vector2 &pos)
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{
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if(!mouseInputEnabled || !SceneView::IsHovered) return;
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if(isShiftPressed && holdingLeftClick)
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{
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auto tmp = pos - lastMousepos;
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tmp.x *= -1;
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delta = delta + tmp;
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}
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else if(holdingRightClick)
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{
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rotDelta = rotDelta + (pos - lastMousepos);
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}
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lastMousepos = pos;
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}
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void TSE::EDITOR::basicEditorCamera::OnMouseScroll(const Vector2 &mdelta)
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{
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if(!mouseInputEnabled || !SceneView::IsHovered) return;
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Camera* editorCam = (Camera*)Transformable::Find(".EditorCamera")->GetBehaviourScript(CAMERA);
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float scale = editorCam->GetRenderScale();
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scale += mdelta.y * zoomMultiplier;
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scale = std::clamp(scale, zoomMin, zoomMax);
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editorCam->SetRenderScale(scale);
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}
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void TSE::EDITOR::basicEditorCamera::CustomDraw(const bool &debug)
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{
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ImGui::DragFloat("Rotation Speed", &rotationMultiplier, 0.1f);
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ImGui::DragFloat("Movement Speed", &movementMultiplier, 0.1f);
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ImGui::DragFloat("Zoom Speed", &zoomMultiplier, 0.1f);
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ImGui::DragFloat("key Speed", &keyMultiplier, 0.1f);
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ImGui::Checkbox("Keybord Input", &keyInputEnabled);
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ImGui::Checkbox("Mouse Input", &mouseInputEnabled);
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}
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