added first selectable, and modyfiable assets to system, Mesh, Material, and Texture. Texture ist WIP, because no subassets are created jet, well technicaly everything is WIP bit nevermind XD
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@@ -46,6 +46,8 @@ namespace TSE
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void SaveAsset() override;
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nlohmann::ordered_json GenerateMaterialJson();
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void Hash() override;
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string assetType() override;
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void UnloadAsset() override;
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protected:
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void SaveMeta() override;
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};
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