Fist assetsystem implementations for textures and materials

This commit is contained in:
2026-05-06 19:45:14 +02:00
parent 1665569326
commit 95bdb1c8bb
19 changed files with 1069 additions and 49 deletions

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TSE_Core/include/picosha2.h Normal file
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/*
The MIT License (MIT)
Copyright (C) 2017 okdshin
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef PICOSHA2_H
#define PICOSHA2_H
// picosha2:20140213
#ifndef PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR
#define PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR \
1048576 //=1024*1024: default is 1MB memory
#endif
#include <algorithm>
#include <cassert>
#include <iterator>
#include <sstream>
#include <vector>
#include <fstream>
namespace picosha2 {
typedef unsigned long word_t;
typedef unsigned char byte_t;
static const size_t k_digest_size = 32;
namespace detail {
inline byte_t mask_8bit(byte_t x) { return x & 0xff; }
inline word_t mask_32bit(word_t x) { return x & 0xffffffff; }
const word_t add_constant[64] = {
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1,
0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786,
0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147,
0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b,
0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a,
0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2};
const word_t initial_message_digest[8] = {0x6a09e667, 0xbb67ae85, 0x3c6ef372,
0xa54ff53a, 0x510e527f, 0x9b05688c,
0x1f83d9ab, 0x5be0cd19};
inline word_t ch(word_t x, word_t y, word_t z) { return (x & y) ^ ((~x) & z); }
inline word_t maj(word_t x, word_t y, word_t z) {
return (x & y) ^ (x & z) ^ (y & z);
}
inline word_t rotr(word_t x, std::size_t n) {
assert(n < 32);
return mask_32bit((x >> n) | (x << (32 - n)));
}
inline word_t bsig0(word_t x) { return rotr(x, 2) ^ rotr(x, 13) ^ rotr(x, 22); }
inline word_t bsig1(word_t x) { return rotr(x, 6) ^ rotr(x, 11) ^ rotr(x, 25); }
inline word_t shr(word_t x, std::size_t n) {
assert(n < 32);
return x >> n;
}
inline word_t ssig0(word_t x) { return rotr(x, 7) ^ rotr(x, 18) ^ shr(x, 3); }
inline word_t ssig1(word_t x) { return rotr(x, 17) ^ rotr(x, 19) ^ shr(x, 10); }
template <typename RaIter1, typename RaIter2>
void hash256_block(RaIter1 message_digest, RaIter2 first, RaIter2 last) {
assert(first + 64 == last);
static_cast<void>(last); // for avoiding unused-variable warning
word_t w[64];
std::fill(w, w + 64, word_t(0));
for (std::size_t i = 0; i < 16; ++i) {
w[i] = (static_cast<word_t>(mask_8bit(*(first + i * 4))) << 24) |
(static_cast<word_t>(mask_8bit(*(first + i * 4 + 1))) << 16) |
(static_cast<word_t>(mask_8bit(*(first + i * 4 + 2))) << 8) |
(static_cast<word_t>(mask_8bit(*(first + i * 4 + 3))));
}
for (std::size_t i = 16; i < 64; ++i) {
w[i] = mask_32bit(ssig1(w[i - 2]) + w[i - 7] + ssig0(w[i - 15]) +
w[i - 16]);
}
word_t a = *message_digest;
word_t b = *(message_digest + 1);
word_t c = *(message_digest + 2);
word_t d = *(message_digest + 3);
word_t e = *(message_digest + 4);
word_t f = *(message_digest + 5);
word_t g = *(message_digest + 6);
word_t h = *(message_digest + 7);
for (std::size_t i = 0; i < 64; ++i) {
word_t temp1 = h + bsig1(e) + ch(e, f, g) + add_constant[i] + w[i];
word_t temp2 = bsig0(a) + maj(a, b, c);
h = g;
g = f;
f = e;
e = mask_32bit(d + temp1);
d = c;
c = b;
b = a;
a = mask_32bit(temp1 + temp2);
}
*message_digest += a;
*(message_digest + 1) += b;
*(message_digest + 2) += c;
*(message_digest + 3) += d;
*(message_digest + 4) += e;
*(message_digest + 5) += f;
*(message_digest + 6) += g;
*(message_digest + 7) += h;
for (std::size_t i = 0; i < 8; ++i) {
*(message_digest + i) = mask_32bit(*(message_digest + i));
}
}
} // namespace detail
template <typename InIter>
void output_hex(InIter first, InIter last, std::ostream& os) {
os.setf(std::ios::hex, std::ios::basefield);
while (first != last) {
os.width(2);
os.fill('0');
os << static_cast<unsigned int>(*first);
++first;
}
os.setf(std::ios::dec, std::ios::basefield);
}
template <typename InIter>
void bytes_to_hex_string(InIter first, InIter last, std::string& hex_str) {
std::ostringstream oss;
output_hex(first, last, oss);
hex_str.assign(oss.str());
}
template <typename InContainer>
void bytes_to_hex_string(const InContainer& bytes, std::string& hex_str) {
bytes_to_hex_string(bytes.begin(), bytes.end(), hex_str);
}
template <typename InIter>
std::string bytes_to_hex_string(InIter first, InIter last) {
std::string hex_str;
bytes_to_hex_string(first, last, hex_str);
return hex_str;
}
template <typename InContainer>
std::string bytes_to_hex_string(const InContainer& bytes) {
std::string hex_str;
bytes_to_hex_string(bytes, hex_str);
return hex_str;
}
class hash256_one_by_one {
public:
hash256_one_by_one() { init(); }
void init() {
buffer_.clear();
std::fill(data_length_digits_, data_length_digits_ + 4, word_t(0));
std::copy(detail::initial_message_digest,
detail::initial_message_digest + 8, h_);
}
template <typename RaIter>
void process(RaIter first, RaIter last) {
add_to_data_length(static_cast<word_t>(std::distance(first, last)));
std::copy(first, last, std::back_inserter(buffer_));
std::size_t i = 0;
for (; i + 64 <= buffer_.size(); i += 64) {
detail::hash256_block(h_, buffer_.begin() + i,
buffer_.begin() + i + 64);
}
buffer_.erase(buffer_.begin(), buffer_.begin() + i);
}
void finish() {
byte_t temp[64];
std::fill(temp, temp + 64, byte_t(0));
std::size_t remains = buffer_.size();
std::copy(buffer_.begin(), buffer_.end(), temp);
assert(remains < 64);
// This branch is not executed actually (`remains` is always lower than 64),
// but needed to avoid g++ false-positive warning.
// See https://github.com/okdshin/PicoSHA2/issues/25
// vvvvvvvvvvvvvvvv
if(remains >= 64) {
remains = 63;
}
// ^^^^^^^^^^^^^^^^
temp[remains] = 0x80;
if (remains > 55) {
std::fill(temp + remains + 1, temp + 64, byte_t(0));
detail::hash256_block(h_, temp, temp + 64);
std::fill(temp, temp + 64 - 4, byte_t(0));
} else {
std::fill(temp + remains + 1, temp + 64 - 4, byte_t(0));
}
write_data_bit_length(&(temp[56]));
detail::hash256_block(h_, temp, temp + 64);
}
template <typename OutIter>
void get_hash_bytes(OutIter first, OutIter last) const {
for (const word_t* iter = h_; iter != h_ + 8; ++iter) {
for (std::size_t i = 0; i < 4 && first != last; ++i) {
*(first++) = detail::mask_8bit(
static_cast<byte_t>((*iter >> (24 - 8 * i))));
}
}
}
private:
void add_to_data_length(word_t n) {
word_t carry = 0;
data_length_digits_[0] += n;
for (std::size_t i = 0; i < 4; ++i) {
data_length_digits_[i] += carry;
if (data_length_digits_[i] >= 65536u) {
carry = data_length_digits_[i] >> 16;
data_length_digits_[i] &= 65535u;
} else {
break;
}
}
}
void write_data_bit_length(byte_t* begin) {
word_t data_bit_length_digits[4];
std::copy(data_length_digits_, data_length_digits_ + 4,
data_bit_length_digits);
// convert byte length to bit length (multiply 8 or shift 3 times left)
word_t carry = 0;
for (std::size_t i = 0; i < 4; ++i) {
word_t before_val = data_bit_length_digits[i];
data_bit_length_digits[i] <<= 3;
data_bit_length_digits[i] |= carry;
data_bit_length_digits[i] &= 65535u;
carry = (before_val >> (16 - 3)) & 65535u;
}
// write data_bit_length
for (int i = 3; i >= 0; --i) {
(*begin++) = static_cast<byte_t>(data_bit_length_digits[i] >> 8);
(*begin++) = static_cast<byte_t>(data_bit_length_digits[i]);
}
}
std::vector<byte_t> buffer_;
word_t data_length_digits_[4]; // as 64bit integer (16bit x 4 integer)
word_t h_[8];
};
inline void get_hash_hex_string(const hash256_one_by_one& hasher,
std::string& hex_str) {
byte_t hash[k_digest_size];
hasher.get_hash_bytes(hash, hash + k_digest_size);
return bytes_to_hex_string(hash, hash + k_digest_size, hex_str);
}
inline std::string get_hash_hex_string(const hash256_one_by_one& hasher) {
std::string hex_str;
get_hash_hex_string(hasher, hex_str);
return hex_str;
}
namespace impl {
template <typename RaIter, typename OutIter>
void hash256_impl(RaIter first, RaIter last, OutIter first2, OutIter last2, int,
std::random_access_iterator_tag) {
hash256_one_by_one hasher;
// hasher.init();
hasher.process(first, last);
hasher.finish();
hasher.get_hash_bytes(first2, last2);
}
template <typename InputIter, typename OutIter>
void hash256_impl(InputIter first, InputIter last, OutIter first2,
OutIter last2, int buffer_size, std::input_iterator_tag) {
std::vector<byte_t> buffer(buffer_size);
hash256_one_by_one hasher;
// hasher.init();
while (first != last) {
int size = buffer_size;
for (int i = 0; i != buffer_size; ++i, ++first) {
if (first == last) {
size = i;
break;
}
buffer[i] = *first;
}
hasher.process(buffer.begin(), buffer.begin() + size);
}
hasher.finish();
hasher.get_hash_bytes(first2, last2);
}
}
template <typename InIter, typename OutIter>
void hash256(InIter first, InIter last, OutIter first2, OutIter last2,
int buffer_size = PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR) {
picosha2::impl::hash256_impl(
first, last, first2, last2, buffer_size,
typename std::iterator_traits<InIter>::iterator_category());
}
template <typename InIter, typename OutContainer>
void hash256(InIter first, InIter last, OutContainer& dst) {
hash256(first, last, dst.begin(), dst.end());
}
template <typename InContainer, typename OutIter>
void hash256(const InContainer& src, OutIter first, OutIter last) {
hash256(src.begin(), src.end(), first, last);
}
template <typename InContainer, typename OutContainer>
void hash256(const InContainer& src, OutContainer& dst) {
hash256(src.begin(), src.end(), dst.begin(), dst.end());
}
template <typename InIter>
void hash256_hex_string(InIter first, InIter last, std::string& hex_str) {
byte_t hashed[k_digest_size];
hash256(first, last, hashed, hashed + k_digest_size);
std::ostringstream oss;
output_hex(hashed, hashed + k_digest_size, oss);
hex_str.assign(oss.str());
}
template <typename InIter>
std::string hash256_hex_string(InIter first, InIter last) {
std::string hex_str;
hash256_hex_string(first, last, hex_str);
return hex_str;
}
inline void hash256_hex_string(const std::string& src, std::string& hex_str) {
hash256_hex_string(src.begin(), src.end(), hex_str);
}
template <typename InContainer>
void hash256_hex_string(const InContainer& src, std::string& hex_str) {
hash256_hex_string(src.begin(), src.end(), hex_str);
}
template <typename InContainer>
std::string hash256_hex_string(const InContainer& src) {
return hash256_hex_string(src.begin(), src.end());
}
template<typename OutIter>void hash256(std::ifstream& f, OutIter first, OutIter last){
hash256(std::istreambuf_iterator<char>(f), std::istreambuf_iterator<char>(), first,last);
}
}// namespace picosha2
#endif // PICOSHA2_H

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@@ -0,0 +1,127 @@
#include "AssetLibrary.hpp"
#include "Material.hpp"
#include "Texture.hpp"
#include <iostream>
#include <filesystem>
#include <algorithm>
#include "Debug.hpp"
std::unordered_map<uuids::uuid, std::tuple<std::any, TSE::string, uuids::uuid>> TSE::AssetLibrary::assets;
std::unordered_map<TSE::string, uuids::uuid> TSE::AssetLibrary::alreadyLoadedAssets;
TSE::string TSE::AssetLibrary::currentAssetPath;
bool TSE::AssetLibrary::HasValue(const uuids::uuid &key)
{
return assets.find(key) != assets.end();
}
int TSE::AssetLibrary::GetValueCount()
{
return assets.size();
}
std::tuple<std::any, TSE::string, uuids::uuid> &TSE::AssetLibrary::GetValueAt(int j)
{
auto it = assets.begin();
for (int i = 0; i < j; i++)
{
it++;
}
return it->second;
}
void TSE::AssetLibrary::SaveAllAssets()
{
int count = GetValueCount();
for(int i = 0; i < count; i++)
{
std::tuple<std::any, string, uuids::uuid> tupel = GetValueAt(i);
auto[ptr, type, name] = tupel;
if (type == typeid(Material*).name())
{
Material* value = GetValue<Material*>(name);
if(!value->IsVirtualAsset)
value->SaveAsset();
}
if (type == typeid(Texture*).name())
{
Texture* value = GetValue<Texture*>(name);
if(!value->IsVirtualAsset)
value->SaveAsset();
}
}
}
std::string ToLower(std::string str)
{
std::transform(str.begin(), str.end(), str.begin(),
[](unsigned char c)
{
return static_cast<char>(std::tolower(c));
});
return str;
}
void TSE::AssetLibrary::LoadAllAssets(string &path)
{
namespace fs = std::filesystem;
currentAssetPath = string(path);
if (!fs::exists(currentAssetPath) || !fs::is_directory(currentAssetPath))
{
TSE_ERROR("Invalid Asset Path: " + currentAssetPath);
return;
}
for (const auto& entry : fs::recursive_directory_iterator(currentAssetPath))
{
if (!entry.is_regular_file())
continue;
string ext = ToLower(entry.path().extension().string());
string path = entry.path().string();
if(alreadyLoadedAssets.find(path) != alreadyLoadedAssets.end()) continue;
if (ext == ".material")
{
Material* mat = new Material();
mat->LoadAsset(path);
SetValue(mat->id, mat);
alreadyLoadedAssets[path] = mat->id;
}
else if (ext == ".png" || ext == ".jpeg" || ext == ".jpg")
{
Texture* tex = new Texture(0,0);
tex->LoadAsset(path);
SetValue(tex->id, tex);
alreadyLoadedAssets[path] = tex->id;
}
}
}
void TSE::AssetLibrary::RescanAssets()
{
int count = GetValueCount();
for(int i = 0; i < count; i++)
{
std::tuple<std::any, string, uuids::uuid> tupel = GetValueAt(i);
auto[ptr, type, name] = tupel;
if (type == typeid(Material*).name())
{
Material* value = GetValue<Material*>(name);
if(!value->IsVirtualAsset)
value->Rescan();
}
if (type == typeid(Texture*).name())
{
Texture* value = GetValue<Texture*>(name);
if(!value->IsVirtualAsset)
value->Rescan();
}
}
}
template void TSE::AssetLibrary::SetValue<TSE::Material>(const uuids::uuid&, const TSE::Material*);
template void TSE::AssetLibrary::SetValue<TSE::Texture>(const uuids::uuid&, const TSE::Texture*);

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@@ -0,0 +1,47 @@
#pragma once
#include "interfaces/IAsset.hpp"
#include <unordered_map>
#include <any>
#include "uuid.h"
namespace TSE
{
class AssetLibrary
{
private:
static std::unordered_map<uuids::uuid, std::tuple<std::any, string, uuids::uuid>> assets;
static std::unordered_map<string, uuids::uuid> alreadyLoadedAssets;
static string currentAssetPath;
public:
template<typename T>
static T GetValue(const uuids::uuid& key);
template<typename T>
static void SetValue(const uuids::uuid& key, const T* value);
static bool HasValue(const uuids::uuid& key);
static int GetValueCount();
static std::tuple<std::any, string, uuids::uuid>& GetValueAt(int i);
static void SaveAllAssets();
static void LoadAllAssets(string& path);
static void RescanAssets();
};
template<typename T>
T AssetLibrary::GetValue(const uuids::uuid& key) {
auto it = assets.find(key);
if (it == assets.end()) {
throw std::runtime_error("AssetLibrary::GetValue - key '" + uuids::to_string(key) + "' not found");
}
auto [a,b,c] = it->second;
return std::any_cast<T>(a);
}
template<typename T>
void AssetLibrary::SetValue(const uuids::uuid& key, const T* value) {
assets[key] = std::make_tuple(value, typeid(T).name(), key);
}
}

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@@ -9,6 +9,10 @@
#include "Vector4.hpp" #include "Vector4.hpp"
#include "Color.hpp" #include "Color.hpp"
#include "Matrix4x4.hpp" #include "Matrix4x4.hpp"
#include "PathHelper.hpp"
#include "utils/JsonExports.hpp"
#include "Debug.hpp"
#include "ShaderRegistry.hpp"
namespace TSE namespace TSE
{ {
@@ -18,7 +22,9 @@ namespace TSE
id = GenerateRandomUUID(); id = GenerateRandomUUID();
} }
Material::Material(const string& name, IShader* shader, uuids::uuid id) Material::Material(const string& name, IShader* shader, uuids::uuid id)
: name(name), shader(shader), id(id) {} : name(name), shader(shader){
this->id = id;
}
Material::Material(const string &name, IShader *shader) Material::Material(const string &name, IShader *shader)
: name(name), shader(shader) : name(name), shader(shader)
@@ -59,6 +65,254 @@ namespace TSE
return id; return id;
} }
bool Material::LoadAsset(string &path)
{
rawPath = string(path);
string metaPath = PathToMetaPath(rawPath);
using json = nlohmann::ordered_json;
std::ifstream rawStream;
OpenFileReading(rawStream, rawPath);
json material = json::parse(rawStream);
if(material["type"] != "material")
{
rawStream.close();
TSE_ERROR("Asset Loading Error (Material): not a material file = " + ((string)material["type"]));
return false;
}
if(material["version"] == 1)
{
name = material["name"];
shader = ShaderRegistry::GetShader(material["shader"]);
if (material.contains("properties"))
for (auto& [name, prop] : material["properties"].items())
{
std::string type = prop["type"];
auto& value = prop["value"];
if (type == "Int")
{
int v = value.get<int>();
SetValue(name, v);
}
else if (type == "Float")
{
float v = value.get<float>();
SetValue(name, v);
}
else if (type == "Vector2")
{
Vector2 v = ImportVector2(value);
SetValue(name, v);
}
else if (type == "Vector3")
{
Vector3 v = ImportVector3(value);
SetValue(name, v);
}
else if (type == "Vector4")
{
Vector4 v = ImportVector4(value);
SetValue(name, v);
}
else if (type == "Color")
{
Color v = ImportColor(value);
SetValue(name, v);
}
else if (type == "String")
{
string v = value.get<string>();
SetValue(name, v);
}
else if (type == "Uint")
{
uint v = value.get<uint>();
SetValue(name, v);
}
}
rawStream.close();
Hash();
rawStream.close();
if(FileExists(metaPath))
{
std::ifstream metaStream;
OpenFileReading(metaStream, metaPath);
json meta = json::parse(metaStream);
if(meta["type"] != "metadata")
{
metaStream.close();
TSE_WARNING("Rebuilding corrupted meta file (Material): " + metaPath);
SaveMeta();
return true;
}
if(meta["version"] == 1)
{
if(meta["assetType"] == "material")
{
id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
//dependencies;
metaStream.close();
SaveMeta();
return true;
}
else
{
metaStream.close();
TSE_WARNING("Meta file incompatible with asset type. Please delete for auto regeneration or fix maualy (Material): " + metaPath);
return true;
}
}
else
{
metaStream.close();
TSE_WARNING("Meta file incompatible. Please delete for auto regeneration or fix maualy (Material): " + metaPath);
return true;
}
}
else
{
SaveMeta();
return true;
}
}
else
{
rawStream.close();
TSE_ERROR("Asset Loading Error (Material): incompatible asset version = " + std::to_string((int)material["version"]));
return false;
}
}
void Material::SaveAsset()
{
using json = nlohmann::ordered_json;
json material = GenerateMaterialJson();
std::ofstream rawStream;
CreateFileWriting(rawStream, rawPath);
rawStream << material.dump(4) << std::endl;
rawStream.close();
Hash();
SaveMeta();
}
nlohmann::ordered_json Material::GenerateMaterialJson()
{
using json = nlohmann::ordered_json;
json material;
material["type"] = "material";
material["version"] = 1;
material["name"] = name;
material["shader"] = shader->GetName();
int count = GetValueCount();
for(int i = 0; i < count; i++)
{
std::tuple<std::any, std::string, std::string> tupel = GetValueAt(i);
auto[ptr, type, name] = tupel;
if (type == typeid(int).name())
{
int value = GetValue<int>(name);
material["properties"][name]["type"] = "Int";
material["properties"][name]["value"] = value;
}
else if (type == typeid(float).name())
{
float value = GetValue<float>(name);
material["properties"][name]["type"] = "Float";
material["properties"][name]["value"] = value;
}
else if (type == typeid(Vector2).name())
{
Vector2 value = GetValue<Vector2>(name);
material["properties"][name]["type"] = "Vector2";
material["properties"][name]["value"] = ExportVector2(value);
}
else if (type == typeid(Vector3).name())
{
Vector3 value = GetValue<Vector3>(name);
material["properties"][name]["type"] = "Vector3";
material["properties"][name]["value"] = ExportVector3(value);
}
else if (type == typeid(Vector4).name())
{
Vector4 value = GetValue<Vector4>(name);
material["properties"][name]["type"] = "Vector4";
material["properties"][name]["value"] = ExportVector4(value);
}
else if (type == typeid(Matrix4x4).name())
{
Matrix4x4 value = GetValue<Matrix4x4>(name);
//TODO: need to implement;
}
else if (type == typeid(Color).name())
{
Color value = GetValue<Color>(name);
material["properties"][name]["type"] = "Color";
material["properties"][name]["value"] = ExportColor(value);
}
else if (type == typeid(std::string).name())
{
std::string value = GetValue<std::string>(name);
material["properties"][name]["type"] = "String";
material["properties"][name]["value"] = value;
}
else if (type == typeid(Texture*).name())
{
Texture* value = GetValue<Texture*>(name);
//todo: implement
}
if (type == typeid(uint).name())
{
int value = GetValue<uint>(name);
material["properties"][name]["type"] = "Uint";
material["properties"][name]["value"] = value;
}
}
return material;
}
void Material::Hash()
{
using json = nlohmann::ordered_json;
json material = GenerateMaterialJson();
hash = sha256(material.dump(-1));
}
void Material::SaveMeta()
{
string metaPath = PathToMetaPath(rawPath);
using json = nlohmann::ordered_json;
json meta;
meta["type"] = "metadata";
meta["assetType"] = "material";
meta["version"] = 1;
meta["source"] = rawPath; //todo: clamp to assets root
meta["id"] = uuids::to_string(id);
meta["hash"] = hash;
for (int i = 0; i < dependecies.size(); i++)
{
meta["dependencies"][i]["id"] = uuids::to_string(dependecies[i]->id);
meta["dependencies"][i]["path"] = dependecies[i]->rawPath; //todo: clamp to assets root
}
std::ofstream metaStream;
CreateFileWriting(metaStream, metaPath);
metaStream << meta.dump(4) << std::endl;
metaStream.close();
}
template void Material::SetValue<int>(const string&, const int&); template void Material::SetValue<int>(const string&, const int&);
template void Material::SetValue<uint>(const string&, const uint&); template void Material::SetValue<uint>(const string&, const uint&);
template void Material::SetValue<float>(const string&, const float&); template void Material::SetValue<float>(const string&, const float&);

View File

@@ -6,14 +6,15 @@
#include <any> #include <any>
#include <string> #include <string>
#include <tuple> #include <tuple>
#include "interfaces/IAsset.hpp"
#include "json.hpp"
namespace TSE namespace TSE
{ {
struct Material struct Material : public IAsset
{ {
private: private:
string name; string name;
uuids::uuid id;
IShader* shader; IShader* shader;
std::unordered_map<string, std::tuple<std::any, string, string>> values; std::unordered_map<string, std::tuple<std::any, string, string>> values;
@@ -40,6 +41,13 @@ namespace TSE
IShader* GetShader() const; IShader* GetShader() const;
void SetShader(IShader* shader); void SetShader(IShader* shader);
uuids::uuid GetID() const; uuids::uuid GetID() const;
bool LoadAsset(string& path) override;
void SaveAsset() override;
nlohmann::ordered_json GenerateMaterialJson();
void Hash() override;
protected:
void SaveMeta() override;
}; };
template<typename T> template<typename T>

View File

@@ -12,9 +12,9 @@ namespace TSE
inline static std::unordered_map<string, IShader*> registeredShaders = {}; inline static std::unordered_map<string, IShader*> registeredShaders = {};
public: public:
inline static void SetShader(const string& name, IShader* shader) inline static void SetShader(IShader* shader)
{ {
registeredShaders[name] = shader; registeredShaders[shader->GetName()] = shader;
}; };
inline static IShader* GetShader(const string& name) inline static IShader* GetShader(const string& name)
{ {

View File

@@ -3,9 +3,14 @@
#include "Color.hpp" #include "Color.hpp"
#include "ErrorTextureData.hpp" #include "ErrorTextureData.hpp"
#include <filesystem> #include <filesystem>
#include "json.hpp"
#include "PathHelper.hpp"
#include "utils/JsonExports.hpp"
#include "IdGenerator.hpp"
TSE::Texture::Texture(const string &path) TSE::Texture::Texture(const string &path)
{ {
id = GenerateRandomUUID();
FREE_IMAGE_FORMAT fif = FREE_IMAGE_FORMAT::FIF_UNKNOWN; FREE_IMAGE_FORMAT fif = FREE_IMAGE_FORMAT::FIF_UNKNOWN;
bmp = nullptr; bmp = nullptr;
imagePtr = nullptr; imagePtr = nullptr;
@@ -69,6 +74,7 @@ TSE::Texture::Texture(const string &path)
TSE::Texture::Texture(const int &width, const int &height, int bpp) TSE::Texture::Texture(const int &width, const int &height, int bpp)
{ {
id = GenerateRandomUUID();
switch (bpp) switch (bpp)
{ {
case 32: case 32:
@@ -88,6 +94,7 @@ TSE::Texture::Texture(const int &width, const int &height, int bpp)
TSE::Texture::Texture(const Vector2 &size, int bpp) TSE::Texture::Texture(const Vector2 &size, int bpp)
{ {
id = GenerateRandomUUID();
switch (bpp) switch (bpp)
{ {
case 32: case 32:
@@ -120,6 +127,11 @@ TSE::Texture::~Texture()
} }
} }
TSE::string TSE::Texture::name() const
{
return settings.name;
}
TSE::uint TSE::Texture::bpp() const TSE::uint TSE::Texture::bpp() const
{ {
return Bpp; return Bpp;
@@ -461,3 +473,125 @@ void TSE::Texture::PlatformDestroy()
{ {
helper->PlatromDestroy(this); helper->PlatromDestroy(this);
} }
bool TSE::Texture::LoadAsset(string &path)
{
*this = Texture(path);
rawPath = string(path);
UpdateImportSettings(rawPath, 0, {1,1});
string metaPath = PathToMetaPath(rawPath);
using json = nlohmann::ordered_json;
Hash();
if(FileExists(metaPath))
{
std::ifstream metaStream;
OpenFileReading(metaStream, metaPath);
json meta = json::parse(metaStream);
if(meta["type"] != "metadata")
{
metaStream.close();
TSE_WARNING("Rebuilding corrupted meta file (Texture): " + metaPath);
SaveMeta();
return true;
}
if(meta["version"] == 1)
{
if(meta["assetType"] == "texture")
{
id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
//dependencies;
settings.importMode = meta["importSettings"]["mode"];
settings.importCount = ImportVector2(meta["importSettings"]["count"]);
settings.bpp = meta["importSettings"]["bpp"];
settings.chanels = meta["importSettings"]["chanels"];
settings.name = meta["importSettings"]["name"];
Bpp = settings.bpp;
chanels = settings.chanels;
//create sub assets eg. sprites;
metaStream.close();
SaveMeta();
return true;
}
else
{
metaStream.close();
TSE_WARNING("Meta file incompatible with asset type. Please delete for auto regeneration or fix maualy (Texture): " + metaPath);
return true;
}
}
else
{
metaStream.close();
TSE_WARNING("Meta file incompatible. Please delete for auto regeneration or fix maualy (Texture): " + metaPath);
return true;
}
}
else
{
SaveMeta();
return true;
}
}
void TSE::Texture::SaveAsset()
{
Hash();
SaveMeta();
}
void TSE::Texture::Hash()
{
std::ifstream ifs(rawPath, std::ios::binary);
std::vector<unsigned char> s(picosha2::k_digest_size);
picosha2::hash256(ifs, s.begin(), s.end());
hash = picosha2::hash256_hex_string(s);
ifs.close();
}
void TSE::Texture::UpdateImportSettings(string name, byte mode, Vector2 count)
{
settings.importMode = mode;
settings.importCount = count;
settings.name = name;
settings.bpp = Bpp;
settings.chanels = chanels;
}
void TSE::Texture::SaveMeta()
{
string metaPath = PathToMetaPath(rawPath);
using json = nlohmann::ordered_json;
json meta;
meta["type"] = "metadata";
meta["assetType"] = "texture";
meta["version"] = 1;
meta["source"] = rawPath; //todo: clamp to assets root
meta["id"] = uuids::to_string(id);
meta["hash"] = hash;
meta["importSettings"]["mode"] = settings.importMode;
meta["importSettings"]["count"] = ExportVector2(settings.importCount);
meta["importSettings"]["bpp"] = settings.bpp;
meta["importSettings"]["chanels"] = settings.chanels;
meta["importSettings"]["name"] = settings.name;
for (int i = 0; i < dependecies.size(); i++)
{
meta["dependencies"][i]["id"] = uuids::to_string(dependecies[i]->id);
meta["dependencies"][i]["path"] = dependecies[i]->rawPath; //todo: clamp to assets root
}
std::ofstream metaStream;
CreateFileWriting(metaStream, metaPath);
metaStream << meta.dump(4) << std::endl;
metaStream.close();
}

View File

@@ -5,15 +5,31 @@
#include "Types.hpp" #include "Types.hpp"
#include "Vector2.hpp" #include "Vector2.hpp"
#include "interfaces/ITextureHelper.hpp" #include "interfaces/ITextureHelper.hpp"
#include "interfaces/IAsset.hpp"
#define FREEIMAGE_LIB #define FREEIMAGE_LIB
#include "FI/FreeImage.h" #include "FI/FreeImage.h"
namespace TSE namespace TSE
{ {
class Texture : public ITexture struct TextureImportSettings
{
//0 = rawTexture;
//1 = sprite;
//2 = spriteset; ==> need to set import count to sprite counts
//3 = ninetile;
byte importMode = 0;
Vector2 importCount = {1,1};
//bpp and chanels are set from import, but can be changed for custum effects, or memory layouts
uint bpp;
byte chanels;
string name = "Unnamed";
};
class Texture : public ITexture, public IAsset
{ {
protected: protected:
TextureImportSettings settings;
uint TextureID = 0; uint TextureID = 0;
Vector2 Size; Vector2 Size;
uint Bpp; uint Bpp;
@@ -22,13 +38,13 @@ namespace TSE
byte* imagePtr = nullptr; byte* imagePtr = nullptr;
public: public:
string name = "Unnamed";
Texture(const string& path); Texture(const string& path);
Texture(const int& width, const int& height, int bpp = 32); Texture(const int& width, const int& height, int bpp = 32);
Texture(const Vector2& size, int bpp = 32); Texture(const Vector2& size, int bpp = 32);
~Texture(); ~Texture();
string name() const;
uint bpp() const; uint bpp() const;
Vector2 size() const override; Vector2 size() const override;
float Width() const override; float Width() const override;
@@ -59,5 +75,13 @@ namespace TSE
void Apply(); void Apply();
void regist(); void regist();
void PlatformDestroy(); void PlatformDestroy();
bool LoadAsset(string& path) override;
void SaveAsset() override;
void Hash() override;
void UpdateImportSettings(string name, byte mode, Vector2 count);
protected:
void SaveMeta() override;
}; };
} // namespace TSE } // namespace TSE

View File

@@ -0,0 +1,44 @@
#pragma once
#include "Types.hpp"
#include <filesystem>
#include "picosha2.h"
#include "uuid.h"
namespace TSE
{
class IAsset
{
public:
uuids::uuid id;
string rawPath;
string hash;
std::vector<IAsset*> dependecies;
bool IsVirtualAsset = false;
virtual ~IAsset() = default;
virtual bool LoadAsset(string& path) = 0;
virtual void SaveAsset() = 0;
virtual void Hash() = 0;
inline void Rescan()
{
string oldHash = string(hash);
Hash();
if(oldHash != hash)
{
LoadAsset(rawPath);
}
};
protected:
virtual void SaveMeta() = 0;
inline string PathToMetaPath(string path) const
{
return path + ".meta";
};
inline std::string sha256(const std::string& str) {
return picosha2::hash256_hex_string(str);
};
};
}

View File

@@ -10,6 +10,9 @@ namespace TSE
{ {
class IShader class IShader
{ {
protected:
string name = "UnnamedShader";
public: public:
virtual void Bind() const = 0; virtual void Bind() const = 0;
@@ -24,6 +27,8 @@ namespace TSE
virtual void SetUniform(const char* name, const Vector3* value) = 0; virtual void SetUniform(const char* name, const Vector3* value) = 0;
virtual void SetUniform(const char* name, const Vector4* value) = 0; virtual void SetUniform(const char* name, const Vector4* value) = 0;
inline string GetName() {return name;};
virtual ~IShader() = default; virtual ~IShader() = default;
}; };
} // namespace TSE } // namespace TSE

View File

@@ -3,77 +3,60 @@
nlohmann::json TSE::ExportColor(Color &color) nlohmann::json TSE::ExportColor(Color &color)
{ {
using json = nlohmann::json; using json = nlohmann::json;
json exp; return json::array({color.r, color.g, color.b, color.a});
exp["r"] = color.r;
exp["g"] = color.g;
exp["b"] = color.b;
exp["a"] = color.a;
return exp;
} }
nlohmann::json TSE::ExportVector2(Vector2 &vec2) nlohmann::json TSE::ExportVector2(Vector2 &vec2)
{ {
using json = nlohmann::json; using json = nlohmann::json;
json exp; return json::array({vec2.x, vec2.y});
exp["x"] = vec2.x;
exp["y"] = vec2.y;
return exp;
} }
nlohmann::json TSE::ExportVector3(Vector3 &vec3) nlohmann::json TSE::ExportVector3(Vector3 &vec3)
{ {
using json = nlohmann::json; using json = nlohmann::json;
json exp; return json::array({vec3.x, vec3.y, vec3.z});
exp["x"] = vec3.x;
exp["y"] = vec3.y;
exp["z"] = vec3.z;
return exp;
} }
nlohmann::json TSE::ExportVector4(Vector4 &vec4) nlohmann::json TSE::ExportVector4(Vector4 &vec4)
{ {
using json = nlohmann::json; using json = nlohmann::json;
json exp; return json::array({vec4.x, vec4.y, vec4.z, vec4.w});
exp["x"] = vec4.x;
exp["y"] = vec4.y;
exp["z"] = vec4.z;
exp["w"] = vec4.w;
return exp;
} }
TSE::Color TSE::ImportColor(nlohmann::json json) TSE::Color TSE::ImportColor(nlohmann::json json)
{ {
Color imp; Color imp;
imp.r = json["r"]; imp.r = json[0];
imp.g = json["g"]; imp.g = json[1];
imp.b = json["b"]; imp.b = json[2];
imp.a = json["a"]; imp.a = json[3];
return imp; return imp;
} }
TSE::Vector2 TSE::ImportVector2(nlohmann::json json) TSE::Vector2 TSE::ImportVector2(nlohmann::json json)
{ {
Vector2 imp; Vector2 imp;
imp.x = json["x"]; imp.x = json[0];
imp.y = json["y"]; imp.y = json[1];
return imp; return imp;
} }
TSE::Vector3 TSE::ImportVector3(nlohmann::json json) TSE::Vector3 TSE::ImportVector3(nlohmann::json json)
{ {
Vector3 imp; Vector3 imp;
imp.x = json["x"]; imp.x = json[0];
imp.y = json["y"]; imp.y = json[1];
imp.z = json["z"]; imp.z = json[2];
return imp; return imp;
} }
TSE::Vector4 TSE::ImportVector4(nlohmann::json json) TSE::Vector4 TSE::ImportVector4(nlohmann::json json)
{ {
Vector4 imp; Vector4 imp;
imp.x = json["x"]; imp.x = json[0];
imp.y = json["y"]; imp.y = json[1];
imp.z = json["z"]; imp.z = json[2];
imp.w = json["w"]; imp.w = json[3];
return imp; return imp;
} }

View File

@@ -1183,7 +1183,7 @@ namespace TSE::EDITOR
ImGui::Image(element->GetTextureId(), texSize, {0,1}, {1,0}); ImGui::Image(element->GetTextureId(), texSize, {0,1}, {1,0});
ImGui::SameLine(); ImGui::SameLine();
ImGui::SetCursorPos(ImVec2(field_size.y + 1,(60-label_size.y) / 2)); ImGui::SetCursorPos(ImVec2(field_size.y + 1,(60-label_size.y) / 2));
ImGui::TextUnformatted(element->name.c_str()); ImGui::TextUnformatted(element->name().c_str());
ImGui::EndChild(); ImGui::EndChild();
@@ -1198,7 +1198,7 @@ namespace TSE::EDITOR
} }
void ElementDrawer::DrawTextureNormal(Texture *element, const bool &debug, const std::string& label) void ElementDrawer::DrawTextureNormal(Texture *element, const bool &debug, const std::string& label)
{ {
ImGui::TextUnformatted(element->name.c_str()); ImGui::TextUnformatted(element->name().c_str());
if(debug) if(debug)
{ {
ImGui::Separator(); ImGui::Separator();

View File

@@ -46,6 +46,7 @@ void TSE::OpenGL::BasicOrderedSpriteSetShader::Init(float width, float height)
TSE::OpenGL::BasicOrderedSpriteSetShader::BasicOrderedSpriteSetShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::BasicOrderedSpriteSetShader::BasicOrderedSpriteSetShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Ordered Sprite Set Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }

View File

@@ -36,6 +36,7 @@ void TSE::OpenGL::BasicParticleShader::Init(float width, float height)
TSE::OpenGL::BasicParticleShader::BasicParticleShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::BasicParticleShader::BasicParticleShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Unlit Particle Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }

View File

@@ -35,6 +35,7 @@ void TSE::OpenGL::BasicShader::Init(float width, float height)
TSE::OpenGL::BasicShader::BasicShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::BasicShader::BasicShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Unlit Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }

View File

@@ -43,6 +43,7 @@ void TSE::OpenGL::BasicTextureShader::Init(float width, float height)
TSE::OpenGL::BasicTextureShader::BasicTextureShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::BasicTextureShader::BasicTextureShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Unlit Texture Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }

View File

@@ -39,6 +39,7 @@ void TSE::OpenGL::BasicTileMapShader::Init(float width, float height)
TSE::OpenGL::BasicTileMapShader::BasicTileMapShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::BasicTileMapShader::BasicTileMapShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Unlit TileMap Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }

View File

@@ -15,12 +15,12 @@ void TSE::OpenGL::LoadBasicShaders(float width, float height)
BasicParticleShader::Init(width, height); BasicParticleShader::Init(width, height);
BasicTileMapShader::Init(width, height); BasicTileMapShader::Init(width, height);
BasicOrderedSpriteSetShader::Init(width, height); BasicOrderedSpriteSetShader::Init(width, height);
ShaderRegistry::SetShader("Basic Unlit Shader", BasicShader::Instance()); ShaderRegistry::SetShader(BasicShader::Instance());
ShaderRegistry::SetShader("Basic Unlit Texture Shader", BasicTextureShader::Instance()); ShaderRegistry::SetShader(BasicTextureShader::Instance());
ShaderRegistry::SetShader("Basic Unlit Dithering Shader", DitheringShader::Instance()); ShaderRegistry::SetShader(DitheringShader::Instance());
ShaderRegistry::SetShader("Basic Unlit Particle Shader", BasicParticleShader::Instance()); ShaderRegistry::SetShader(BasicParticleShader::Instance());
ShaderRegistry::SetShader("Basic Unlit TileMap Shader", BasicTileMapShader::Instance()); ShaderRegistry::SetShader(BasicTileMapShader::Instance());
ShaderRegistry::SetShader("Basic Ordered Sprite Set Shader", BasicOrderedSpriteSetShader::Instance()); ShaderRegistry::SetShader(BasicOrderedSpriteSetShader::Instance());
} }
void TSE::OpenGL::UnLoadBasicShaders() void TSE::OpenGL::UnLoadBasicShaders()

View File

@@ -34,6 +34,7 @@ void TSE::OpenGL::DitheringShader::Init(float width, float height)
TSE::OpenGL::DitheringShader::DitheringShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::DitheringShader::DitheringShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Unlit Dithering Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }