added first selectable, and modyfiable assets to system, Mesh, Material, and Texture. Texture ist WIP, because no subassets are created jet, well technicaly everything is WIP bit nevermind XD

This commit is contained in:
2026-05-16 23:43:52 +02:00
parent 95bdb1c8bb
commit 5e7c530e99
24 changed files with 1837 additions and 157 deletions

View File

@@ -1,12 +1,167 @@
#include "ElementDrawer.hpp"
#include "BehaviourScriptRegistry.hpp"
#include "elements/ShaderRegistry.hpp"
#include "elements/AssetLibrary.hpp"
#include "BehaviourScripts/Camera.hpp"
#include "windows/HirearchieView.hpp"
#include "windows/PropertiesView.hpp"
#include <algorithm>
#include <any>
#include <cctype>
namespace TSE::EDITOR
{
namespace
{
char assetPickerSearchBuffer[128] = "";
std::string ToLowerCopy(std::string value)
{
std::transform(value.begin(), value.end(), value.begin(), [](unsigned char c)
{
return static_cast<char>(std::tolower(c));
});
return value;
}
template<typename T>
std::vector<T*> GetAssetsOfType()
{
std::vector<T*> result;
int count = AssetLibrary::GetValueCount();
for(int i = 0; i < count; i++)
{
auto [ptr, type, id] = AssetLibrary::GetValueAt(i);
if(type != typeid(T).name() && type != typeid(T*).name())
{
continue;
}
try
{
result.push_back(std::any_cast<T*>(ptr));
}
catch(const std::bad_any_cast&)
{
}
}
return result;
}
template<typename T, typename NameGetter>
T* DrawAssetPickerPopup(const char* popupId, const char* searchHint, const char* emptyText, NameGetter getName)
{
T* selectedAsset = nullptr;
ImGui::SetNextWindowSize({360.0f, 420.0f}, ImGuiCond_Appearing);
if(ImGui::BeginPopup(popupId))
{
ImGui::PushItemWidth(-1.0f);
ImGui::InputTextWithHint("##AssetPickerSearch", searchHint, assetPickerSearchBuffer, IM_ARRAYSIZE(assetPickerSearchBuffer));
ImGui::PopItemWidth();
ImGui::Separator();
std::string filterText = ToLowerCopy(assetPickerSearchBuffer);
std::vector<T*> assets = GetAssetsOfType<T>();
if(ImGui::BeginChild("##AssetPickerList", {0.0f, 0.0f}, ImGuiChildFlags_None, ImGuiWindowFlags_AlwaysVerticalScrollbar))
{
int shownCount = 0;
for(T* asset : assets)
{
if(asset == nullptr)
{
continue;
}
std::string assetName = getName(asset);
if(!filterText.empty() && ToLowerCopy(assetName).find(filterText) == std::string::npos)
{
continue;
}
ImGui::PushID(asset);
if(ImGui::Selectable(assetName.c_str()))
{
selectedAsset = asset;
ImGui::CloseCurrentPopup();
}
ImGui::PopID();
shownCount++;
}
if(shownCount == 0)
{
ImGui::TextDisabled("%s", emptyText);
}
}
ImGui::EndChild();
ImGui::EndPopup();
}
return selectedAsset;
}
template<typename T>
bool BeginAssetField(T** element, const char* popupId)
{
if(element == nullptr)
{
ImGui::TextDisabled("No Asset Field");
return false;
}
ImGui::PushID(element);
float buttonWidth = ImGui::GetFrameHeight();
float fieldHeight = std::max(36.0f, ImGui::GetFrameHeightWithSpacing() + ImGui::GetStyle().WindowPadding.y * 2.0f);
ImGui::BeginChild("##AssetField", {0.0f, fieldHeight}, ImGuiChildFlags_Borders, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
if(ImGui::Button("+##SelectAsset", {buttonWidth, 0.0f}))
{
assetPickerSearchBuffer[0] = '\0';
ImGui::OpenPopup(popupId);
}
ImGui::SameLine();
ImGui::BeginChild("##AssetFieldValue", {0.0f, 0.0f}, ImGuiChildFlags_None, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
return true;
}
template<typename T>
void EndAssetField()
{
ImGui::EndChild();
}
template<typename T>
void OpenAssetPropertiesOnDoubleClick(T* asset)
{
if(asset == nullptr)
{
return;
}
if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
{
PropertiesView::SetInspectorElement(InspectableType::IAsset, static_cast<IAsset*>(asset));
}
}
template<typename T, typename NameGetter>
void AssetSelector(T** element, const char* popupId, const char* searchHint, const char* emptyText, NameGetter getName)
{
T* selectedAsset = DrawAssetPickerPopup<T>(popupId, searchHint, emptyText, getName);
if(selectedAsset != nullptr)
{
*element = selectedAsset;
}
ImGui::EndChild();
ImGui::PopID();
}
}
#pragma region helper
bool InputText(const char* label, std::string& str, size_t bufferSize = 256) {
std::vector<char> buffer(bufferSize);
@@ -222,15 +377,7 @@ namespace TSE::EDITOR
void ElementDrawer::Draw(Renderable *element, const bool &debug)
{
ImGui::SeparatorText("Material");
int height = 100;
if(element->GetMaterial() == nullptr)
{
height = 35;
}
ImVec2 size(0, height);
ImGui::BeginChild("MaterialViewer", size, ImGuiChildFlags_Borders);
Draw(element->GetMaterial(), debug);
ImGui::EndChild();
DrawMaterialField(element->GetMaterialRef());
}
void ElementDrawer::Draw(MeshContainer *element, const bool &debug)
{
@@ -240,7 +387,7 @@ namespace TSE::EDITOR
height = 35;
}
ImVec2 size(0, height);
Draw(element->GetMesh(), debug, "Mesh", true);
DrawMeshField(element->GetMeshRef());
}
void ElementDrawer::Draw(Image *element, const bool &debug)
{
@@ -444,7 +591,7 @@ namespace TSE::EDITOR
Texture* value = element->GetValue<Texture*>(name);
Draw(value, debug, name , true);
}
if (type == typeid(uint).name())
else if (type == typeid(uint).name())
{
int value = element->GetValue<uint>(name);
if(ImGui::InputInt(name.c_str(), &value))
@@ -481,11 +628,6 @@ namespace TSE::EDITOR
}
void ElementDrawer::Draw(Mesh *element, const bool &debug, const std::string &label, const bool small)
{
if(element == nullptr)
{
ImGui::Text("No Mesh Set");
return;
}
if(small) DrawMeshCompact(element, debug, label);
else DrawMeshNormal(element, debug, label);
}
@@ -943,6 +1085,24 @@ namespace TSE::EDITOR
ImGui::TextDisabled(("Chunk Count: " + std::to_string(element->GetChunkCount())).c_str());
}
}
void ElementDrawer::Draw(IAsset *element, const bool &debug)
{
if (element->assetType() == "material")
{
Draw((Material*)element, debug);
}
else if (element->assetType() == "texture")
{
Draw((Texture*)element, debug);
}
else if (element->assetType() == "mesh")
{
Draw((Mesh*)element, debug);
}
element->SaveAsset();
}
void ElementDrawer::DrawAudioClipCompact(AudioClip *element, const bool &debug, const std::string &label)
{
float item_spacing = ImGui::GetStyle().ItemSpacing.x;
@@ -1034,6 +1194,21 @@ namespace TSE::EDITOR
}
void ElementDrawer::DrawMeshCompact(Mesh *element, const bool &debug, const std::string &label)
{
if(element == nullptr)
{
ImGui::Text("No Mesh Set");
return;
}
ImGui::Text(element->name.c_str());
}
void ElementDrawer::DrawMeshNormal(Mesh *element, const bool &debug, const std::string &label)
{
if(element == nullptr)
{
ImGui::Text("No Mesh Set");
return;
}
float item_spacing = ImGui::GetStyle().ItemSpacing.x;
ImVec2 label_size = ImGui::CalcTextSize(label.c_str());
@@ -1060,54 +1235,6 @@ namespace TSE::EDITOR
cursorCurrent.y += 2;
ImGui::SetCursorPos(cursorCurrent);
ImGui::TextUnformatted(label.c_str());
}
void ElementDrawer::DrawMeshNormal(Mesh *element, const bool &debug, const std::string &label)
{
ImGui::Text(("Name: " + element->name).c_str());
if(debug)
{
//ImGui::TextDisabled(("ID: " + to_string(element->id)).c_str());
}
ImGui::Separator();
ImGui::Text(("Vectex Count: " + std::to_string(element->vertecies.size())).c_str());
ImGui::Text(("Index Count: " + std::to_string(element->indecies.size())).c_str());
ImGui::Text(("UV Count: " + std::to_string(element->uvs.size())).c_str());
ImGui::Indent(20.0f);
if(ImGui::CollapsingHeader("Vertecies"))
{
ImGui::PushID("Verts");
ImGui::BeginDisabled();
for (int i = 0; i < element->vertecies.size(); i++)
{
ImGui::InputFloat3(std::to_string(i).c_str(), &element->vertecies[i].x);
}
ImGui::EndDisabled();
ImGui::PopID();
}
if(ImGui::CollapsingHeader("Indecies"))
{
ImGui::PushID("Inds");
ImGui::BeginDisabled();
for (int i = 0; i < element->indecies.size(); i++)
{
int val = element->indecies[i];
ImGui::InputInt(std::to_string(i).c_str(), &val);
}
ImGui::EndDisabled();
ImGui::PopID();
}
if(ImGui::CollapsingHeader("UVs"))
{
ImGui::PushID("Uvs");
ImGui::BeginDisabled();
for (int i = 0; i < element->uvs.size(); i++)
{
ImGui::InputFloat2(std::to_string(i).c_str(), &element->uvs[i].x);
}
ImGui::EndDisabled();
ImGui::PopID();
}
ImGui::Unindent(20.0f);
}
void ElementDrawer::DrawSpriteCompact(Sprite *element, const bool &debug, const std::string &label)
@@ -1215,6 +1342,98 @@ namespace TSE::EDITOR
ImVec2 texSize (available_width, (available_width) * ymultiplyer);
ImGui::Image(element->GetTextureId(), texSize, {0,1}, {1,0});
ImGui::Separator();
ImGui::SeparatorText("Import Settings");
TextureImportSettings& settings = element->GetImportSettings();
bool importSettingsChanged = false;
int importMode = static_cast<int>(settings.importMode);
const char* importModes[] = { "Raw Texture", "Sprite", "Sprite Set", "Nine Tile" };
if (ImGui::Combo("Import Mode", &importMode, importModes, IM_ARRAYSIZE(importModes)))
{
settings.importMode = static_cast<byte>(std::clamp(importMode, 0, IM_ARRAYSIZE(importModes) - 1));
importSettingsChanged = true;
}
int importCount[2] = {
static_cast<int>(settings.importCount.x),
static_cast<int>(settings.importCount.y)
};
if (ImGui::InputInt2("Import Count", importCount))
{
settings.importCount.x = static_cast<float>(std::max(1, importCount[0]));
settings.importCount.y = static_cast<float>(std::max(1, importCount[1]));
importSettingsChanged = true;
}
int bpp = static_cast<int>(settings.bpp);
if (ImGui::InputInt("BPP", &bpp))
{
settings.bpp = static_cast<uint>(std::max(0, bpp));
importSettingsChanged = true;
}
int chanels = static_cast<int>(settings.chanels);
if (ImGui::InputInt("Chanels", &chanels))
{
settings.chanels = static_cast<byte>(std::clamp(chanels, 0, 255));
importSettingsChanged = true;
}
if (InputText("Import Name", settings.name))
{
importSettingsChanged = true;
}
if (importSettingsChanged)
{
element->SaveAsset();
}
}
void ElementDrawer::DrawMaterialCompact(Material *element, const bool &debug, const std::string &label)
{
if(element == nullptr)
{
ImGui::Text("No Mesh Set");
return;
}
ImGui::Text(element->GetName().c_str());
}
void ElementDrawer::DrawMeshField(Mesh **element)
{
if(!BeginAssetField<Mesh>(element, "MeshAssetPicker"))
{
return;
}
DrawMeshCompact(*element, false, "");
OpenAssetPropertiesOnDoubleClick(*element);
EndAssetField<Mesh>();
AssetSelector<Mesh>(element, "MeshAssetPicker", "Search Mesh", "No meshes found", [](Mesh* mesh)
{
return mesh->name.empty() ? std::string("Unnamed Mesh") : mesh->name;
});
}
void ElementDrawer::DrawMaterialField(Material **element)
{
if(!BeginAssetField<Material>(element, "MaterialAssetPicker"))
{
return;
}
DrawMaterialCompact(*element, false, "");
OpenAssetPropertiesOnDoubleClick(*element);
EndAssetField<Material>();
AssetSelector<Material>(element, "MaterialAssetPicker", "Search Material", "No materials found", [](Material* mat)
{
return mat->GetName().empty() ? std::string("Unnamed Material") : mat->GetName();
});
}
} // namespace TSE::EDITOR