Fist assetsystem implementations for textures and materials
This commit is contained in:
388
TSE_Core/include/picosha2.h
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388
TSE_Core/include/picosha2.h
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/*
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The MIT License (MIT)
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Copyright (C) 2017 okdshin
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef PICOSHA2_H
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#define PICOSHA2_H
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// picosha2:20140213
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#ifndef PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR
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#define PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR \
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1048576 //=1024*1024: default is 1MB memory
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#endif
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#include <algorithm>
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#include <cassert>
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#include <iterator>
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#include <sstream>
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#include <vector>
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#include <fstream>
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namespace picosha2 {
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typedef unsigned long word_t;
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typedef unsigned char byte_t;
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static const size_t k_digest_size = 32;
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namespace detail {
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inline byte_t mask_8bit(byte_t x) { return x & 0xff; }
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inline word_t mask_32bit(word_t x) { return x & 0xffffffff; }
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const word_t add_constant[64] = {
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0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1,
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0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
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0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786,
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0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
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0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147,
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0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
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0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b,
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0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
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0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a,
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0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
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0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2};
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const word_t initial_message_digest[8] = {0x6a09e667, 0xbb67ae85, 0x3c6ef372,
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0xa54ff53a, 0x510e527f, 0x9b05688c,
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0x1f83d9ab, 0x5be0cd19};
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inline word_t ch(word_t x, word_t y, word_t z) { return (x & y) ^ ((~x) & z); }
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inline word_t maj(word_t x, word_t y, word_t z) {
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return (x & y) ^ (x & z) ^ (y & z);
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}
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inline word_t rotr(word_t x, std::size_t n) {
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assert(n < 32);
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return mask_32bit((x >> n) | (x << (32 - n)));
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}
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inline word_t bsig0(word_t x) { return rotr(x, 2) ^ rotr(x, 13) ^ rotr(x, 22); }
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inline word_t bsig1(word_t x) { return rotr(x, 6) ^ rotr(x, 11) ^ rotr(x, 25); }
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inline word_t shr(word_t x, std::size_t n) {
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assert(n < 32);
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return x >> n;
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}
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inline word_t ssig0(word_t x) { return rotr(x, 7) ^ rotr(x, 18) ^ shr(x, 3); }
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inline word_t ssig1(word_t x) { return rotr(x, 17) ^ rotr(x, 19) ^ shr(x, 10); }
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template <typename RaIter1, typename RaIter2>
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void hash256_block(RaIter1 message_digest, RaIter2 first, RaIter2 last) {
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assert(first + 64 == last);
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static_cast<void>(last); // for avoiding unused-variable warning
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word_t w[64];
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std::fill(w, w + 64, word_t(0));
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for (std::size_t i = 0; i < 16; ++i) {
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w[i] = (static_cast<word_t>(mask_8bit(*(first + i * 4))) << 24) |
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(static_cast<word_t>(mask_8bit(*(first + i * 4 + 1))) << 16) |
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(static_cast<word_t>(mask_8bit(*(first + i * 4 + 2))) << 8) |
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(static_cast<word_t>(mask_8bit(*(first + i * 4 + 3))));
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}
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for (std::size_t i = 16; i < 64; ++i) {
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w[i] = mask_32bit(ssig1(w[i - 2]) + w[i - 7] + ssig0(w[i - 15]) +
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w[i - 16]);
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}
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word_t a = *message_digest;
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word_t b = *(message_digest + 1);
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word_t c = *(message_digest + 2);
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word_t d = *(message_digest + 3);
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word_t e = *(message_digest + 4);
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word_t f = *(message_digest + 5);
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word_t g = *(message_digest + 6);
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word_t h = *(message_digest + 7);
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for (std::size_t i = 0; i < 64; ++i) {
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word_t temp1 = h + bsig1(e) + ch(e, f, g) + add_constant[i] + w[i];
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word_t temp2 = bsig0(a) + maj(a, b, c);
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h = g;
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g = f;
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f = e;
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e = mask_32bit(d + temp1);
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d = c;
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c = b;
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b = a;
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a = mask_32bit(temp1 + temp2);
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}
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*message_digest += a;
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*(message_digest + 1) += b;
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*(message_digest + 2) += c;
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*(message_digest + 3) += d;
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*(message_digest + 4) += e;
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*(message_digest + 5) += f;
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*(message_digest + 6) += g;
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*(message_digest + 7) += h;
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for (std::size_t i = 0; i < 8; ++i) {
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*(message_digest + i) = mask_32bit(*(message_digest + i));
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}
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}
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} // namespace detail
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template <typename InIter>
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void output_hex(InIter first, InIter last, std::ostream& os) {
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os.setf(std::ios::hex, std::ios::basefield);
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while (first != last) {
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os.width(2);
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os.fill('0');
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os << static_cast<unsigned int>(*first);
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++first;
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}
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os.setf(std::ios::dec, std::ios::basefield);
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}
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template <typename InIter>
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void bytes_to_hex_string(InIter first, InIter last, std::string& hex_str) {
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std::ostringstream oss;
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output_hex(first, last, oss);
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hex_str.assign(oss.str());
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}
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template <typename InContainer>
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void bytes_to_hex_string(const InContainer& bytes, std::string& hex_str) {
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bytes_to_hex_string(bytes.begin(), bytes.end(), hex_str);
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}
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template <typename InIter>
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std::string bytes_to_hex_string(InIter first, InIter last) {
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std::string hex_str;
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bytes_to_hex_string(first, last, hex_str);
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return hex_str;
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}
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template <typename InContainer>
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std::string bytes_to_hex_string(const InContainer& bytes) {
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std::string hex_str;
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bytes_to_hex_string(bytes, hex_str);
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return hex_str;
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}
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class hash256_one_by_one {
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public:
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hash256_one_by_one() { init(); }
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void init() {
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buffer_.clear();
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std::fill(data_length_digits_, data_length_digits_ + 4, word_t(0));
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std::copy(detail::initial_message_digest,
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detail::initial_message_digest + 8, h_);
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}
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template <typename RaIter>
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void process(RaIter first, RaIter last) {
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add_to_data_length(static_cast<word_t>(std::distance(first, last)));
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std::copy(first, last, std::back_inserter(buffer_));
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std::size_t i = 0;
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for (; i + 64 <= buffer_.size(); i += 64) {
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detail::hash256_block(h_, buffer_.begin() + i,
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buffer_.begin() + i + 64);
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}
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buffer_.erase(buffer_.begin(), buffer_.begin() + i);
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}
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void finish() {
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byte_t temp[64];
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std::fill(temp, temp + 64, byte_t(0));
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std::size_t remains = buffer_.size();
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std::copy(buffer_.begin(), buffer_.end(), temp);
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assert(remains < 64);
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// This branch is not executed actually (`remains` is always lower than 64),
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// but needed to avoid g++ false-positive warning.
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// See https://github.com/okdshin/PicoSHA2/issues/25
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// vvvvvvvvvvvvvvvv
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if(remains >= 64) {
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remains = 63;
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}
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// ^^^^^^^^^^^^^^^^
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temp[remains] = 0x80;
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if (remains > 55) {
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std::fill(temp + remains + 1, temp + 64, byte_t(0));
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detail::hash256_block(h_, temp, temp + 64);
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std::fill(temp, temp + 64 - 4, byte_t(0));
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} else {
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std::fill(temp + remains + 1, temp + 64 - 4, byte_t(0));
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}
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write_data_bit_length(&(temp[56]));
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detail::hash256_block(h_, temp, temp + 64);
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}
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template <typename OutIter>
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void get_hash_bytes(OutIter first, OutIter last) const {
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for (const word_t* iter = h_; iter != h_ + 8; ++iter) {
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for (std::size_t i = 0; i < 4 && first != last; ++i) {
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*(first++) = detail::mask_8bit(
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static_cast<byte_t>((*iter >> (24 - 8 * i))));
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}
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}
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}
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private:
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void add_to_data_length(word_t n) {
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word_t carry = 0;
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data_length_digits_[0] += n;
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for (std::size_t i = 0; i < 4; ++i) {
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data_length_digits_[i] += carry;
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if (data_length_digits_[i] >= 65536u) {
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carry = data_length_digits_[i] >> 16;
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data_length_digits_[i] &= 65535u;
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} else {
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break;
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}
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}
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}
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void write_data_bit_length(byte_t* begin) {
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word_t data_bit_length_digits[4];
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std::copy(data_length_digits_, data_length_digits_ + 4,
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data_bit_length_digits);
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// convert byte length to bit length (multiply 8 or shift 3 times left)
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word_t carry = 0;
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for (std::size_t i = 0; i < 4; ++i) {
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word_t before_val = data_bit_length_digits[i];
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data_bit_length_digits[i] <<= 3;
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data_bit_length_digits[i] |= carry;
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data_bit_length_digits[i] &= 65535u;
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carry = (before_val >> (16 - 3)) & 65535u;
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}
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// write data_bit_length
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for (int i = 3; i >= 0; --i) {
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(*begin++) = static_cast<byte_t>(data_bit_length_digits[i] >> 8);
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(*begin++) = static_cast<byte_t>(data_bit_length_digits[i]);
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}
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}
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std::vector<byte_t> buffer_;
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word_t data_length_digits_[4]; // as 64bit integer (16bit x 4 integer)
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word_t h_[8];
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};
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inline void get_hash_hex_string(const hash256_one_by_one& hasher,
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std::string& hex_str) {
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byte_t hash[k_digest_size];
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hasher.get_hash_bytes(hash, hash + k_digest_size);
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return bytes_to_hex_string(hash, hash + k_digest_size, hex_str);
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}
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inline std::string get_hash_hex_string(const hash256_one_by_one& hasher) {
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std::string hex_str;
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get_hash_hex_string(hasher, hex_str);
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return hex_str;
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}
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namespace impl {
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template <typename RaIter, typename OutIter>
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void hash256_impl(RaIter first, RaIter last, OutIter first2, OutIter last2, int,
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std::random_access_iterator_tag) {
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hash256_one_by_one hasher;
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// hasher.init();
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hasher.process(first, last);
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hasher.finish();
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hasher.get_hash_bytes(first2, last2);
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}
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template <typename InputIter, typename OutIter>
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void hash256_impl(InputIter first, InputIter last, OutIter first2,
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OutIter last2, int buffer_size, std::input_iterator_tag) {
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std::vector<byte_t> buffer(buffer_size);
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hash256_one_by_one hasher;
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// hasher.init();
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while (first != last) {
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int size = buffer_size;
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for (int i = 0; i != buffer_size; ++i, ++first) {
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if (first == last) {
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size = i;
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break;
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}
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buffer[i] = *first;
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}
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hasher.process(buffer.begin(), buffer.begin() + size);
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}
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hasher.finish();
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hasher.get_hash_bytes(first2, last2);
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}
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}
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template <typename InIter, typename OutIter>
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void hash256(InIter first, InIter last, OutIter first2, OutIter last2,
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int buffer_size = PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR) {
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picosha2::impl::hash256_impl(
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first, last, first2, last2, buffer_size,
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typename std::iterator_traits<InIter>::iterator_category());
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}
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template <typename InIter, typename OutContainer>
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void hash256(InIter first, InIter last, OutContainer& dst) {
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hash256(first, last, dst.begin(), dst.end());
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}
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template <typename InContainer, typename OutIter>
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void hash256(const InContainer& src, OutIter first, OutIter last) {
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hash256(src.begin(), src.end(), first, last);
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}
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template <typename InContainer, typename OutContainer>
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void hash256(const InContainer& src, OutContainer& dst) {
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hash256(src.begin(), src.end(), dst.begin(), dst.end());
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}
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template <typename InIter>
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void hash256_hex_string(InIter first, InIter last, std::string& hex_str) {
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byte_t hashed[k_digest_size];
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hash256(first, last, hashed, hashed + k_digest_size);
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std::ostringstream oss;
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output_hex(hashed, hashed + k_digest_size, oss);
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hex_str.assign(oss.str());
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}
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template <typename InIter>
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std::string hash256_hex_string(InIter first, InIter last) {
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std::string hex_str;
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hash256_hex_string(first, last, hex_str);
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return hex_str;
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}
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inline void hash256_hex_string(const std::string& src, std::string& hex_str) {
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hash256_hex_string(src.begin(), src.end(), hex_str);
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}
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template <typename InContainer>
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void hash256_hex_string(const InContainer& src, std::string& hex_str) {
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hash256_hex_string(src.begin(), src.end(), hex_str);
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}
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template <typename InContainer>
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std::string hash256_hex_string(const InContainer& src) {
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return hash256_hex_string(src.begin(), src.end());
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}
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template<typename OutIter>void hash256(std::ifstream& f, OutIter first, OutIter last){
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hash256(std::istreambuf_iterator<char>(f), std::istreambuf_iterator<char>(), first,last);
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}
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}// namespace picosha2
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#endif // PICOSHA2_H
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127
TSE_Core/src/elements/AssetLibrary.cpp
Normal file
127
TSE_Core/src/elements/AssetLibrary.cpp
Normal file
@@ -0,0 +1,127 @@
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#include "AssetLibrary.hpp"
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#include "Material.hpp"
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#include "Texture.hpp"
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#include <iostream>
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#include <filesystem>
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#include <algorithm>
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#include "Debug.hpp"
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std::unordered_map<uuids::uuid, std::tuple<std::any, TSE::string, uuids::uuid>> TSE::AssetLibrary::assets;
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std::unordered_map<TSE::string, uuids::uuid> TSE::AssetLibrary::alreadyLoadedAssets;
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TSE::string TSE::AssetLibrary::currentAssetPath;
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bool TSE::AssetLibrary::HasValue(const uuids::uuid &key)
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{
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||||
return assets.find(key) != assets.end();
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}
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||||
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||||
int TSE::AssetLibrary::GetValueCount()
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||||
{
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return assets.size();
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||||
}
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||||
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std::tuple<std::any, TSE::string, uuids::uuid> &TSE::AssetLibrary::GetValueAt(int j)
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||||
{
|
||||
auto it = assets.begin();
|
||||
for (int i = 0; i < j; i++)
|
||||
{
|
||||
it++;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void TSE::AssetLibrary::SaveAllAssets()
|
||||
{
|
||||
int count = GetValueCount();
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
std::tuple<std::any, string, uuids::uuid> tupel = GetValueAt(i);
|
||||
auto[ptr, type, name] = tupel;
|
||||
if (type == typeid(Material*).name())
|
||||
{
|
||||
Material* value = GetValue<Material*>(name);
|
||||
if(!value->IsVirtualAsset)
|
||||
value->SaveAsset();
|
||||
}
|
||||
if (type == typeid(Texture*).name())
|
||||
{
|
||||
Texture* value = GetValue<Texture*>(name);
|
||||
if(!value->IsVirtualAsset)
|
||||
value->SaveAsset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string ToLower(std::string str)
|
||||
{
|
||||
std::transform(str.begin(), str.end(), str.begin(),
|
||||
[](unsigned char c)
|
||||
{
|
||||
return static_cast<char>(std::tolower(c));
|
||||
});
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
void TSE::AssetLibrary::LoadAllAssets(string &path)
|
||||
{
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
currentAssetPath = string(path);
|
||||
if (!fs::exists(currentAssetPath) || !fs::is_directory(currentAssetPath))
|
||||
{
|
||||
TSE_ERROR("Invalid Asset Path: " + currentAssetPath);
|
||||
return;
|
||||
}
|
||||
for (const auto& entry : fs::recursive_directory_iterator(currentAssetPath))
|
||||
{
|
||||
if (!entry.is_regular_file())
|
||||
continue;
|
||||
|
||||
string ext = ToLower(entry.path().extension().string());
|
||||
string path = entry.path().string();
|
||||
|
||||
if(alreadyLoadedAssets.find(path) != alreadyLoadedAssets.end()) continue;
|
||||
|
||||
if (ext == ".material")
|
||||
{
|
||||
Material* mat = new Material();
|
||||
mat->LoadAsset(path);
|
||||
SetValue(mat->id, mat);
|
||||
alreadyLoadedAssets[path] = mat->id;
|
||||
}
|
||||
else if (ext == ".png" || ext == ".jpeg" || ext == ".jpg")
|
||||
{
|
||||
Texture* tex = new Texture(0,0);
|
||||
tex->LoadAsset(path);
|
||||
SetValue(tex->id, tex);
|
||||
alreadyLoadedAssets[path] = tex->id;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TSE::AssetLibrary::RescanAssets()
|
||||
{
|
||||
int count = GetValueCount();
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
std::tuple<std::any, string, uuids::uuid> tupel = GetValueAt(i);
|
||||
auto[ptr, type, name] = tupel;
|
||||
if (type == typeid(Material*).name())
|
||||
{
|
||||
Material* value = GetValue<Material*>(name);
|
||||
if(!value->IsVirtualAsset)
|
||||
value->Rescan();
|
||||
}
|
||||
if (type == typeid(Texture*).name())
|
||||
{
|
||||
Texture* value = GetValue<Texture*>(name);
|
||||
if(!value->IsVirtualAsset)
|
||||
value->Rescan();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template void TSE::AssetLibrary::SetValue<TSE::Material>(const uuids::uuid&, const TSE::Material*);
|
||||
template void TSE::AssetLibrary::SetValue<TSE::Texture>(const uuids::uuid&, const TSE::Texture*);
|
||||
47
TSE_Core/src/elements/AssetLibrary.hpp
Normal file
47
TSE_Core/src/elements/AssetLibrary.hpp
Normal file
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
#include "interfaces/IAsset.hpp"
|
||||
#include <unordered_map>
|
||||
#include <any>
|
||||
#include "uuid.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class AssetLibrary
|
||||
{
|
||||
private:
|
||||
static std::unordered_map<uuids::uuid, std::tuple<std::any, string, uuids::uuid>> assets;
|
||||
static std::unordered_map<string, uuids::uuid> alreadyLoadedAssets;
|
||||
|
||||
static string currentAssetPath;
|
||||
|
||||
public:
|
||||
template<typename T>
|
||||
static T GetValue(const uuids::uuid& key);
|
||||
|
||||
template<typename T>
|
||||
static void SetValue(const uuids::uuid& key, const T* value);
|
||||
|
||||
static bool HasValue(const uuids::uuid& key);
|
||||
static int GetValueCount();
|
||||
static std::tuple<std::any, string, uuids::uuid>& GetValueAt(int i);
|
||||
|
||||
static void SaveAllAssets();
|
||||
static void LoadAllAssets(string& path);
|
||||
static void RescanAssets();
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
T AssetLibrary::GetValue(const uuids::uuid& key) {
|
||||
auto it = assets.find(key);
|
||||
if (it == assets.end()) {
|
||||
throw std::runtime_error("AssetLibrary::GetValue - key '" + uuids::to_string(key) + "' not found");
|
||||
}
|
||||
auto [a,b,c] = it->second;
|
||||
return std::any_cast<T>(a);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void AssetLibrary::SetValue(const uuids::uuid& key, const T* value) {
|
||||
assets[key] = std::make_tuple(value, typeid(T).name(), key);
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,10 @@
|
||||
#include "Vector4.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "Matrix4x4.hpp"
|
||||
#include "PathHelper.hpp"
|
||||
#include "utils/JsonExports.hpp"
|
||||
#include "Debug.hpp"
|
||||
#include "ShaderRegistry.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
@@ -18,7 +22,9 @@ namespace TSE
|
||||
id = GenerateRandomUUID();
|
||||
}
|
||||
Material::Material(const string& name, IShader* shader, uuids::uuid id)
|
||||
: name(name), shader(shader), id(id) {}
|
||||
: name(name), shader(shader){
|
||||
this->id = id;
|
||||
}
|
||||
|
||||
Material::Material(const string &name, IShader *shader)
|
||||
: name(name), shader(shader)
|
||||
@@ -59,6 +65,254 @@ namespace TSE
|
||||
return id;
|
||||
}
|
||||
|
||||
bool Material::LoadAsset(string &path)
|
||||
{
|
||||
rawPath = string(path);
|
||||
string metaPath = PathToMetaPath(rawPath);
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
std::ifstream rawStream;
|
||||
OpenFileReading(rawStream, rawPath);
|
||||
json material = json::parse(rawStream);
|
||||
if(material["type"] != "material")
|
||||
{
|
||||
rawStream.close();
|
||||
TSE_ERROR("Asset Loading Error (Material): not a material file = " + ((string)material["type"]));
|
||||
return false;
|
||||
}
|
||||
if(material["version"] == 1)
|
||||
{
|
||||
name = material["name"];
|
||||
shader = ShaderRegistry::GetShader(material["shader"]);
|
||||
if (material.contains("properties"))
|
||||
for (auto& [name, prop] : material["properties"].items())
|
||||
{
|
||||
std::string type = prop["type"];
|
||||
auto& value = prop["value"];
|
||||
|
||||
if (type == "Int")
|
||||
{
|
||||
int v = value.get<int>();
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Float")
|
||||
{
|
||||
float v = value.get<float>();
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Vector2")
|
||||
{
|
||||
Vector2 v = ImportVector2(value);
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Vector3")
|
||||
{
|
||||
Vector3 v = ImportVector3(value);
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Vector4")
|
||||
{
|
||||
Vector4 v = ImportVector4(value);
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Color")
|
||||
{
|
||||
Color v = ImportColor(value);
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "String")
|
||||
{
|
||||
string v = value.get<string>();
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Uint")
|
||||
{
|
||||
uint v = value.get<uint>();
|
||||
SetValue(name, v);
|
||||
}
|
||||
}
|
||||
rawStream.close();
|
||||
|
||||
Hash();
|
||||
|
||||
rawStream.close();
|
||||
if(FileExists(metaPath))
|
||||
{
|
||||
std::ifstream metaStream;
|
||||
OpenFileReading(metaStream, metaPath);
|
||||
json meta = json::parse(metaStream);
|
||||
if(meta["type"] != "metadata")
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Rebuilding corrupted meta file (Material): " + metaPath);
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
if(meta["version"] == 1)
|
||||
{
|
||||
if(meta["assetType"] == "material")
|
||||
{
|
||||
id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
|
||||
|
||||
//dependencies;
|
||||
|
||||
metaStream.close();
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Meta file incompatible with asset type. Please delete for auto regeneration or fix maualy (Material): " + metaPath);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Meta file incompatible. Please delete for auto regeneration or fix maualy (Material): " + metaPath);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rawStream.close();
|
||||
TSE_ERROR("Asset Loading Error (Material): incompatible asset version = " + std::to_string((int)material["version"]));
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Material::SaveAsset()
|
||||
{
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
json material = GenerateMaterialJson();
|
||||
std::ofstream rawStream;
|
||||
CreateFileWriting(rawStream, rawPath);
|
||||
rawStream << material.dump(4) << std::endl;
|
||||
rawStream.close();
|
||||
|
||||
Hash();
|
||||
|
||||
SaveMeta();
|
||||
}
|
||||
|
||||
nlohmann::ordered_json Material::GenerateMaterialJson()
|
||||
{
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
json material;
|
||||
material["type"] = "material";
|
||||
material["version"] = 1;
|
||||
material["name"] = name;
|
||||
material["shader"] = shader->GetName();
|
||||
|
||||
int count = GetValueCount();
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
std::tuple<std::any, std::string, std::string> tupel = GetValueAt(i);
|
||||
auto[ptr, type, name] = tupel;
|
||||
if (type == typeid(int).name())
|
||||
{
|
||||
int value = GetValue<int>(name);
|
||||
material["properties"][name]["type"] = "Int";
|
||||
material["properties"][name]["value"] = value;
|
||||
}
|
||||
else if (type == typeid(float).name())
|
||||
{
|
||||
float value = GetValue<float>(name);
|
||||
material["properties"][name]["type"] = "Float";
|
||||
material["properties"][name]["value"] = value;
|
||||
}
|
||||
else if (type == typeid(Vector2).name())
|
||||
{
|
||||
Vector2 value = GetValue<Vector2>(name);
|
||||
material["properties"][name]["type"] = "Vector2";
|
||||
material["properties"][name]["value"] = ExportVector2(value);
|
||||
}
|
||||
else if (type == typeid(Vector3).name())
|
||||
{
|
||||
Vector3 value = GetValue<Vector3>(name);
|
||||
material["properties"][name]["type"] = "Vector3";
|
||||
material["properties"][name]["value"] = ExportVector3(value);
|
||||
}
|
||||
else if (type == typeid(Vector4).name())
|
||||
{
|
||||
Vector4 value = GetValue<Vector4>(name);
|
||||
material["properties"][name]["type"] = "Vector4";
|
||||
material["properties"][name]["value"] = ExportVector4(value);
|
||||
}
|
||||
else if (type == typeid(Matrix4x4).name())
|
||||
{
|
||||
Matrix4x4 value = GetValue<Matrix4x4>(name);
|
||||
//TODO: need to implement;
|
||||
}
|
||||
else if (type == typeid(Color).name())
|
||||
{
|
||||
Color value = GetValue<Color>(name);
|
||||
material["properties"][name]["type"] = "Color";
|
||||
material["properties"][name]["value"] = ExportColor(value);
|
||||
}
|
||||
else if (type == typeid(std::string).name())
|
||||
{
|
||||
std::string value = GetValue<std::string>(name);
|
||||
material["properties"][name]["type"] = "String";
|
||||
material["properties"][name]["value"] = value;
|
||||
}
|
||||
else if (type == typeid(Texture*).name())
|
||||
{
|
||||
Texture* value = GetValue<Texture*>(name);
|
||||
//todo: implement
|
||||
}
|
||||
if (type == typeid(uint).name())
|
||||
{
|
||||
int value = GetValue<uint>(name);
|
||||
material["properties"][name]["type"] = "Uint";
|
||||
material["properties"][name]["value"] = value;
|
||||
}
|
||||
}
|
||||
return material;
|
||||
}
|
||||
|
||||
void Material::Hash()
|
||||
{
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
json material = GenerateMaterialJson();
|
||||
hash = sha256(material.dump(-1));
|
||||
}
|
||||
|
||||
void Material::SaveMeta()
|
||||
{
|
||||
string metaPath = PathToMetaPath(rawPath);
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
json meta;
|
||||
meta["type"] = "metadata";
|
||||
meta["assetType"] = "material";
|
||||
meta["version"] = 1;
|
||||
meta["source"] = rawPath; //todo: clamp to assets root
|
||||
meta["id"] = uuids::to_string(id);
|
||||
meta["hash"] = hash;
|
||||
for (int i = 0; i < dependecies.size(); i++)
|
||||
{
|
||||
meta["dependencies"][i]["id"] = uuids::to_string(dependecies[i]->id);
|
||||
meta["dependencies"][i]["path"] = dependecies[i]->rawPath; //todo: clamp to assets root
|
||||
}
|
||||
|
||||
std::ofstream metaStream;
|
||||
CreateFileWriting(metaStream, metaPath);
|
||||
metaStream << meta.dump(4) << std::endl;
|
||||
metaStream.close();
|
||||
}
|
||||
|
||||
template void Material::SetValue<int>(const string&, const int&);
|
||||
template void Material::SetValue<uint>(const string&, const uint&);
|
||||
template void Material::SetValue<float>(const string&, const float&);
|
||||
|
||||
@@ -6,14 +6,15 @@
|
||||
#include <any>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include "interfaces/IAsset.hpp"
|
||||
#include "json.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
struct Material
|
||||
struct Material : public IAsset
|
||||
{
|
||||
private:
|
||||
string name;
|
||||
uuids::uuid id;
|
||||
IShader* shader;
|
||||
|
||||
std::unordered_map<string, std::tuple<std::any, string, string>> values;
|
||||
@@ -40,6 +41,13 @@ namespace TSE
|
||||
IShader* GetShader() const;
|
||||
void SetShader(IShader* shader);
|
||||
uuids::uuid GetID() const;
|
||||
|
||||
bool LoadAsset(string& path) override;
|
||||
void SaveAsset() override;
|
||||
nlohmann::ordered_json GenerateMaterialJson();
|
||||
void Hash() override;
|
||||
protected:
|
||||
void SaveMeta() override;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
|
||||
@@ -12,9 +12,9 @@ namespace TSE
|
||||
inline static std::unordered_map<string, IShader*> registeredShaders = {};
|
||||
|
||||
public:
|
||||
inline static void SetShader(const string& name, IShader* shader)
|
||||
inline static void SetShader(IShader* shader)
|
||||
{
|
||||
registeredShaders[name] = shader;
|
||||
registeredShaders[shader->GetName()] = shader;
|
||||
};
|
||||
inline static IShader* GetShader(const string& name)
|
||||
{
|
||||
|
||||
@@ -3,9 +3,14 @@
|
||||
#include "Color.hpp"
|
||||
#include "ErrorTextureData.hpp"
|
||||
#include <filesystem>
|
||||
#include "json.hpp"
|
||||
#include "PathHelper.hpp"
|
||||
#include "utils/JsonExports.hpp"
|
||||
#include "IdGenerator.hpp"
|
||||
|
||||
TSE::Texture::Texture(const string &path)
|
||||
{
|
||||
id = GenerateRandomUUID();
|
||||
FREE_IMAGE_FORMAT fif = FREE_IMAGE_FORMAT::FIF_UNKNOWN;
|
||||
bmp = nullptr;
|
||||
imagePtr = nullptr;
|
||||
@@ -69,6 +74,7 @@ TSE::Texture::Texture(const string &path)
|
||||
|
||||
TSE::Texture::Texture(const int &width, const int &height, int bpp)
|
||||
{
|
||||
id = GenerateRandomUUID();
|
||||
switch (bpp)
|
||||
{
|
||||
case 32:
|
||||
@@ -88,6 +94,7 @@ TSE::Texture::Texture(const int &width, const int &height, int bpp)
|
||||
|
||||
TSE::Texture::Texture(const Vector2 &size, int bpp)
|
||||
{
|
||||
id = GenerateRandomUUID();
|
||||
switch (bpp)
|
||||
{
|
||||
case 32:
|
||||
@@ -120,6 +127,11 @@ TSE::Texture::~Texture()
|
||||
}
|
||||
}
|
||||
|
||||
TSE::string TSE::Texture::name() const
|
||||
{
|
||||
return settings.name;
|
||||
}
|
||||
|
||||
TSE::uint TSE::Texture::bpp() const
|
||||
{
|
||||
return Bpp;
|
||||
@@ -461,3 +473,125 @@ void TSE::Texture::PlatformDestroy()
|
||||
{
|
||||
helper->PlatromDestroy(this);
|
||||
}
|
||||
|
||||
bool TSE::Texture::LoadAsset(string &path)
|
||||
{
|
||||
*this = Texture(path);
|
||||
rawPath = string(path);
|
||||
UpdateImportSettings(rawPath, 0, {1,1});
|
||||
string metaPath = PathToMetaPath(rawPath);
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
Hash();
|
||||
|
||||
if(FileExists(metaPath))
|
||||
{
|
||||
std::ifstream metaStream;
|
||||
OpenFileReading(metaStream, metaPath);
|
||||
json meta = json::parse(metaStream);
|
||||
if(meta["type"] != "metadata")
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Rebuilding corrupted meta file (Texture): " + metaPath);
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
if(meta["version"] == 1)
|
||||
{
|
||||
if(meta["assetType"] == "texture")
|
||||
{
|
||||
id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
|
||||
|
||||
//dependencies;
|
||||
|
||||
settings.importMode = meta["importSettings"]["mode"];
|
||||
settings.importCount = ImportVector2(meta["importSettings"]["count"]);
|
||||
settings.bpp = meta["importSettings"]["bpp"];
|
||||
settings.chanels = meta["importSettings"]["chanels"];
|
||||
settings.name = meta["importSettings"]["name"];
|
||||
|
||||
Bpp = settings.bpp;
|
||||
chanels = settings.chanels;
|
||||
|
||||
//create sub assets eg. sprites;
|
||||
|
||||
metaStream.close();
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Meta file incompatible with asset type. Please delete for auto regeneration or fix maualy (Texture): " + metaPath);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Meta file incompatible. Please delete for auto regeneration or fix maualy (Texture): " + metaPath);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Texture::SaveAsset()
|
||||
{
|
||||
Hash();
|
||||
SaveMeta();
|
||||
}
|
||||
|
||||
void TSE::Texture::Hash()
|
||||
{
|
||||
std::ifstream ifs(rawPath, std::ios::binary);
|
||||
std::vector<unsigned char> s(picosha2::k_digest_size);
|
||||
picosha2::hash256(ifs, s.begin(), s.end());
|
||||
hash = picosha2::hash256_hex_string(s);
|
||||
ifs.close();
|
||||
}
|
||||
|
||||
void TSE::Texture::UpdateImportSettings(string name, byte mode, Vector2 count)
|
||||
{
|
||||
settings.importMode = mode;
|
||||
settings.importCount = count;
|
||||
settings.name = name;
|
||||
settings.bpp = Bpp;
|
||||
settings.chanels = chanels;
|
||||
}
|
||||
|
||||
void TSE::Texture::SaveMeta()
|
||||
{
|
||||
string metaPath = PathToMetaPath(rawPath);
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
json meta;
|
||||
meta["type"] = "metadata";
|
||||
meta["assetType"] = "texture";
|
||||
meta["version"] = 1;
|
||||
meta["source"] = rawPath; //todo: clamp to assets root
|
||||
meta["id"] = uuids::to_string(id);
|
||||
meta["hash"] = hash;
|
||||
|
||||
meta["importSettings"]["mode"] = settings.importMode;
|
||||
meta["importSettings"]["count"] = ExportVector2(settings.importCount);
|
||||
meta["importSettings"]["bpp"] = settings.bpp;
|
||||
meta["importSettings"]["chanels"] = settings.chanels;
|
||||
meta["importSettings"]["name"] = settings.name;
|
||||
|
||||
for (int i = 0; i < dependecies.size(); i++)
|
||||
{
|
||||
meta["dependencies"][i]["id"] = uuids::to_string(dependecies[i]->id);
|
||||
meta["dependencies"][i]["path"] = dependecies[i]->rawPath; //todo: clamp to assets root
|
||||
}
|
||||
|
||||
|
||||
std::ofstream metaStream;
|
||||
CreateFileWriting(metaStream, metaPath);
|
||||
metaStream << meta.dump(4) << std::endl;
|
||||
metaStream.close();
|
||||
}
|
||||
|
||||
@@ -5,15 +5,31 @@
|
||||
#include "Types.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "interfaces/ITextureHelper.hpp"
|
||||
#include "interfaces/IAsset.hpp"
|
||||
|
||||
#define FREEIMAGE_LIB
|
||||
#include "FI/FreeImage.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Texture : public ITexture
|
||||
struct TextureImportSettings
|
||||
{
|
||||
//0 = rawTexture;
|
||||
//1 = sprite;
|
||||
//2 = spriteset; ==> need to set import count to sprite counts
|
||||
//3 = ninetile;
|
||||
byte importMode = 0;
|
||||
Vector2 importCount = {1,1};
|
||||
//bpp and chanels are set from import, but can be changed for custum effects, or memory layouts
|
||||
uint bpp;
|
||||
byte chanels;
|
||||
string name = "Unnamed";
|
||||
};
|
||||
|
||||
class Texture : public ITexture, public IAsset
|
||||
{
|
||||
protected:
|
||||
TextureImportSettings settings;
|
||||
uint TextureID = 0;
|
||||
Vector2 Size;
|
||||
uint Bpp;
|
||||
@@ -22,13 +38,13 @@ namespace TSE
|
||||
byte* imagePtr = nullptr;
|
||||
|
||||
public:
|
||||
string name = "Unnamed";
|
||||
|
||||
Texture(const string& path);
|
||||
Texture(const int& width, const int& height, int bpp = 32);
|
||||
Texture(const Vector2& size, int bpp = 32);
|
||||
~Texture();
|
||||
|
||||
string name() const;
|
||||
uint bpp() const;
|
||||
Vector2 size() const override;
|
||||
float Width() const override;
|
||||
@@ -59,5 +75,13 @@ namespace TSE
|
||||
void Apply();
|
||||
void regist();
|
||||
void PlatformDestroy();
|
||||
|
||||
bool LoadAsset(string& path) override;
|
||||
void SaveAsset() override;
|
||||
void Hash() override;
|
||||
void UpdateImportSettings(string name, byte mode, Vector2 count);
|
||||
|
||||
protected:
|
||||
void SaveMeta() override;
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
44
TSE_Core/src/interfaces/IAsset.hpp
Normal file
44
TSE_Core/src/interfaces/IAsset.hpp
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include "Types.hpp"
|
||||
#include <filesystem>
|
||||
#include "picosha2.h"
|
||||
#include "uuid.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class IAsset
|
||||
{
|
||||
public:
|
||||
uuids::uuid id;
|
||||
string rawPath;
|
||||
string hash;
|
||||
std::vector<IAsset*> dependecies;
|
||||
bool IsVirtualAsset = false;
|
||||
virtual ~IAsset() = default;
|
||||
|
||||
virtual bool LoadAsset(string& path) = 0;
|
||||
virtual void SaveAsset() = 0;
|
||||
virtual void Hash() = 0;
|
||||
inline void Rescan()
|
||||
{
|
||||
string oldHash = string(hash);
|
||||
Hash();
|
||||
if(oldHash != hash)
|
||||
{
|
||||
LoadAsset(rawPath);
|
||||
}
|
||||
};
|
||||
|
||||
protected:
|
||||
virtual void SaveMeta() = 0;
|
||||
inline string PathToMetaPath(string path) const
|
||||
{
|
||||
return path + ".meta";
|
||||
};
|
||||
|
||||
inline std::string sha256(const std::string& str) {
|
||||
return picosha2::hash256_hex_string(str);
|
||||
};
|
||||
};
|
||||
}
|
||||
@@ -10,6 +10,9 @@ namespace TSE
|
||||
{
|
||||
class IShader
|
||||
{
|
||||
protected:
|
||||
string name = "UnnamedShader";
|
||||
|
||||
public:
|
||||
|
||||
virtual void Bind() const = 0;
|
||||
@@ -24,6 +27,8 @@ namespace TSE
|
||||
virtual void SetUniform(const char* name, const Vector3* value) = 0;
|
||||
virtual void SetUniform(const char* name, const Vector4* value) = 0;
|
||||
|
||||
inline string GetName() {return name;};
|
||||
|
||||
virtual ~IShader() = default;
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -3,77 +3,60 @@
|
||||
nlohmann::json TSE::ExportColor(Color &color)
|
||||
{
|
||||
using json = nlohmann::json;
|
||||
json exp;
|
||||
exp["r"] = color.r;
|
||||
exp["g"] = color.g;
|
||||
exp["b"] = color.b;
|
||||
exp["a"] = color.a;
|
||||
return exp;
|
||||
return json::array({color.r, color.g, color.b, color.a});
|
||||
}
|
||||
|
||||
nlohmann::json TSE::ExportVector2(Vector2 &vec2)
|
||||
{
|
||||
using json = nlohmann::json;
|
||||
json exp;
|
||||
exp["x"] = vec2.x;
|
||||
exp["y"] = vec2.y;
|
||||
return exp;
|
||||
return json::array({vec2.x, vec2.y});
|
||||
}
|
||||
|
||||
nlohmann::json TSE::ExportVector3(Vector3 &vec3)
|
||||
{
|
||||
using json = nlohmann::json;
|
||||
json exp;
|
||||
exp["x"] = vec3.x;
|
||||
exp["y"] = vec3.y;
|
||||
exp["z"] = vec3.z;
|
||||
return exp;
|
||||
return json::array({vec3.x, vec3.y, vec3.z});
|
||||
}
|
||||
|
||||
nlohmann::json TSE::ExportVector4(Vector4 &vec4)
|
||||
{
|
||||
using json = nlohmann::json;
|
||||
json exp;
|
||||
exp["x"] = vec4.x;
|
||||
exp["y"] = vec4.y;
|
||||
exp["z"] = vec4.z;
|
||||
exp["w"] = vec4.w;
|
||||
return exp;
|
||||
return json::array({vec4.x, vec4.y, vec4.z, vec4.w});
|
||||
}
|
||||
|
||||
TSE::Color TSE::ImportColor(nlohmann::json json)
|
||||
{
|
||||
Color imp;
|
||||
imp.r = json["r"];
|
||||
imp.g = json["g"];
|
||||
imp.b = json["b"];
|
||||
imp.a = json["a"];
|
||||
imp.r = json[0];
|
||||
imp.g = json[1];
|
||||
imp.b = json[2];
|
||||
imp.a = json[3];
|
||||
return imp;
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::ImportVector2(nlohmann::json json)
|
||||
{
|
||||
Vector2 imp;
|
||||
imp.x = json["x"];
|
||||
imp.y = json["y"];
|
||||
imp.x = json[0];
|
||||
imp.y = json[1];
|
||||
return imp;
|
||||
}
|
||||
|
||||
TSE::Vector3 TSE::ImportVector3(nlohmann::json json)
|
||||
{
|
||||
Vector3 imp;
|
||||
imp.x = json["x"];
|
||||
imp.y = json["y"];
|
||||
imp.z = json["z"];
|
||||
imp.x = json[0];
|
||||
imp.y = json[1];
|
||||
imp.z = json[2];
|
||||
return imp;
|
||||
}
|
||||
|
||||
TSE::Vector4 TSE::ImportVector4(nlohmann::json json)
|
||||
{
|
||||
Vector4 imp;
|
||||
imp.x = json["x"];
|
||||
imp.y = json["y"];
|
||||
imp.z = json["z"];
|
||||
imp.w = json["w"];
|
||||
imp.x = json[0];
|
||||
imp.y = json[1];
|
||||
imp.z = json[2];
|
||||
imp.w = json[3];
|
||||
return imp;
|
||||
}
|
||||
|
||||
@@ -1183,7 +1183,7 @@ namespace TSE::EDITOR
|
||||
ImGui::Image(element->GetTextureId(), texSize, {0,1}, {1,0});
|
||||
ImGui::SameLine();
|
||||
ImGui::SetCursorPos(ImVec2(field_size.y + 1,(60-label_size.y) / 2));
|
||||
ImGui::TextUnformatted(element->name.c_str());
|
||||
ImGui::TextUnformatted(element->name().c_str());
|
||||
|
||||
ImGui::EndChild();
|
||||
|
||||
@@ -1198,7 +1198,7 @@ namespace TSE::EDITOR
|
||||
}
|
||||
void ElementDrawer::DrawTextureNormal(Texture *element, const bool &debug, const std::string& label)
|
||||
{
|
||||
ImGui::TextUnformatted(element->name.c_str());
|
||||
ImGui::TextUnformatted(element->name().c_str());
|
||||
if(debug)
|
||||
{
|
||||
ImGui::Separator();
|
||||
|
||||
@@ -46,6 +46,7 @@ void TSE::OpenGL::BasicOrderedSpriteSetShader::Init(float width, float height)
|
||||
|
||||
TSE::OpenGL::BasicOrderedSpriteSetShader::BasicOrderedSpriteSetShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
{
|
||||
name = "Basic Ordered Sprite Set Shader";
|
||||
PackageSize = SHADER_PACKAGE_SIZE;
|
||||
}
|
||||
|
||||
|
||||
@@ -36,6 +36,7 @@ void TSE::OpenGL::BasicParticleShader::Init(float width, float height)
|
||||
|
||||
TSE::OpenGL::BasicParticleShader::BasicParticleShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
{
|
||||
name = "Basic Unlit Particle Shader";
|
||||
PackageSize = SHADER_PACKAGE_SIZE;
|
||||
}
|
||||
|
||||
|
||||
@@ -35,6 +35,7 @@ void TSE::OpenGL::BasicShader::Init(float width, float height)
|
||||
|
||||
TSE::OpenGL::BasicShader::BasicShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
{
|
||||
name = "Basic Unlit Shader";
|
||||
PackageSize = SHADER_PACKAGE_SIZE;
|
||||
}
|
||||
|
||||
|
||||
@@ -43,6 +43,7 @@ void TSE::OpenGL::BasicTextureShader::Init(float width, float height)
|
||||
|
||||
TSE::OpenGL::BasicTextureShader::BasicTextureShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
{
|
||||
name = "Basic Unlit Texture Shader";
|
||||
PackageSize = SHADER_PACKAGE_SIZE;
|
||||
}
|
||||
|
||||
|
||||
@@ -39,6 +39,7 @@ void TSE::OpenGL::BasicTileMapShader::Init(float width, float height)
|
||||
|
||||
TSE::OpenGL::BasicTileMapShader::BasicTileMapShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
{
|
||||
name = "Basic Unlit TileMap Shader";
|
||||
PackageSize = SHADER_PACKAGE_SIZE;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,12 +15,12 @@ void TSE::OpenGL::LoadBasicShaders(float width, float height)
|
||||
BasicParticleShader::Init(width, height);
|
||||
BasicTileMapShader::Init(width, height);
|
||||
BasicOrderedSpriteSetShader::Init(width, height);
|
||||
ShaderRegistry::SetShader("Basic Unlit Shader", BasicShader::Instance());
|
||||
ShaderRegistry::SetShader("Basic Unlit Texture Shader", BasicTextureShader::Instance());
|
||||
ShaderRegistry::SetShader("Basic Unlit Dithering Shader", DitheringShader::Instance());
|
||||
ShaderRegistry::SetShader("Basic Unlit Particle Shader", BasicParticleShader::Instance());
|
||||
ShaderRegistry::SetShader("Basic Unlit TileMap Shader", BasicTileMapShader::Instance());
|
||||
ShaderRegistry::SetShader("Basic Ordered Sprite Set Shader", BasicOrderedSpriteSetShader::Instance());
|
||||
ShaderRegistry::SetShader(BasicShader::Instance());
|
||||
ShaderRegistry::SetShader(BasicTextureShader::Instance());
|
||||
ShaderRegistry::SetShader(DitheringShader::Instance());
|
||||
ShaderRegistry::SetShader(BasicParticleShader::Instance());
|
||||
ShaderRegistry::SetShader(BasicTileMapShader::Instance());
|
||||
ShaderRegistry::SetShader(BasicOrderedSpriteSetShader::Instance());
|
||||
}
|
||||
|
||||
void TSE::OpenGL::UnLoadBasicShaders()
|
||||
|
||||
@@ -34,6 +34,7 @@ void TSE::OpenGL::DitheringShader::Init(float width, float height)
|
||||
|
||||
TSE::OpenGL::DitheringShader::DitheringShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
{
|
||||
name = "Basic Unlit Dithering Shader";
|
||||
PackageSize = SHADER_PACKAGE_SIZE;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user