added input system

This commit is contained in:
2026-01-17 18:01:48 +01:00
parent 6d90c91209
commit cf5602417b
21 changed files with 120171 additions and 0 deletions

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@@ -40,6 +40,7 @@ file(GLOB CPP_SOURCE_TSE
#includes #includes
include_directories(${PROJECT_SOURCE_DIR}/src) include_directories(${PROJECT_SOURCE_DIR}/src)
include_directories(${PROJECT_SOURCE_DIR}/include)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Math/src) include_directories(${PROJECT_SOURCE_DIR}/../TSE_Math/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/src) include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/include) include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/include)

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TSE_Core/include/json.hpp Normal file

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// __ _____ _____ _____
// __| | __| | | | JSON for Modern C++
// | | |__ | | | | | | version 3.12.0
// |_____|_____|_____|_|___| https://github.com/nlohmann/json
//
// SPDX-FileCopyrightText: 2013 - 2025 Niels Lohmann <https://nlohmann.me>
// SPDX-License-Identifier: MIT
#ifndef INCLUDE_NLOHMANN_JSON_FWD_HPP_
#define INCLUDE_NLOHMANN_JSON_FWD_HPP_
#include <cstdint> // int64_t, uint64_t
#include <map> // map
#include <memory> // allocator
#include <string> // string
#include <vector> // vector
// #include <nlohmann/detail/abi_macros.hpp>
// __ _____ _____ _____
// __| | __| | | | JSON for Modern C++
// | | |__ | | | | | | version 3.12.0
// |_____|_____|_____|_|___| https://github.com/nlohmann/json
//
// SPDX-FileCopyrightText: 2013 - 2025 Niels Lohmann <https://nlohmann.me>
// SPDX-License-Identifier: MIT
// This file contains all macro definitions affecting or depending on the ABI
#ifndef JSON_SKIP_LIBRARY_VERSION_CHECK
#if defined(NLOHMANN_JSON_VERSION_MAJOR) && defined(NLOHMANN_JSON_VERSION_MINOR) && defined(NLOHMANN_JSON_VERSION_PATCH)
#if NLOHMANN_JSON_VERSION_MAJOR != 3 || NLOHMANN_JSON_VERSION_MINOR != 12 || NLOHMANN_JSON_VERSION_PATCH != 0
#warning "Already included a different version of the library!"
#endif
#endif
#endif
#define NLOHMANN_JSON_VERSION_MAJOR 3 // NOLINT(modernize-macro-to-enum)
#define NLOHMANN_JSON_VERSION_MINOR 12 // NOLINT(modernize-macro-to-enum)
#define NLOHMANN_JSON_VERSION_PATCH 0 // NOLINT(modernize-macro-to-enum)
#ifndef JSON_DIAGNOSTICS
#define JSON_DIAGNOSTICS 0
#endif
#ifndef JSON_DIAGNOSTIC_POSITIONS
#define JSON_DIAGNOSTIC_POSITIONS 0
#endif
#ifndef JSON_USE_LEGACY_DISCARDED_VALUE_COMPARISON
#define JSON_USE_LEGACY_DISCARDED_VALUE_COMPARISON 0
#endif
#if JSON_DIAGNOSTICS
#define NLOHMANN_JSON_ABI_TAG_DIAGNOSTICS _diag
#else
#define NLOHMANN_JSON_ABI_TAG_DIAGNOSTICS
#endif
#if JSON_DIAGNOSTIC_POSITIONS
#define NLOHMANN_JSON_ABI_TAG_DIAGNOSTIC_POSITIONS _dp
#else
#define NLOHMANN_JSON_ABI_TAG_DIAGNOSTIC_POSITIONS
#endif
#if JSON_USE_LEGACY_DISCARDED_VALUE_COMPARISON
#define NLOHMANN_JSON_ABI_TAG_LEGACY_DISCARDED_VALUE_COMPARISON _ldvcmp
#else
#define NLOHMANN_JSON_ABI_TAG_LEGACY_DISCARDED_VALUE_COMPARISON
#endif
#ifndef NLOHMANN_JSON_NAMESPACE_NO_VERSION
#define NLOHMANN_JSON_NAMESPACE_NO_VERSION 0
#endif
// Construct the namespace ABI tags component
#define NLOHMANN_JSON_ABI_TAGS_CONCAT_EX(a, b, c) json_abi ## a ## b ## c
#define NLOHMANN_JSON_ABI_TAGS_CONCAT(a, b, c) \
NLOHMANN_JSON_ABI_TAGS_CONCAT_EX(a, b, c)
#define NLOHMANN_JSON_ABI_TAGS \
NLOHMANN_JSON_ABI_TAGS_CONCAT( \
NLOHMANN_JSON_ABI_TAG_DIAGNOSTICS, \
NLOHMANN_JSON_ABI_TAG_LEGACY_DISCARDED_VALUE_COMPARISON, \
NLOHMANN_JSON_ABI_TAG_DIAGNOSTIC_POSITIONS)
// Construct the namespace version component
#define NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT_EX(major, minor, patch) \
_v ## major ## _ ## minor ## _ ## patch
#define NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT(major, minor, patch) \
NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT_EX(major, minor, patch)
#if NLOHMANN_JSON_NAMESPACE_NO_VERSION
#define NLOHMANN_JSON_NAMESPACE_VERSION
#else
#define NLOHMANN_JSON_NAMESPACE_VERSION \
NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT(NLOHMANN_JSON_VERSION_MAJOR, \
NLOHMANN_JSON_VERSION_MINOR, \
NLOHMANN_JSON_VERSION_PATCH)
#endif
// Combine namespace components
#define NLOHMANN_JSON_NAMESPACE_CONCAT_EX(a, b) a ## b
#define NLOHMANN_JSON_NAMESPACE_CONCAT(a, b) \
NLOHMANN_JSON_NAMESPACE_CONCAT_EX(a, b)
#ifndef NLOHMANN_JSON_NAMESPACE
#define NLOHMANN_JSON_NAMESPACE \
nlohmann::NLOHMANN_JSON_NAMESPACE_CONCAT( \
NLOHMANN_JSON_ABI_TAGS, \
NLOHMANN_JSON_NAMESPACE_VERSION)
#endif
#ifndef NLOHMANN_JSON_NAMESPACE_BEGIN
#define NLOHMANN_JSON_NAMESPACE_BEGIN \
namespace nlohmann \
{ \
inline namespace NLOHMANN_JSON_NAMESPACE_CONCAT( \
NLOHMANN_JSON_ABI_TAGS, \
NLOHMANN_JSON_NAMESPACE_VERSION) \
{
#endif
#ifndef NLOHMANN_JSON_NAMESPACE_END
#define NLOHMANN_JSON_NAMESPACE_END \
} /* namespace (inline namespace) NOLINT(readability/namespace) */ \
} // namespace nlohmann
#endif
/*!
@brief namespace for Niels Lohmann
@see https://github.com/nlohmann
@since version 1.0.0
*/
NLOHMANN_JSON_NAMESPACE_BEGIN
/*!
@brief default JSONSerializer template argument
This serializer ignores the template arguments and uses ADL
([argument-dependent lookup](https://en.cppreference.com/w/cpp/language/adl))
for serialization.
*/
template<typename T = void, typename SFINAE = void>
struct adl_serializer;
/// a class to store JSON values
/// @sa https://json.nlohmann.me/api/basic_json/
template<template<typename U, typename V, typename... Args> class ObjectType =
std::map,
template<typename U, typename... Args> class ArrayType = std::vector,
class StringType = std::string, class BooleanType = bool,
class NumberIntegerType = std::int64_t,
class NumberUnsignedType = std::uint64_t,
class NumberFloatType = double,
template<typename U> class AllocatorType = std::allocator,
template<typename T, typename SFINAE = void> class JSONSerializer =
adl_serializer,
class BinaryType = std::vector<std::uint8_t>, // cppcheck-suppress syntaxError
class CustomBaseClass = void>
class basic_json;
/// @brief JSON Pointer defines a string syntax for identifying a specific value within a JSON document
/// @sa https://json.nlohmann.me/api/json_pointer/
template<typename RefStringType>
class json_pointer;
/*!
@brief default specialization
@sa https://json.nlohmann.me/api/json/
*/
using json = basic_json<>;
/// @brief a minimal map-like container that preserves insertion order
/// @sa https://json.nlohmann.me/api/ordered_map/
template<class Key, class T, class IgnoredLess, class Allocator>
struct ordered_map;
/// @brief specialization that maintains the insertion order of object keys
/// @sa https://json.nlohmann.me/api/ordered_json/
using ordered_json = basic_json<nlohmann::ordered_map>;
NLOHMANN_JSON_NAMESPACE_END
#endif // INCLUDE_NLOHMANN_JSON_FWD_HPP_

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TSE_Core/include/miniaudio.h Normal file

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/*_________
/ \ tinyfiledialogs.h v2.9.3 [July 12, 2017] zlib licence
|tiny file| Unique header file created [November 9, 2014]
| dialogs | Copyright (c) 2014 - 2017 Guillaume Vareille http://ysengrin.com
\____ ___/ http://tinyfiledialogs.sourceforge.net
\|
git://git.code.sf.net/p/tinyfiledialogs/code
______________________________________________
| |
| email: tinyfiledialogs@ysengrin.com |
|______________________________________________|
A big thank you to Don Heyse http://ldglite.sf.net for
his code contributions, bug corrections & thorough testing!
git://git.code.sf.net/p/tinyfiledialogs/code
Please
1) let me know
- if you are including tiny file dialogs,
I'll be happy to add your link to the list of projects using it.
- If you are using it on different hardware / OS / compiler.
2) leave a review on Sourceforge. Thanks.
tiny file dialogs (cross-platform C C++)
InputBox PasswordBox MessageBox ColorPicker
OpenFileDialog SaveFileDialog SelectFolderDialog
Native dialog library for WINDOWS MAC OSX GTK+ QT CONSOLE & more
SSH supported via automatic switch to console mode or X11 forwarding
One C file (add it to your C or C++ project) with 6 functions:
- message & question
- input & password
- save file
- open file(s)
- select folder
- color picker
Complements OpenGL GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV
CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs
NO INIT
NO MAIN LOOP
NO LINKING
NO INCLUDE
The dialogs can be forced into console mode
Windows (XP to 10) ASCII MBCS UTF-8 UTF-16
- native code & vbs create the graphic dialogs
- enhanced console mode can use dialog.exe from
http://andrear.altervista.org/home/cdialog.php
- basic console input
Unix (command line calls) ASCII UTF-8
- applescript
- zenity / matedialog / qarma (zenity for qt)
- kdialog
- Xdialog
- python2 tkinter
- dialog (opens a console if needed)
- basic console input
The same executable can run across desktops & distributions
tested with C & C++ compilers
on VisualStudio MinGW Mac Linux Bsd Solaris Minix Raspbian
using Gnome Kde Enlightenment Mate Cinnamon Unity
Lxde Lxqt Xfce WindowMaker IceWm Cde Jds OpenBox Awesome Jwm
bindings for LUA and C# dll
included in LWJGL(java), rust, Allegrobasic
- License -
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TINYFILEDIALOGS_H
#define TINYFILEDIALOGS_H
/* #define TINYFD_NOLIB */
/* On windows, define TINYFD_NOLIB here
if you don't want to include the code creating the graphic dialogs.
Then you won't need to link against Comdlg32.lib and Ole32.lib */
/* if tinydialogs.c is compiled with a C++ compiler rather than with a C compiler
(ie. you change the extension from .c to .cpp), you need to comment out:
extern "C" {
and the corresponding closing bracket near the end of this file:
}
*/
#ifdef __cplusplus
extern "C" {
#endif
extern char tinyfd_version[8]; /* contains tinyfd current version number */
#ifdef _WIN32
/* for UTF-16 use the functions at the end of this files */
extern int tinyfd_winUtf8; /* 0 (default) or 1 */
/* on windows string char can be 0:MBSC or 1:UTF-8
unless your code is really prepared for UTF-8 on windows, leave this on MBSC.
Or you can use the UTF-16 (wchar) prototypes at the end of ths file.*/
#endif
extern int tinyfd_forceConsole ; /* 0 (default) or 1 */
/* for unix & windows: 0 (graphic mode) or 1 (console mode).
0: try to use a graphic solution, if it fails then it uses console mode.
1: forces all dialogs into console mode even when an X server is present,
if the package dialog (and a console is present) or dialog.exe is installed.
on windows it only make sense for console applications */
extern char tinyfd_response[1024];
/* if you pass "tinyfd_query" as aTitle,
the functions will not display the dialogs
but will return 0 for console mode, 1 for graphic mode.
tinyfd_response is then filled with the retain solution.
possible values for tinyfd_response are (all lowercase)
for the graphic mode:
windows applescript zenity zenity3 matedialog qarma kdialog
xdialog tkinter gdialog gxmessage xmessage
for the console mode:
dialog whiptail basicinput */
int tinyfd_messageBox (
char const * const aTitle , /* "" */
char const * const aMessage , /* "" may contain \n \t */
char const * const aDialogType , /* "ok" "okcancel" "yesno" "yesnocancel" */
char const * const aIconType , /* "info" "warning" "error" "question" */
int const aDefaultButton ) ;
/* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */
char const * tinyfd_inputBox (
char const * const aTitle , /* "" */
char const * const aMessage , /* "" may NOT contain \n \t on windows */
char const * const aDefaultInput ) ; /* "" , if NULL it's a passwordBox */
/* returns NULL on cancel */
char const * tinyfd_saveFileDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL | {"*.jpg","*.png"} */
char const * const aSingleFilterDescription ) ; /* NULL | "text files" */
/* returns NULL on cancel */
char const * tinyfd_openFileDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL {"*.jpg","*.png"} */
char const * const aSingleFilterDescription , /* NULL | "image files" */
int const aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
char const * tinyfd_selectFolderDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPath ) ; /* "" */
/* returns NULL on cancel */
char const * tinyfd_colorChooser(
char const * const aTitle , /* "" */
char const * const aDefaultHexRGB , /* NULL or "#FF0000" */
unsigned char const aDefaultRGB[3] , /* { 0 , 255 , 255 } */
unsigned char aoResultRGB[3] ) ; /* { 0 , 0 , 0 } */
/* returns the hexcolor as a string "#FF0000" */
/* aoResultRGB also contains the result */
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
/************ NOT CROSS PLATFORM SECTION STARTS HERE ************************/
#ifdef _WIN32
#ifndef TINYFD_NOLIB
/* windows only - utf-16 version */
int tinyfd_messageBoxW(
wchar_t const * const aTitle ,
wchar_t const * const aMessage, /* "" may contain \n \t */
wchar_t const * const aDialogType, /* "ok" "okcancel" "yesno" */
wchar_t const * const aIconType, /* "info" "warning" "error" "question" */
int const aDefaultButton ); /* 0 for cancel/no , 1 for ok/yes */
/* returns 0 for cancel/no , 1 for ok/yes */
/* windows only - utf-16 version */
wchar_t const * tinyfd_saveFileDialogW(
wchar_t const * const aTitle, /* NULL or "" */
wchar_t const * const aDefaultPathAndFile, /* NULL or "" */
int const aNumOfFilterPatterns, /* 0 */
wchar_t const * const * const aFilterPatterns, /* NULL or {"*.jpg","*.png"} */
wchar_t const * const aSingleFilterDescription); /* NULL or "image files" */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t const * tinyfd_openFileDialogW(
wchar_t const * const aTitle, /* "" */
wchar_t const * const aDefaultPathAndFile, /* "" */
int const aNumOfFilterPatterns , /* 0 */
wchar_t const * const * const aFilterPatterns, /* NULL {"*.jpg","*.png"} */
wchar_t const * const aSingleFilterDescription, /* NULL | "image files" */
int const aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t const * tinyfd_selectFolderDialogW(
wchar_t const * const aTitle, /* "" */
wchar_t const * const aDefaultPath); /* "" */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t const * tinyfd_colorChooserW(
wchar_t const * const aTitle, /* "" */
wchar_t const * const aDefaultHexRGB, /* NULL or "#FF0000" */
unsigned char const aDefaultRGB[3] , /* { 0 , 255 , 255 } */
unsigned char aoResultRGB[3] ) ; /* { 0 , 0 , 0 } */
/* returns the hexcolor as a string "#FF0000" */
/* aoResultRGB also contains the result */
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
#endif /*TINYFD_NOLIB*/
#else /*_WIN32*/
/* unix zenity only */
char const * tinyfd_arrayDialog(
char const * const aTitle , /* "" */
int const aNumOfColumns , /* 2 */
char const * const * const aColumns, /* {"Column 1","Column 2"} */
int const aNumOfRows, /* 2*/
char const * const * const aCells);
/* {"Row1 Col1","Row1 Col2","Row2 Col1","Row2 Col2"} */
#endif /*_WIN32 */
#ifdef __cplusplus
}
#endif
#endif /* TINYFILEDIALOGS_H */
/*
- This is not for android nor ios.
- The code is pure C, perfectly compatible with C++.
- the windows only wchar_t (utf-16) prototypes are in the header file
- windows is fully supported from XP to 10 (maybe even older versions)
- C# & LUA via dll, see example files
- OSX supported from 10.4 to 10.11 (maybe even older versions)
- Avoid using " and ' in titles and messages.
- There's one file filter only, it may contain several patterns.
- If no filter description is provided,
the list of patterns will become the description.
- char const * filterPatterns[3] = { "*.obj" , "*.stl" , "*.dxf" } ;
- On windows link against Comdlg32.lib and Ole32.lib
This linking is not compulsary for console mode (see above).
- On unix: it tries command line calls, so no such need.
- On unix you need applescript, zenity, matedialog, qarma, kdialog, Xdialog,
python2/tkinter or dialog (will open a terminal if running without console).
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail
with a textinputbox.
- If nothing is found, it switches to basic console input,
it opens a console if needed (requires xterm + bash).
- Use windows separators on windows and unix separators on unix.
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they are valid.
- If you pass only a path instead of path + filename,
make sure it ends with a separator.
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
- On windows, console mode only make sense for console applications.
- Mutiple selects are not allowed in console mode.
- The package dialog must be installed to run in enhanced console mode.
It is already installed on most unix systems.
- On osx, the package dialog can be installed via http://macports.org
- On windows, for enhanced console mode,
dialog.exe should be copied somewhere on your executable path.
It can be found at the bottom of the following page:
http://andrear.altervista.org/home/cdialog.php
- If dialog is missing, it will switch to basic console input.
- You can query the type of dialog that will be use.
- MinGW needs gcc >= v4.9 otherwise some headers are incomplete.
- The Hello World (and a bit more) is on the sourceforge site:
*/

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#pragma once
#include <unordered_map>
#include "interfaces/IShader.hpp"
#include "Types.hpp"
namespace TSE
{
class ShaderRegistry
{
private:
inline static std::unordered_map<string, IShader*> registeredShaders = {};
public:
inline static void SetShader(string& name, IShader* shader)
{
registeredShaders[name] = shader;
};
inline static IShader* GetShader(string& name)
{
return registeredShaders.at(name);
};
inline static void RemoveShader(string& name)
{
registeredShaders.erase(name);
};
inline static int GetShaderCount()
{
return registeredShaders.size();
}
inline static IShader* GetShaderAt(int i)
{
auto it = registeredShaders.begin();
for (int j = 0; j < i; j++)
{
it++;
}
return it->second;
}
inline static string GetNameAt(int i)
{
auto it = registeredShaders.begin();
for (int j = 0; j < i; j++)
{
it++;
}
return it->first;
}
};
} // namespace TSE

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#pragma once
namespace TSE
{
enum MouseBtn
{
Button1 = 0,
Button2 = 1,
Button3 = 2,
Button4 = 3,
Button5 = 4,
Button6 = 5,
Button7 = 6,
Button8 = 7,
LeftMouse = Button1,
RightMouse = Button2,
MiddleMouse = Button3
};
enum Modifier
{
ShiftMod = 0x0001,
ControlMod = 0x0002,
AltMod = 0x0004,
SuperMod = 0x0008,
CapsLockMod = 0x0010,
NumLockMod = 0x0020
};
enum Key
{
Unknown = -1,
Space = 32,
Apostrophe = 39,
Comma = 44,
Minus = 45,
Period = 46,
Slash = 47,
Alpha0 = 48,
Alpha1 = 49,
Alpha2 = 50,
Alpha3 = 51,
Alpha4 = 52,
Alpha5 = 53,
Alpha6 = 54,
Alpha7 = 55,
Alpha8 = 56,
Alpha9 = 57,
SemiColon = 59,
Equal = 61,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LeftBracket = 91,
Backslash = 92,
RightBracket = 93,
GraveAccent = 96,
World1 = 161,
World2 = 162,
Escape = 256,
Enter = 257,
Tab = 258,
Backspace = 259,
Insert = 260,
Delete = 261,
Right = 262,
Left = 263,
Down = 264,
Up = 265,
PageUp = 266,
PageDown = 267,
Home = 268,
End = 269,
CapsLock = 280,
ScrollLock = 281,
NumLock = 282,
PrintScreen = 283,
Pause = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
Numpad0 = 320,
Numpad1 = 321,
Numpad2 = 322,
Numpad3 = 323,
Numpad4 = 324,
Numpad5 = 325,
Numpad6 = 326,
Numpad7 = 327,
Numpad8 = 328,
Numpad9 = 329,
NumpadDecimal = 330,
NumpadDivide = 331,
NumpadMultiply = 332,
NumpadSubtract = 333,
NumpadAdd = 334,
NumpadEnter = 335,
NumpadEqual = 336,
LeftShift = 340,
LeftControl = 341,
LeftAlt = 342,
LeftSuper = 343,
RightShift = 344,
RightControl = 345,
RightAlt = 346,
RightSuper = 347,
Menu = 348
};
} // namespace TSE

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#include "ICursorHandler.hpp"
#include "IInputManager.hpp"
TSE::ICursorHandler::~ICursorHandler()
{
if(enabled()) Disable();
}
bool TSE::ICursorHandler::enabled() const
{
return Enabled;
}
void TSE::ICursorHandler::Enable()
{
if(!enabled())
{
IInputManager::instance()->RegisterCursorHandler(this);
}
}
void TSE::ICursorHandler::Disable()
{
if(enabled())
{
IInputManager::instance()->UnregisterCursorHandler(this);
}
}
void TSE::ICursorHandler::onMouseButtonDown(ICursorHandler *handler, const MouseBtn &btn, const Modifier &mods)
{
handler->OnMouseButtonDown(btn, mods);
}
void TSE::ICursorHandler::onMouseButtonUp(ICursorHandler *handler, const MouseBtn &btn, const Modifier &mods)
{
handler->OnMouseButtonUp(btn, mods);
}
void TSE::ICursorHandler::onMouseButtonHold(ICursorHandler *handler, const MouseBtn &btn, const Modifier &mods)
{
handler->OnMouseButtonHold(btn, mods);
}
void TSE::ICursorHandler::onMousePosition(ICursorHandler *handler, const Vector2 &pos)
{
handler->OnMousePosition(pos);
}
void TSE::ICursorHandler::onMouseScroll(ICursorHandler *handler, const Vector2 &delta)
{
handler->OnMouseScroll(delta);
}

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@@ -0,0 +1,36 @@
#pragma once
#include "enums/InputEnums.hpp"
#include "Vector2.hpp"
namespace TSE
{
class ICursorHandler
{
private:
bool Enabled = false;
public:
ICursorHandler() = default;
~ICursorHandler();
bool enabled() const;
void Enable();
void Disable();
inline virtual void OnMouseButtonDown(const MouseBtn& btn, const Modifier& mods) { };
inline virtual void OnMouseButtonUp(const MouseBtn& btn, const Modifier& mods) { };
inline virtual void OnMouseButtonHold(const MouseBtn& btn, const Modifier& mods) { };
inline virtual void OnMousePosition(const Vector2& pos) { };
inline virtual void OnMouseScroll(const Vector2& delta) { };
private:
static void onMouseButtonDown( ICursorHandler* handler, const MouseBtn& btn, const Modifier& mods);
static void onMouseButtonUp( ICursorHandler* handler, const MouseBtn& btn, const Modifier& mods);
static void onMouseButtonHold( ICursorHandler* handler, const MouseBtn& btn, const Modifier& mods);
static void onMousePosition( ICursorHandler* handler, const Vector2& pos);
static void onMouseScroll( ICursorHandler* handler, const Vector2& delta);
};
} // namespace TSE

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@@ -0,0 +1,42 @@
#include "IInputManager.hpp"
TSE::IInputManager* TSE::IInputManager::Instance = nullptr;
TSE::IInputManager *TSE::IInputManager::instance()
{
return Instance;
}
void TSE::IInputManager::RegisterCursorHandler(ICursorHandler *handler)
{
cursorHandler.push_back(handler);
}
void TSE::IInputManager::UnregisterCursorHandler(ICursorHandler *handler)
{
for(auto it = cursorHandler.begin(); it != cursorHandler.end(); it++)
{
if(*it == handler)
{
cursorHandler.erase(it);
return;
}
}
}
void TSE::IInputManager::RegisterKeyHandler(IKeyInputHandler *handler)
{
keyHandler.push_back(handler);
}
void TSE::IInputManager::UnregisterKeyHandler(IKeyInputHandler *handler)
{
for(auto it = keyHandler.begin(); it != keyHandler.end(); it++)
{
if(*it == handler)
{
keyHandler.erase(it);
return;
}
}
}

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@@ -0,0 +1,28 @@
#pragma once
#include "enums/InputEnums.hpp"
#include "ICursorHandler.hpp"
#include "IKeyInputHandler.hpp"
#include <vector>
namespace TSE
{
class IInputManager
{
protected:
static IInputManager* Instance;
std::vector<ICursorHandler*> cursorHandler;
std::vector<IKeyInputHandler*> keyHandler;
public:
static IInputManager* instance();
virtual void Delete() = 0;
void RegisterCursorHandler(ICursorHandler* handler);
void UnregisterCursorHandler(ICursorHandler* handler);
void RegisterKeyHandler(IKeyInputHandler* handler);
void UnregisterKeyHandler(IKeyInputHandler* handler);
};
} // namespace TSE

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@@ -0,0 +1,49 @@
#include "IKeyInputHandler.hpp"
#include "IInputManager.hpp"
TSE::IKeyInputHandler::~IKeyInputHandler()
{
if(enabled()) Disable();
}
bool TSE::IKeyInputHandler::enabled() const
{
return Enabled;
}
void TSE::IKeyInputHandler::Enable()
{
if(!enabled())
{
IInputManager::instance()->RegisterKeyHandler(this);
}
}
void TSE::IKeyInputHandler::Disable()
{
if(enabled())
{
IInputManager::instance()->UnregisterKeyHandler(this);
}
}
void TSE::IKeyInputHandler::onKeyDown(IKeyInputHandler *handler, const Key &key, const Modifier &mods)
{
handler->OnKeyDown(key, mods);
}
void TSE::IKeyInputHandler::onKeyUp(IKeyInputHandler *handler, const Key &key, const Modifier &mods)
{
handler->OnKeyUp(key, mods);
}
void TSE::IKeyInputHandler::onKeyHold(IKeyInputHandler *handler, const Key &key, const Modifier &mods)
{
handler->OnKeyHold(key, mods);
}
void TSE::IKeyInputHandler::onChar(IKeyInputHandler *handler, const std::string &c)
{
handler->OnChar(c);
}

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@@ -0,0 +1,32 @@
#pragma once
#include "enums/InputEnums.hpp"
#include "Types.hpp"
namespace TSE
{
class IKeyInputHandler
{
private:
bool Enabled = false;
public:
IKeyInputHandler() = default;
~IKeyInputHandler();
bool enabled() const;
void Enable();
void Disable();
inline virtual void OnKeyDown(const Key& key, const Modifier& mods) { };
inline virtual void OnKeyUp(const Key& key, const Modifier& mods) { };
inline virtual void OnKeyHold(const Key& key, const Modifier& mods) { };
inline virtual void OnChar(const std::string& c) { };
private:
static void onKeyDown(IKeyInputHandler* handler, const Key& key, const Modifier& mods);
static void onKeyUp(IKeyInputHandler* handler, const Key& key, const Modifier& mods);
static void onKeyHold(IKeyInputHandler* handler, const Key& key, const Modifier& mods);
static void onChar(IKeyInputHandler* handler, const std::string& c);
};
} // namespace TSE

View File

@@ -3,6 +3,7 @@
#include "LuaStateHandler.hpp" #include "LuaStateHandler.hpp"
#include "Time.hpp" #include "Time.hpp"
#include "version.h" #include "version.h"
#include "IInputManager.hpp"
TSE::IWindow* TSE::IWindow::lastWindow = nullptr; TSE::IWindow* TSE::IWindow::lastWindow = nullptr;
@@ -21,5 +22,7 @@ void TSE::IWindow::BaseUpdate() const
TSE::IWindow::~IWindow() TSE::IWindow::~IWindow()
{ {
IInputManager::instance()->Delete();
Time::Destroy();
Debug::Close(); Debug::Close();
} }

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@@ -0,0 +1,79 @@
#include "JsonExports.hpp"
nlohmann::json TSE::ExportColor(Color &color)
{
using json = nlohmann::json;
json exp;
exp["r"] = color.r;
exp["g"] = color.g;
exp["b"] = color.b;
exp["a"] = color.a;
return exp;
}
nlohmann::json TSE::ExportVector2(Vector2 &vec2)
{
using json = nlohmann::json;
json exp;
exp["x"] = vec2.x;
exp["y"] = vec2.y;
return exp;
}
nlohmann::json TSE::ExportVector3(Vector3 &vec3)
{
using json = nlohmann::json;
json exp;
exp["x"] = vec3.x;
exp["y"] = vec3.y;
exp["z"] = vec3.z;
return exp;
}
nlohmann::json TSE::ExportVector4(Vector4 &vec4)
{
using json = nlohmann::json;
json exp;
exp["x"] = vec4.x;
exp["y"] = vec4.y;
exp["z"] = vec4.z;
exp["w"] = vec4.w;
return exp;
}
TSE::Color TSE::ImportColor(nlohmann::json json)
{
Color imp;
imp.r = json["r"];
imp.g = json["g"];
imp.b = json["b"];
imp.a = json["a"];
return imp;
}
TSE::Vector2 TSE::ImportVector2(nlohmann::json json)
{
Vector2 imp;
imp.x = json["x"];
imp.y = json["y"];
return imp;
}
TSE::Vector3 TSE::ImportVector3(nlohmann::json json)
{
Vector3 imp;
imp.x = json["x"];
imp.y = json["y"];
imp.z = json["z"];
return imp;
}
TSE::Vector4 TSE::ImportVector4(nlohmann::json json)
{
Vector4 imp;
imp.x = json["x"];
imp.y = json["y"];
imp.z = json["z"];
imp.w = json["w"];
return imp;
}

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@@ -0,0 +1,20 @@
#pragma once
#include "json.hpp"
#include "Color.hpp"
#include "Vector2.hpp"
#include "Vector3.hpp"
#include "Vector4.hpp"
namespace TSE
{
nlohmann::json ExportColor(Color& color);
nlohmann::json ExportVector2(Vector2& vec2);
nlohmann::json ExportVector3(Vector3& vec3);
nlohmann::json ExportVector4(Vector4& vec4);
Color ImportColor(nlohmann::json json);
Vector2 ImportVector2(nlohmann::json json);
Vector3 ImportVector3(nlohmann::json json);
Vector4 ImportVector4(nlohmann::json json);
} // namespace TSE

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@@ -45,6 +45,7 @@ include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/include) include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/include)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Math/src) include_directories(${PROJECT_SOURCE_DIR}/../TSE_Math/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/src) include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/include)
#project def #project def
if(Lib) if(Lib)

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@@ -0,0 +1,111 @@
#include "InputGlfw.hpp"
void TSE::InputGlfw::Init()
{
Instance = new InputGlfw();
}
void TSE::InputGlfw::Delete()
{
delete(Instance);
}
void TSE::InputGlfw::KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
{
switch (action)
{
case 1: //down
for(auto handler : ((InputGlfw*)instance())->keyHandler)
{
handler->OnKeyDown((Key)key, (Modifier)mods);
}
break;
case 0: //up
for(auto handler : ((InputGlfw*)instance())->keyHandler)
{
handler->OnKeyUp((Key)key, (Modifier)mods);
}
break;
case 2: //hold
for(auto handler : ((InputGlfw*)instance())->keyHandler)
{
handler->OnKeyHold((Key)key, (Modifier)mods);
}
break;
}
}
void TSE::InputGlfw::MouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
{
switch (action)
{
case 1: //down
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
{
handler->OnMouseButtonDown((MouseBtn)button, (Modifier)mods);
}
break;
case 0: //up
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
{
handler->OnMouseButtonUp((MouseBtn)button, (Modifier)mods);
}
break;
case 2: //hold
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
{
handler->OnMouseButtonHold((MouseBtn)button, (Modifier)mods);
}
break;
}
}
void TSE::InputGlfw::CursorPosCallback(GLFWwindow *window, double xpos, double ypos)
{
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
{
handler->OnMousePosition(Vector2(xpos, ypos));
}
}
void TSE::InputGlfw::ScrollCallback(GLFWwindow *window, double xoffset, double yoffset)
{
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
{
handler->OnMouseScroll(Vector2(xoffset, yoffset));
}
}
std::string UTF32ToUTF8(char32_t ch)
{
std::string result;
if (ch <= 0x7F)
result += static_cast<char>(ch);
else if (ch <= 0x7FF) {
result += static_cast<char>(0xC0 | ((ch >> 6) & 0x1F));
result += static_cast<char>(0x80 | (ch & 0x3F));
}
else if (ch <= 0xFFFF) {
result += static_cast<char>(0xE0 | ((ch >> 12) & 0x0F));
result += static_cast<char>(0x80 | ((ch >> 6) & 0x3F));
result += static_cast<char>(0x80 | (ch & 0x3F));
}
else if (ch <= 0x10FFFF) {
result += static_cast<char>(0xF0 | ((ch >> 18) & 0x07));
result += static_cast<char>(0x80 | ((ch >> 12) & 0x3F));
result += static_cast<char>(0x80 | ((ch >> 6) & 0x3F));
result += static_cast<char>(0x80 | (ch & 0x3F));
}
return result;
}
void TSE::InputGlfw::CharCallback(GLFWwindow *window, unsigned int codepoint)
{
char32_t c = static_cast<char32_t>(codepoint);
std::string msg = UTF32ToUTF8(c);
for(auto handler : ((InputGlfw*)instance())->keyHandler)
{
handler->OnChar(msg);
}
}

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@@ -0,0 +1,21 @@
#pragma once
#include "interfaces/IInputManager.hpp"
#include "GLFW/glfw3.h"
namespace TSE
{
class InputGlfw : public IInputManager
{
public:
static void Init();
void Delete() override;
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods);
static void CursorPosCallback(GLFWwindow *window, double xpos, double ypos);
static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset);
static void CharCallback(GLFWwindow *window, unsigned int codepoint);
};
} // namespace TSE

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@@ -2,6 +2,7 @@
#include "utils/Time.hpp" #include "utils/Time.hpp"
#include "TimeInterfaceGlfw.hpp" #include "TimeInterfaceGlfw.hpp"
#include "Debug.hpp" #include "Debug.hpp"
#include "InputGlfw.hpp"
TSE::GLFW::WindowGlfw::WindowGlfw(string _title, int _width, int _height, IRenderingBackend* backend) TSE::GLFW::WindowGlfw::WindowGlfw(string _title, int _width, int _height, IRenderingBackend* backend)
: WindowGlfw(_title, _width, _height, backend, WindowType::Windowed, 32){ } : WindowGlfw(_title, _width, _height, backend, WindowType::Windowed, 32){ }
@@ -38,6 +39,7 @@ bool TSE::GLFW::WindowGlfw::Init()
return false; return false;
} }
InputGlfw::Init();
Time::Init(new TimeInterfaceGlfw()); Time::Init(new TimeInterfaceGlfw());
renderingBackend->InitPreWindow(); renderingBackend->InitPreWindow();
@@ -95,6 +97,11 @@ bool TSE::GLFW::WindowGlfw::Init()
//callbacks //callbacks
glfwSetWindowSizeCallback(window, ResizeWindow); glfwSetWindowSizeCallback(window, ResizeWindow);
glfwSetKeyCallback(window, InputGlfw::KeyCallback);
glfwSetMouseButtonCallback(window, InputGlfw::MouseButtonCallback);
glfwSetCursorPosCallback(window, InputGlfw::CursorPosCallback);
glfwSetScrollCallback(window, InputGlfw::ScrollCallback);
glfwSetCharCallback(window, InputGlfw::CharCallback);
Debug::Log("GLFW:" + std::string(glfwGetVersionString())); Debug::Log("GLFW:" + std::string(glfwGetVersionString()));

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@@ -45,6 +45,7 @@ include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/include) include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/include)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Math/src) include_directories(${PROJECT_SOURCE_DIR}/../TSE_Math/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/src) include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/include)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/src) include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/src)
include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/include) include_directories(${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/include)