implemented TileMap, still need Shader for it with billboarding and all that jizz XD
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@@ -23,7 +23,7 @@ namespace TSE
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{
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SetCount(v.x, v.y);
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};
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inline void GetSpriteAt(Vector2& v, Sprite& s)
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inline void GetSpriteAt(const Vector2& v, Sprite& s)
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{
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GetSpriteAt(v.x, v.y, s);
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};
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