Fist assetsystem implementations for textures and materials
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@@ -36,6 +36,7 @@ void TSE::OpenGL::BasicParticleShader::Init(float width, float height)
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TSE::OpenGL::BasicParticleShader::BasicParticleShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
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{
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name = "Basic Unlit Particle Shader";
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PackageSize = SHADER_PACKAGE_SIZE;
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}
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