Fist assetsystem implementations for textures and materials

This commit is contained in:
2026-05-06 19:45:14 +02:00
parent 1665569326
commit 95bdb1c8bb
19 changed files with 1069 additions and 49 deletions

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@@ -36,6 +36,7 @@ void TSE::OpenGL::BasicParticleShader::Init(float width, float height)
TSE::OpenGL::BasicParticleShader::BasicParticleShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{
name = "Basic Unlit Particle Shader";
PackageSize = SHADER_PACKAGE_SIZE;
}