implemented TileMap, still need Shader for it with billboarding and all that jizz XD

This commit is contained in:
2026-02-02 20:52:28 +01:00
parent 2f3fdf83ae
commit ea2dc4f6b5
7 changed files with 130 additions and 81 deletions

View File

@@ -23,7 +23,7 @@ namespace TSE
{
SetCount(v.x, v.y);
};
inline void GetSpriteAt(Vector2& v, Sprite& s)
inline void GetSpriteAt(const Vector2& v, Sprite& s)
{
GetSpriteAt(v.x, v.y, s);
};