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AssetSyste
| Author | SHA256 | Date | |
|---|---|---|---|
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| 1da99ca6c1 | |||
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@@ -1,2 +1,5 @@
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# TSE
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packages needed for building under linux:
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build-essential llvm cmake ninja-build clang mesa-common-dev gdb
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388
TSE_Base/include/picosha2.h
Normal file
388
TSE_Base/include/picosha2.h
Normal file
@@ -0,0 +1,388 @@
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/*
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The MIT License (MIT)
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Copyright (C) 2017 okdshin
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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||||
The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef PICOSHA2_H
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#define PICOSHA2_H
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// picosha2:20140213
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#ifndef PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR
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#define PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR \
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1048576 //=1024*1024: default is 1MB memory
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#endif
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#include <algorithm>
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#include <cassert>
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#include <iterator>
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#include <sstream>
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#include <vector>
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#include <fstream>
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namespace picosha2 {
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typedef unsigned long word_t;
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typedef unsigned char byte_t;
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static const size_t k_digest_size = 32;
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namespace detail {
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inline byte_t mask_8bit(byte_t x) { return x & 0xff; }
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inline word_t mask_32bit(word_t x) { return x & 0xffffffff; }
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const word_t add_constant[64] = {
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0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1,
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0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
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0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786,
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0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
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0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147,
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0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
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0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b,
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0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
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0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a,
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0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
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0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2};
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const word_t initial_message_digest[8] = {0x6a09e667, 0xbb67ae85, 0x3c6ef372,
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0xa54ff53a, 0x510e527f, 0x9b05688c,
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0x1f83d9ab, 0x5be0cd19};
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inline word_t ch(word_t x, word_t y, word_t z) { return (x & y) ^ ((~x) & z); }
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inline word_t maj(word_t x, word_t y, word_t z) {
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return (x & y) ^ (x & z) ^ (y & z);
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}
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inline word_t rotr(word_t x, std::size_t n) {
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assert(n < 32);
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return mask_32bit((x >> n) | (x << (32 - n)));
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}
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inline word_t bsig0(word_t x) { return rotr(x, 2) ^ rotr(x, 13) ^ rotr(x, 22); }
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inline word_t bsig1(word_t x) { return rotr(x, 6) ^ rotr(x, 11) ^ rotr(x, 25); }
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inline word_t shr(word_t x, std::size_t n) {
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assert(n < 32);
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return x >> n;
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}
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inline word_t ssig0(word_t x) { return rotr(x, 7) ^ rotr(x, 18) ^ shr(x, 3); }
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inline word_t ssig1(word_t x) { return rotr(x, 17) ^ rotr(x, 19) ^ shr(x, 10); }
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template <typename RaIter1, typename RaIter2>
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void hash256_block(RaIter1 message_digest, RaIter2 first, RaIter2 last) {
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assert(first + 64 == last);
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static_cast<void>(last); // for avoiding unused-variable warning
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word_t w[64];
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std::fill(w, w + 64, word_t(0));
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for (std::size_t i = 0; i < 16; ++i) {
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w[i] = (static_cast<word_t>(mask_8bit(*(first + i * 4))) << 24) |
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(static_cast<word_t>(mask_8bit(*(first + i * 4 + 1))) << 16) |
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(static_cast<word_t>(mask_8bit(*(first + i * 4 + 2))) << 8) |
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(static_cast<word_t>(mask_8bit(*(first + i * 4 + 3))));
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}
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for (std::size_t i = 16; i < 64; ++i) {
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w[i] = mask_32bit(ssig1(w[i - 2]) + w[i - 7] + ssig0(w[i - 15]) +
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w[i - 16]);
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}
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word_t a = *message_digest;
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word_t b = *(message_digest + 1);
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word_t c = *(message_digest + 2);
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word_t d = *(message_digest + 3);
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word_t e = *(message_digest + 4);
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word_t f = *(message_digest + 5);
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word_t g = *(message_digest + 6);
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word_t h = *(message_digest + 7);
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for (std::size_t i = 0; i < 64; ++i) {
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word_t temp1 = h + bsig1(e) + ch(e, f, g) + add_constant[i] + w[i];
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word_t temp2 = bsig0(a) + maj(a, b, c);
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h = g;
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g = f;
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f = e;
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e = mask_32bit(d + temp1);
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d = c;
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c = b;
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b = a;
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a = mask_32bit(temp1 + temp2);
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}
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*message_digest += a;
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*(message_digest + 1) += b;
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*(message_digest + 2) += c;
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*(message_digest + 3) += d;
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*(message_digest + 4) += e;
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*(message_digest + 5) += f;
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*(message_digest + 6) += g;
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*(message_digest + 7) += h;
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for (std::size_t i = 0; i < 8; ++i) {
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*(message_digest + i) = mask_32bit(*(message_digest + i));
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}
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}
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} // namespace detail
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template <typename InIter>
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void output_hex(InIter first, InIter last, std::ostream& os) {
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os.setf(std::ios::hex, std::ios::basefield);
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while (first != last) {
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os.width(2);
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os.fill('0');
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os << static_cast<unsigned int>(*first);
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++first;
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}
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os.setf(std::ios::dec, std::ios::basefield);
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}
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template <typename InIter>
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void bytes_to_hex_string(InIter first, InIter last, std::string& hex_str) {
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std::ostringstream oss;
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output_hex(first, last, oss);
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hex_str.assign(oss.str());
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}
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template <typename InContainer>
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void bytes_to_hex_string(const InContainer& bytes, std::string& hex_str) {
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bytes_to_hex_string(bytes.begin(), bytes.end(), hex_str);
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}
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template <typename InIter>
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std::string bytes_to_hex_string(InIter first, InIter last) {
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std::string hex_str;
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bytes_to_hex_string(first, last, hex_str);
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return hex_str;
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}
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template <typename InContainer>
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std::string bytes_to_hex_string(const InContainer& bytes) {
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std::string hex_str;
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bytes_to_hex_string(bytes, hex_str);
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return hex_str;
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}
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class hash256_one_by_one {
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public:
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hash256_one_by_one() { init(); }
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void init() {
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buffer_.clear();
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std::fill(data_length_digits_, data_length_digits_ + 4, word_t(0));
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std::copy(detail::initial_message_digest,
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detail::initial_message_digest + 8, h_);
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}
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template <typename RaIter>
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void process(RaIter first, RaIter last) {
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add_to_data_length(static_cast<word_t>(std::distance(first, last)));
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std::copy(first, last, std::back_inserter(buffer_));
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std::size_t i = 0;
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for (; i + 64 <= buffer_.size(); i += 64) {
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detail::hash256_block(h_, buffer_.begin() + i,
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buffer_.begin() + i + 64);
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}
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buffer_.erase(buffer_.begin(), buffer_.begin() + i);
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}
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void finish() {
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byte_t temp[64];
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std::fill(temp, temp + 64, byte_t(0));
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std::size_t remains = buffer_.size();
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std::copy(buffer_.begin(), buffer_.end(), temp);
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assert(remains < 64);
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// This branch is not executed actually (`remains` is always lower than 64),
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// but needed to avoid g++ false-positive warning.
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// See https://github.com/okdshin/PicoSHA2/issues/25
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// vvvvvvvvvvvvvvvv
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if(remains >= 64) {
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remains = 63;
|
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}
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// ^^^^^^^^^^^^^^^^
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|
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temp[remains] = 0x80;
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|
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if (remains > 55) {
|
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std::fill(temp + remains + 1, temp + 64, byte_t(0));
|
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detail::hash256_block(h_, temp, temp + 64);
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std::fill(temp, temp + 64 - 4, byte_t(0));
|
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} else {
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std::fill(temp + remains + 1, temp + 64 - 4, byte_t(0));
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}
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|
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write_data_bit_length(&(temp[56]));
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detail::hash256_block(h_, temp, temp + 64);
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}
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template <typename OutIter>
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void get_hash_bytes(OutIter first, OutIter last) const {
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for (const word_t* iter = h_; iter != h_ + 8; ++iter) {
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for (std::size_t i = 0; i < 4 && first != last; ++i) {
|
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*(first++) = detail::mask_8bit(
|
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static_cast<byte_t>((*iter >> (24 - 8 * i))));
|
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}
|
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}
|
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}
|
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|
||||
private:
|
||||
void add_to_data_length(word_t n) {
|
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word_t carry = 0;
|
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data_length_digits_[0] += n;
|
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for (std::size_t i = 0; i < 4; ++i) {
|
||||
data_length_digits_[i] += carry;
|
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if (data_length_digits_[i] >= 65536u) {
|
||||
carry = data_length_digits_[i] >> 16;
|
||||
data_length_digits_[i] &= 65535u;
|
||||
} else {
|
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break;
|
||||
}
|
||||
}
|
||||
}
|
||||
void write_data_bit_length(byte_t* begin) {
|
||||
word_t data_bit_length_digits[4];
|
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std::copy(data_length_digits_, data_length_digits_ + 4,
|
||||
data_bit_length_digits);
|
||||
|
||||
// convert byte length to bit length (multiply 8 or shift 3 times left)
|
||||
word_t carry = 0;
|
||||
for (std::size_t i = 0; i < 4; ++i) {
|
||||
word_t before_val = data_bit_length_digits[i];
|
||||
data_bit_length_digits[i] <<= 3;
|
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data_bit_length_digits[i] |= carry;
|
||||
data_bit_length_digits[i] &= 65535u;
|
||||
carry = (before_val >> (16 - 3)) & 65535u;
|
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}
|
||||
|
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// write data_bit_length
|
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for (int i = 3; i >= 0; --i) {
|
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(*begin++) = static_cast<byte_t>(data_bit_length_digits[i] >> 8);
|
||||
(*begin++) = static_cast<byte_t>(data_bit_length_digits[i]);
|
||||
}
|
||||
}
|
||||
std::vector<byte_t> buffer_;
|
||||
word_t data_length_digits_[4]; // as 64bit integer (16bit x 4 integer)
|
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word_t h_[8];
|
||||
};
|
||||
|
||||
inline void get_hash_hex_string(const hash256_one_by_one& hasher,
|
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std::string& hex_str) {
|
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byte_t hash[k_digest_size];
|
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hasher.get_hash_bytes(hash, hash + k_digest_size);
|
||||
return bytes_to_hex_string(hash, hash + k_digest_size, hex_str);
|
||||
}
|
||||
|
||||
inline std::string get_hash_hex_string(const hash256_one_by_one& hasher) {
|
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std::string hex_str;
|
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get_hash_hex_string(hasher, hex_str);
|
||||
return hex_str;
|
||||
}
|
||||
|
||||
namespace impl {
|
||||
template <typename RaIter, typename OutIter>
|
||||
void hash256_impl(RaIter first, RaIter last, OutIter first2, OutIter last2, int,
|
||||
std::random_access_iterator_tag) {
|
||||
hash256_one_by_one hasher;
|
||||
// hasher.init();
|
||||
hasher.process(first, last);
|
||||
hasher.finish();
|
||||
hasher.get_hash_bytes(first2, last2);
|
||||
}
|
||||
|
||||
template <typename InputIter, typename OutIter>
|
||||
void hash256_impl(InputIter first, InputIter last, OutIter first2,
|
||||
OutIter last2, int buffer_size, std::input_iterator_tag) {
|
||||
std::vector<byte_t> buffer(buffer_size);
|
||||
hash256_one_by_one hasher;
|
||||
// hasher.init();
|
||||
while (first != last) {
|
||||
int size = buffer_size;
|
||||
for (int i = 0; i != buffer_size; ++i, ++first) {
|
||||
if (first == last) {
|
||||
size = i;
|
||||
break;
|
||||
}
|
||||
buffer[i] = *first;
|
||||
}
|
||||
hasher.process(buffer.begin(), buffer.begin() + size);
|
||||
}
|
||||
hasher.finish();
|
||||
hasher.get_hash_bytes(first2, last2);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename InIter, typename OutIter>
|
||||
void hash256(InIter first, InIter last, OutIter first2, OutIter last2,
|
||||
int buffer_size = PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR) {
|
||||
picosha2::impl::hash256_impl(
|
||||
first, last, first2, last2, buffer_size,
|
||||
typename std::iterator_traits<InIter>::iterator_category());
|
||||
}
|
||||
|
||||
template <typename InIter, typename OutContainer>
|
||||
void hash256(InIter first, InIter last, OutContainer& dst) {
|
||||
hash256(first, last, dst.begin(), dst.end());
|
||||
}
|
||||
|
||||
template <typename InContainer, typename OutIter>
|
||||
void hash256(const InContainer& src, OutIter first, OutIter last) {
|
||||
hash256(src.begin(), src.end(), first, last);
|
||||
}
|
||||
|
||||
template <typename InContainer, typename OutContainer>
|
||||
void hash256(const InContainer& src, OutContainer& dst) {
|
||||
hash256(src.begin(), src.end(), dst.begin(), dst.end());
|
||||
}
|
||||
|
||||
template <typename InIter>
|
||||
void hash256_hex_string(InIter first, InIter last, std::string& hex_str) {
|
||||
byte_t hashed[k_digest_size];
|
||||
hash256(first, last, hashed, hashed + k_digest_size);
|
||||
std::ostringstream oss;
|
||||
output_hex(hashed, hashed + k_digest_size, oss);
|
||||
hex_str.assign(oss.str());
|
||||
}
|
||||
|
||||
template <typename InIter>
|
||||
std::string hash256_hex_string(InIter first, InIter last) {
|
||||
std::string hex_str;
|
||||
hash256_hex_string(first, last, hex_str);
|
||||
return hex_str;
|
||||
}
|
||||
|
||||
inline void hash256_hex_string(const std::string& src, std::string& hex_str) {
|
||||
hash256_hex_string(src.begin(), src.end(), hex_str);
|
||||
}
|
||||
|
||||
template <typename InContainer>
|
||||
void hash256_hex_string(const InContainer& src, std::string& hex_str) {
|
||||
hash256_hex_string(src.begin(), src.end(), hex_str);
|
||||
}
|
||||
|
||||
template <typename InContainer>
|
||||
std::string hash256_hex_string(const InContainer& src) {
|
||||
return hash256_hex_string(src.begin(), src.end());
|
||||
}
|
||||
template<typename OutIter>void hash256(std::ifstream& f, OutIter first, OutIter last){
|
||||
hash256(std::istreambuf_iterator<char>(f), std::istreambuf_iterator<char>(), first,last);
|
||||
|
||||
}
|
||||
}// namespace picosha2
|
||||
#endif // PICOSHA2_H
|
||||
@@ -1,9 +1,21 @@
|
||||
#include "IdGenerator.hpp"
|
||||
|
||||
std::mt19937 rnd = std::mt19937();
|
||||
bool init = false;
|
||||
std::mt19937 rnd;
|
||||
auto gen = uuids::uuid_random_generator(rnd);
|
||||
|
||||
uuids::uuid TSE::GenerateRandomUUID()
|
||||
{
|
||||
if(!init)
|
||||
{
|
||||
InitRandomIDs();
|
||||
init = true;
|
||||
}
|
||||
return gen();
|
||||
}
|
||||
|
||||
void TSE::InitRandomIDs()
|
||||
{
|
||||
rnd = std::mt19937();
|
||||
gen = uuids::uuid_random_generator(rnd);
|
||||
}
|
||||
|
||||
@@ -5,4 +5,5 @@
|
||||
namespace TSE
|
||||
{
|
||||
uuids::uuid GenerateRandomUUID();
|
||||
void InitRandomIDs();
|
||||
} // namespace TSE
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#include "Camera.hpp"
|
||||
#include "elements/Transformable.hpp"
|
||||
#include "interfaces/IRenderer.hpp"
|
||||
#include "interfaces/IWindow.hpp"
|
||||
#include "uuid.h"
|
||||
|
||||
TSE::Camera* TSE::Camera::mainCamera = nullptr;
|
||||
TSE::ICameraHelper* TSE::Camera::helper = nullptr;
|
||||
@@ -30,6 +32,11 @@ float TSE::Camera::GetFov() const
|
||||
return fov;
|
||||
}
|
||||
|
||||
const TSE::Vector2 &TSE::Camera::GetRenderTargetSize() const
|
||||
{
|
||||
return lastRtSize;
|
||||
}
|
||||
|
||||
TSE::Vector3 TSE::Camera::SceenPositionToGamePosition(Vector2 screenPos)
|
||||
{
|
||||
float x = 2.0f * screenPos.x / lastRtSize.x -1.0f;
|
||||
@@ -95,8 +102,12 @@ void TSE::Camera::SetRenderTarget(IRenderTarget *target)
|
||||
if(target != nullptr)
|
||||
target->AddResizeNotifiable(this);
|
||||
rt = target;
|
||||
if(lastRtSize != rt->GetRawIResizableSize())
|
||||
{
|
||||
lastRtSize = rt->GetRawIResizableSize();
|
||||
RecalculateProjMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
TSE::IRenderTarget *TSE::Camera::GetRenderTarget()
|
||||
{
|
||||
@@ -202,6 +213,9 @@ void TSE::Camera::Unbind()
|
||||
}
|
||||
|
||||
void TSE::Camera::UpdateRenderTarget()
|
||||
{
|
||||
if (dynamic_cast<IWindow*>(rt) == nullptr)
|
||||
{
|
||||
rt->Update();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "Vector3.hpp"
|
||||
#include "interfaces/IRenderTarget.hpp"
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
#include "uuid.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
@@ -41,6 +42,7 @@ namespace TSE
|
||||
Vector2 lastRtSize = {0, 0};
|
||||
|
||||
public:
|
||||
std::vector<uuids::uuid> layersNotToRender;
|
||||
static ICameraHelper* helper;
|
||||
static Camera* mainCamera;
|
||||
|
||||
@@ -50,6 +52,7 @@ namespace TSE
|
||||
float GetNearClippingPlane() const;
|
||||
float GetFarClippingPlane() const;
|
||||
float GetFov() const;
|
||||
const Vector2& GetRenderTargetSize() const;
|
||||
|
||||
// Setter
|
||||
Vector3 SceenPositionToGamePosition(Vector2 screenPos);
|
||||
|
||||
@@ -14,3 +14,8 @@ TSE::Mesh *TSE::MeshContainer::GetMesh() const
|
||||
{
|
||||
return mesh;
|
||||
}
|
||||
|
||||
TSE::Mesh **TSE::MeshContainer::GetMeshRef()
|
||||
{
|
||||
return &mesh;
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#define MESH_CONTAINER typeid(TSE::MeshContainer).name()
|
||||
|
||||
#include "Types.hpp"
|
||||
#include "Mesh.hpp"
|
||||
#include "elements/Mesh.hpp"
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
|
||||
namespace TSE
|
||||
@@ -19,6 +19,7 @@ namespace TSE
|
||||
|
||||
void SetMesh(Mesh* mesh);
|
||||
Mesh* GetMesh() const;
|
||||
Mesh** GetMeshRef();
|
||||
|
||||
inline const char* GetName() override
|
||||
{
|
||||
|
||||
245
TSE_Core/src/BehaviourScripts/OrdererSpriteSet.cpp
Normal file
245
TSE_Core/src/BehaviourScripts/OrdererSpriteSet.cpp
Normal file
@@ -0,0 +1,245 @@
|
||||
#include "OrdererSpriteSet.hpp"
|
||||
#include <algorithm>
|
||||
#include <tuple>
|
||||
#include <cmath>
|
||||
#include "Debug.hpp"
|
||||
|
||||
TSE::OrdererSpriteSetChunk::OrdererSpriteSetChunk(int _chunksize, const Vector2 &_pos, SortingOrder _order)
|
||||
{
|
||||
chunksize = _chunksize;
|
||||
pos = _pos;
|
||||
order = _order;
|
||||
}
|
||||
|
||||
void TSE::OrdererSpriteSetChunk::SetSprite(const Vector2 &p, const Vector2 &Spriteindex, const Vector2 &Normalindex, TileSet *set, float height, Vector2& scale)
|
||||
{
|
||||
int normalid = -1;
|
||||
if(Normalindex != Vector2(-1,-1))
|
||||
normalid = set->GetSpriteIdAt(Normalindex.x, Normalindex.y);
|
||||
sprites[Vector3(p.x, p.y, height)] = {set->GetSpriteIdAt(Spriteindex.x, Spriteindex.y), normalid};
|
||||
spriteScales[Vector3(p.x, p.y, height)] = scale;
|
||||
dirtyPositions = true;
|
||||
dirtySpriteIds = true;
|
||||
dirtyScales = true;
|
||||
}
|
||||
|
||||
void TSE::OrdererSpriteSetChunk::RemoveSprite(Vector2 p, float height)
|
||||
{
|
||||
sprites.erase(Vector3(p.x, p.y, height));
|
||||
}
|
||||
|
||||
void TSE::OrdererSpriteSetChunk::SetOrdering(SortingOrder _order)
|
||||
{
|
||||
order = _order;
|
||||
dirtyPositions = true;
|
||||
dirtySpriteIds = true;
|
||||
}
|
||||
|
||||
const std::vector<TSE::Vector3> *TSE::OrdererSpriteSetChunk::GetOrderedPositions()
|
||||
{
|
||||
if(dirtyPositions)
|
||||
{
|
||||
orderedPositions.clear();
|
||||
for(auto pos : sprites)
|
||||
{
|
||||
orderedPositions.push_back(pos.first);
|
||||
}
|
||||
switch (order)
|
||||
{
|
||||
case TopLeft:
|
||||
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
|
||||
{
|
||||
return std::tie(a.y, a.x) > std::tie(b.y, b.x);
|
||||
});
|
||||
break;
|
||||
case TopRight:
|
||||
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
|
||||
{
|
||||
if (a.y != b.y)
|
||||
return a.y > b.y;
|
||||
return a.x > b.x;
|
||||
});
|
||||
break;
|
||||
case BottomLeft:
|
||||
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
|
||||
{
|
||||
return std::tie(a.y, a.x) < std::tie(b.y, b.x);
|
||||
});
|
||||
break;
|
||||
case BottomRight:
|
||||
std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
|
||||
{
|
||||
if (a.y != b.y)
|
||||
return a.y < b.y;
|
||||
return a.x > b.x;
|
||||
});
|
||||
break;
|
||||
}
|
||||
dirtyPositions = false;
|
||||
}
|
||||
return &orderedPositions;
|
||||
}
|
||||
|
||||
const std::vector<TSE::Vector2i> *TSE::OrdererSpriteSetChunk::GetOrderedSpriteIds()
|
||||
{
|
||||
if(dirtySpriteIds)
|
||||
{
|
||||
orderedSpriteIDs.clear();
|
||||
|
||||
auto tmp = GetOrderedPositions();
|
||||
|
||||
for(auto& pos : *tmp)
|
||||
{
|
||||
auto v = sprites.find(pos);
|
||||
if(v != sprites.end())
|
||||
orderedSpriteIDs.push_back(v->second);
|
||||
else
|
||||
orderedSpriteIDs.push_back({0,0});
|
||||
}
|
||||
|
||||
dirtySpriteIds = false;
|
||||
}
|
||||
return &orderedSpriteIDs;
|
||||
}
|
||||
|
||||
const std::vector<TSE::Vector2> *TSE::OrdererSpriteSetChunk::GetOrderedScales()
|
||||
{
|
||||
if(dirtyScales)
|
||||
{
|
||||
orderedScales.clear();
|
||||
|
||||
auto tmp = GetOrderedPositions();
|
||||
|
||||
for(auto& pos : *tmp)
|
||||
{
|
||||
auto v = spriteScales.find(pos);
|
||||
if(v != spriteScales.end())
|
||||
orderedScales.push_back(v->second);
|
||||
else
|
||||
orderedScales.push_back({1,1});
|
||||
}
|
||||
|
||||
dirtyScales = false;
|
||||
}
|
||||
return &orderedScales;
|
||||
}
|
||||
|
||||
int TSE::OrdererSpriteSetChunk::GetChunksize()
|
||||
{
|
||||
return chunksize;
|
||||
}
|
||||
|
||||
int TSE::OrdererSpriteSetChunk::GetSpriteCount()
|
||||
{
|
||||
return sprites.size();
|
||||
}
|
||||
|
||||
void TSE::OrdererSpriteSet::RemoveSprite(Vector2 p, float height)
|
||||
{
|
||||
Vector2 chunkInnerPos = LocalToChunkPos(p);
|
||||
Vector2 chunkIndex = p - chunkInnerPos;
|
||||
if(chunks.contains(chunkIndex))
|
||||
chunks[chunkIndex].RemoveSprite(chunkInnerPos, height);
|
||||
}
|
||||
|
||||
void TSE::OrdererSpriteSet::SetSprite(Vector2 p, Vector2 Spriteindex, float height, Vector2 scale, Vector2 Normalindex)
|
||||
{
|
||||
Vector2 chunkInnerPos = LocalToChunkPos(p);
|
||||
Vector2 chunkIndex = p - chunkInnerPos;
|
||||
// Vector2 p2 = Vector2((int)p.x % chunkSize, (int)p.y % chunkSize);
|
||||
// Vector2 chunkIndex = p - p2;
|
||||
if(!chunks.contains(chunkIndex))
|
||||
{
|
||||
dirty = true;
|
||||
chunks[chunkIndex] = OrdererSpriteSetChunk(chunkSize, chunkIndex, order);
|
||||
}
|
||||
chunks[chunkIndex].SetSprite(chunkInnerPos, Spriteindex, Normalindex, set, height, scale);
|
||||
}
|
||||
|
||||
TSE::OrdererSpriteSetChunk *TSE::OrdererSpriteSet::GetChunk(const Vector2 &pos)
|
||||
{
|
||||
auto chunk = chunks.find(pos);
|
||||
if(chunk == chunks.end())
|
||||
return nullptr;
|
||||
return &chunks[pos];
|
||||
}
|
||||
|
||||
const std::vector<TSE::Vector2> *TSE::OrdererSpriteSet::GetChunkPositionsInOrder()
|
||||
{
|
||||
if(dirty)
|
||||
{
|
||||
orderedChunks.clear();
|
||||
|
||||
for(auto pos : chunks)
|
||||
{
|
||||
orderedChunks.push_back(pos.first);
|
||||
}
|
||||
switch (order)
|
||||
{
|
||||
case TopLeft:
|
||||
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
|
||||
{
|
||||
if (a.y != b.y)
|
||||
return a.y > b.y;
|
||||
return a.x < b.x;
|
||||
});
|
||||
break;
|
||||
case TopRight:
|
||||
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
|
||||
{
|
||||
if (a.y != b.y)
|
||||
return a.y > b.y;
|
||||
return a.x > b.x;
|
||||
});
|
||||
break;
|
||||
case BottomLeft:
|
||||
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
|
||||
{
|
||||
if (a.y != b.y)
|
||||
return a.y < b.y;
|
||||
return a.x < b.x;
|
||||
});
|
||||
break;
|
||||
case BottomRight:
|
||||
std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
|
||||
{
|
||||
if (a.y != b.y)
|
||||
return a.y < b.y;
|
||||
return a.x > b.x;
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
||||
dirty = false;
|
||||
}
|
||||
return &orderedChunks;
|
||||
}
|
||||
|
||||
int TSE::OrdererSpriteSet::GetChunkCount()
|
||||
{
|
||||
return chunks.size();
|
||||
}
|
||||
|
||||
TSE::TileSet *TSE::OrdererSpriteSet::GetTileSet()
|
||||
{
|
||||
return set;
|
||||
}
|
||||
|
||||
void TSE::OrdererSpriteSet::DirtyAll()
|
||||
{
|
||||
dirty = true;
|
||||
for(auto& chunk : chunks)
|
||||
{
|
||||
chunk.second.dirtyPositions = true;
|
||||
chunk.second.dirtySpriteIds = true;
|
||||
chunk.second.dirtyScales = true;
|
||||
}
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::OrdererSpriteSet::LocalToChunkPos(const Vector2 &v)
|
||||
{
|
||||
Vector2 p = Vector2(std::fmod(v.x, chunkSize), std::fmod(v.y, chunkSize));
|
||||
if(p.x < 0) p.x += chunkSize;
|
||||
if(p.y < 0) p.y += chunkSize;
|
||||
return p;
|
||||
}
|
||||
74
TSE_Core/src/BehaviourScripts/OrdererSpriteSet.hpp
Normal file
74
TSE_Core/src/BehaviourScripts/OrdererSpriteSet.hpp
Normal file
@@ -0,0 +1,74 @@
|
||||
#pragma once
|
||||
|
||||
#define ORDERERSPRITESET typeid(OrdererSpriteSet).name()
|
||||
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
#include "elements/Transformable.hpp"
|
||||
#include "Types.hpp"
|
||||
#include "enums/SortingOrder.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector2i.hpp"
|
||||
#include <unordered_map>
|
||||
#include "elements/Sprite.hpp"
|
||||
#include "elements/TileSet.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
struct OrdererSpriteSetChunk
|
||||
{
|
||||
private:
|
||||
std::vector<Vector3> orderedPositions;
|
||||
std::vector<Vector2i> orderedSpriteIDs;
|
||||
std::vector<Vector2> orderedScales;
|
||||
SortingOrder order;
|
||||
int chunksize;
|
||||
std::unordered_map<Vector3, Vector2i> sprites;
|
||||
std::unordered_map<Vector3, Vector2> spriteScales;
|
||||
public:
|
||||
bool dirtyPositions = true;
|
||||
bool dirtySpriteIds = true;
|
||||
bool dirtyScales = true;
|
||||
Vector2 pos;
|
||||
|
||||
OrdererSpriteSetChunk(int _chunksize = 16, const Vector2& _pos = {0,0}, SortingOrder _order = TopRight);
|
||||
void SetSprite(const Vector2& p, const Vector2& Spriteindex, const Vector2& Normalindex, TileSet* set, float height, Vector2& scale);
|
||||
void RemoveSprite(Vector2 p, float height);
|
||||
void SetOrdering(SortingOrder _order);
|
||||
const std::vector<Vector3>* GetOrderedPositions();
|
||||
const std::vector<Vector2i>* GetOrderedSpriteIds();
|
||||
const std::vector<Vector2>* GetOrderedScales();
|
||||
int GetChunksize();
|
||||
int GetSpriteCount();
|
||||
};
|
||||
|
||||
|
||||
class OrdererSpriteSet : public TSE::BehaviourScript
|
||||
{
|
||||
private:
|
||||
bool dirty = true;
|
||||
std::vector<Vector2> orderedChunks;
|
||||
Rect bounds = Rect(0,0,0,0);
|
||||
|
||||
public:
|
||||
float chunkSize = 16;
|
||||
SortingOrder order = TopRight;
|
||||
TileSet* set;
|
||||
std::unordered_map<Vector2, OrdererSpriteSetChunk> chunks;
|
||||
|
||||
void RemoveSprite(Vector2 p, float height);
|
||||
void SetSprite(Vector2 p, Vector2 Spriteindex, float height, Vector2 scale, Vector2 Normalindex = {-1,-1});
|
||||
OrdererSpriteSetChunk* GetChunk(const Vector2& pos);
|
||||
const std::vector<Vector2>* GetChunkPositionsInOrder();
|
||||
int GetChunkCount();
|
||||
TileSet* GetTileSet();
|
||||
void DirtyAll();
|
||||
|
||||
inline const char* GetName() override
|
||||
{
|
||||
return "Orderer Sprite Set";
|
||||
}
|
||||
|
||||
private:
|
||||
Vector2 LocalToChunkPos(const Vector2& v);
|
||||
};
|
||||
} // namespace TSE
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
#include "Rect.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Mesh.hpp"
|
||||
#include "elements/Mesh.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
|
||||
@@ -22,6 +22,11 @@ namespace TSE
|
||||
return material;
|
||||
}
|
||||
|
||||
Material **Renderable::GetMaterialRef()
|
||||
{
|
||||
return &material;
|
||||
}
|
||||
|
||||
Mesh* Renderable::GetMeshContainer() const {
|
||||
if(baseObject->HasBehaviourScript(MESH_CONTAINER))
|
||||
return dynamic_cast<MeshContainer*>(baseObject->GetBehaviourScript(MESH_CONTAINER))->GetMesh();
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "elements/Material.hpp"
|
||||
#include "interfaces/IRenderable.hpp"
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
#include "Mesh.hpp"
|
||||
#include "elements/Mesh.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
@@ -28,6 +28,7 @@ namespace TSE
|
||||
}
|
||||
void SetMaterial(Material* material);
|
||||
Material* GetMaterial();
|
||||
Material** GetMaterialRef();
|
||||
|
||||
private:
|
||||
Mesh* GetMeshContainer() const;
|
||||
|
||||
@@ -7,9 +7,14 @@ TSE::TileMapChunk::TileMapChunk(int _chunksize, const Vector2 &_pos, SortingOrde
|
||||
order = _order;
|
||||
}
|
||||
|
||||
void TSE::TileMapChunk::SetTile(const Vector2& p, const Vector2& Spriteindex, TileSet* set)
|
||||
void TSE::TileMapChunk::SetTile(const Vector2& p, const Vector2& Spriteindex, const Vector2& Normalindex, TileSet* set)
|
||||
{
|
||||
sprites[p] = set->GetSpriteIdAt(Spriteindex.x, Spriteindex.y);
|
||||
int normalid = -1;
|
||||
if(Normalindex != Vector2(-1,-1))
|
||||
normalid = set->GetSpriteIdAt(Normalindex.x, Normalindex.y);
|
||||
sprites[p] = {set->GetSpriteIdAt(Spriteindex.x, Spriteindex.y), normalid};
|
||||
dirtyPositions = true;
|
||||
dirtySpriteIds = true;
|
||||
}
|
||||
|
||||
void TSE::TileMapChunk::RemoveTile(Vector2 p)
|
||||
@@ -20,10 +25,15 @@ void TSE::TileMapChunk::RemoveTile(Vector2 p)
|
||||
void TSE::TileMapChunk::SetOrdering(SortingOrder _order)
|
||||
{
|
||||
order = _order;
|
||||
dirtyPositions = true;
|
||||
dirtySpriteIds = true;
|
||||
}
|
||||
|
||||
void TSE::TileMapChunk::GetOrderedPositions(Vector2 *array)
|
||||
const std::vector<TSE::Vector2>* TSE::TileMapChunk::GetOrderedPositions()
|
||||
{
|
||||
if(dirtyPositions)
|
||||
{
|
||||
orderedPositions.clear();
|
||||
switch (order)
|
||||
{
|
||||
case TopLeft:
|
||||
@@ -35,7 +45,7 @@ void TSE::TileMapChunk::GetOrderedPositions(Vector2 *array)
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
*array++ = v->first - offset;
|
||||
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -48,7 +58,7 @@ void TSE::TileMapChunk::GetOrderedPositions(Vector2 *array)
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
*array++ = v->first - offset;
|
||||
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -61,7 +71,7 @@ void TSE::TileMapChunk::GetOrderedPositions(Vector2 *array)
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
*array++ = v->first - offset;
|
||||
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -74,15 +84,21 @@ void TSE::TileMapChunk::GetOrderedPositions(Vector2 *array)
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
*array++ = v->first - offset;
|
||||
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
dirtyPositions = false;
|
||||
}
|
||||
return &orderedPositions;
|
||||
}
|
||||
|
||||
void TSE::TileMapChunk::GetOrderedSpriteIds(int *array)
|
||||
const std::vector<TSE::Vector2i>* TSE::TileMapChunk::GetOrderedSpriteIds()
|
||||
{
|
||||
if(dirtySpriteIds)
|
||||
{
|
||||
orderedSpriteIDs.clear();
|
||||
switch (order)
|
||||
{
|
||||
case TopLeft:
|
||||
@@ -93,7 +109,7 @@ void TSE::TileMapChunk::GetOrderedSpriteIds(int *array)
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
*array++ = v->second;
|
||||
orderedSpriteIDs.push_back(v->second);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -105,7 +121,7 @@ void TSE::TileMapChunk::GetOrderedSpriteIds(int *array)
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
*array++ = v->second;
|
||||
orderedSpriteIDs.push_back(v->second);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -117,7 +133,7 @@ void TSE::TileMapChunk::GetOrderedSpriteIds(int *array)
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
*array++ = v->second;
|
||||
orderedSpriteIDs.push_back(v->second);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -129,11 +145,14 @@ void TSE::TileMapChunk::GetOrderedSpriteIds(int *array)
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
*array++ = v->second;
|
||||
orderedSpriteIDs.push_back(v->second);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
dirtySpriteIds = false;
|
||||
}
|
||||
return &orderedSpriteIDs;
|
||||
}
|
||||
|
||||
int TSE::TileMapChunk::GetChunksize()
|
||||
@@ -154,17 +173,18 @@ void TSE::TileMap::RemoveTile(Vector2 p)
|
||||
chunks[chunkIndex].RemoveTile(chunkInnerPos);
|
||||
}
|
||||
|
||||
void TSE::TileMap::SetTile(Vector2 p, Vector2 Spriteindex)
|
||||
void TSE::TileMap::SetTile(Vector2 p, Vector2 Spriteindex, Vector2 Normalindex)
|
||||
{
|
||||
Vector2 chunkInnerPos = LocalToChunkPos(p);
|
||||
Vector2 chunkIndex = p - chunkInnerPos;
|
||||
if(!chunks.contains(chunkIndex))
|
||||
{
|
||||
dirty = true;
|
||||
chunks[chunkIndex] = TileMapChunk(chunkSize, chunkIndex, order);
|
||||
chunks[chunkIndex].nextLine = nextLine;
|
||||
CheckBounds(chunkIndex);
|
||||
}
|
||||
chunks[chunkIndex].SetTile(chunkInnerPos, Spriteindex, set);
|
||||
chunks[chunkIndex].SetTile(chunkInnerPos, Spriteindex, Normalindex, set);
|
||||
}
|
||||
|
||||
TSE::TileMapChunk* TSE::TileMap::GetChunk(const Vector2 &pos)
|
||||
@@ -175,9 +195,11 @@ TSE::TileMapChunk* TSE::TileMap::GetChunk(const Vector2 &pos)
|
||||
return &chunks[pos];
|
||||
}
|
||||
|
||||
void TSE::TileMap::GetChunkPositionsInOrder(Vector2 *arr)
|
||||
const std::vector<TSE::Vector2>* TSE::TileMap::GetChunkPositionsInOrder()
|
||||
{
|
||||
|
||||
if(dirty)
|
||||
{
|
||||
orderedChunks.clear();
|
||||
switch (order)
|
||||
{
|
||||
case TopLeft:
|
||||
@@ -188,7 +210,7 @@ void TSE::TileMap::GetChunkPositionsInOrder(Vector2 *arr)
|
||||
Vector2 p(x,y);
|
||||
auto v = chunks.find(p);
|
||||
if(v != chunks.end())
|
||||
*arr++ = v->first;
|
||||
orderedChunks.push_back(v->first);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -200,7 +222,7 @@ void TSE::TileMap::GetChunkPositionsInOrder(Vector2 *arr)
|
||||
Vector2 p(x,y);
|
||||
auto v = chunks.find(p);
|
||||
if(v != chunks.end())
|
||||
*arr++ = v->first;
|
||||
orderedChunks.push_back(v->first);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -212,7 +234,7 @@ void TSE::TileMap::GetChunkPositionsInOrder(Vector2 *arr)
|
||||
Vector2 p(x,y);
|
||||
auto v = chunks.find(p);
|
||||
if(v != chunks.end())
|
||||
*arr++ = v->first;
|
||||
orderedChunks.push_back(v->first);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -224,11 +246,14 @@ void TSE::TileMap::GetChunkPositionsInOrder(Vector2 *arr)
|
||||
Vector2 p(x,y);
|
||||
auto v = chunks.find(p);
|
||||
if(v != chunks.end())
|
||||
*arr++ = v->first;
|
||||
orderedChunks.push_back(v->first);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
dirty = false;
|
||||
}
|
||||
return &orderedChunks;
|
||||
}
|
||||
|
||||
int TSE::TileMap::GetChunkCount()
|
||||
@@ -248,6 +273,7 @@ void TSE::TileMap::SetNextLineOffset(const Vector2 &offset)
|
||||
{
|
||||
chunk.nextLine = offset;
|
||||
}
|
||||
DirtyAll();
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::TileMap::GetNextLineOffset()
|
||||
@@ -255,6 +281,16 @@ TSE::Vector2 TSE::TileMap::GetNextLineOffset()
|
||||
return nextLine;
|
||||
}
|
||||
|
||||
void TSE::TileMap::DirtyAll()
|
||||
{
|
||||
dirty = true;
|
||||
for(auto& chunk : chunks)
|
||||
{
|
||||
chunk.second.dirtyPositions = true;
|
||||
chunk.second.dirtySpriteIds = true;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::TileMap::CheckBounds(Vector2 pos)
|
||||
{
|
||||
if(pos.x > bounds.p2.x)
|
||||
@@ -279,3 +315,13 @@ TSE::Vector2 TSE::TileMap::ChunkToLocalPos(const Vector2 &v, const TileMapChunk
|
||||
{
|
||||
return v + chunk.pos * chunkSize;
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::TileMap::RealPosToTileMapPos(const Vector2 &v)
|
||||
{
|
||||
return v * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * v.y, nextLine.y * 0.5f * v.x);
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::TileMap::TileMapToRealPos(const Vector2 &v)
|
||||
{
|
||||
return v * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * v.y, nextLine.y * 0.5f * v.x);
|
||||
}
|
||||
|
||||
@@ -5,35 +5,33 @@
|
||||
#include <unordered_map>
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector2i.hpp"
|
||||
#include "elements/Sprite.hpp"
|
||||
#include "elements/TileSet.hpp"
|
||||
#include "enums/SortingOrder.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
enum SortingOrder
|
||||
{
|
||||
TopRight,
|
||||
TopLeft,
|
||||
BottomRight,
|
||||
BottomLeft,
|
||||
};
|
||||
|
||||
struct TileMapChunk
|
||||
{
|
||||
private:
|
||||
std::vector<Vector2> orderedPositions;
|
||||
std::vector<Vector2i> orderedSpriteIDs;
|
||||
SortingOrder order;
|
||||
int chunksize;
|
||||
std::unordered_map<Vector2, int> sprites;
|
||||
std::unordered_map<Vector2, Vector2i> sprites;
|
||||
public:
|
||||
bool dirtyPositions = true;
|
||||
bool dirtySpriteIds = true;
|
||||
Vector2 nextLine;
|
||||
Vector2 pos;
|
||||
TileMapChunk(int _chunksize = 16, const Vector2& _pos = {0,0}, SortingOrder _order = TopRight);
|
||||
|
||||
void SetTile(const Vector2& p, const Vector2& Spriteindex, TileSet* set);
|
||||
void SetTile(const Vector2& p, const Vector2& Spriteindex, const Vector2& Normalindex, TileSet* set);
|
||||
void RemoveTile(Vector2 p);
|
||||
void SetOrdering(SortingOrder _order);
|
||||
void GetOrderedPositions(Vector2* array);
|
||||
void GetOrderedSpriteIds(int* array);
|
||||
const std::vector<Vector2>* GetOrderedPositions();
|
||||
const std::vector<Vector2i>* GetOrderedSpriteIds();
|
||||
int GetChunksize();
|
||||
int GetSpriteCount();
|
||||
|
||||
@@ -42,24 +40,29 @@ namespace TSE
|
||||
class TileMap : public BehaviourScript
|
||||
{
|
||||
private:
|
||||
bool dirty = true;
|
||||
std::vector<Vector2> orderedChunks;
|
||||
Rect bounds = Rect(0,0,0,0);
|
||||
Vector2 nextLine = Vector2(-0.5f, 1.25f);
|
||||
Vector2 nextLine = Vector2(0.5f, 0.5f);
|
||||
public:
|
||||
int chunkSize = 16;
|
||||
SortingOrder order = TopRight;
|
||||
SortingOrder order = BottomRight;
|
||||
Vector2 SpriteScale = Vector2(1,1);
|
||||
TileSet* set;
|
||||
std::unordered_map<Vector2, TileMapChunk> chunks;
|
||||
|
||||
void RemoveTile(Vector2 p);
|
||||
void SetTile(Vector2 p, Vector2 Spriteindex);
|
||||
void SetTile(Vector2 p, Vector2 Spriteindex, Vector2 Normalindex = {-1,-1});
|
||||
TileMapChunk* GetChunk(const Vector2& pos);
|
||||
void GetChunkPositionsInOrder(Vector2* arr);
|
||||
const std::vector<Vector2>* GetChunkPositionsInOrder();
|
||||
int GetChunkCount();
|
||||
TileSet* GetTileSet();
|
||||
const Rect& GetBounds() const { return bounds; }
|
||||
void SetNextLineOffset(const Vector2& offset);
|
||||
Vector2 GetNextLineOffset();
|
||||
Vector2 RealPosToTileMapPos(const Vector2& v);
|
||||
Vector2 TileMapToRealPos(const Vector2& v);
|
||||
void DirtyAll();
|
||||
|
||||
inline const char* GetName() override
|
||||
{
|
||||
|
||||
185
TSE_Core/src/elements/AssetLibrary.cpp
Normal file
185
TSE_Core/src/elements/AssetLibrary.cpp
Normal file
@@ -0,0 +1,185 @@
|
||||
#include "AssetLibrary.hpp"
|
||||
#include "Material.hpp"
|
||||
#include "Mesh.hpp"
|
||||
#include "Texture.hpp"
|
||||
#include <iostream>
|
||||
#include <filesystem>
|
||||
#include <algorithm>
|
||||
#include "Debug.hpp"
|
||||
|
||||
std::unordered_map<uuids::uuid, std::tuple<std::any, TSE::string, uuids::uuid>> TSE::AssetLibrary::assets;
|
||||
std::unordered_map<TSE::string, uuids::uuid> TSE::AssetLibrary::alreadyLoadedAssets;
|
||||
TSE::string TSE::AssetLibrary::currentAssetPath;
|
||||
|
||||
void TSE::AssetLibrary::LoadDefaultAssets()
|
||||
{
|
||||
Mesh* quad = new Mesh(Mesh::GetQuadMesh());
|
||||
quad->id = TSE_ID_MESH_QUAD;
|
||||
quad->IsVirtualAsset = true;
|
||||
|
||||
Mesh* circle = new Mesh(Mesh::GetCircleMesh());
|
||||
circle->id = TSE_ID_MESH_CIRCLE;
|
||||
circle->IsVirtualAsset = true;
|
||||
|
||||
SetValue(TSE_ID_MESH_QUAD, quad);
|
||||
SetValue(TSE_ID_MESH_CIRCLE, circle);
|
||||
}
|
||||
|
||||
void TSE::AssetLibrary::RemoveValue(const uuids::uuid &key, IAsset *asset)
|
||||
{
|
||||
if(HasValue(key))
|
||||
{
|
||||
if(!asset->IsVirtualAsset)
|
||||
{
|
||||
alreadyLoadedAssets.erase(asset->rawPath);
|
||||
}
|
||||
assets.erase(key);
|
||||
}
|
||||
}
|
||||
|
||||
bool TSE::AssetLibrary::HasValue(const uuids::uuid &key)
|
||||
{
|
||||
return assets.find(key) != assets.end();
|
||||
}
|
||||
|
||||
int TSE::AssetLibrary::GetValueCount()
|
||||
{
|
||||
return assets.size();
|
||||
}
|
||||
|
||||
std::tuple<std::any, TSE::string, uuids::uuid> &TSE::AssetLibrary::GetValueAt(int j)
|
||||
{
|
||||
auto it = assets.begin();
|
||||
for (int i = 0; i < j; i++)
|
||||
{
|
||||
it++;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void TSE::AssetLibrary::SaveAllAssets()
|
||||
{
|
||||
int count = GetValueCount();
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
std::tuple<std::any, string, uuids::uuid> tupel = GetValueAt(i);
|
||||
auto[ptr, type, name] = tupel;
|
||||
if (type == typeid(Material*).name())
|
||||
{
|
||||
Material* value = GetValue<Material*>(name);
|
||||
if(!value->IsVirtualAsset)
|
||||
value->SaveAsset();
|
||||
}
|
||||
if (type == typeid(Texture*).name())
|
||||
{
|
||||
Texture* value = GetValue<Texture*>(name);
|
||||
if(!value->IsVirtualAsset)
|
||||
value->SaveAsset();
|
||||
}
|
||||
if (type == typeid(Mesh*).name())
|
||||
{
|
||||
Mesh* value = GetValue<Mesh*>(name);
|
||||
if(!value->IsVirtualAsset)
|
||||
value->SaveAsset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string ToLower(std::string str)
|
||||
{
|
||||
std::transform(str.begin(), str.end(), str.begin(),
|
||||
[](unsigned char c)
|
||||
{
|
||||
return static_cast<char>(std::tolower(c));
|
||||
});
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
void TSE::AssetLibrary::LoadAllAssets(string &path)
|
||||
{
|
||||
LoadDefaultAssets();
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
currentAssetPath = string(path);
|
||||
if (!fs::exists(currentAssetPath) || !fs::is_directory(currentAssetPath))
|
||||
{
|
||||
TSE_ERROR("Invalid Asset Path: " + currentAssetPath);
|
||||
return;
|
||||
}
|
||||
for (const auto& entry : fs::recursive_directory_iterator(currentAssetPath))
|
||||
{
|
||||
if (!entry.is_regular_file())
|
||||
continue;
|
||||
|
||||
string ext = ToLower(entry.path().extension().string());
|
||||
string path = entry.path().string();
|
||||
|
||||
if(alreadyLoadedAssets.find(path) != alreadyLoadedAssets.end()) continue;
|
||||
|
||||
if (ext == ".material")
|
||||
{
|
||||
Material* mat = new Material();
|
||||
mat->LoadAsset(path);
|
||||
SetValue(mat->id, mat);
|
||||
alreadyLoadedAssets[path] = mat->id;
|
||||
}
|
||||
else if (ext == ".png" || ext == ".jpeg" || ext == ".jpg")
|
||||
{
|
||||
Texture* tex = new Texture(0,0);
|
||||
tex->LoadAsset(path);
|
||||
SetValue(tex->id, tex);
|
||||
alreadyLoadedAssets[path] = tex->id;
|
||||
}
|
||||
else if (ext == ".obj")
|
||||
{
|
||||
Mesh* mesh = new Mesh();
|
||||
mesh->LoadAsset(path);
|
||||
SetValue(mesh->id, mesh);
|
||||
alreadyLoadedAssets[path] = mesh->id;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TSE::AssetLibrary::RescanAssets()
|
||||
{
|
||||
int count = GetValueCount();
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
std::tuple<std::any, string, uuids::uuid> tupel = GetValueAt(i);
|
||||
auto[ptr, type, name] = tupel;
|
||||
if (type == typeid(Material*).name())
|
||||
{
|
||||
Material* value = GetValue<Material*>(name);
|
||||
if(!value->IsVirtualAsset)
|
||||
value->Rescan();
|
||||
}
|
||||
if (type == typeid(Texture*).name())
|
||||
{
|
||||
Texture* value = GetValue<Texture*>(name);
|
||||
if(!value->IsVirtualAsset)
|
||||
value->Rescan();
|
||||
}
|
||||
if (type == typeid(Mesh*).name())
|
||||
{
|
||||
Mesh* value = GetValue<Mesh*>(name);
|
||||
if(!value->IsVirtualAsset)
|
||||
value->Rescan();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TSE::string TSE::AssetLibrary::GetCurrentAssetPath()
|
||||
{
|
||||
return currentAssetPath;
|
||||
}
|
||||
|
||||
template void TSE::AssetLibrary::SetValue<TSE::Material>(const uuids::uuid&, TSE::Material*);
|
||||
template void TSE::AssetLibrary::SetValue<TSE::Texture>(const uuids::uuid&, TSE::Texture*);
|
||||
template void TSE::AssetLibrary::SetValue<TSE::Mesh>(const uuids::uuid&, TSE::Mesh*);
|
||||
|
||||
|
||||
template TSE::Texture* TSE::AssetLibrary::GetValue<TSE::Texture*>(const uuids::uuid&);
|
||||
template TSE::Material* TSE::AssetLibrary::GetValue<TSE::Material*>(const uuids::uuid&);
|
||||
template TSE::Mesh* TSE::AssetLibrary::GetValue<TSE::Mesh*>(const uuids::uuid&);
|
||||
56
TSE_Core/src/elements/AssetLibrary.hpp
Normal file
56
TSE_Core/src/elements/AssetLibrary.hpp
Normal file
@@ -0,0 +1,56 @@
|
||||
#pragma once
|
||||
#include "interfaces/IAsset.hpp"
|
||||
#include <unordered_map>
|
||||
#include <any>
|
||||
#include "uuid.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
const uuids::uuid TSE_ID_MESH_QUAD = uuids::uuid::from_string("00000000-0000-0000-1000-000000000000").value();
|
||||
const uuids::uuid TSE_ID_MESH_CIRCLE = uuids::uuid::from_string("00000000-0000-0000-1001-000000000000").value();
|
||||
|
||||
class AssetLibrary
|
||||
{
|
||||
private:
|
||||
static std::unordered_map<uuids::uuid, std::tuple<std::any, string, uuids::uuid>> assets;
|
||||
static std::unordered_map<string, uuids::uuid> alreadyLoadedAssets;
|
||||
|
||||
|
||||
static string currentAssetPath;
|
||||
|
||||
static void LoadDefaultAssets();
|
||||
|
||||
public:
|
||||
template<typename T>
|
||||
static T GetValue(const uuids::uuid& key);
|
||||
|
||||
template<typename T>
|
||||
static void SetValue(const uuids::uuid& key, T* value);
|
||||
static void RemoveValue(const uuids::uuid& key, IAsset* asset);
|
||||
|
||||
static bool HasValue(const uuids::uuid& key);
|
||||
static int GetValueCount();
|
||||
static std::tuple<std::any, string, uuids::uuid>& GetValueAt(int i);
|
||||
|
||||
static void SaveAllAssets();
|
||||
static void LoadAllAssets(string& path);
|
||||
static void RescanAssets();
|
||||
|
||||
static string GetCurrentAssetPath();
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
T AssetLibrary::GetValue(const uuids::uuid& key) {
|
||||
auto it = assets.find(key);
|
||||
if (it == assets.end()) {
|
||||
throw std::runtime_error("AssetLibrary::GetValue - key '" + uuids::to_string(key) + "' not found");
|
||||
}
|
||||
auto [a,b,c] = it->second;
|
||||
return std::any_cast<T>(a);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void AssetLibrary::SetValue(const uuids::uuid& key, T* value) {
|
||||
assets[key] = std::make_tuple(value, typeid(T).name(), key);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "Layer.hpp"
|
||||
#include "BehaviourScripts/Renderable.hpp"
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
#include "IdGenerator.hpp"
|
||||
|
||||
void HandleObject(TSE::Transformable* trans, TSE::TransformationStack& stack, TSE::IRenderer& rnd)
|
||||
{
|
||||
@@ -24,6 +25,7 @@ void HandleObject(TSE::Transformable* trans, TSE::TransformationStack& stack, TS
|
||||
|
||||
TSE::Layer::Layer(const string &n)
|
||||
{
|
||||
ID = GenerateRandomUUID();
|
||||
name = n;
|
||||
}
|
||||
|
||||
@@ -94,3 +96,13 @@ void TSE::Layer::Update()
|
||||
trans->Update();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Layer::SetNonVisual(bool v)
|
||||
{
|
||||
nonVisual = v;
|
||||
}
|
||||
|
||||
bool TSE::Layer::IsVisual()
|
||||
{
|
||||
return !nonVisual;
|
||||
}
|
||||
|
||||
@@ -4,14 +4,16 @@
|
||||
#include "Types.hpp"
|
||||
#include "interfaces/IRenderer.hpp"
|
||||
#include <vector>
|
||||
#include "interfaces/IIdentifyable.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Layer
|
||||
class Layer : public IIdentifyable
|
||||
{
|
||||
private:
|
||||
string name;
|
||||
std::vector<Transformable*> objectsToRender;
|
||||
bool nonVisual = false;
|
||||
|
||||
public:
|
||||
Layer(const string& name);
|
||||
@@ -27,5 +29,7 @@ namespace TSE
|
||||
void SetName(const string& name);
|
||||
std::vector<Transformable*>& GetAllObjects();
|
||||
void Update();
|
||||
void SetNonVisual(bool v);
|
||||
bool IsVisual();
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -9,6 +9,11 @@
|
||||
#include "Vector4.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "Matrix4x4.hpp"
|
||||
#include "PathHelper.hpp"
|
||||
#include "utils/JsonExports.hpp"
|
||||
#include "Debug.hpp"
|
||||
#include "ShaderRegistry.hpp"
|
||||
#include "AssetLibrary.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
@@ -18,7 +23,9 @@ namespace TSE
|
||||
id = GenerateRandomUUID();
|
||||
}
|
||||
Material::Material(const string& name, IShader* shader, uuids::uuid id)
|
||||
: name(name), shader(shader), id(id) {}
|
||||
: name(name), shader(shader){
|
||||
this->id = id;
|
||||
}
|
||||
|
||||
Material::Material(const string &name, IShader *shader)
|
||||
: name(name), shader(shader)
|
||||
@@ -59,7 +66,268 @@ namespace TSE
|
||||
return id;
|
||||
}
|
||||
|
||||
bool Material::LoadAsset(string &path)
|
||||
{
|
||||
rawPath = string(path);
|
||||
string metaPath = PathToMetaPath(rawPath);
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
std::ifstream rawStream;
|
||||
OpenFileReading(rawStream, rawPath);
|
||||
json material = json::parse(rawStream);
|
||||
if(material["type"] != "material")
|
||||
{
|
||||
rawStream.close();
|
||||
TSE_ERROR("Asset Loading Error (Material): not a material file = " + ((string)material["type"]));
|
||||
return false;
|
||||
}
|
||||
if(material["version"] == 1)
|
||||
{
|
||||
name = material["name"];
|
||||
shader = ShaderRegistry::GetShader(material["shader"]);
|
||||
if (material.contains("properties"))
|
||||
for (auto& [name, prop] : material["properties"].items())
|
||||
{
|
||||
std::string type = prop["type"];
|
||||
auto& value = prop["value"];
|
||||
|
||||
if (type == "Int")
|
||||
{
|
||||
int v = value.get<int>();
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Float")
|
||||
{
|
||||
float v = value.get<float>();
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Vector2")
|
||||
{
|
||||
Vector2 v = ImportVector2(value);
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Vector3")
|
||||
{
|
||||
Vector3 v = ImportVector3(value);
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Vector4")
|
||||
{
|
||||
Vector4 v = ImportVector4(value);
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Color")
|
||||
{
|
||||
Color v = ImportColor(value);
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "String")
|
||||
{
|
||||
string v = value.get<string>();
|
||||
SetValue(name, v);
|
||||
}
|
||||
else if (type == "Uint")
|
||||
{
|
||||
uint v = value.get<uint>();
|
||||
SetValue(name, v);
|
||||
}
|
||||
}
|
||||
rawStream.close();
|
||||
|
||||
Hash();
|
||||
|
||||
rawStream.close();
|
||||
if(FileExists(metaPath))
|
||||
{
|
||||
std::ifstream metaStream;
|
||||
OpenFileReading(metaStream, metaPath);
|
||||
json meta = json::parse(metaStream);
|
||||
if(meta["type"] != "metadata")
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Rebuilding corrupted meta file (Material): " + metaPath);
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
if(meta["version"] == 1)
|
||||
{
|
||||
if(meta["assetType"] == "material")
|
||||
{
|
||||
id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
|
||||
|
||||
//dependencies;
|
||||
|
||||
metaStream.close();
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Meta file incompatible with asset type. Please delete for auto regeneration or fix maualy (Material): " + metaPath);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Meta file incompatible. Please delete for auto regeneration or fix maualy (Material): " + metaPath);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rawStream.close();
|
||||
TSE_ERROR("Asset Loading Error (Material): incompatible asset version = " + std::to_string((int)material["version"]));
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Material::SaveAsset()
|
||||
{
|
||||
if(IsVirtualAsset) return;
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
json material = GenerateMaterialJson();
|
||||
std::ofstream rawStream;
|
||||
CreateFileWriting(rawStream, rawPath);
|
||||
rawStream << material.dump(4) << std::endl;
|
||||
rawStream.close();
|
||||
|
||||
Hash();
|
||||
|
||||
SaveMeta();
|
||||
}
|
||||
|
||||
nlohmann::ordered_json Material::GenerateMaterialJson()
|
||||
{
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
json material;
|
||||
material["type"] = "material";
|
||||
material["version"] = 1;
|
||||
material["name"] = name;
|
||||
material["shader"] = shader->GetName();
|
||||
|
||||
int count = GetValueCount();
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
std::tuple<std::any, std::string, std::string> tupel = GetValueAt(i);
|
||||
auto[ptr, type, name] = tupel;
|
||||
if (type == typeid(int).name())
|
||||
{
|
||||
int value = GetValue<int>(name);
|
||||
material["properties"][name]["type"] = "Int";
|
||||
material["properties"][name]["value"] = value;
|
||||
}
|
||||
else if (type == typeid(float).name())
|
||||
{
|
||||
float value = GetValue<float>(name);
|
||||
material["properties"][name]["type"] = "Float";
|
||||
material["properties"][name]["value"] = value;
|
||||
}
|
||||
else if (type == typeid(Vector2).name())
|
||||
{
|
||||
Vector2 value = GetValue<Vector2>(name);
|
||||
material["properties"][name]["type"] = "Vector2";
|
||||
material["properties"][name]["value"] = ExportVector2(value);
|
||||
}
|
||||
else if (type == typeid(Vector3).name())
|
||||
{
|
||||
Vector3 value = GetValue<Vector3>(name);
|
||||
material["properties"][name]["type"] = "Vector3";
|
||||
material["properties"][name]["value"] = ExportVector3(value);
|
||||
}
|
||||
else if (type == typeid(Vector4).name())
|
||||
{
|
||||
Vector4 value = GetValue<Vector4>(name);
|
||||
material["properties"][name]["type"] = "Vector4";
|
||||
material["properties"][name]["value"] = ExportVector4(value);
|
||||
}
|
||||
else if (type == typeid(Matrix4x4).name())
|
||||
{
|
||||
Matrix4x4 value = GetValue<Matrix4x4>(name);
|
||||
//TODO: need to implement;
|
||||
}
|
||||
else if (type == typeid(Color).name())
|
||||
{
|
||||
Color value = GetValue<Color>(name);
|
||||
material["properties"][name]["type"] = "Color";
|
||||
material["properties"][name]["value"] = ExportColor(value);
|
||||
}
|
||||
else if (type == typeid(std::string).name())
|
||||
{
|
||||
std::string value = GetValue<std::string>(name);
|
||||
material["properties"][name]["type"] = "String";
|
||||
material["properties"][name]["value"] = value;
|
||||
}
|
||||
else if (type == typeid(Texture*).name())
|
||||
{
|
||||
Texture* value = GetValue<Texture*>(name);
|
||||
//todo: implement
|
||||
}
|
||||
if (type == typeid(uint).name())
|
||||
{
|
||||
int value = GetValue<uint>(name);
|
||||
material["properties"][name]["type"] = "Uint";
|
||||
material["properties"][name]["value"] = value;
|
||||
}
|
||||
}
|
||||
return material;
|
||||
}
|
||||
|
||||
void Material::Hash()
|
||||
{
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
json material = GenerateMaterialJson();
|
||||
hash = sha256(material.dump(-1));
|
||||
}
|
||||
|
||||
string Material::assetType()
|
||||
{
|
||||
return "material";
|
||||
}
|
||||
|
||||
void Material::UnloadAsset()
|
||||
{
|
||||
AssetLibrary::RemoveValue(id, static_cast<IAsset*>(this));
|
||||
delete(this);
|
||||
}
|
||||
|
||||
void Material::SaveMeta()
|
||||
{
|
||||
string metaPath = PathToMetaPath(rawPath);
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
json meta;
|
||||
meta["type"] = "metadata";
|
||||
meta["assetType"] = "material";
|
||||
meta["version"] = 1;
|
||||
meta["source"] = rawPath; //todo: clamp to assets root
|
||||
meta["id"] = uuids::to_string(id);
|
||||
meta["hash"] = hash;
|
||||
for (int i = 0; i < dependecies.size(); i++)
|
||||
{
|
||||
meta["dependencies"][i]["id"] = uuids::to_string(dependecies[i]->id);
|
||||
meta["dependencies"][i]["path"] = dependecies[i]->rawPath; //todo: clamp to assets root
|
||||
}
|
||||
|
||||
std::ofstream metaStream;
|
||||
CreateFileWriting(metaStream, metaPath);
|
||||
metaStream << meta.dump(4) << std::endl;
|
||||
metaStream.close();
|
||||
}
|
||||
|
||||
template void Material::SetValue<int>(const string&, const int&);
|
||||
template void Material::SetValue<uint>(const string&, const uint&);
|
||||
template void Material::SetValue<float>(const string&, const float&);
|
||||
template void Material::SetValue<Vector2>(const string&, const Vector2&);
|
||||
template void Material::SetValue<Vector3>(const string&, const Vector3&);
|
||||
@@ -70,6 +338,7 @@ namespace TSE
|
||||
template void Material::SetValue<ITexture>(const string&, const ITexture*);
|
||||
|
||||
template int Material::GetValue<int>(const string&) const;
|
||||
template uint Material::GetValue<uint>(const string&) const;
|
||||
template float Material::GetValue<float>(const string&) const;
|
||||
template Vector2 Material::GetValue<Vector2>(const string&) const;
|
||||
template Vector3 Material::GetValue<Vector3>(const string&) const;
|
||||
|
||||
@@ -6,14 +6,15 @@
|
||||
#include <any>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include "interfaces/IAsset.hpp"
|
||||
#include "json.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
struct Material
|
||||
struct Material : public IAsset
|
||||
{
|
||||
private:
|
||||
string name;
|
||||
uuids::uuid id;
|
||||
IShader* shader;
|
||||
|
||||
std::unordered_map<string, std::tuple<std::any, string, string>> values;
|
||||
@@ -40,6 +41,15 @@ namespace TSE
|
||||
IShader* GetShader() const;
|
||||
void SetShader(IShader* shader);
|
||||
uuids::uuid GetID() const;
|
||||
|
||||
bool LoadAsset(string& path) override;
|
||||
void SaveAsset() override;
|
||||
nlohmann::ordered_json GenerateMaterialJson();
|
||||
void Hash() override;
|
||||
string assetType() override;
|
||||
void UnloadAsset() override;
|
||||
protected:
|
||||
void SaveMeta() override;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
|
||||
564
TSE_Core/src/elements/Mesh.cpp
Normal file
564
TSE_Core/src/elements/Mesh.cpp
Normal file
@@ -0,0 +1,564 @@
|
||||
#include "Mesh.hpp"
|
||||
#include "MathF.hpp"
|
||||
#include <cmath>
|
||||
#include "json.hpp"
|
||||
#include "PathHelper.hpp"
|
||||
#include "IdGenerator.hpp"
|
||||
#include "Debug.hpp"
|
||||
#include "elements/AssetLibrary.hpp"
|
||||
#include <algorithm>
|
||||
#include <filesystem>
|
||||
#include <iomanip>
|
||||
#include <limits>
|
||||
#include <sstream>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace
|
||||
{
|
||||
struct ObjFaceVertex
|
||||
{
|
||||
int vertexIndex = -1;
|
||||
int uvIndex = -1;
|
||||
|
||||
bool operator==(const ObjFaceVertex& other) const
|
||||
{
|
||||
return vertexIndex == other.vertexIndex && uvIndex == other.uvIndex;
|
||||
}
|
||||
};
|
||||
|
||||
struct ObjFaceVertexHash
|
||||
{
|
||||
size_t operator()(const ObjFaceVertex& value) const
|
||||
{
|
||||
size_t h1 = std::hash<int>{}(value.vertexIndex);
|
||||
size_t h2 = std::hash<int>{}(value.uvIndex);
|
||||
return h1 ^ (h2 + 0x9e3779b9 + (h1 << 6) + (h1 >> 2));
|
||||
}
|
||||
};
|
||||
|
||||
struct ObjMeshData
|
||||
{
|
||||
TSE::string name;
|
||||
std::vector<TSE::Vector3> vertecies;
|
||||
std::vector<TSE::ushort> indecies;
|
||||
std::vector<TSE::Vector2> uvs;
|
||||
std::unordered_map<ObjFaceVertex, TSE::ushort, ObjFaceVertexHash> vertexLookup;
|
||||
};
|
||||
|
||||
int ResolveObjIndex(int index, size_t count)
|
||||
{
|
||||
if(index > 0)
|
||||
{
|
||||
return index - 1;
|
||||
}
|
||||
if(index < 0)
|
||||
{
|
||||
return static_cast<int>(count) + index;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
ObjFaceVertex ParseFaceVertex(const std::string& token, size_t vertexCount, size_t uvCount)
|
||||
{
|
||||
ObjFaceVertex result;
|
||||
std::stringstream stream(token);
|
||||
std::string part;
|
||||
|
||||
if(std::getline(stream, part, '/') && !part.empty())
|
||||
{
|
||||
result.vertexIndex = ResolveObjIndex(std::stoi(part), vertexCount);
|
||||
}
|
||||
|
||||
if(std::getline(stream, part, '/') && !part.empty())
|
||||
{
|
||||
result.uvIndex = ResolveObjIndex(std::stoi(part), uvCount);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool AddObjFaceVertex(
|
||||
ObjMeshData& mesh,
|
||||
const ObjFaceVertex& faceVertex,
|
||||
const std::vector<TSE::Vector3>& sourceVertices,
|
||||
const std::vector<TSE::Vector2>& sourceUvs)
|
||||
{
|
||||
if(faceVertex.vertexIndex < 0 || faceVertex.vertexIndex >= static_cast<int>(sourceVertices.size()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto existing = mesh.vertexLookup.find(faceVertex);
|
||||
if(existing != mesh.vertexLookup.end())
|
||||
{
|
||||
mesh.indecies.push_back(existing->second);
|
||||
return true;
|
||||
}
|
||||
|
||||
if(mesh.vertecies.size() > std::numeric_limits<TSE::ushort>::max())
|
||||
{
|
||||
TSE_WARNING("OBJ mesh has more vertices than ushort indices can address: " + mesh.name);
|
||||
return false;
|
||||
}
|
||||
|
||||
TSE::ushort newIndex = static_cast<TSE::ushort>(mesh.vertecies.size());
|
||||
mesh.vertecies.push_back(sourceVertices[faceVertex.vertexIndex]);
|
||||
|
||||
if(faceVertex.uvIndex >= 0 && faceVertex.uvIndex < static_cast<int>(sourceUvs.size()))
|
||||
{
|
||||
mesh.uvs.push_back(sourceUvs[faceVertex.uvIndex]);
|
||||
}
|
||||
else
|
||||
{
|
||||
mesh.uvs.emplace_back(0.0f, 0.0f);
|
||||
}
|
||||
|
||||
mesh.vertexLookup[faceVertex] = newIndex;
|
||||
mesh.indecies.push_back(newIndex);
|
||||
return true;
|
||||
}
|
||||
|
||||
TSE::string MeshGeometryHash(
|
||||
const std::vector<TSE::Vector3>& vertecies,
|
||||
const std::vector<TSE::ushort>& indecies,
|
||||
const std::vector<TSE::Vector2>& uvs)
|
||||
{
|
||||
std::ostringstream stream;
|
||||
stream << std::setprecision(std::numeric_limits<float>::max_digits10);
|
||||
|
||||
stream << "v:" << vertecies.size() << ";";
|
||||
for(const auto& vertex : vertecies)
|
||||
{
|
||||
stream << vertex.x << "," << vertex.y << "," << vertex.z << ";";
|
||||
}
|
||||
|
||||
stream << "i:" << indecies.size() << ";";
|
||||
for(TSE::ushort index : indecies)
|
||||
{
|
||||
stream << index << ";";
|
||||
}
|
||||
|
||||
stream << "uv:" << uvs.size() << ";";
|
||||
for(const auto& uv : uvs)
|
||||
{
|
||||
stream << uv.x << "," << uv.y << ";";
|
||||
}
|
||||
|
||||
return picosha2::hash256_hex_string(stream.str());
|
||||
}
|
||||
|
||||
TSE::string MeshGeometryHash(const TSE::Mesh& mesh)
|
||||
{
|
||||
return MeshGeometryHash(mesh.vertecies, mesh.indecies, mesh.uvs);
|
||||
}
|
||||
}
|
||||
|
||||
TSE::Mesh::Mesh()
|
||||
{
|
||||
id = GenerateRandomUUID();
|
||||
name = "";
|
||||
}
|
||||
|
||||
TSE::Mesh::Mesh(string _name, const std::vector<Vector3> &_vertecies, const std::vector<ushort> &_indecies, const std::vector<Vector2> &_uvs)
|
||||
{
|
||||
id = GenerateRandomUUID();
|
||||
name = _name;
|
||||
vertecies = std::move(_vertecies);
|
||||
indecies = std::move(_indecies);
|
||||
uvs = std::move(_uvs);
|
||||
}
|
||||
|
||||
size_t TSE::Mesh::IndeciesCount() const
|
||||
{
|
||||
return indecies.size();
|
||||
}
|
||||
|
||||
size_t TSE::Mesh::VerteciesCount() const
|
||||
{
|
||||
return vertecies.size();
|
||||
}
|
||||
|
||||
TSE::Mesh TSE::Mesh::GetCircleMesh(ushort segments)
|
||||
{
|
||||
std::vector<Vector3> verts;
|
||||
std::vector<ushort> indices;
|
||||
std::vector<Vector2> uvs;
|
||||
|
||||
verts.emplace_back(0.0f, 0.0f, 0.0f);
|
||||
uvs.emplace_back(0.5f, 0.5f);
|
||||
|
||||
float angleStep = 2.0f * TSE_PI / segments;
|
||||
|
||||
for (int i = 0; i <= segments; ++i) {
|
||||
float angle = i * angleStep;
|
||||
float x = std::cos(angle) * 0.5f;
|
||||
float y = std::sin(angle) * 0.5f;
|
||||
verts.emplace_back(x, y, 0);
|
||||
uvs.emplace_back(x + 0.5f, y + 0.5f);
|
||||
|
||||
if (i > 0) {
|
||||
indices.push_back(0);
|
||||
indices.push_back(i);
|
||||
indices.push_back(i + 1);
|
||||
}
|
||||
}
|
||||
|
||||
return Mesh("Circle", verts, indices, uvs);
|
||||
}
|
||||
|
||||
TSE::Mesh TSE::Mesh::GetQuadMesh()
|
||||
{
|
||||
std::vector<Vector3> verts = {
|
||||
Vector3(-0.5f, -0.5f, 0),
|
||||
Vector3( 0.5f, -0.5f, 0),
|
||||
Vector3( 0.5f, 0.5f, 0),
|
||||
Vector3(-0.5f, 0.5f, 0)
|
||||
};
|
||||
|
||||
std::vector<Vector2> uvs = {
|
||||
Vector2(0.0f, 0.0f),
|
||||
Vector2(1.0f, 0.0f),
|
||||
Vector2(1.0f, 1.0f),
|
||||
Vector2(0.0f, 1.0f)
|
||||
};
|
||||
|
||||
std::vector<unsigned short> indices = {
|
||||
0, 1, 2,
|
||||
2, 3, 0
|
||||
};
|
||||
|
||||
return Mesh("Quad", verts, indices, uvs);
|
||||
}
|
||||
|
||||
void TSE::Mesh::LoadObj(const string &path)
|
||||
{
|
||||
|
||||
std::ifstream objStream;
|
||||
OpenFileReading(objStream, path);
|
||||
if(!objStream.is_open())
|
||||
{
|
||||
TSE_WARNING("Could not open OBJ file: " + path);
|
||||
return;
|
||||
}
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
string fallbackName = fs::path(path).stem().string();
|
||||
std::vector<Vector3> sourceVertices;
|
||||
std::vector<Vector2> sourceUvs;
|
||||
std::vector<ObjMeshData> objects;
|
||||
ObjMeshData* currentObject = nullptr;
|
||||
|
||||
auto ensureObject = [&]() -> ObjMeshData&
|
||||
{
|
||||
if(currentObject == nullptr)
|
||||
{
|
||||
objects.emplace_back();
|
||||
objects.back().name = fallbackName;
|
||||
currentObject = &objects.back();
|
||||
}
|
||||
return *currentObject;
|
||||
};
|
||||
|
||||
std::string line;
|
||||
while(std::getline(objStream, line))
|
||||
{
|
||||
std::stringstream lineStream(line);
|
||||
std::string command;
|
||||
lineStream >> command;
|
||||
|
||||
if(command == "v")
|
||||
{
|
||||
float x = 0.0f;
|
||||
float y = 0.0f;
|
||||
float z = 0.0f;
|
||||
lineStream >> x >> y >> z;
|
||||
sourceVertices.emplace_back(x, y, z);
|
||||
}
|
||||
else if(command == "vt")
|
||||
{
|
||||
float u = 0.0f;
|
||||
float v = 0.0f;
|
||||
lineStream >> u >> v;
|
||||
sourceUvs.emplace_back(u, v);
|
||||
}
|
||||
else if(command == "o")
|
||||
{
|
||||
std::string objectName;
|
||||
std::getline(lineStream >> std::ws, objectName);
|
||||
objects.emplace_back();
|
||||
objects.back().name = objectName.empty() ? fallbackName : objectName;
|
||||
currentObject = &objects.back();
|
||||
}
|
||||
else if(command == "f")
|
||||
{
|
||||
ObjMeshData& mesh = ensureObject();
|
||||
std::vector<ObjFaceVertex> face;
|
||||
std::string token;
|
||||
while(lineStream >> token)
|
||||
{
|
||||
face.push_back(ParseFaceVertex(token, sourceVertices.size(), sourceUvs.size()));
|
||||
}
|
||||
|
||||
if(face.size() < 3)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool hasInvalidVertex = std::any_of(face.begin(), face.end(), [&sourceVertices](const ObjFaceVertex& faceVertex)
|
||||
{
|
||||
return faceVertex.vertexIndex < 0 || faceVertex.vertexIndex >= static_cast<int>(sourceVertices.size());
|
||||
});
|
||||
if(hasInvalidVertex)
|
||||
{
|
||||
TSE_WARNING("Skipping invalid OBJ face in: " + path);
|
||||
continue;
|
||||
}
|
||||
|
||||
for(size_t i = 1; i + 1 < face.size(); i++)
|
||||
{
|
||||
AddObjFaceVertex(mesh, face[0], sourceVertices, sourceUvs);
|
||||
AddObjFaceVertex(mesh, face[i], sourceVertices, sourceUvs);
|
||||
AddObjFaceVertex(mesh, face[i + 1], sourceVertices, sourceUvs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
objects.erase(
|
||||
std::remove_if(objects.begin(), objects.end(), [](const ObjMeshData& object)
|
||||
{
|
||||
return object.vertecies.empty() || object.indecies.empty();
|
||||
}),
|
||||
objects.end());
|
||||
|
||||
if(objects.empty())
|
||||
{
|
||||
name = fallbackName;
|
||||
return;
|
||||
}
|
||||
|
||||
if(objects.size() == 1)
|
||||
{
|
||||
name = objects[0].name;
|
||||
vertecies = std::move(objects[0].vertecies);
|
||||
indecies = std::move(objects[0].indecies);
|
||||
uvs = std::move(objects[0].uvs);
|
||||
return;
|
||||
}
|
||||
|
||||
name = fallbackName;
|
||||
for(auto& object : objects)
|
||||
{
|
||||
if(vertecies.size() + object.vertecies.size() > std::numeric_limits<ushort>::max())
|
||||
{
|
||||
TSE_WARNING("Combined OBJ mesh has more vertices than ushort indices can address: " + path);
|
||||
continue;
|
||||
}
|
||||
|
||||
ushort indexOffset = static_cast<ushort>(vertecies.size());
|
||||
vertecies.insert(vertecies.end(), object.vertecies.begin(), object.vertecies.end());
|
||||
uvs.insert(uvs.end(), object.uvs.begin(), object.uvs.end());
|
||||
for(ushort index : object.indecies)
|
||||
{
|
||||
indecies.push_back(static_cast<ushort>(index + indexOffset));
|
||||
}
|
||||
|
||||
Mesh* submesh = new Mesh(object.name, object.vertecies, object.indecies, object.uvs);
|
||||
submesh->rawPath = path + "#" + object.name;
|
||||
submesh->hash = MeshGeometryHash(*submesh);
|
||||
submesh->IsVirtualAsset = true;
|
||||
derivedAssets.push_back(submesh);
|
||||
AssetLibrary::SetValue(submesh->id, submesh);
|
||||
}
|
||||
}
|
||||
|
||||
bool TSE::Mesh::LoadAsset(string &path)
|
||||
{
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
for(auto submesh : derivedAssets)
|
||||
{
|
||||
AssetLibrary::RemoveValue(submesh->id, submesh);
|
||||
delete(submesh);
|
||||
}
|
||||
derivedAssets.clear();
|
||||
|
||||
if(vertecies.size() != 0)
|
||||
{
|
||||
vertecies.clear();
|
||||
}
|
||||
if(indecies.size() != 0)
|
||||
{
|
||||
indecies.clear();
|
||||
}
|
||||
if(uvs.size() != 0)
|
||||
{
|
||||
uvs.clear();
|
||||
}
|
||||
rawPath = string(path);
|
||||
name = rawPath;
|
||||
string extension = fs::directory_entry(rawPath).path().extension().string();
|
||||
if(extension == ".obj")
|
||||
{
|
||||
LoadObj(rawPath);
|
||||
}
|
||||
|
||||
string metaPath = PathToMetaPath(rawPath);
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
Hash();
|
||||
for(auto derivedAsset : derivedAssets)
|
||||
{
|
||||
Mesh* submesh = dynamic_cast<Mesh*>(derivedAsset);
|
||||
if(submesh != nullptr)
|
||||
{
|
||||
submesh->hash = MeshGeometryHash(*submesh);
|
||||
}
|
||||
}
|
||||
|
||||
if(FileExists(metaPath))
|
||||
{
|
||||
std::ifstream metaStream;
|
||||
OpenFileReading(metaStream, metaPath);
|
||||
json meta = json::parse(metaStream);
|
||||
if(meta["type"] != "metadata")
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Rebuilding corrupted meta file (Texture): " + metaPath);
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
if(meta["version"] == 1)
|
||||
{
|
||||
if(meta["assetType"] == "mesh")
|
||||
{
|
||||
id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
|
||||
|
||||
std::unordered_map<string, string> derivedAssetIds;
|
||||
if(meta.contains("derivedAssets") && meta["derivedAssets"].is_array())
|
||||
{
|
||||
for(const auto& derivedAssetMeta : meta["derivedAssets"])
|
||||
{
|
||||
if(derivedAssetMeta.contains("hash") && derivedAssetMeta.contains("id"))
|
||||
{
|
||||
derivedAssetIds[(string)derivedAssetMeta["hash"]] = (string)derivedAssetMeta["id"];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(auto derivedAsset : derivedAssets)
|
||||
{
|
||||
Mesh* submesh = dynamic_cast<Mesh*>(derivedAsset);
|
||||
if(submesh == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
submesh->hash = MeshGeometryHash(*submesh);
|
||||
auto idIt = derivedAssetIds.find(submesh->hash);
|
||||
if(idIt == derivedAssetIds.end())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
uuids::uuid oldId = submesh->id;
|
||||
submesh->id = uuids::uuid::from_string(idIt->second).value_or(submesh->id);
|
||||
if(oldId != submesh->id)
|
||||
{
|
||||
AssetLibrary::RemoveValue(oldId, submesh);
|
||||
AssetLibrary::SetValue(submesh->id, submesh);
|
||||
}
|
||||
}
|
||||
|
||||
metaStream.close();
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Meta file incompatible with asset type. Please delete for auto regeneration or fix maualy (Mesh): " + metaPath);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Meta file incompatible. Please delete for auto regeneration or fix maualy (Mesh): " + metaPath);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Mesh::SaveAsset()
|
||||
{
|
||||
if(IsVirtualAsset) return;
|
||||
Hash();
|
||||
SaveMeta();
|
||||
}
|
||||
|
||||
void TSE::Mesh::Hash()
|
||||
{
|
||||
std::ifstream ifs(rawPath, std::ios::binary);
|
||||
std::vector<unsigned char> s(picosha2::k_digest_size);
|
||||
picosha2::hash256(ifs, s.begin(), s.end());
|
||||
hash = picosha2::hash256_hex_string(s);
|
||||
ifs.close();
|
||||
}
|
||||
|
||||
TSE::string TSE::Mesh::assetType()
|
||||
{
|
||||
return "mesh";
|
||||
}
|
||||
|
||||
void TSE::Mesh::UnloadAsset()
|
||||
{
|
||||
for(auto submesh : derivedAssets)
|
||||
{
|
||||
AssetLibrary::RemoveValue(submesh->id, submesh);
|
||||
delete(submesh);
|
||||
}
|
||||
AssetLibrary::RemoveValue(id, static_cast<IAsset*>(this));
|
||||
delete(this);
|
||||
}
|
||||
|
||||
void TSE::Mesh::SaveMeta()
|
||||
{
|
||||
string metaPath = PathToMetaPath(rawPath);
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
json meta;
|
||||
meta["type"] = "metadata";
|
||||
meta["assetType"] = "mesh";
|
||||
meta["version"] = 1;
|
||||
meta["source"] = rawPath; //todo: clamp to assets root
|
||||
meta["id"] = uuids::to_string(id);
|
||||
meta["hash"] = hash;
|
||||
meta["derivedAssets"] = json::array();
|
||||
|
||||
for(auto derivedAsset : derivedAssets)
|
||||
{
|
||||
Mesh* submesh = dynamic_cast<Mesh*>(derivedAsset);
|
||||
if(submesh == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
submesh->hash = MeshGeometryHash(*submesh);
|
||||
|
||||
json derivedAssetMeta;
|
||||
derivedAssetMeta["name"] = submesh->name;
|
||||
derivedAssetMeta["id"] = uuids::to_string(submesh->id);
|
||||
derivedAssetMeta["hash"] = submesh->hash;
|
||||
meta["derivedAssets"].push_back(derivedAssetMeta);
|
||||
}
|
||||
|
||||
std::ofstream metaStream;
|
||||
CreateFileWriting(metaStream, metaPath);
|
||||
metaStream << meta.dump(4) << std::endl;
|
||||
metaStream.close();
|
||||
}
|
||||
@@ -4,10 +4,11 @@
|
||||
#include "Types.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "interfaces/IAsset.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Mesh
|
||||
class Mesh : public IAsset
|
||||
{
|
||||
public:
|
||||
string name;
|
||||
@@ -41,5 +42,16 @@ namespace TSE
|
||||
/// @brief gives you a basic unit quad with (-0.5, -0.5) -> (0.5, 0.5)
|
||||
/// @return the resulting mesh
|
||||
static Mesh GetQuadMesh();
|
||||
|
||||
void LoadObj(const string& path);
|
||||
|
||||
bool LoadAsset(string& path) override;
|
||||
void SaveAsset() override;
|
||||
void Hash() override;
|
||||
string assetType() override;
|
||||
void UnloadAsset() override;
|
||||
|
||||
protected:
|
||||
void SaveMeta() override;
|
||||
};
|
||||
} // namespace TSE
|
||||
40
TSE_Core/src/elements/RenderPipeline.cpp
Normal file
40
TSE_Core/src/elements/RenderPipeline.cpp
Normal file
@@ -0,0 +1,40 @@
|
||||
#include "RenderPipeline.hpp"
|
||||
|
||||
void TSE::RenderPipeline::AddRenderStep(const RenderStep &step)
|
||||
{
|
||||
steps.push_back(step);
|
||||
}
|
||||
|
||||
void TSE::RenderPipeline::AddRenderStepAt(const RenderStep &step, int n)
|
||||
{
|
||||
steps.insert(steps.begin() + n, step);
|
||||
}
|
||||
|
||||
void TSE::RenderPipeline::SetRenderStepAt(const RenderStep &step, int n)
|
||||
{
|
||||
steps[n] = step;
|
||||
}
|
||||
|
||||
void TSE::RenderPipeline::RemoveRenderStepAt(int n)
|
||||
{
|
||||
auto i = steps.begin() += n;
|
||||
steps.erase(i);
|
||||
}
|
||||
|
||||
int TSE::RenderPipeline::GetRenderStepCount()
|
||||
{
|
||||
return steps.size();
|
||||
}
|
||||
|
||||
const TSE::RenderStep &TSE::RenderPipeline::GetRenderStepAt(int n)
|
||||
{
|
||||
return steps[n];
|
||||
}
|
||||
|
||||
TSE::RenderPipeline* TSE::RenderPipeline::CreateEmpty()
|
||||
{
|
||||
RenderPipeline* res = new RenderPipeline();
|
||||
RenderStep step;
|
||||
res->AddRenderStep(step);
|
||||
return res;
|
||||
}
|
||||
23
TSE_Core/src/elements/RenderPipeline.hpp
Normal file
23
TSE_Core/src/elements/RenderPipeline.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "RenderStep.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class RenderPipeline
|
||||
{
|
||||
private:
|
||||
std::vector<RenderStep> steps;
|
||||
|
||||
public:
|
||||
void AddRenderStep(const RenderStep& step);
|
||||
void AddRenderStepAt(const RenderStep& step, int n);
|
||||
void SetRenderStepAt(const RenderStep& step, int n);
|
||||
void RemoveRenderStepAt(int n);
|
||||
|
||||
int GetRenderStepCount();
|
||||
const RenderStep& GetRenderStepAt(int n);
|
||||
|
||||
static RenderPipeline* CreateEmpty();
|
||||
};
|
||||
} // namespace TSE
|
||||
18
TSE_Core/src/elements/RenderStep.hpp
Normal file
18
TSE_Core/src/elements/RenderStep.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "Layer.hpp"
|
||||
#include <vector>
|
||||
#include "interfaces/IRenderTarget.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
struct RenderStep
|
||||
{
|
||||
public:
|
||||
std::vector<Layer*> layersToRender;
|
||||
IRenderTarget* target;
|
||||
bool EditorCamera = true;
|
||||
};
|
||||
|
||||
} // namespace TSE
|
||||
@@ -1,10 +1,74 @@
|
||||
#include "Scene.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include <algorithm>
|
||||
#include "Debug.hpp"
|
||||
#include "RenderPipeline.hpp"
|
||||
|
||||
void TSE::Scene::Render(IRenderer &rnd, const IWindow &wnd)
|
||||
{
|
||||
RenderPipeline* pipeline = IRenderer::pipeline;
|
||||
auto camerasBackup = std::vector<Camera*>(IRenderer::camerasToRenderWith);
|
||||
|
||||
if(pipeline != nullptr)
|
||||
{
|
||||
for(int i = 0; i < pipeline->GetRenderStepCount(); i++)
|
||||
{
|
||||
IRenderer::camerasToRenderWith = std::vector<Camera*>(camerasBackup);
|
||||
const RenderStep& step = pipeline->GetRenderStepAt(i);
|
||||
if(!step.EditorCamera)
|
||||
{
|
||||
|
||||
for(int i = 0; i < IRenderer::camerasToRenderWith.size(); i++)
|
||||
{
|
||||
if(IRenderer::camerasToRenderWith[i]->baseObject->name == ".EditorCamera")
|
||||
IRenderer::camerasToRenderWith.erase(IRenderer::camerasToRenderWith.begin() + i);
|
||||
}
|
||||
}
|
||||
for(int i = 0; i < IRenderer::camerasToRenderWith.size(); i++)
|
||||
{
|
||||
if(IRenderer::camerasToRenderWith[i]->baseObject->name != ".EditorCamera")
|
||||
IRenderer::camerasToRenderWith[i]->SetRenderTarget(step.target);
|
||||
}
|
||||
|
||||
int counter = 1;
|
||||
|
||||
for(auto l : step.layersToRender)
|
||||
{
|
||||
if(!l->IsVisual()) continue;
|
||||
l->Render(rnd);
|
||||
if(counter++ != layers.size())
|
||||
{
|
||||
rnd.End(); //OPTIMIZE:
|
||||
//takes up 13,97% of function, but only needed, if there is more then one layer
|
||||
//possible optimizations:
|
||||
// -remove layers
|
||||
// -make layer calculations, in shader
|
||||
// -make an offset, that is calculated on cpu, and then commit everything at once
|
||||
|
||||
// now it is better because it is only done once per frame if only one shader is used, or textures are full, or more then one layers are used
|
||||
rnd.Flush();
|
||||
rnd.Begin();
|
||||
wnd.ClearDepthBuffer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int counter = 1;
|
||||
for(auto l : layers)
|
||||
{
|
||||
IRenderer::camerasToRenderWith.clear();
|
||||
if(!l.second->IsVisual()) continue;
|
||||
for(auto camera : camerasBackup)
|
||||
{
|
||||
auto it = std::find(camera->layersNotToRender.begin(), camera->layersNotToRender.end(), l.second->GetID());
|
||||
if(it == camera->layersNotToRender.end())
|
||||
{
|
||||
IRenderer::camerasToRenderWith.push_back(camera);
|
||||
}
|
||||
}
|
||||
|
||||
l.second->Render(rnd);
|
||||
if(counter++ != layers.size())
|
||||
{
|
||||
@@ -22,6 +86,7 @@ void TSE::Scene::Render(IRenderer &rnd, const IWindow &wnd)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Scene::DoneRender()
|
||||
{
|
||||
|
||||
@@ -12,9 +12,9 @@ namespace TSE
|
||||
inline static std::unordered_map<string, IShader*> registeredShaders = {};
|
||||
|
||||
public:
|
||||
inline static void SetShader(const string& name, IShader* shader)
|
||||
inline static void SetShader(IShader* shader)
|
||||
{
|
||||
registeredShaders[name] = shader;
|
||||
registeredShaders[shader->GetName()] = shader;
|
||||
};
|
||||
inline static IShader* GetShader(const string& name)
|
||||
{
|
||||
|
||||
@@ -2,28 +2,51 @@
|
||||
#include "Debug.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "ErrorTextureData.hpp"
|
||||
#include <filesystem>
|
||||
#include "json.hpp"
|
||||
#include "PathHelper.hpp"
|
||||
#include "utils/JsonExports.hpp"
|
||||
#include "IdGenerator.hpp"
|
||||
#include "AssetLibrary.hpp"
|
||||
|
||||
TSE::Texture::Texture(const string &path)
|
||||
{
|
||||
id = GenerateRandomUUID();
|
||||
LoadImageFromFile(path);
|
||||
}
|
||||
|
||||
bool TSE::Texture::LoadImageFromFile(const string &path)
|
||||
{
|
||||
FREE_IMAGE_FORMAT fif = FREE_IMAGE_FORMAT::FIF_UNKNOWN;
|
||||
bmp = nullptr;
|
||||
imagePtr = nullptr;
|
||||
Size = Vector2(0,0);
|
||||
|
||||
fif = FreeImage_GetFileType(path.c_str(), 0);
|
||||
string name = std::filesystem::absolute(path).string();
|
||||
|
||||
if(!std::filesystem::exists(name))
|
||||
{
|
||||
string msg = string("File dose not exist: ") + std::filesystem::absolute(path).string();
|
||||
TSE_ERROR(msg);
|
||||
Bpp = 24;
|
||||
makeError(*this);
|
||||
return false;
|
||||
}
|
||||
|
||||
fif = FreeImage_GetFileType(name.c_str(), 0);
|
||||
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN)
|
||||
fif = FreeImage_GetFIFFromFilename(path.c_str());
|
||||
fif = FreeImage_GetFIFFromFilename(name.c_str());
|
||||
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN)
|
||||
{
|
||||
TSE_ERROR("Failed to load image. Unsupported Format.");
|
||||
Bpp = 24;
|
||||
makeError(*this);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
if(FreeImage_FIFSupportsReading(fif))
|
||||
{
|
||||
bmp = FreeImage_Load(fif, path.c_str());
|
||||
if(FreeImage_GetBPP(bmp) != 32)
|
||||
bmp = FreeImage_Load(fif, name.c_str());
|
||||
if(bmp != nullptr && FreeImage_GetBPP(bmp) != 32)
|
||||
{
|
||||
auto tmpBmp = FreeImage_ConvertTo32Bits(bmp);
|
||||
FreeImage_Unload(bmp);
|
||||
@@ -35,7 +58,7 @@ TSE::Texture::Texture(const string &path)
|
||||
TSE_ERROR("Failed to load image. Bitmap was nullptr.");
|
||||
Bpp = 24;
|
||||
makeError(*this);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
Bpp = FreeImage_GetBPP(bmp);
|
||||
imagePtr = FreeImage_GetBits(bmp);
|
||||
@@ -53,10 +76,12 @@ TSE::Texture::Texture(const string &path)
|
||||
|
||||
Size = Vector2(FreeImage_GetWidth(bmp), FreeImage_GetHeight(bmp));
|
||||
regist();
|
||||
return true;
|
||||
}
|
||||
|
||||
TSE::Texture::Texture(const int &width, const int &height, int bpp)
|
||||
{
|
||||
id = GenerateRandomUUID();
|
||||
switch (bpp)
|
||||
{
|
||||
case 32:
|
||||
@@ -76,6 +101,7 @@ TSE::Texture::Texture(const int &width, const int &height, int bpp)
|
||||
|
||||
TSE::Texture::Texture(const Vector2 &size, int bpp)
|
||||
{
|
||||
id = GenerateRandomUUID();
|
||||
switch (bpp)
|
||||
{
|
||||
case 32:
|
||||
@@ -108,6 +134,11 @@ TSE::Texture::~Texture()
|
||||
}
|
||||
}
|
||||
|
||||
TSE::string TSE::Texture::name() const
|
||||
{
|
||||
return settings.name;
|
||||
}
|
||||
|
||||
TSE::uint TSE::Texture::bpp() const
|
||||
{
|
||||
return Bpp;
|
||||
@@ -449,3 +480,154 @@ void TSE::Texture::PlatformDestroy()
|
||||
{
|
||||
helper->PlatromDestroy(this);
|
||||
}
|
||||
|
||||
bool TSE::Texture::LoadAsset(string &path)
|
||||
{
|
||||
if(bmp != nullptr)
|
||||
{
|
||||
FreeImage_Unload(bmp);
|
||||
bmp = nullptr;
|
||||
}
|
||||
if(TextureID != 0)
|
||||
{
|
||||
PlatformDestroy();
|
||||
TextureID = 0;
|
||||
}
|
||||
imagePtr = nullptr;
|
||||
LoadImageFromFile(path);
|
||||
|
||||
rawPath = string(path);
|
||||
UpdateImportSettings(rawPath, 0, {1,1});
|
||||
string metaPath = PathToMetaPath(rawPath);
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
Hash();
|
||||
|
||||
if(FileExists(metaPath))
|
||||
{
|
||||
std::ifstream metaStream;
|
||||
OpenFileReading(metaStream, metaPath);
|
||||
json meta = json::parse(metaStream);
|
||||
if(meta["type"] != "metadata")
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Rebuilding corrupted meta file (Texture): " + metaPath);
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
if(meta["version"] == 1)
|
||||
{
|
||||
if(meta["assetType"] == "texture")
|
||||
{
|
||||
id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
|
||||
|
||||
//dependencies;
|
||||
|
||||
settings.importMode = meta["importSettings"]["mode"];
|
||||
settings.importCount = ImportVector2(meta["importSettings"]["count"]);
|
||||
settings.bpp = meta["importSettings"]["bpp"];
|
||||
settings.chanels = meta["importSettings"]["chanels"];
|
||||
settings.name = meta["importSettings"]["name"];
|
||||
|
||||
Bpp = settings.bpp;
|
||||
chanels = settings.chanels;
|
||||
|
||||
//create sub assets eg. sprites;
|
||||
|
||||
metaStream.close();
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Meta file incompatible with asset type. Please delete for auto regeneration or fix maualy (Texture): " + metaPath);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
metaStream.close();
|
||||
TSE_WARNING("Meta file incompatible. Please delete for auto regeneration or fix maualy (Texture): " + metaPath);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SaveMeta();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Texture::SaveAsset()
|
||||
{
|
||||
if(IsVirtualAsset) return;
|
||||
Hash();
|
||||
SaveMeta();
|
||||
}
|
||||
|
||||
void TSE::Texture::Hash()
|
||||
{
|
||||
std::ifstream ifs(rawPath, std::ios::binary);
|
||||
std::vector<unsigned char> s(picosha2::k_digest_size);
|
||||
picosha2::hash256(ifs, s.begin(), s.end());
|
||||
hash = picosha2::hash256_hex_string(s);
|
||||
ifs.close();
|
||||
}
|
||||
|
||||
void TSE::Texture::UpdateImportSettings(string name, byte mode, Vector2 count)
|
||||
{
|
||||
settings.importMode = mode;
|
||||
settings.importCount = count;
|
||||
settings.name = name;
|
||||
settings.bpp = Bpp;
|
||||
settings.chanels = chanels;
|
||||
}
|
||||
|
||||
TSE::string TSE::Texture::assetType()
|
||||
{
|
||||
return "texture";
|
||||
}
|
||||
|
||||
void TSE::Texture::UnloadAsset()
|
||||
{
|
||||
for(auto submesh : derivedAssets)
|
||||
{
|
||||
AssetLibrary::RemoveValue(submesh->id, submesh);
|
||||
delete(submesh);
|
||||
}
|
||||
AssetLibrary::RemoveValue(id, static_cast<IAsset*>(this));
|
||||
delete(this);
|
||||
}
|
||||
|
||||
void TSE::Texture::SaveMeta()
|
||||
{
|
||||
string metaPath = PathToMetaPath(rawPath);
|
||||
using json = nlohmann::ordered_json;
|
||||
|
||||
json meta;
|
||||
meta["type"] = "metadata";
|
||||
meta["assetType"] = "texture";
|
||||
meta["version"] = 1;
|
||||
meta["source"] = rawPath; //todo: clamp to assets root
|
||||
meta["id"] = uuids::to_string(id);
|
||||
meta["hash"] = hash;
|
||||
|
||||
meta["importSettings"]["mode"] = settings.importMode;
|
||||
meta["importSettings"]["count"] = ExportVector2(settings.importCount);
|
||||
meta["importSettings"]["bpp"] = settings.bpp;
|
||||
meta["importSettings"]["chanels"] = settings.chanels;
|
||||
meta["importSettings"]["name"] = settings.name;
|
||||
|
||||
for (int i = 0; i < dependecies.size(); i++)
|
||||
{
|
||||
meta["dependencies"][i]["id"] = uuids::to_string(dependecies[i]->id);
|
||||
meta["dependencies"][i]["path"] = dependecies[i]->rawPath; //todo: clamp to assets root
|
||||
}
|
||||
|
||||
|
||||
std::ofstream metaStream;
|
||||
CreateFileWriting(metaStream, metaPath);
|
||||
metaStream << meta.dump(4) << std::endl;
|
||||
metaStream.close();
|
||||
}
|
||||
|
||||
@@ -5,15 +5,31 @@
|
||||
#include "Types.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "interfaces/ITextureHelper.hpp"
|
||||
#include "interfaces/IAsset.hpp"
|
||||
|
||||
#define FREEIMAGE_LIB
|
||||
#include "FI/FreeImage.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Texture : public ITexture
|
||||
struct TextureImportSettings
|
||||
{
|
||||
//0 = rawTexture;
|
||||
//1 = sprite;
|
||||
//2 = spriteset; ==> need to set import count to sprite counts
|
||||
//3 = ninetile;
|
||||
byte importMode = 0;
|
||||
Vector2 importCount = {1,1};
|
||||
//bpp and chanels are set from import, but can be changed for custum effects, or memory layouts
|
||||
uint bpp;
|
||||
byte chanels;
|
||||
string name = "Unnamed";
|
||||
};
|
||||
|
||||
class Texture : public ITexture, public IAsset
|
||||
{
|
||||
protected:
|
||||
TextureImportSettings settings;
|
||||
uint TextureID = 0;
|
||||
Vector2 Size;
|
||||
uint Bpp;
|
||||
@@ -22,14 +38,13 @@ namespace TSE
|
||||
byte* imagePtr = nullptr;
|
||||
|
||||
public:
|
||||
string name = "Unnamed";
|
||||
inline static ITextureHelper* helper = nullptr;
|
||||
|
||||
Texture(const string& path);
|
||||
Texture(const int& width, const int& height, int bpp = 32);
|
||||
Texture(const Vector2& size, int bpp = 32);
|
||||
~Texture();
|
||||
|
||||
string name() const;
|
||||
uint bpp() const;
|
||||
Vector2 size() const override;
|
||||
float Width() const override;
|
||||
@@ -60,5 +75,18 @@ namespace TSE
|
||||
void Apply();
|
||||
void regist();
|
||||
void PlatformDestroy();
|
||||
|
||||
bool LoadAsset(string& path) override;
|
||||
void SaveAsset() override;
|
||||
void Hash() override;
|
||||
TextureImportSettings& GetImportSettings() { return settings; }
|
||||
const TextureImportSettings& GetImportSettings() const { return settings; }
|
||||
void UpdateImportSettings(string name, byte mode, Vector2 count);
|
||||
string assetType() override;
|
||||
void UnloadAsset() override;
|
||||
|
||||
protected:
|
||||
bool LoadImageFromFile(const string& path);
|
||||
void SaveMeta() override;
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "TileSet.hpp"
|
||||
#include "Debug.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
#define PADDING 0.0f
|
||||
|
||||
@@ -45,7 +46,7 @@ int TSE::TileSet::GetSpriteIdAt(int x, int y)
|
||||
return y * resx + x;
|
||||
}
|
||||
|
||||
uint TSE::TileSet::GetTextueID()
|
||||
TSE::uint TSE::TileSet::GetTextueID()
|
||||
{
|
||||
return tex->GetTextureId();
|
||||
}
|
||||
|
||||
429
TSE_Core/src/elements/VolumeTexture3D.cpp
Normal file
429
TSE_Core/src/elements/VolumeTexture3D.cpp
Normal file
@@ -0,0 +1,429 @@
|
||||
#include "VolumeTexture3D.hpp"
|
||||
#include "Debug.hpp"
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
|
||||
TSE::VolumeTexture3D::VolumeTexture3D(const string &path)
|
||||
{
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
Size = Vector3(0, 0, 0);
|
||||
Bpp = 0;
|
||||
|
||||
std::error_code ec;
|
||||
const fs::path folderPath = fs::absolute(path, ec);
|
||||
if(ec || !fs::exists(folderPath, ec))
|
||||
{
|
||||
TSE_WARNING("Can't create VolumeTexture3D because the given path is inaccessible: \n" + path);
|
||||
return;
|
||||
}
|
||||
|
||||
if(ec || !fs::is_directory(folderPath, ec))
|
||||
{
|
||||
TSE_WARNING("Can't create VolumeTexture3D because the given path is not a folder: \n" + folderPath.string());
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<fs::path> pngFiles;
|
||||
for(fs::directory_iterator it(folderPath, ec); !ec && it != fs::directory_iterator(); it.increment(ec))
|
||||
{
|
||||
if(!it->is_regular_file(ec))
|
||||
continue;
|
||||
|
||||
const fs::path &filePath = it->path();
|
||||
auto extension = filePath.extension().string();
|
||||
std::transform(extension.begin(), extension.end(), extension.begin(), [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
|
||||
if(extension == ".png")
|
||||
pngFiles.push_back(filePath);
|
||||
}
|
||||
|
||||
if(ec)
|
||||
{
|
||||
TSE_WARNING("Can't read VolumeTexture3D folder: \n" + folderPath.string());
|
||||
return;
|
||||
}
|
||||
|
||||
if(pngFiles.empty())
|
||||
{
|
||||
TSE_WARNING("Can't create VolumeTexture3D because the folder contains no png files: \n" + folderPath.string());
|
||||
return;
|
||||
}
|
||||
|
||||
std::sort(pngFiles.begin(), pngFiles.end());
|
||||
|
||||
std::vector<FIBITMAP*> loadedBitmaps;
|
||||
loadedBitmaps.reserve(pngFiles.size());
|
||||
|
||||
uint width = 0;
|
||||
uint height = 0;
|
||||
|
||||
for(const fs::path &filePath : pngFiles)
|
||||
{
|
||||
FREE_IMAGE_FORMAT fif = FreeImage_GetFileType(filePath.string().c_str(), 0);
|
||||
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN)
|
||||
fif = FreeImage_GetFIFFromFilename(filePath.string().c_str());
|
||||
|
||||
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN || !FreeImage_FIFSupportsReading(fif))
|
||||
{
|
||||
TSE_WARNING("Failed to load png for VolumeTexture3D: \n" + filePath.string());
|
||||
for(FIBITMAP* loadedBmp : loadedBitmaps)
|
||||
FreeImage_Unload(loadedBmp);
|
||||
return;
|
||||
}
|
||||
|
||||
FIBITMAP* currentBmp = FreeImage_Load(fif, filePath.string().c_str());
|
||||
if(currentBmp == nullptr)
|
||||
{
|
||||
TSE_WARNING("Failed to load png for VolumeTexture3D: \n" + filePath.string());
|
||||
for(FIBITMAP* loadedBmp : loadedBitmaps)
|
||||
FreeImage_Unload(loadedBmp);
|
||||
return;
|
||||
}
|
||||
|
||||
if(FreeImage_GetBPP(currentBmp) != 32)
|
||||
{
|
||||
FIBITMAP* convertedBmp = FreeImage_ConvertTo32Bits(currentBmp);
|
||||
FreeImage_Unload(currentBmp);
|
||||
currentBmp = convertedBmp;
|
||||
}
|
||||
|
||||
if(currentBmp == nullptr)
|
||||
{
|
||||
TSE_WARNING("Failed to convert png for VolumeTexture3D: \n" + filePath.string());
|
||||
for(FIBITMAP* loadedBmp : loadedBitmaps)
|
||||
FreeImage_Unload(loadedBmp);
|
||||
return;
|
||||
}
|
||||
|
||||
const uint currentWidth = FreeImage_GetWidth(currentBmp);
|
||||
const uint currentHeight = FreeImage_GetHeight(currentBmp);
|
||||
if(loadedBitmaps.empty())
|
||||
{
|
||||
width = currentWidth;
|
||||
height = currentHeight;
|
||||
}
|
||||
else if(currentWidth != width || currentHeight != height)
|
||||
{
|
||||
TSE_WARNING("Can't create VolumeTexture3D because all pngs must have the same dimensions: \n" + filePath.string());
|
||||
FreeImage_Unload(currentBmp);
|
||||
for(FIBITMAP* loadedBmp : loadedBitmaps)
|
||||
FreeImage_Unload(loadedBmp);
|
||||
return;
|
||||
}
|
||||
|
||||
loadedBitmaps.push_back(currentBmp);
|
||||
}
|
||||
|
||||
Bpp = 32;
|
||||
chanels = 4;
|
||||
Size = Vector3(width, height, static_cast<float>(loadedBitmaps.size()));
|
||||
bmp = new FIBITMAP*[loadedBitmaps.size()];
|
||||
imagePtr = new byte*[loadedBitmaps.size()];
|
||||
|
||||
for(size_t i = 0; i < loadedBitmaps.size(); ++i)
|
||||
{
|
||||
bmp[i] = loadedBitmaps[i];
|
||||
imagePtr[i] = FreeImage_GetBits(bmp[i]);
|
||||
}
|
||||
|
||||
regist();
|
||||
}
|
||||
|
||||
TSE::VolumeTexture3D::VolumeTexture3D(const int &width, const int &height, const int &depth, int bpp)
|
||||
{
|
||||
switch (bpp)
|
||||
{
|
||||
case 32:
|
||||
chanels = 4;
|
||||
break;
|
||||
case 24:
|
||||
chanels = 3;
|
||||
case 16:
|
||||
chanels = 1;
|
||||
case 8:
|
||||
chanels = 4;
|
||||
}
|
||||
Bpp = bpp;
|
||||
Size = Vector3(width, height, depth);
|
||||
bmp = new FIBITMAP*[depth];
|
||||
imagePtr = new byte*[depth];
|
||||
|
||||
for(int i = 0; i < Depth(); i++)
|
||||
{
|
||||
bmp[i] = FreeImage_Allocate(width, height, bpp);
|
||||
imagePtr[i] = FreeImage_GetBits(bmp[i]);
|
||||
}
|
||||
regist();
|
||||
}
|
||||
|
||||
TSE::VolumeTexture3D::VolumeTexture3D(const Vector3 &size, int bpp)
|
||||
: VolumeTexture3D(size.x, size.y, size.z, bpp) { }
|
||||
|
||||
TSE::VolumeTexture3D::~VolumeTexture3D()
|
||||
{
|
||||
if(bmp != nullptr)
|
||||
{
|
||||
for(int i = 0; i < Depth(); i++)
|
||||
{
|
||||
if(bmp[i] != nullptr)
|
||||
{
|
||||
FreeImage_Unload(bmp[i]);
|
||||
bmp[i] = nullptr;
|
||||
}
|
||||
}
|
||||
delete [] bmp;
|
||||
delete [] imagePtr;
|
||||
}
|
||||
if(TextureID != 0)
|
||||
{
|
||||
PlatformDestroy();
|
||||
TextureID = 0;
|
||||
}
|
||||
}
|
||||
|
||||
TSE::uint TSE::VolumeTexture3D::bpp() const
|
||||
{
|
||||
return Bpp;
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::VolumeTexture3D::size() const
|
||||
{
|
||||
return Vector2(Size.x, Size.y);
|
||||
}
|
||||
|
||||
float TSE::VolumeTexture3D::Width() const
|
||||
{
|
||||
return Size.x;
|
||||
}
|
||||
|
||||
float TSE::VolumeTexture3D::Height() const
|
||||
{
|
||||
return Size.y;
|
||||
}
|
||||
|
||||
float TSE::VolumeTexture3D::Depth() const
|
||||
{
|
||||
return Size.z;
|
||||
}
|
||||
|
||||
TSE::byte TSE::VolumeTexture3D::Chanels() const
|
||||
{
|
||||
return chanels;
|
||||
}
|
||||
|
||||
TSE::byte *TSE::VolumeTexture3D::GetImagePtr(const int depth) const
|
||||
{
|
||||
return imagePtr[depth];
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetPixel(const Vector3 &pos, const Color &c)
|
||||
{
|
||||
SetPixel(pos.x, pos.y, pos.z, c);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::GetPixel(const Vector3 &pos, Color &c) const
|
||||
{
|
||||
GetPixel(pos.x, pos.y, pos.z, c);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetPixelNoApply(const Vector3 &pos, const Color &c)
|
||||
{
|
||||
SetPixelNoApply(pos.x, pos.y, pos.z, c);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetChanels(const byte &ch)
|
||||
{
|
||||
chanels = ch;
|
||||
}
|
||||
|
||||
TSE::uint TSE::VolumeTexture3D::GetTextureId() const
|
||||
{
|
||||
return TextureID;
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetTextureId(uint id)
|
||||
{
|
||||
TextureID = id;
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetPixel(const int &x, const int &y, const int &z, const Color &c)
|
||||
{
|
||||
SetPixelNoApply(x,y,z,c);
|
||||
Apply();
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::GetPixel(const int &x, const int &y, const int &z, Color &c) const
|
||||
{
|
||||
|
||||
if(x >= Width() || x < 0 || y >= Height() || y < 0|| z >= Depth() || z < 0)
|
||||
{
|
||||
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ";" + std::to_string(z) + ")\nTexture size: (" + std::to_string(Width()) + ";" + std::to_string(Height()) + ";" + std::to_string(Depth()) );
|
||||
return;
|
||||
}
|
||||
byte* pixel = getPixelPointer(x,y,z);
|
||||
byte b = *pixel++;
|
||||
byte g = *pixel++;
|
||||
byte r = *pixel++;
|
||||
byte a = *pixel++;
|
||||
if(bpp() == 8)
|
||||
c = Color(r,r,r);
|
||||
else if(bpp() == 24)
|
||||
c = Color(r,g,b,a);
|
||||
else if(bpp() == 32)
|
||||
c = Color(r,g,b);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::Fill(const Color &c)
|
||||
{
|
||||
for (int x = 0; x < Width(); x++)
|
||||
{
|
||||
for (int y = 0; y < Height(); y++)
|
||||
{
|
||||
for (int z = 0; z < Depth(); z++)
|
||||
{
|
||||
SetPixelNoApply(x,y,z,c);
|
||||
}
|
||||
}
|
||||
}
|
||||
Apply();
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetPixelNoApply(const int &x, const int &y, const int &z, const Color &c)
|
||||
{
|
||||
if(x >= Width() || x < 0 || y >= Height() || y < 0 || z >= Depth() || z < 0)
|
||||
{
|
||||
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ";" + std::to_string(z) + ")\nTexture size: (" + std::to_string(Width()) + ";" + std::to_string(Height()) + ";" + std::to_string(Depth()) );
|
||||
return;
|
||||
}
|
||||
|
||||
byte* pixel = getPixelPointer(x,y,z);
|
||||
if(chanels == 4 && bpp() == 8)
|
||||
{
|
||||
byte r2bit = static_cast<byte>(c.r * 3.0f);
|
||||
byte g2bit = static_cast<byte>(c.g * 3.0f);
|
||||
byte b2bit = static_cast<byte>(c.b * 3.0f);
|
||||
byte a2bit = static_cast<byte>(c.a * 3.0f);
|
||||
|
||||
byte result = (r2bit << 6) | (g2bit << 4) | (b2bit << 2) | a2bit;
|
||||
*pixel++ = result;
|
||||
return;
|
||||
}
|
||||
*pixel++ = c.B();
|
||||
if(bpp() > 8)
|
||||
{
|
||||
*pixel++ = c.G();
|
||||
*pixel++ = c.R();
|
||||
if(bpp() > 24)
|
||||
*pixel++ = c.A();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::AddPixelNoApply(const int &x, const int &y, const int &z, const Color &c)
|
||||
{
|
||||
if(x >= Width() || x < 0 ||y >= Height() || y < 0 || z >= Depth() || z < 0)
|
||||
{
|
||||
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ";" + std::to_string(z) + ")\nTexture size: (" + std::to_string(Width()) + ";" + std::to_string(Height()) + ";" + std::to_string(Depth()) );
|
||||
return;
|
||||
}
|
||||
|
||||
byte* pixel = getPixelPointer(x,y,z);
|
||||
if(chanels == 4 && bpp() == 8) //TODO add propper adding, becouse currently is only setting
|
||||
{
|
||||
byte r2bit = static_cast<byte>(c.r * 3.0f);
|
||||
byte g2bit = static_cast<byte>(c.g * 3.0f);
|
||||
byte b2bit = static_cast<byte>(c.b * 3.0f);
|
||||
byte a2bit = static_cast<byte>(c.a * 3.0f);
|
||||
|
||||
byte result = (r2bit << 6) | (g2bit << 4) | (b2bit << 2) | a2bit;
|
||||
*pixel++ = result;
|
||||
return;
|
||||
}
|
||||
Color bc(pixel[2], pixel[1], pixel[0], pixel[3]);
|
||||
|
||||
bc = c + bc;
|
||||
|
||||
*pixel++ = bc.B();
|
||||
if(bpp() > 8)
|
||||
{
|
||||
*pixel++ = bc.G();
|
||||
*pixel++ = bc.R();
|
||||
if(bpp() > 24)
|
||||
*pixel++ = bc.A();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::Recreate(const int &x, const int &y, const int &z, const int &bpp, const int &chanels)
|
||||
{
|
||||
if(bmp != nullptr)
|
||||
{
|
||||
for(int i = 0; i < Depth(); i++)
|
||||
{
|
||||
if(bmp[i] != nullptr)
|
||||
{
|
||||
FreeImage_Unload(bmp[i]);
|
||||
bmp[i] = nullptr;
|
||||
}
|
||||
}
|
||||
delete [] bmp;
|
||||
delete [] imagePtr;
|
||||
}
|
||||
if(TextureID != 0)
|
||||
{
|
||||
PlatformDestroy();
|
||||
TextureID = 0;
|
||||
}
|
||||
this->chanels = chanels;
|
||||
Bpp = bpp;
|
||||
Size = Vector3(x, y, z);
|
||||
bmp = new FIBITMAP*[z];
|
||||
imagePtr = new byte*[z];
|
||||
|
||||
for(int i = 0; i < Depth(); i++)
|
||||
{
|
||||
bmp[i] = FreeImage_Allocate(x, y, bpp);
|
||||
imagePtr[i] = FreeImage_GetBits(bmp[i]);
|
||||
}
|
||||
|
||||
regist();
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SavePNG(const std::string &path) const
|
||||
{
|
||||
//TODO: implement save all images as PNG in the given path, if the given path is inaccaseable, or not a folder, ust TSE_WARNING with an apropriate message
|
||||
}
|
||||
|
||||
TSE::byte *TSE::VolumeTexture3D::getPixelPointer(const int &x, const int &y, const int &z) const
|
||||
{
|
||||
int alphaoffset = y * 2;
|
||||
if(bpp() > 24)
|
||||
alphaoffset = 0;
|
||||
int offset = ((y * Width() + x) * (bpp() / 8) + alphaoffset);
|
||||
return imagePtr[z] + offset;
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::bind() const
|
||||
{
|
||||
helper->Bind3D(this);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::unbind() const
|
||||
{
|
||||
helper->UnBind3D(this);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::Apply()
|
||||
{
|
||||
helper->Apply3D(this);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::regist()
|
||||
{
|
||||
helper->Regist3D(this);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::PlatformDestroy()
|
||||
{
|
||||
helper->PlatromDestroy3D(this);
|
||||
}
|
||||
61
TSE_Core/src/elements/VolumeTexture3D.hpp
Normal file
61
TSE_Core/src/elements/VolumeTexture3D.hpp
Normal file
@@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
|
||||
#include "interfaces/ITexture.hpp"
|
||||
#include "Types.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "interfaces/ITextureHelper.hpp"
|
||||
|
||||
#define FREEIMAGE_LIB
|
||||
#include "FI/FreeImage.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class VolumeTexture3D : public ITexture
|
||||
{
|
||||
protected:
|
||||
uint TextureID = 0;
|
||||
Vector3 Size;
|
||||
uint Bpp;
|
||||
byte chanels = 0;
|
||||
FIBITMAP** bmp = nullptr;
|
||||
byte** imagePtr = nullptr;
|
||||
|
||||
public:
|
||||
string name = "Unnamed";
|
||||
|
||||
VolumeTexture3D(const string& path);
|
||||
VolumeTexture3D(const int& width, const int& height, const int& depth, int bpp = 32);
|
||||
VolumeTexture3D(const Vector3& size, int bpp = 32);
|
||||
~VolumeTexture3D();
|
||||
|
||||
uint bpp() const;
|
||||
Vector2 size() const override;
|
||||
float Width() const override;
|
||||
float Height() const override;
|
||||
float Depth() const;
|
||||
byte Chanels() const;
|
||||
byte* GetImagePtr(const int depth) const;
|
||||
void SetPixel(const Vector3& pos, const Color& c);
|
||||
void GetPixel(const Vector3& pos, Color& c) const;
|
||||
void SetPixelNoApply(const Vector3& pos, const Color& c);
|
||||
void SetChanels(const byte& ch);
|
||||
uint GetTextureId() const override;
|
||||
void SetTextureId(uint id);
|
||||
void SetPixel(const int& x, const int& y, const int& z, const Color& c);
|
||||
void GetPixel(const int& x, const int& y, const int& z, Color& c) const;
|
||||
void Fill(const Color& c);
|
||||
void SetPixelNoApply(const int& x, const int& y, const int& z, const Color& c);
|
||||
void AddPixelNoApply(const int& x, const int& y, const int& z, const Color& c);
|
||||
void Recreate(const int& x, const int& y, const int& z, const int& bpp, const int& chanels);
|
||||
void SavePNG(const std::string& path) const;
|
||||
byte* getPixelPointer(const int& x, const int& y, const int& z) const;
|
||||
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
void Apply();
|
||||
void regist();
|
||||
void PlatformDestroy();
|
||||
};
|
||||
|
||||
} // namespace TSE
|
||||
@@ -19,6 +19,7 @@ namespace TSE
|
||||
|
||||
enum Modifier
|
||||
{
|
||||
None = 0x0000,
|
||||
ShiftMod = 0x0001,
|
||||
ControlMod = 0x0002,
|
||||
AltMod = 0x0004,
|
||||
|
||||
12
TSE_Core/src/enums/SortingOrder.hpp
Normal file
12
TSE_Core/src/enums/SortingOrder.hpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
enum SortingOrder
|
||||
{
|
||||
TopRight,
|
||||
TopLeft,
|
||||
BottomRight,
|
||||
BottomLeft,
|
||||
};
|
||||
}
|
||||
47
TSE_Core/src/interfaces/IAsset.hpp
Normal file
47
TSE_Core/src/interfaces/IAsset.hpp
Normal file
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include "Types.hpp"
|
||||
#include <filesystem>
|
||||
#include "picosha2.h"
|
||||
#include "uuid.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class IAsset
|
||||
{
|
||||
public:
|
||||
uuids::uuid id;
|
||||
string rawPath;
|
||||
string hash;
|
||||
std::vector<IAsset*> dependecies;
|
||||
std::vector<IAsset*> derivedAssets;
|
||||
bool IsVirtualAsset = false;
|
||||
virtual ~IAsset() = default;
|
||||
|
||||
virtual bool LoadAsset(string& path) = 0;
|
||||
virtual void SaveAsset() = 0;
|
||||
virtual void Hash() = 0;
|
||||
virtual string assetType() = 0;
|
||||
virtual void UnloadAsset() = 0;
|
||||
inline void Rescan()
|
||||
{
|
||||
string oldHash = string(hash);
|
||||
Hash();
|
||||
if(oldHash != hash)
|
||||
{
|
||||
LoadAsset(rawPath);
|
||||
}
|
||||
};
|
||||
|
||||
protected:
|
||||
virtual void SaveMeta() = 0;
|
||||
inline string PathToMetaPath(string path) const
|
||||
{
|
||||
return path + ".meta";
|
||||
};
|
||||
|
||||
inline std::string sha256(const std::string& str) {
|
||||
return picosha2::hash256_hex_string(str);
|
||||
};
|
||||
};
|
||||
}
|
||||
13
TSE_Core/src/interfaces/IIdentifyable.hpp
Normal file
13
TSE_Core/src/interfaces/IIdentifyable.hpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include "uuid.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class IIdentifyable
|
||||
{
|
||||
protected:
|
||||
uuids::uuid ID;
|
||||
public:
|
||||
inline const uuids::uuid& GetID() { return ID;};
|
||||
};
|
||||
} // namespace TSE
|
||||
35
TSE_Core/src/interfaces/IObservable.hpp
Normal file
35
TSE_Core/src/interfaces/IObservable.hpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include "IObserver.hpp"
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class IObservable
|
||||
{
|
||||
private:
|
||||
std::vector<IObserver*> objectsToNotify;
|
||||
|
||||
public:
|
||||
inline void Observe(IObserver* observer)
|
||||
{
|
||||
objectsToNotify.push_back(observer);
|
||||
};
|
||||
inline void StopObserve(IObserver* observer)
|
||||
{
|
||||
auto it = std::find(objectsToNotify.begin(), objectsToNotify.end(), observer);
|
||||
if(it != objectsToNotify.end())
|
||||
objectsToNotify.erase(it);
|
||||
};
|
||||
|
||||
protected:
|
||||
inline void TriggerObserver(void* data)
|
||||
{
|
||||
for (auto &&observer : objectsToNotify)
|
||||
{
|
||||
observer->OnObserved(data);
|
||||
}
|
||||
};
|
||||
};
|
||||
} // namespace TSE
|
||||
10
TSE_Core/src/interfaces/IObserver.hpp
Normal file
10
TSE_Core/src/interfaces/IObserver.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class IObserver
|
||||
{
|
||||
public:
|
||||
virtual void OnObserved(void* data) = 0;
|
||||
};
|
||||
} // namespace TSE
|
||||
@@ -13,11 +13,12 @@ namespace TSE
|
||||
public:
|
||||
inline static IRenderTextureCreator* factory = nullptr;
|
||||
virtual void SetSize(Vector2 v) = 0;
|
||||
virtual uint GetTextureId(uint id) const = 0;
|
||||
};
|
||||
|
||||
class IRenderTextureCreator
|
||||
{
|
||||
public:
|
||||
virtual IRenderTexture* CreateTextureHeap(Vector2 v) = 0;
|
||||
virtual IRenderTexture* CreateTextureHeap(Vector2 v, uint textureCount = 1) = 0;
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -7,11 +7,13 @@
|
||||
namespace TSE
|
||||
{
|
||||
class Camera;
|
||||
class RenderPipeline;
|
||||
|
||||
class IRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
inline static TSE::RenderPipeline* pipeline = nullptr;
|
||||
static std::vector<Camera*> camerasToRenderWith;
|
||||
|
||||
virtual void End() = 0;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <list>
|
||||
#include "IResizeNotifiable.hpp"
|
||||
#include "Vector2.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
@@ -15,5 +16,9 @@ namespace TSE
|
||||
public:
|
||||
void AddResizeNotifiable(IResizeNotifiable* obj);
|
||||
void RemoveResizeNotifiable(IResizeNotifiable* obj);
|
||||
inline Vector2 GetRawIResizableSize()
|
||||
{
|
||||
return Vector2(width, height);
|
||||
};
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -10,6 +10,9 @@ namespace TSE
|
||||
{
|
||||
class IShader
|
||||
{
|
||||
protected:
|
||||
string name = "UnnamedShader";
|
||||
|
||||
public:
|
||||
|
||||
virtual void Bind() const = 0;
|
||||
@@ -24,6 +27,8 @@ namespace TSE
|
||||
virtual void SetUniform(const char* name, const Vector3* value) = 0;
|
||||
virtual void SetUniform(const char* name, const Vector4* value) = 0;
|
||||
|
||||
inline string GetName() {return name;};
|
||||
|
||||
virtual ~IShader() = default;
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Vector2.hpp"
|
||||
#include "interfaces/ITextureHelper.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class ITexture
|
||||
{
|
||||
public:
|
||||
inline static ITextureHelper* helper = nullptr;
|
||||
|
||||
virtual ~ITexture() = default;
|
||||
virtual Vector2 size() const = 0;
|
||||
virtual float Width() const = 0;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
namespace TSE
|
||||
{
|
||||
class Texture;
|
||||
class VolumeTexture3D;
|
||||
|
||||
class ITextureHelper
|
||||
{
|
||||
@@ -12,5 +13,11 @@ namespace TSE
|
||||
virtual void Apply(Texture* tex) = 0;
|
||||
virtual void Regist(Texture* tex) = 0;
|
||||
virtual void PlatromDestroy(Texture* tex) = 0;
|
||||
|
||||
virtual void Bind3D(const VolumeTexture3D* tex) = 0;
|
||||
virtual void UnBind3D(const VolumeTexture3D* tex) = 0;
|
||||
virtual void Apply3D(VolumeTexture3D* tex) = 0;
|
||||
virtual void Regist3D(VolumeTexture3D* tex) = 0;
|
||||
virtual void PlatromDestroy3D(VolumeTexture3D* tex) = 0;
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
#include "version.h"
|
||||
#include "IInputManager.hpp"
|
||||
#include "elements/AudioEngine.hpp"
|
||||
#include "IdGenerator.hpp"
|
||||
|
||||
#define FREEIMAGE_LIB
|
||||
#include "FI/FreeImage.h"
|
||||
|
||||
TSE::IWindow* TSE::IWindow::lastWindow = nullptr;
|
||||
|
||||
@@ -14,6 +18,7 @@ bool TSE::IWindow::BaseInit() const
|
||||
Debug::Init();
|
||||
Debug::Log("TSE:" + TSE_VERSION_STRING);
|
||||
AudioEngine::Init();
|
||||
FreeImage_Initialise(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -29,6 +34,7 @@ TSE::Vector2 TSE::IWindow::GetSize() const
|
||||
|
||||
TSE::IWindow::~IWindow()
|
||||
{
|
||||
FreeImage_DeInitialise();
|
||||
AudioEngine::Destroy();
|
||||
IInputManager::instance()->Delete();
|
||||
Time::Destroy();
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace TSE
|
||||
virtual void Clear() const = 0;
|
||||
virtual void ClearDepthBuffer() const = 0;
|
||||
virtual bool ShouldClose() const = 0;
|
||||
virtual void DoneSetup() = 0;
|
||||
|
||||
bool BaseInit() const;
|
||||
void BaseUpdate() const;
|
||||
|
||||
@@ -3,77 +3,60 @@
|
||||
nlohmann::json TSE::ExportColor(Color &color)
|
||||
{
|
||||
using json = nlohmann::json;
|
||||
json exp;
|
||||
exp["r"] = color.r;
|
||||
exp["g"] = color.g;
|
||||
exp["b"] = color.b;
|
||||
exp["a"] = color.a;
|
||||
return exp;
|
||||
return json::array({color.r, color.g, color.b, color.a});
|
||||
}
|
||||
|
||||
nlohmann::json TSE::ExportVector2(Vector2 &vec2)
|
||||
{
|
||||
using json = nlohmann::json;
|
||||
json exp;
|
||||
exp["x"] = vec2.x;
|
||||
exp["y"] = vec2.y;
|
||||
return exp;
|
||||
return json::array({vec2.x, vec2.y});
|
||||
}
|
||||
|
||||
nlohmann::json TSE::ExportVector3(Vector3 &vec3)
|
||||
{
|
||||
using json = nlohmann::json;
|
||||
json exp;
|
||||
exp["x"] = vec3.x;
|
||||
exp["y"] = vec3.y;
|
||||
exp["z"] = vec3.z;
|
||||
return exp;
|
||||
return json::array({vec3.x, vec3.y, vec3.z});
|
||||
}
|
||||
|
||||
nlohmann::json TSE::ExportVector4(Vector4 &vec4)
|
||||
{
|
||||
using json = nlohmann::json;
|
||||
json exp;
|
||||
exp["x"] = vec4.x;
|
||||
exp["y"] = vec4.y;
|
||||
exp["z"] = vec4.z;
|
||||
exp["w"] = vec4.w;
|
||||
return exp;
|
||||
return json::array({vec4.x, vec4.y, vec4.z, vec4.w});
|
||||
}
|
||||
|
||||
TSE::Color TSE::ImportColor(nlohmann::json json)
|
||||
{
|
||||
Color imp;
|
||||
imp.r = json["r"];
|
||||
imp.g = json["g"];
|
||||
imp.b = json["b"];
|
||||
imp.a = json["a"];
|
||||
imp.r = json[0];
|
||||
imp.g = json[1];
|
||||
imp.b = json[2];
|
||||
imp.a = json[3];
|
||||
return imp;
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::ImportVector2(nlohmann::json json)
|
||||
{
|
||||
Vector2 imp;
|
||||
imp.x = json["x"];
|
||||
imp.y = json["y"];
|
||||
imp.x = json[0];
|
||||
imp.y = json[1];
|
||||
return imp;
|
||||
}
|
||||
|
||||
TSE::Vector3 TSE::ImportVector3(nlohmann::json json)
|
||||
{
|
||||
Vector3 imp;
|
||||
imp.x = json["x"];
|
||||
imp.y = json["y"];
|
||||
imp.z = json["z"];
|
||||
imp.x = json[0];
|
||||
imp.y = json[1];
|
||||
imp.z = json[2];
|
||||
return imp;
|
||||
}
|
||||
|
||||
TSE::Vector4 TSE::ImportVector4(nlohmann::json json)
|
||||
{
|
||||
Vector4 imp;
|
||||
imp.x = json["x"];
|
||||
imp.y = json["y"];
|
||||
imp.z = json["z"];
|
||||
imp.w = json["w"];
|
||||
imp.x = json[0];
|
||||
imp.y = json[1];
|
||||
imp.z = json[2];
|
||||
imp.w = json[3];
|
||||
return imp;
|
||||
}
|
||||
|
||||
@@ -3,19 +3,24 @@
|
||||
#include "BehaviourScriptRegistry.hpp"
|
||||
#include "BehaviourScripts/AudioListener.hpp"
|
||||
#include "BehaviourScripts/AudioSource.hpp"
|
||||
#include "BehaviourScripts/TileMap.hpp"
|
||||
#include "BehaviourScripts/OrdererSpriteSet.hpp"
|
||||
#include "BehaviourScripts/PhysicsObject.hpp"
|
||||
#include "BehaviourScripts/basicEditorCamera.hpp"
|
||||
|
||||
TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
|
||||
TSE::EDITOR::EditorSubsystem::EditorSubsystem(ConsolView* cvp) : sv(nullptr), editorLayer("")
|
||||
{
|
||||
rt = IRenderTexture::factory->CreateTextureHeap({100,100});
|
||||
rt = IRenderTexture::factory->CreateTextureHeap({100,100}, 5);
|
||||
sv = SceneView(rt);
|
||||
cv = cvp;
|
||||
|
||||
controller.AddGuiElement("Scene", &sv);
|
||||
controller.AddGuiElement("Consol", &cv);
|
||||
controller.AddGuiElement("Consol", cv);
|
||||
controller.AddGuiElement("Hirearchie", &hv);
|
||||
controller.AddGuiElement("Properties", &pv);
|
||||
controller.AddGuiElement("Debug", &dv);
|
||||
controller.AddGuiElement("Camera", &camv);
|
||||
controller.AddGuiElement("Assets", &av);
|
||||
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Image", []() -> BehaviourScript* {return new Image();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Image Animation", []() -> BehaviourScript* {return new ImageAnimation();});
|
||||
@@ -26,6 +31,9 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Camera", []() -> BehaviourScript* {return new Camera();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Audio Listener", []() -> BehaviourScript* {return new AudioListener();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Audio Source", []() -> BehaviourScript* {return new AudioSource();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Tile Map", []() -> BehaviourScript* {return new TileMap();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Orderer Sprite Set", []() -> BehaviourScript* {return new OrdererSpriteSet();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Physics Object", []() -> BehaviourScript* { return new PhysicsObject(BodyType::Dynamic, ColliderShape::Box, 1.0f, 0.3f, Vector3(1, 1, 0)); });
|
||||
|
||||
#pragma region camerastuff
|
||||
|
||||
@@ -40,6 +48,7 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
|
||||
|
||||
editorLayer = Layer(".editor");
|
||||
editorLayer.AddTransformable(editorCamera);
|
||||
editorLayer.SetNonVisual(true);
|
||||
|
||||
#pragma endregion
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "UI/windows/HirearchieView.hpp"
|
||||
#include "UI/windows/PropertiesView.hpp"
|
||||
#include "UI/windows/SceneView.hpp"
|
||||
#include "UI/windows/AssetsView.hpp"
|
||||
#include "interfaces/IRenderTexture.hpp"
|
||||
|
||||
namespace TSE::EDITOR
|
||||
@@ -15,15 +16,16 @@ namespace TSE::EDITOR
|
||||
{
|
||||
public:
|
||||
ViewportController controller;
|
||||
ConsolView cv;
|
||||
ConsolView* cv = nullptr;
|
||||
DebugView dv;
|
||||
HirearchieView hv = HirearchieView(nullptr);
|
||||
PropertiesView pv;
|
||||
CameraView camv;
|
||||
TSE::IRenderTexture* rt;
|
||||
SceneView sv;
|
||||
AssetsView av;
|
||||
Layer editorLayer;
|
||||
|
||||
EditorSubsystem();
|
||||
EditorSubsystem(ConsolView* cvp);
|
||||
};
|
||||
} // namespace TSE::EDITOR
|
||||
|
||||
@@ -1,11 +1,167 @@
|
||||
#include "ElementDrawer.hpp"
|
||||
#include "BehaviourScriptRegistry.hpp"
|
||||
#include "elements/ShaderRegistry.hpp"
|
||||
#include "elements/AssetLibrary.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include "windows/HirearchieView.hpp"
|
||||
#include "windows/PropertiesView.hpp"
|
||||
#include <algorithm>
|
||||
#include <any>
|
||||
#include <cctype>
|
||||
|
||||
namespace TSE::EDITOR
|
||||
{
|
||||
namespace
|
||||
{
|
||||
char assetPickerSearchBuffer[128] = "";
|
||||
|
||||
std::string ToLowerCopy(std::string value)
|
||||
{
|
||||
std::transform(value.begin(), value.end(), value.begin(), [](unsigned char c)
|
||||
{
|
||||
return static_cast<char>(std::tolower(c));
|
||||
});
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::vector<T*> GetAssetsOfType()
|
||||
{
|
||||
std::vector<T*> result;
|
||||
int count = AssetLibrary::GetValueCount();
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
auto [ptr, type, id] = AssetLibrary::GetValueAt(i);
|
||||
if(type != typeid(T).name() && type != typeid(T*).name())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
result.push_back(std::any_cast<T*>(ptr));
|
||||
}
|
||||
catch(const std::bad_any_cast&)
|
||||
{
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T, typename NameGetter>
|
||||
T* DrawAssetPickerPopup(const char* popupId, const char* searchHint, const char* emptyText, NameGetter getName)
|
||||
{
|
||||
T* selectedAsset = nullptr;
|
||||
|
||||
ImGui::SetNextWindowSize({360.0f, 420.0f}, ImGuiCond_Appearing);
|
||||
if(ImGui::BeginPopup(popupId))
|
||||
{
|
||||
ImGui::PushItemWidth(-1.0f);
|
||||
ImGui::InputTextWithHint("##AssetPickerSearch", searchHint, assetPickerSearchBuffer, IM_ARRAYSIZE(assetPickerSearchBuffer));
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::Separator();
|
||||
|
||||
std::string filterText = ToLowerCopy(assetPickerSearchBuffer);
|
||||
std::vector<T*> assets = GetAssetsOfType<T>();
|
||||
|
||||
if(ImGui::BeginChild("##AssetPickerList", {0.0f, 0.0f}, ImGuiChildFlags_None, ImGuiWindowFlags_AlwaysVerticalScrollbar))
|
||||
{
|
||||
int shownCount = 0;
|
||||
for(T* asset : assets)
|
||||
{
|
||||
if(asset == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string assetName = getName(asset);
|
||||
if(!filterText.empty() && ToLowerCopy(assetName).find(filterText) == std::string::npos)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ImGui::PushID(asset);
|
||||
if(ImGui::Selectable(assetName.c_str()))
|
||||
{
|
||||
selectedAsset = asset;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::PopID();
|
||||
shownCount++;
|
||||
}
|
||||
|
||||
if(shownCount == 0)
|
||||
{
|
||||
ImGui::TextDisabled("%s", emptyText);
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
return selectedAsset;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool BeginAssetField(T** element, const char* popupId)
|
||||
{
|
||||
if(element == nullptr)
|
||||
{
|
||||
ImGui::TextDisabled("No Asset Field");
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGui::PushID(element);
|
||||
|
||||
float buttonWidth = ImGui::GetFrameHeight();
|
||||
float fieldHeight = std::max(36.0f, ImGui::GetFrameHeightWithSpacing() + ImGui::GetStyle().WindowPadding.y * 2.0f);
|
||||
|
||||
ImGui::BeginChild("##AssetField", {0.0f, fieldHeight}, ImGuiChildFlags_Borders, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
|
||||
if(ImGui::Button("+##SelectAsset", {buttonWidth, 0.0f}))
|
||||
{
|
||||
assetPickerSearchBuffer[0] = '\0';
|
||||
ImGui::OpenPopup(popupId);
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::BeginChild("##AssetFieldValue", {0.0f, 0.0f}, ImGuiChildFlags_None, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void EndAssetField()
|
||||
{
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void OpenAssetPropertiesOnDoubleClick(T* asset)
|
||||
{
|
||||
if(asset == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
PropertiesView::SetInspectorElement(InspectableType::IAsset, static_cast<IAsset*>(asset));
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T, typename NameGetter>
|
||||
void AssetSelector(T** element, const char* popupId, const char* searchHint, const char* emptyText, NameGetter getName)
|
||||
{
|
||||
T* selectedAsset = DrawAssetPickerPopup<T>(popupId, searchHint, emptyText, getName);
|
||||
if(selectedAsset != nullptr)
|
||||
{
|
||||
*element = selectedAsset;
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
|
||||
#pragma region helper
|
||||
bool InputText(const char* label, std::string& str, size_t bufferSize = 256) {
|
||||
std::vector<char> buffer(bufferSize);
|
||||
@@ -207,6 +363,10 @@ namespace TSE::EDITOR
|
||||
{
|
||||
Draw((TileMap*)element, debug);
|
||||
}
|
||||
else if (name == "Orderer Sprite Set")
|
||||
{
|
||||
Draw((OrdererSpriteSet*)element, debug);
|
||||
}
|
||||
else
|
||||
{
|
||||
element->CustomDraw(debug);
|
||||
@@ -217,15 +377,7 @@ namespace TSE::EDITOR
|
||||
void ElementDrawer::Draw(Renderable *element, const bool &debug)
|
||||
{
|
||||
ImGui::SeparatorText("Material");
|
||||
int height = 100;
|
||||
if(element->GetMaterial() == nullptr)
|
||||
{
|
||||
height = 35;
|
||||
}
|
||||
ImVec2 size(0, height);
|
||||
ImGui::BeginChild("MaterialViewer", size, ImGuiChildFlags_Borders);
|
||||
Draw(element->GetMaterial(), debug);
|
||||
ImGui::EndChild();
|
||||
DrawMaterialField(element->GetMaterialRef());
|
||||
}
|
||||
void ElementDrawer::Draw(MeshContainer *element, const bool &debug)
|
||||
{
|
||||
@@ -235,7 +387,7 @@ namespace TSE::EDITOR
|
||||
height = 35;
|
||||
}
|
||||
ImVec2 size(0, height);
|
||||
Draw(element->GetMesh(), debug, "Mesh", true);
|
||||
DrawMeshField(element->GetMeshRef());
|
||||
}
|
||||
void ElementDrawer::Draw(Image *element, const bool &debug)
|
||||
{
|
||||
@@ -439,6 +591,14 @@ namespace TSE::EDITOR
|
||||
Texture* value = element->GetValue<Texture*>(name);
|
||||
Draw(value, debug, name , true);
|
||||
}
|
||||
else if (type == typeid(uint).name())
|
||||
{
|
||||
int value = element->GetValue<uint>(name);
|
||||
if(ImGui::InputInt(name.c_str(), &value))
|
||||
{
|
||||
element->SetValue(name, value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::TextDisabled(("Not Implemented: " + type).c_str());
|
||||
@@ -468,11 +628,6 @@ namespace TSE::EDITOR
|
||||
}
|
||||
void ElementDrawer::Draw(Mesh *element, const bool &debug, const std::string &label, const bool small)
|
||||
{
|
||||
if(element == nullptr)
|
||||
{
|
||||
ImGui::Text("No Mesh Set");
|
||||
return;
|
||||
}
|
||||
if(small) DrawMeshCompact(element, debug, label);
|
||||
else DrawMeshNormal(element, debug, label);
|
||||
}
|
||||
@@ -604,6 +759,56 @@ namespace TSE::EDITOR
|
||||
if (ImGui::DragFloat("Field of View (deg)", &fov, 0.1f))
|
||||
element->SetFov(fov);
|
||||
if (!isPerspective) ImGui::EndDisabled();
|
||||
|
||||
Scene* curScene = HirearchieView::currentScene;
|
||||
ImGui::SeparatorText("Layers To Render");
|
||||
if (curScene == nullptr)
|
||||
{
|
||||
ImGui::TextDisabled("No active scene available.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ImGui::BeginChild("LayersToRender", ImVec2(0, 170), ImGuiChildFlags_Borders))
|
||||
{
|
||||
const int layerCount = curScene->GetLayerCount();
|
||||
if (layerCount <= 0)
|
||||
{
|
||||
ImGui::TextDisabled("Scene has no layers.");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < layerCount; i++)
|
||||
{
|
||||
Layer* layer = curScene->GetLayerAt(i);
|
||||
if (layer == nullptr) continue;
|
||||
if (!layer->IsVisual()) continue;
|
||||
|
||||
const uuids::uuid& layerID = layer->GetID();
|
||||
auto it = std::find(element->layersNotToRender.begin(), element->layersNotToRender.end(), layerID);
|
||||
bool shouldRenderLayer = (it == element->layersNotToRender.end());
|
||||
|
||||
const std::string checkBoxLabel = layer->GetName() + "##layer_to_render_" + std::to_string(i);
|
||||
if (ImGui::Checkbox(checkBoxLabel.c_str(), &shouldRenderLayer))
|
||||
{
|
||||
if (shouldRenderLayer)
|
||||
{
|
||||
auto removeIt = std::find(element->layersNotToRender.begin(), element->layersNotToRender.end(), layerID);
|
||||
if (removeIt != element->layersNotToRender.end())
|
||||
{
|
||||
element->layersNotToRender.erase(removeIt);
|
||||
}
|
||||
}
|
||||
else if (it == element->layersNotToRender.end())
|
||||
{
|
||||
element->layersNotToRender.push_back(layerID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
|
||||
}
|
||||
void ElementDrawer::Draw(ParticleSystem *element, const bool &debug)
|
||||
{
|
||||
@@ -828,6 +1033,7 @@ namespace TSE::EDITOR
|
||||
{
|
||||
chunk.SetOrdering(element->order);
|
||||
}
|
||||
element->DirtyAll();
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled();
|
||||
@@ -855,6 +1061,48 @@ namespace TSE::EDITOR
|
||||
ImGui::TextDisabled(("Chunk Count: " + std::to_string(element->GetChunkCount())).c_str());
|
||||
}
|
||||
}
|
||||
void ElementDrawer::Draw(OrdererSpriteSet *element, const bool &debug)
|
||||
{
|
||||
int orderIndex = static_cast<int>(element->order);
|
||||
const char* orderItems[] = { "TopRight", "TopLeft", "BottomRight", "BottomLeft" };
|
||||
if (ImGui::Combo("Order", &orderIndex, orderItems, IM_ARRAYSIZE(orderItems)))
|
||||
{
|
||||
element->order = static_cast<SortingOrder>(orderIndex);
|
||||
for (auto& [_, chunk] : element->chunks)
|
||||
{
|
||||
chunk.SetOrdering(element->order);
|
||||
}
|
||||
element->DirtyAll();
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::DragFloat("Chunk Size", &element->chunkSize, 1.0f);
|
||||
ImGui::EndDisabled();
|
||||
|
||||
if (debug)
|
||||
{
|
||||
ImGui::Separator();
|
||||
ImGui::TextDisabled(("Chunk Count: " + std::to_string(element->GetChunkCount())).c_str());
|
||||
}
|
||||
}
|
||||
void ElementDrawer::Draw(IAsset *element, const bool &debug)
|
||||
{
|
||||
if (element->assetType() == "material")
|
||||
{
|
||||
Draw((Material*)element, debug);
|
||||
}
|
||||
else if (element->assetType() == "texture")
|
||||
{
|
||||
Draw((Texture*)element, debug);
|
||||
}
|
||||
else if (element->assetType() == "mesh")
|
||||
{
|
||||
Draw((Mesh*)element, debug);
|
||||
}
|
||||
|
||||
element->SaveAsset();
|
||||
}
|
||||
|
||||
void ElementDrawer::DrawAudioClipCompact(AudioClip *element, const bool &debug, const std::string &label)
|
||||
{
|
||||
float item_spacing = ImGui::GetStyle().ItemSpacing.x;
|
||||
@@ -946,6 +1194,21 @@ namespace TSE::EDITOR
|
||||
}
|
||||
void ElementDrawer::DrawMeshCompact(Mesh *element, const bool &debug, const std::string &label)
|
||||
{
|
||||
|
||||
if(element == nullptr)
|
||||
{
|
||||
ImGui::Text("No Mesh Set");
|
||||
return;
|
||||
}
|
||||
ImGui::Text(element->name.c_str());
|
||||
}
|
||||
void ElementDrawer::DrawMeshNormal(Mesh *element, const bool &debug, const std::string &label)
|
||||
{
|
||||
if(element == nullptr)
|
||||
{
|
||||
ImGui::Text("No Mesh Set");
|
||||
return;
|
||||
}
|
||||
float item_spacing = ImGui::GetStyle().ItemSpacing.x;
|
||||
ImVec2 label_size = ImGui::CalcTextSize(label.c_str());
|
||||
|
||||
@@ -972,54 +1235,6 @@ namespace TSE::EDITOR
|
||||
cursorCurrent.y += 2;
|
||||
ImGui::SetCursorPos(cursorCurrent);
|
||||
ImGui::TextUnformatted(label.c_str());
|
||||
}
|
||||
void ElementDrawer::DrawMeshNormal(Mesh *element, const bool &debug, const std::string &label)
|
||||
{
|
||||
ImGui::Text(("Name: " + element->name).c_str());
|
||||
if(debug)
|
||||
{
|
||||
//ImGui::TextDisabled(("ID: " + to_string(element->id)).c_str());
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::Text(("Vectex Count: " + std::to_string(element->vertecies.size())).c_str());
|
||||
ImGui::Text(("Index Count: " + std::to_string(element->indecies.size())).c_str());
|
||||
ImGui::Text(("UV Count: " + std::to_string(element->uvs.size())).c_str());
|
||||
ImGui::Indent(20.0f);
|
||||
if(ImGui::CollapsingHeader("Vertecies"))
|
||||
{
|
||||
ImGui::PushID("Verts");
|
||||
ImGui::BeginDisabled();
|
||||
for (int i = 0; i < element->vertecies.size(); i++)
|
||||
{
|
||||
ImGui::InputFloat3(std::to_string(i).c_str(), &element->vertecies[i].x);
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::PopID();
|
||||
}
|
||||
if(ImGui::CollapsingHeader("Indecies"))
|
||||
{
|
||||
ImGui::PushID("Inds");
|
||||
ImGui::BeginDisabled();
|
||||
for (int i = 0; i < element->indecies.size(); i++)
|
||||
{
|
||||
int val = element->indecies[i];
|
||||
ImGui::InputInt(std::to_string(i).c_str(), &val);
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::PopID();
|
||||
}
|
||||
if(ImGui::CollapsingHeader("UVs"))
|
||||
{
|
||||
ImGui::PushID("Uvs");
|
||||
ImGui::BeginDisabled();
|
||||
for (int i = 0; i < element->uvs.size(); i++)
|
||||
{
|
||||
ImGui::InputFloat2(std::to_string(i).c_str(), &element->uvs[i].x);
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::Unindent(20.0f);
|
||||
|
||||
}
|
||||
void ElementDrawer::DrawSpriteCompact(Sprite *element, const bool &debug, const std::string &label)
|
||||
@@ -1095,7 +1310,7 @@ namespace TSE::EDITOR
|
||||
ImGui::Image(element->GetTextureId(), texSize, {0,1}, {1,0});
|
||||
ImGui::SameLine();
|
||||
ImGui::SetCursorPos(ImVec2(field_size.y + 1,(60-label_size.y) / 2));
|
||||
ImGui::TextUnformatted(element->name.c_str());
|
||||
ImGui::TextUnformatted(element->name().c_str());
|
||||
|
||||
ImGui::EndChild();
|
||||
|
||||
@@ -1110,7 +1325,7 @@ namespace TSE::EDITOR
|
||||
}
|
||||
void ElementDrawer::DrawTextureNormal(Texture *element, const bool &debug, const std::string& label)
|
||||
{
|
||||
ImGui::TextUnformatted(element->name.c_str());
|
||||
ImGui::TextUnformatted(element->name().c_str());
|
||||
if(debug)
|
||||
{
|
||||
ImGui::Separator();
|
||||
@@ -1127,6 +1342,98 @@ namespace TSE::EDITOR
|
||||
|
||||
ImVec2 texSize (available_width, (available_width) * ymultiplyer);
|
||||
ImGui::Image(element->GetTextureId(), texSize, {0,1}, {1,0});
|
||||
ImGui::Separator();
|
||||
ImGui::SeparatorText("Import Settings");
|
||||
|
||||
TextureImportSettings& settings = element->GetImportSettings();
|
||||
bool importSettingsChanged = false;
|
||||
|
||||
int importMode = static_cast<int>(settings.importMode);
|
||||
const char* importModes[] = { "Raw Texture", "Sprite", "Sprite Set", "Nine Tile" };
|
||||
if (ImGui::Combo("Import Mode", &importMode, importModes, IM_ARRAYSIZE(importModes)))
|
||||
{
|
||||
settings.importMode = static_cast<byte>(std::clamp(importMode, 0, IM_ARRAYSIZE(importModes) - 1));
|
||||
importSettingsChanged = true;
|
||||
}
|
||||
|
||||
int importCount[2] = {
|
||||
static_cast<int>(settings.importCount.x),
|
||||
static_cast<int>(settings.importCount.y)
|
||||
};
|
||||
if (ImGui::InputInt2("Import Count", importCount))
|
||||
{
|
||||
settings.importCount.x = static_cast<float>(std::max(1, importCount[0]));
|
||||
settings.importCount.y = static_cast<float>(std::max(1, importCount[1]));
|
||||
importSettingsChanged = true;
|
||||
}
|
||||
|
||||
int bpp = static_cast<int>(settings.bpp);
|
||||
if (ImGui::InputInt("BPP", &bpp))
|
||||
{
|
||||
settings.bpp = static_cast<uint>(std::max(0, bpp));
|
||||
importSettingsChanged = true;
|
||||
}
|
||||
|
||||
int chanels = static_cast<int>(settings.chanels);
|
||||
if (ImGui::InputInt("Chanels", &chanels))
|
||||
{
|
||||
settings.chanels = static_cast<byte>(std::clamp(chanels, 0, 255));
|
||||
importSettingsChanged = true;
|
||||
}
|
||||
|
||||
if (InputText("Import Name", settings.name))
|
||||
{
|
||||
importSettingsChanged = true;
|
||||
}
|
||||
|
||||
if (importSettingsChanged)
|
||||
{
|
||||
element->SaveAsset();
|
||||
}
|
||||
}
|
||||
|
||||
void ElementDrawer::DrawMaterialCompact(Material *element, const bool &debug, const std::string &label)
|
||||
{
|
||||
if(element == nullptr)
|
||||
{
|
||||
ImGui::Text("No Mesh Set");
|
||||
return;
|
||||
}
|
||||
ImGui::Text(element->GetName().c_str());
|
||||
}
|
||||
|
||||
void ElementDrawer::DrawMeshField(Mesh **element)
|
||||
{
|
||||
if(!BeginAssetField<Mesh>(element, "MeshAssetPicker"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawMeshCompact(*element, false, "");
|
||||
OpenAssetPropertiesOnDoubleClick(*element);
|
||||
EndAssetField<Mesh>();
|
||||
|
||||
AssetSelector<Mesh>(element, "MeshAssetPicker", "Search Mesh", "No meshes found", [](Mesh* mesh)
|
||||
{
|
||||
return mesh->name.empty() ? std::string("Unnamed Mesh") : mesh->name;
|
||||
});
|
||||
}
|
||||
|
||||
void ElementDrawer::DrawMaterialField(Material **element)
|
||||
{
|
||||
if(!BeginAssetField<Material>(element, "MaterialAssetPicker"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawMaterialCompact(*element, false, "");
|
||||
OpenAssetPropertiesOnDoubleClick(*element);
|
||||
EndAssetField<Material>();
|
||||
|
||||
AssetSelector<Material>(element, "MaterialAssetPicker", "Search Material", "No materials found", [](Material* mat)
|
||||
{
|
||||
return mat->GetName().empty() ? std::string("Unnamed Material") : mat->GetName();
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace TSE::EDITOR
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "BehaviourScripts/AudioListener.hpp"
|
||||
#include "BehaviourScripts/AudioSource.hpp"
|
||||
#include "BehaviourScripts/TileMap.hpp"
|
||||
#include "BehaviourScripts/OrdererSpriteSet.hpp"
|
||||
|
||||
namespace TSE::EDITOR
|
||||
{
|
||||
@@ -22,7 +23,8 @@ namespace TSE::EDITOR
|
||||
None,
|
||||
Transformable,
|
||||
Scene,
|
||||
Layer
|
||||
Layer,
|
||||
IAsset
|
||||
};
|
||||
|
||||
struct Inspectable
|
||||
@@ -53,6 +55,9 @@ namespace TSE::EDITOR
|
||||
case InspectableType::Layer:
|
||||
Draw(static_cast<Layer*>(element.ptr), debug);
|
||||
break;
|
||||
case InspectableType::IAsset:
|
||||
Draw(static_cast<IAsset*>(element.ptr), debug);
|
||||
break;
|
||||
default:
|
||||
TSE_WARNING("Draw not implemented for this type.");
|
||||
break;
|
||||
@@ -81,6 +86,8 @@ namespace TSE::EDITOR
|
||||
static void Draw(Camera* element, const bool& debug);
|
||||
static void Draw(ParticleSystem* element, const bool& debug);
|
||||
static void Draw(TileMap* element, const bool& debug);
|
||||
static void Draw(OrdererSpriteSet* element, const bool& debug);
|
||||
static void Draw(IAsset* element, const bool& debug);
|
||||
|
||||
static void DrawAudioClipCompact(AudioClip* element, const bool& debug, const std::string& label);
|
||||
static void DrawAudioClipNormal(AudioClip* element, const bool& debug, const std::string& label);
|
||||
@@ -92,5 +99,9 @@ namespace TSE::EDITOR
|
||||
static void DrawSpriteNormal(Sprite* element, const bool& debug, const std::string& label);
|
||||
static void DrawTextureCompact(Texture* element, const bool& debug, const std::string& label);
|
||||
static void DrawTextureNormal(Texture* element, const bool& debug, const std::string& label);
|
||||
static void DrawMaterialCompact(Material* element, const bool& debug, const std::string& label);
|
||||
|
||||
static void DrawMeshField(Mesh** element);
|
||||
static void DrawMaterialField(Material** element);
|
||||
};
|
||||
} // namespace TSE::EDITOR
|
||||
|
||||
751
TSE_Editor/src/UI/windows/AssetsView.cpp
Normal file
751
TSE_Editor/src/UI/windows/AssetsView.cpp
Normal file
@@ -0,0 +1,751 @@
|
||||
#include "AssetsView.hpp"
|
||||
#include "elements/AssetLibrary.hpp"
|
||||
#include "PathHelper.hpp"
|
||||
#include "json.hpp"
|
||||
#include "uuid.h"
|
||||
#include "elements/Material.hpp"
|
||||
#include "elements/Texture.hpp"
|
||||
#include "PropertiesView.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdio>
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
|
||||
namespace
|
||||
{
|
||||
std::vector<std::filesystem::directory_entry> GetDirectories(const std::filesystem::path& folderPath)
|
||||
{
|
||||
std::vector<std::filesystem::directory_entry> directories;
|
||||
std::error_code errorCode;
|
||||
|
||||
for(const auto& entry : std::filesystem::directory_iterator(folderPath, errorCode))
|
||||
{
|
||||
std::error_code entryErrorCode;
|
||||
if(entry.is_directory(entryErrorCode))
|
||||
directories.push_back(entry);
|
||||
}
|
||||
|
||||
std::sort(directories.begin(), directories.end(), [](const auto& a, const auto& b)
|
||||
{
|
||||
return a.path().filename().string() < b.path().filename().string();
|
||||
});
|
||||
|
||||
return directories;
|
||||
}
|
||||
|
||||
std::vector<std::filesystem::directory_entry> GetFiles(const std::filesystem::path& folderPath)
|
||||
{
|
||||
std::vector<std::filesystem::directory_entry> files;
|
||||
std::error_code errorCode;
|
||||
|
||||
for(const auto& entry : std::filesystem::directory_iterator(folderPath, errorCode))
|
||||
{
|
||||
std::error_code entryErrorCode;
|
||||
if(entry.is_regular_file(entryErrorCode) && entry.path().extension() != ".meta")
|
||||
files.push_back(entry);
|
||||
}
|
||||
|
||||
std::sort(files.begin(), files.end(), [](const auto& a, const auto& b)
|
||||
{
|
||||
return a.path().filename().string() < b.path().filename().string();
|
||||
});
|
||||
|
||||
return files;
|
||||
}
|
||||
|
||||
bool IsPathInFolder(const std::filesystem::path& path, const std::filesystem::path& folderPath)
|
||||
{
|
||||
if(path.empty() || folderPath.empty())
|
||||
return false;
|
||||
|
||||
const std::filesystem::path relativePath = path.lexically_relative(folderPath);
|
||||
if(relativePath.empty() || relativePath == ".")
|
||||
return true;
|
||||
|
||||
const auto firstPart = relativePath.begin();
|
||||
return firstPart != relativePath.end() && firstPart->string() != "..";
|
||||
}
|
||||
|
||||
bool IsSameOrChildPath(const std::filesystem::path& path, const std::filesystem::path& possibleParentPath)
|
||||
{
|
||||
return IsPathInFolder(path.lexically_normal(), possibleParentPath.lexically_normal());
|
||||
}
|
||||
|
||||
std::string FitTextToWidth(const std::string& text, float maxWidth)
|
||||
{
|
||||
if(ImGui::CalcTextSize(text.c_str()).x <= maxWidth)
|
||||
return text;
|
||||
|
||||
std::string result = text;
|
||||
while(result.size() > 3)
|
||||
{
|
||||
result.pop_back();
|
||||
const std::string truncated = result + "...";
|
||||
if(ImGui::CalcTextSize(truncated.c_str()).x <= maxWidth)
|
||||
return truncated;
|
||||
}
|
||||
|
||||
return "...";
|
||||
}
|
||||
}
|
||||
|
||||
TSE::EDITOR::AssetsView::AssetsView() : GuiWindow("Assets", ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar)
|
||||
{
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::Define()
|
||||
{
|
||||
const float splitterWidth = 1.0f;
|
||||
const float minPanelWidth = 100.0f;
|
||||
const ImVec2 availableRegion = ImGui::GetContentRegionAvail();
|
||||
|
||||
if(availableRegion.x <= splitterWidth)
|
||||
return;
|
||||
|
||||
if(leftPanelWidth < 0.0f)
|
||||
leftPanelWidth = availableRegion.x / 3.0f;
|
||||
|
||||
float maxLeftPanelWidth = availableRegion.x - splitterWidth - minPanelWidth;
|
||||
if(maxLeftPanelWidth < minPanelWidth)
|
||||
maxLeftPanelWidth = (availableRegion.x - splitterWidth) * 0.5f;
|
||||
|
||||
if(leftPanelWidth < minPanelWidth)
|
||||
leftPanelWidth = minPanelWidth;
|
||||
if(leftPanelWidth > maxLeftPanelWidth)
|
||||
leftPanelWidth = maxLeftPanelWidth;
|
||||
|
||||
if(leftPanelWidth < 1.0f)
|
||||
leftPanelWidth = 1.0f;
|
||||
|
||||
auto clampLeftPanelWidth = [&]()
|
||||
{
|
||||
if(leftPanelWidth < minPanelWidth)
|
||||
leftPanelWidth = minPanelWidth;
|
||||
if(leftPanelWidth > maxLeftPanelWidth)
|
||||
leftPanelWidth = maxLeftPanelWidth;
|
||||
if(leftPanelWidth < 1.0f)
|
||||
leftPanelWidth = 1.0f;
|
||||
};
|
||||
|
||||
ImGuiWindowFlags childFlags = ImGuiWindowFlags_None;
|
||||
|
||||
if(ImGui::BeginChild("##AssetsTreeView", {leftPanelWidth, 0.0f}, ImGuiChildFlags_Borders, childFlags))
|
||||
{
|
||||
DefineTreeView();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
|
||||
ImGui::InvisibleButton("##AssetsSplitter", {splitterWidth, availableRegion.y});
|
||||
if(ImGui::IsItemActive())
|
||||
{
|
||||
leftPanelWidth += ImGui::GetIO().MouseDelta.x;
|
||||
clampLeftPanelWidth();
|
||||
}
|
||||
|
||||
if(ImGui::IsItemHovered() || ImGui::IsItemActive())
|
||||
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW);
|
||||
|
||||
ImU32 splitterColor = ImGui::GetColorU32(ImGuiCol_Separator);
|
||||
if(ImGui::IsItemHovered())
|
||||
splitterColor = ImGui::GetColorU32(ImGuiCol_SeparatorHovered);
|
||||
if(ImGui::IsItemActive())
|
||||
splitterColor = ImGui::GetColorU32(ImGuiCol_SeparatorActive);
|
||||
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), splitterColor);
|
||||
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
|
||||
if(ImGui::BeginChild("##AssetsItemView", {0.0f, 0.0f}, ImGuiChildFlags_Borders, childFlags))
|
||||
{
|
||||
DefineItemView();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DefineTreeView()
|
||||
{
|
||||
const bool assetsOpen = ImGui::CollapsingHeader("Assets", ImGuiTreeNodeFlags_DefaultOpen);
|
||||
const std::filesystem::path assetPath = TSE::AssetLibrary::GetCurrentAssetPath();
|
||||
std::error_code errorCode;
|
||||
|
||||
if(assetPath.empty() || !std::filesystem::exists(assetPath, errorCode) || !std::filesystem::is_directory(assetPath, errorCode))
|
||||
{
|
||||
DefineFolderNamePopup();
|
||||
return;
|
||||
}
|
||||
|
||||
AcceptAssetDrop(assetPath);
|
||||
|
||||
if(assetsOpen)
|
||||
{
|
||||
DisplayDirectoryTree(assetPath);
|
||||
|
||||
ImVec2 remainingSpace = ImGui::GetContentRegionAvail();
|
||||
if(remainingSpace.y > 0.0f)
|
||||
{
|
||||
if(remainingSpace.x < 1.0f)
|
||||
remainingSpace.x = 1.0f;
|
||||
|
||||
ImGui::InvisibleButton("##AssetsRootDropArea", remainingSpace);
|
||||
AcceptAssetDrop(assetPath);
|
||||
if(ImGui::BeginPopupContextItem("##AssetsRootContext"))
|
||||
{
|
||||
DefineFolderBackgroundContextMenu(assetPath);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DefineFolderNamePopup();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DefineItemView()
|
||||
{
|
||||
DefineItemViewToolbar();
|
||||
|
||||
const std::filesystem::path browserPath = GetCurrentBrowserPath();
|
||||
std::error_code errorCode;
|
||||
if(browserPath.empty() || !std::filesystem::exists(browserPath, errorCode) || !std::filesystem::is_directory(browserPath, errorCode))
|
||||
return;
|
||||
|
||||
if(ImGui::BeginChild("##AssetsItemScroll", {0.0f, 0.0f}, ImGuiChildFlags_None, ImGuiWindowFlags_AlwaysVerticalScrollbar))
|
||||
{
|
||||
if(itemViewMode == ItemViewMode::List)
|
||||
DefineItemListView(browserPath);
|
||||
else
|
||||
DefineItemTileView(browserPath);
|
||||
|
||||
ImVec2 remainingSpace = ImGui::GetContentRegionAvail();
|
||||
if(remainingSpace.y > 0.0f)
|
||||
{
|
||||
if(remainingSpace.x < 1.0f)
|
||||
remainingSpace.x = 1.0f;
|
||||
|
||||
ImGui::InvisibleButton("##AssetsItemRootDropArea", remainingSpace);
|
||||
AcceptAssetDrop(browserPath);
|
||||
if(ImGui::BeginPopupContextItem("##AssetsItemRootContext"))
|
||||
{
|
||||
DefineFolderBackgroundContextMenu(browserPath);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
if(ImGui::BeginPopupContextWindow("##AssetsItemBackgroundContext", ImGuiPopupFlags_MouseButtonRight | ImGuiPopupFlags_NoOpenOverItems))
|
||||
{
|
||||
DefineFolderBackgroundContextMenu(browserPath);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DefineItemViewToolbar()
|
||||
{
|
||||
const float buttonWidth = 64.0f;
|
||||
const float totalWidth = buttonWidth * 2.0f + ImGui::GetStyle().ItemSpacing.x;
|
||||
const float startX = ImGui::GetContentRegionAvail().x - totalWidth;
|
||||
if(startX > 0.0f)
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + startX);
|
||||
|
||||
if(ImGui::Selectable("List", itemViewMode == ItemViewMode::List, 0, {buttonWidth, 0.0f}))
|
||||
itemViewMode = ItemViewMode::List;
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Selectable("Tiles", itemViewMode == ItemViewMode::Tiles, 0, {buttonWidth, 0.0f}))
|
||||
itemViewMode = ItemViewMode::Tiles;
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DefineItemListView(const std::filesystem::path& folderPath)
|
||||
{
|
||||
for(const auto& folderEntry : GetDirectories(folderPath))
|
||||
DefineFolderListItem(folderEntry);
|
||||
|
||||
for(const auto& fileEntry : GetFiles(folderPath))
|
||||
DefineFileListItem(fileEntry);
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DefineItemTileView(const std::filesystem::path& folderPath)
|
||||
{
|
||||
const float tileSize = 96.0f;
|
||||
const float spacing = ImGui::GetStyle().ItemSpacing.x;
|
||||
const float availableWidth = ImGui::GetContentRegionAvail().x;
|
||||
int columns = static_cast<int>(availableWidth / (tileSize + spacing));
|
||||
if(columns < 1)
|
||||
columns = 1;
|
||||
|
||||
int index = 0;
|
||||
auto nextTile = [&]()
|
||||
{
|
||||
index++;
|
||||
if(index % columns != 0)
|
||||
ImGui::SameLine();
|
||||
};
|
||||
|
||||
for(const auto& folderEntry : GetDirectories(folderPath))
|
||||
{
|
||||
DefineFolderTileItem(folderEntry);
|
||||
nextTile();
|
||||
}
|
||||
|
||||
for(const auto& fileEntry : GetFiles(folderPath))
|
||||
{
|
||||
DefineFileTileItem(fileEntry);
|
||||
nextTile();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DefineFolderListItem(const std::filesystem::directory_entry& folderEntry)
|
||||
{
|
||||
const std::filesystem::path folderPath = folderEntry.path();
|
||||
ImGui::PushID(folderPath.string().c_str());
|
||||
|
||||
ImGui::TextUnformatted("[D]");
|
||||
ImGui::SameLine();
|
||||
|
||||
const bool selected = currentSelectedPath == folderPath;
|
||||
ImGui::Selectable(folderPath.filename().string().c_str(), selected, 0, {ImGui::GetContentRegionAvail().x, 0.0f});
|
||||
if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
currentSelectedPath = folderPath;
|
||||
|
||||
if(ImGui::BeginDragDropSource())
|
||||
{
|
||||
const std::string payloadPath = folderPath.string();
|
||||
ImGui::SetDragDropPayload("ASSET_FOLDER_PATH", payloadPath.c_str(), payloadPath.size() + 1);
|
||||
ImGui::Text("%s", folderPath.filename().string().c_str());
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
|
||||
AcceptAssetDrop(folderPath);
|
||||
|
||||
if(ImGui::BeginPopupContextItem())
|
||||
{
|
||||
DefineFolderContextMenu(folderPath);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DefineFileListItem(const std::filesystem::directory_entry& fileEntry)
|
||||
{
|
||||
const std::filesystem::path filePath = fileEntry.path();
|
||||
ImGui::PushID(filePath.string().c_str());
|
||||
|
||||
ImGui::TextUnformatted("[F]");
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::Selectable(filePath.filename().string().c_str(), false, 0, {ImGui::GetContentRegionAvail().x, 0.0f});
|
||||
if(ImGui::IsItemClicked(ImGuiMouseButton_Left))
|
||||
OpenFileProperties(filePath.string());
|
||||
|
||||
if(ImGui::BeginDragDropSource())
|
||||
{
|
||||
const std::string payloadPath = filePath.string();
|
||||
ImGui::SetDragDropPayload("ASSET_FILE_PATH", payloadPath.c_str(), payloadPath.size() + 1);
|
||||
ImGui::Text("%s", filePath.filename().string().c_str());
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
|
||||
if(ImGui::BeginPopupContextItem())
|
||||
{
|
||||
DefineFileContextMenu(filePath);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DefineFolderTileItem(const std::filesystem::directory_entry& folderEntry)
|
||||
{
|
||||
const std::filesystem::path folderPath = folderEntry.path();
|
||||
const float tileSize = 96.0f;
|
||||
ImGui::PushID(folderPath.string().c_str());
|
||||
|
||||
const bool selected = currentSelectedPath == folderPath;
|
||||
ImGui::Selectable("##FolderTile", selected, 0, {tileSize, tileSize});
|
||||
if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
currentSelectedPath = folderPath;
|
||||
|
||||
ImVec2 itemMin = ImGui::GetItemRectMin();
|
||||
ImVec2 itemMax = ImGui::GetItemRectMax();
|
||||
ImDrawList* drawList = ImGui::GetWindowDrawList();
|
||||
const std::string icon = "[D]";
|
||||
const std::string name = FitTextToWidth(folderPath.filename().string(), tileSize - 12.0f);
|
||||
const ImVec2 iconSize = ImGui::CalcTextSize(icon.c_str());
|
||||
const ImVec2 nameSize = ImGui::CalcTextSize(name.c_str());
|
||||
drawList->AddText({itemMin.x + (tileSize - iconSize.x) * 0.5f, itemMin.y + 22.0f}, ImGui::GetColorU32(ImGuiCol_Text), icon.c_str());
|
||||
drawList->AddText({itemMin.x + (tileSize - nameSize.x) * 0.5f, itemMax.y - 28.0f}, ImGui::GetColorU32(ImGuiCol_Text), name.c_str());
|
||||
|
||||
if(ImGui::BeginDragDropSource())
|
||||
{
|
||||
const std::string payloadPath = folderPath.string();
|
||||
ImGui::SetDragDropPayload("ASSET_FOLDER_PATH", payloadPath.c_str(), payloadPath.size() + 1);
|
||||
ImGui::Text("%s", folderPath.filename().string().c_str());
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
|
||||
AcceptAssetDrop(folderPath);
|
||||
|
||||
if(ImGui::BeginPopupContextItem())
|
||||
{
|
||||
DefineFolderContextMenu(folderPath);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DefineFileTileItem(const std::filesystem::directory_entry& fileEntry)
|
||||
{
|
||||
const std::filesystem::path filePath = fileEntry.path();
|
||||
const float tileSize = 96.0f;
|
||||
ImGui::PushID(filePath.string().c_str());
|
||||
|
||||
ImGui::Selectable("##FileTile", false, 0, {tileSize, tileSize});
|
||||
if(ImGui::IsItemClicked(ImGuiMouseButton_Left))
|
||||
OpenFileProperties(filePath.string());
|
||||
|
||||
ImVec2 itemMin = ImGui::GetItemRectMin();
|
||||
ImVec2 itemMax = ImGui::GetItemRectMax();
|
||||
ImDrawList* drawList = ImGui::GetWindowDrawList();
|
||||
const std::string icon = "[F]";
|
||||
const std::string name = FitTextToWidth(filePath.filename().string(), tileSize - 12.0f);
|
||||
const ImVec2 iconSize = ImGui::CalcTextSize(icon.c_str());
|
||||
const ImVec2 nameSize = ImGui::CalcTextSize(name.c_str());
|
||||
drawList->AddText({itemMin.x + (tileSize - iconSize.x) * 0.5f, itemMin.y + 22.0f}, ImGui::GetColorU32(ImGuiCol_Text), icon.c_str());
|
||||
drawList->AddText({itemMin.x + (tileSize - nameSize.x) * 0.5f, itemMax.y - 28.0f}, ImGui::GetColorU32(ImGuiCol_Text), name.c_str());
|
||||
|
||||
if(ImGui::BeginDragDropSource())
|
||||
{
|
||||
const std::string payloadPath = filePath.string();
|
||||
ImGui::SetDragDropPayload("ASSET_FILE_PATH", payloadPath.c_str(), payloadPath.size() + 1);
|
||||
ImGui::Text("%s", filePath.filename().string().c_str());
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
|
||||
if(ImGui::BeginPopupContextItem())
|
||||
{
|
||||
DefineFileContextMenu(filePath);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DisplayDirectoryTree(const std::filesystem::path& folderPath)
|
||||
{
|
||||
std::vector<std::filesystem::directory_entry> childDirectories = GetDirectories(folderPath);
|
||||
for(const auto& childDirectory : childDirectories)
|
||||
{
|
||||
const std::filesystem::path childPath = childDirectory.path();
|
||||
const std::vector<std::filesystem::directory_entry> grandChildDirectories = GetDirectories(childPath);
|
||||
|
||||
ImGui::PushID(childPath.string().c_str());
|
||||
|
||||
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanFullWidth;
|
||||
if(grandChildDirectories.empty())
|
||||
flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen;
|
||||
if(currentSelectedPath == childPath)
|
||||
flags |= ImGuiTreeNodeFlags_Selected;
|
||||
|
||||
const bool open = ImGui::TreeNodeEx(childPath.filename().string().c_str(), flags);
|
||||
if(ImGui::IsItemClicked(ImGuiMouseButton_Left) && !ImGui::IsItemToggledOpen())
|
||||
currentSelectedPath = childPath;
|
||||
|
||||
if(ImGui::BeginDragDropSource())
|
||||
{
|
||||
const std::string payloadPath = childPath.string();
|
||||
ImGui::SetDragDropPayload("ASSET_FOLDER_PATH", payloadPath.c_str(), payloadPath.size() + 1);
|
||||
ImGui::Text("%s", childPath.filename().string().c_str());
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
|
||||
AcceptAssetDrop(childPath);
|
||||
|
||||
bool folderDeleted = false;
|
||||
if(ImGui::BeginPopupContextItem())
|
||||
{
|
||||
folderDeleted = DefineFolderContextMenu(childPath);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if(open && !grandChildDirectories.empty())
|
||||
{
|
||||
if(!folderDeleted)
|
||||
DisplayDirectoryTree(childPath);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
|
||||
bool TSE::EDITOR::AssetsView::DefineFolderContextMenu(const std::filesystem::path& folderPath)
|
||||
{
|
||||
if(ImGui::MenuItem("Rename"))
|
||||
RequestFolderNamePopup(FolderPopupPurpose::Rename, folderPath);
|
||||
|
||||
bool folderDeleted = false;
|
||||
if(ImGui::MenuItem("Delete"))
|
||||
{
|
||||
DeleteFolder(folderPath);
|
||||
folderDeleted = true;
|
||||
}
|
||||
|
||||
if(ImGui::MenuItem("New Folder"))
|
||||
RequestFolderNamePopup(FolderPopupPurpose::NewFolder, folderPath);
|
||||
|
||||
return folderDeleted;
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DefineFolderBackgroundContextMenu(const std::filesystem::path& folderPath)
|
||||
{
|
||||
if(ImGui::MenuItem("New Folder"))
|
||||
RequestFolderNamePopup(FolderPopupPurpose::NewFolder, folderPath);
|
||||
}
|
||||
|
||||
bool TSE::EDITOR::AssetsView::DefineFileContextMenu(const std::filesystem::path& filePath)
|
||||
{
|
||||
if(ImGui::MenuItem("Rename"))
|
||||
RequestFolderNamePopup(FolderPopupPurpose::Rename, filePath);
|
||||
|
||||
bool fileDeleted = false;
|
||||
if(ImGui::MenuItem("Delete"))
|
||||
{
|
||||
DeleteFile(filePath);
|
||||
fileDeleted = true;
|
||||
}
|
||||
|
||||
return fileDeleted;
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::AcceptAssetDrop(const std::filesystem::path& targetFolderPath)
|
||||
{
|
||||
if(ImGui::BeginDragDropTarget())
|
||||
{
|
||||
const ImGuiPayload* folderPayload = ImGui::AcceptDragDropPayload("ASSET_FOLDER_PATH");
|
||||
if(folderPayload != nullptr && folderPayload->Data != nullptr)
|
||||
{
|
||||
const char* payloadPath = static_cast<const char*>(folderPayload->Data);
|
||||
MoveFolder(std::filesystem::path(payloadPath), targetFolderPath);
|
||||
}
|
||||
|
||||
const ImGuiPayload* filePayload = ImGui::AcceptDragDropPayload("ASSET_FILE_PATH");
|
||||
if(filePayload != nullptr && filePayload->Data != nullptr)
|
||||
{
|
||||
const char* payloadPath = static_cast<const char*>(filePayload->Data);
|
||||
MoveFile(std::filesystem::path(payloadPath), targetFolderPath);
|
||||
}
|
||||
|
||||
ImGui::EndDragDropTarget();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::MoveFolder(const std::filesystem::path& sourceFolderPath, const std::filesystem::path& targetFolderPath)
|
||||
{
|
||||
const std::filesystem::path sourcePath = sourceFolderPath.lexically_normal();
|
||||
const std::filesystem::path targetPath = targetFolderPath.lexically_normal();
|
||||
|
||||
if(sourcePath.empty() || targetPath.empty())
|
||||
return;
|
||||
if(sourcePath.parent_path() == targetPath)
|
||||
return;
|
||||
if(IsSameOrChildPath(targetPath, sourcePath))
|
||||
return;
|
||||
|
||||
const std::filesystem::path newFolderPath = targetPath / sourcePath.filename();
|
||||
std::error_code errorCode;
|
||||
if(std::filesystem::exists(newFolderPath, errorCode))
|
||||
return;
|
||||
|
||||
std::filesystem::rename(sourcePath, newFolderPath, errorCode);
|
||||
if(errorCode)
|
||||
return;
|
||||
|
||||
if(currentSelectedPath == sourcePath)
|
||||
currentSelectedPath = newFolderPath;
|
||||
else if(IsSameOrChildPath(currentSelectedPath, sourcePath))
|
||||
currentSelectedPath = newFolderPath / currentSelectedPath.lexically_relative(sourcePath);
|
||||
|
||||
TSE::AssetLibrary::RescanAssets();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::MoveFile(const std::filesystem::path& sourceFilePath, const std::filesystem::path& targetFolderPath)
|
||||
{
|
||||
const std::filesystem::path sourcePath = sourceFilePath.lexically_normal();
|
||||
const std::filesystem::path targetPath = targetFolderPath.lexically_normal();
|
||||
|
||||
if(sourcePath.empty() || targetPath.empty())
|
||||
return;
|
||||
if(sourcePath.parent_path() == targetPath)
|
||||
return;
|
||||
|
||||
const std::filesystem::path newFilePath = targetPath / sourcePath.filename();
|
||||
std::error_code errorCode;
|
||||
if(std::filesystem::exists(newFilePath, errorCode))
|
||||
return;
|
||||
|
||||
std::filesystem::rename(sourcePath, newFilePath, errorCode);
|
||||
if(!errorCode)
|
||||
TSE::AssetLibrary::RescanAssets();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::RequestFolderNamePopup(FolderPopupPurpose purpose, const std::filesystem::path& folderPath)
|
||||
{
|
||||
folderPopupPurpose = purpose;
|
||||
pendingFolderPath = folderPath;
|
||||
openFolderNamePopup = true;
|
||||
focusFolderNameInput = true;
|
||||
|
||||
const std::string defaultName = purpose == FolderPopupPurpose::Rename ? folderPath.filename().string() : "";
|
||||
std::snprintf(folderNameBuffer, sizeof(folderNameBuffer), "%s", defaultName.c_str());
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DefineFolderNamePopup()
|
||||
{
|
||||
if(openFolderNamePopup)
|
||||
{
|
||||
openFolderNamePopup = false;
|
||||
ImGui::OpenPopup("Folder Name");
|
||||
}
|
||||
|
||||
if(ImGui::BeginPopupModal("Folder Name", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
ImGui::Text("Name:");
|
||||
if(focusFolderNameInput)
|
||||
{
|
||||
ImGui::SetKeyboardFocusHere();
|
||||
focusFolderNameInput = false;
|
||||
}
|
||||
ImGui::InputText("##FolderName", folderNameBuffer, sizeof(folderNameBuffer));
|
||||
|
||||
const bool inputValid = folderNameBuffer[0] != '\0';
|
||||
if(!inputValid)
|
||||
ImGui::TextColored(ImVec4(1, 0, 0, 1), "Not Valid.");
|
||||
|
||||
if(!inputValid)
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
|
||||
|
||||
if(ImGui::Button("OK", ImVec2(120, 0)) && inputValid)
|
||||
{
|
||||
ConfirmFolderNamePopup();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
if(!inputValid)
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Button("Cancel", ImVec2(120, 0)))
|
||||
{
|
||||
folderPopupPurpose = FolderPopupPurpose::None;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::ConfirmFolderNamePopup()
|
||||
{
|
||||
const std::string folderName = folderNameBuffer;
|
||||
if(folderName.empty())
|
||||
return;
|
||||
|
||||
std::error_code errorCode;
|
||||
if(folderPopupPurpose == FolderPopupPurpose::Rename)
|
||||
{
|
||||
const std::filesystem::path newFolderPath = pendingFolderPath.parent_path() / folderName;
|
||||
if(newFolderPath != pendingFolderPath && !std::filesystem::exists(newFolderPath, errorCode))
|
||||
{
|
||||
const bool selectedPathIsInRenamedFolder = IsSameOrChildPath(currentSelectedPath, pendingFolderPath);
|
||||
const std::filesystem::path selectedRelativePath = selectedPathIsInRenamedFolder ? currentSelectedPath.lexically_relative(pendingFolderPath) : std::filesystem::path();
|
||||
|
||||
std::filesystem::rename(pendingFolderPath, newFolderPath, errorCode);
|
||||
if(!errorCode)
|
||||
{
|
||||
if(selectedPathIsInRenamedFolder)
|
||||
currentSelectedPath = newFolderPath / selectedRelativePath;
|
||||
TSE::AssetLibrary::RescanAssets();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(folderPopupPurpose == FolderPopupPurpose::NewFolder)
|
||||
{
|
||||
const std::filesystem::path newFolderPath = pendingFolderPath / folderName;
|
||||
if(!std::filesystem::exists(newFolderPath, errorCode))
|
||||
{
|
||||
std::filesystem::create_directory(newFolderPath, errorCode);
|
||||
if(!errorCode)
|
||||
{
|
||||
currentSelectedPath = newFolderPath;
|
||||
TSE::AssetLibrary::RescanAssets();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
folderPopupPurpose = FolderPopupPurpose::None;
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DeleteFolder(const std::filesystem::path& folderPath)
|
||||
{
|
||||
std::error_code errorCode;
|
||||
std::filesystem::remove_all(folderPath, errorCode);
|
||||
|
||||
if(!errorCode && IsPathInFolder(currentSelectedPath, folderPath))
|
||||
currentSelectedPath.clear();
|
||||
if(!errorCode)
|
||||
TSE::AssetLibrary::RescanAssets();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::DeleteFile(const std::filesystem::path& filePath)
|
||||
{
|
||||
std::error_code errorCode;
|
||||
std::filesystem::remove(filePath, errorCode);
|
||||
|
||||
if(!errorCode)
|
||||
TSE::AssetLibrary::RescanAssets();
|
||||
}
|
||||
|
||||
std::filesystem::path TSE::EDITOR::AssetsView::GetCurrentBrowserPath() const
|
||||
{
|
||||
std::error_code errorCode;
|
||||
if(!currentSelectedPath.empty() && std::filesystem::exists(currentSelectedPath, errorCode) && std::filesystem::is_directory(currentSelectedPath, errorCode))
|
||||
return currentSelectedPath;
|
||||
|
||||
return TSE::AssetLibrary::GetCurrentAssetPath();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::AssetsView::OpenFileProperties(string path)
|
||||
{
|
||||
string metapath = path + ".meta";
|
||||
if(FileExists(metapath))
|
||||
{
|
||||
using json = nlohmann::ordered_json;
|
||||
std::ifstream metaStream;
|
||||
OpenFileReading(metaStream, metapath);
|
||||
json meta = json::parse(metaStream);
|
||||
|
||||
uuids::uuid id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
|
||||
|
||||
if(!AssetLibrary::HasValue(id)) return;
|
||||
|
||||
IAsset* assetPtr = nullptr;
|
||||
|
||||
if(meta["assetType"] == "material")
|
||||
{
|
||||
assetPtr = static_cast<IAsset*>(AssetLibrary::GetValue<Material*>(id));
|
||||
}
|
||||
else if(meta["assetType"] == "texture")
|
||||
{
|
||||
assetPtr = static_cast<IAsset*>(AssetLibrary::GetValue<Texture*>(id));
|
||||
}
|
||||
|
||||
if(assetPtr != nullptr)
|
||||
{
|
||||
PropertiesView::SetInspectorElement(InspectableType::IAsset, assetPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
62
TSE_Editor/src/UI/windows/AssetsView.hpp
Normal file
62
TSE_Editor/src/UI/windows/AssetsView.hpp
Normal file
@@ -0,0 +1,62 @@
|
||||
#pragma once
|
||||
|
||||
#include "UI/base/GuiWindow.h"
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
namespace TSE::EDITOR
|
||||
{
|
||||
class AssetsView : public GuiWindow
|
||||
{
|
||||
private:
|
||||
enum class FolderPopupPurpose
|
||||
{
|
||||
None,
|
||||
Rename,
|
||||
NewFolder
|
||||
};
|
||||
|
||||
enum class ItemViewMode
|
||||
{
|
||||
List,
|
||||
Tiles
|
||||
};
|
||||
|
||||
float leftPanelWidth = -1.0f;
|
||||
ItemViewMode itemViewMode = ItemViewMode::List;
|
||||
std::filesystem::path currentSelectedPath;
|
||||
std::filesystem::path pendingFolderPath;
|
||||
FolderPopupPurpose folderPopupPurpose = FolderPopupPurpose::None;
|
||||
bool openFolderNamePopup = false;
|
||||
bool focusFolderNameInput = false;
|
||||
char folderNameBuffer[256] = "";
|
||||
|
||||
void DefineTreeView();
|
||||
void DefineItemView();
|
||||
void DefineItemViewToolbar();
|
||||
void DefineItemListView(const std::filesystem::path& folderPath);
|
||||
void DefineItemTileView(const std::filesystem::path& folderPath);
|
||||
void DefineFolderListItem(const std::filesystem::directory_entry& folderEntry);
|
||||
void DefineFileListItem(const std::filesystem::directory_entry& fileEntry);
|
||||
void DefineFolderTileItem(const std::filesystem::directory_entry& folderEntry);
|
||||
void DefineFileTileItem(const std::filesystem::directory_entry& fileEntry);
|
||||
void DisplayDirectoryTree(const std::filesystem::path& folderPath);
|
||||
bool DefineFolderContextMenu(const std::filesystem::path& folderPath);
|
||||
void DefineFolderBackgroundContextMenu(const std::filesystem::path& folderPath);
|
||||
bool DefineFileContextMenu(const std::filesystem::path& filePath);
|
||||
void AcceptAssetDrop(const std::filesystem::path& targetFolderPath);
|
||||
void MoveFolder(const std::filesystem::path& sourceFolderPath, const std::filesystem::path& targetFolderPath);
|
||||
void MoveFile(const std::filesystem::path& sourceFilePath, const std::filesystem::path& targetFolderPath);
|
||||
void RequestFolderNamePopup(FolderPopupPurpose purpose, const std::filesystem::path& folderPath);
|
||||
void DefineFolderNamePopup();
|
||||
void ConfirmFolderNamePopup();
|
||||
void DeleteFolder(const std::filesystem::path& folderPath);
|
||||
void DeleteFile(const std::filesystem::path& filePath);
|
||||
std::filesystem::path GetCurrentBrowserPath() const;
|
||||
void OpenFileProperties(string path);
|
||||
|
||||
public:
|
||||
AssetsView();
|
||||
void Define() override;
|
||||
};
|
||||
} // namespace TSE::EDITOR
|
||||
@@ -19,7 +19,7 @@ void TSE::EDITOR::CameraView::Define()
|
||||
ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
|
||||
if(ImGui::BeginChild("##CameraChild", {0,0}, ImGuiChildFlags_None, flags2))
|
||||
{
|
||||
ImGui::Image(fb->GetTextureId(), {fb->Width(), fb->Height()},{0,1}, {1,0});
|
||||
ImGui::Image(fb->GetTextureId(0), {fb->Width(), fb->Height()},{0,1}, {1,0});
|
||||
auto vec2 = ImGui::GetWindowSize();
|
||||
if(fb->Width() != vec2.x || fb->Height() != vec2.y)
|
||||
{
|
||||
|
||||
@@ -17,7 +17,6 @@ namespace TSE::EDITOR
|
||||
RenamingTransformable = 3,
|
||||
RenamingScene = 4
|
||||
};
|
||||
Scene* currentScene;
|
||||
uuids::uuid selected = uuids::uuid();
|
||||
|
||||
bool openPopUpNamingLayer = false;
|
||||
@@ -29,6 +28,7 @@ namespace TSE::EDITOR
|
||||
Layer* tmpHolder2 = nullptr;
|
||||
|
||||
public:
|
||||
inline static Scene* currentScene = nullptr;
|
||||
HirearchieView(Scene* s);
|
||||
void SetScene(Scene* s);
|
||||
void Define() override;
|
||||
|
||||
@@ -5,25 +5,37 @@ TSE::EDITOR::SceneView::SceneView(TSE::IRenderTexture *frameBuffer) : GuiWindow(
|
||||
fb = frameBuffer;
|
||||
}
|
||||
|
||||
int selected = 0;
|
||||
|
||||
void TSE::EDITOR::SceneView::Define()
|
||||
{
|
||||
ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
|
||||
if(ImGui::BeginChild("##SceneChild", {0,0}, ImGuiChildFlags_None, flags2))
|
||||
{
|
||||
ImGui::Image(fb->GetTextureId(), {fb->Width(), fb->Height()},{0,1}, {1,0});
|
||||
ImGui::Image(fb->GetTextureId(selected), {fb->Width(), fb->Height()},{0,1}, {1,0});
|
||||
auto vec2 = ImGui::GetWindowSize();
|
||||
if(fb->Width() != vec2.x || fb->Height() != vec2.y)
|
||||
{
|
||||
fb->SetSize({vec2.x, vec2.y});
|
||||
}
|
||||
if(ImGui::IsWindowFocused())
|
||||
{
|
||||
IsHovered = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
IsHovered = false;
|
||||
}
|
||||
|
||||
|
||||
static const char* items[] = {
|
||||
"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15",
|
||||
"16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31"
|
||||
};
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(6.0f, 6.0f));
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0,0,0,0.6f));
|
||||
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0,0,0,0.9f));
|
||||
|
||||
ImGui::SetNextItemWidth(80.0f);
|
||||
ImGui::Combo("##SceneDropdown", &selected, items, IM_ARRAYSIZE(items));
|
||||
|
||||
ImGui::PopStyleColor(2);
|
||||
|
||||
IsHovered = ImGui::IsWindowFocused();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
@@ -149,3 +149,13 @@ bool TSE::GLFW::WindowGlfw::ShouldClose() const
|
||||
{
|
||||
return glfwWindowShouldClose(window);
|
||||
}
|
||||
|
||||
void TSE::GLFW::WindowGlfw::DoneSetup()
|
||||
{
|
||||
renderingBackend->onResize(width, height);
|
||||
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(width, height, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "enums/WindowType.hpp"
|
||||
#include "Color.hpp"
|
||||
|
||||
|
||||
namespace TSE::GLFW
|
||||
{
|
||||
class WindowGlfw : public IWindow
|
||||
@@ -36,5 +35,6 @@ namespace TSE::GLFW
|
||||
bool ShouldClose() const override;
|
||||
inline void Bind() override { };
|
||||
inline void Unbind() override { };
|
||||
void DoneSetup() override;
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
|
||||
3
TSE_GlfwImpl/src/WindowManager.hpp
Normal file
3
TSE_GlfwImpl/src/WindowManager.hpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
#define TSE_GLFW
|
||||
@@ -1,54 +0,0 @@
|
||||
#include "RenderTexture.hpp"
|
||||
|
||||
TSE::GLFW::RenderTexture::RenderTexture(Vector2 v) : buffer(v)
|
||||
{
|
||||
buffer.AddResizeNotifiable(this);
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::GLFW::RenderTexture::size() const
|
||||
{
|
||||
return buffer.GetSize();
|
||||
}
|
||||
|
||||
void TSE::GLFW::RenderTexture::SetSize(Vector2 v)
|
||||
{
|
||||
buffer.Resize(v);
|
||||
}
|
||||
|
||||
float TSE::GLFW::RenderTexture::Width() const
|
||||
{
|
||||
return buffer.GetSize().x;
|
||||
}
|
||||
|
||||
float TSE::GLFW::RenderTexture::Height() const
|
||||
{
|
||||
return buffer.GetSize().y;
|
||||
}
|
||||
|
||||
TSE::uint TSE::GLFW::RenderTexture::GetTextureId() const
|
||||
{
|
||||
return buffer.GetTextureId();
|
||||
}
|
||||
|
||||
void TSE::GLFW::RenderTexture::Update()
|
||||
{
|
||||
buffer.Update();
|
||||
}
|
||||
|
||||
void TSE::GLFW::RenderTexture::Bind()
|
||||
{
|
||||
buffer.Bind();
|
||||
}
|
||||
|
||||
void TSE::GLFW::RenderTexture::Unbind()
|
||||
{
|
||||
buffer.Unbind();
|
||||
}
|
||||
|
||||
void TSE::GLFW::RenderTexture::OnResize(float width, float height, IResizable *wnd)
|
||||
{
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(width, height, this);
|
||||
}
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
#include "GL/gl3w.h"
|
||||
#include "GL/gl.h"
|
||||
#include "TextureHelperOpenGL.hpp"
|
||||
|
||||
void TSE::GLFW::TextureHelperOpenGL::Bind(const Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
|
||||
}
|
||||
|
||||
void TSE::GLFW::TextureHelperOpenGL::UnBind(const Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void TSE::GLFW::TextureHelperOpenGL::Apply(Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
|
||||
if(tex->Chanels() == 1)
|
||||
{
|
||||
if (tex->bpp() == 8)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
if(tex->Chanels() == 3)
|
||||
{
|
||||
if(tex->bpp() == 24)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_BGR, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
else if(tex->Chanels() == 4)
|
||||
{
|
||||
if(tex->bpp() == 32)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
if (tex->bpp() == 8) //need to decode it with bitwise operations in shader
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void TSE::GLFW::TextureHelperOpenGL::Regist(Texture *tex)
|
||||
{
|
||||
uint TextureID;
|
||||
|
||||
glGenTextures(1, &TextureID);
|
||||
glBindTexture(GL_TEXTURE_2D, TextureID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
tex->SetTextureId(TextureID);
|
||||
|
||||
tex->Apply();
|
||||
}
|
||||
|
||||
void TSE::GLFW::TextureHelperOpenGL::PlatromDestroy(Texture *tex)
|
||||
{
|
||||
uint id = tex->GetTextureId();
|
||||
glDeleteTextures(1, &id);
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
#include "FrameBuffer.hpp"
|
||||
#include "Debug.hpp"
|
||||
|
||||
TSE::GLFW::FrameBuffer::FrameBuffer(const Vector2 &size)
|
||||
{
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
CreateFBTexture();
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(size.x, size.y, this);
|
||||
}
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::Bind()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, bufferID);
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::Unbind()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
TSE::GLFW::FrameBuffer::~FrameBuffer()
|
||||
{
|
||||
glDeleteFramebuffers(1,&bufferID);
|
||||
glDeleteTextures(1, &textureID);
|
||||
glDeleteRenderbuffers(1, &depthRboID);
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::Resize(Vector2 size)
|
||||
{
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
shouldResize = true;
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::Update()
|
||||
{
|
||||
if (!shouldResize) return;
|
||||
shouldResize = false;
|
||||
CreateFBTexture();
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(width, height, this);
|
||||
}
|
||||
}
|
||||
|
||||
TSE::uint TSE::GLFW::FrameBuffer::GetTextureId() const
|
||||
{
|
||||
return textureID;
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::GLFW::FrameBuffer::GetSize() const
|
||||
{
|
||||
return {width, height};
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::Initialize()
|
||||
{
|
||||
glGenFramebuffers(1, &bufferID);
|
||||
Bind();
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRboID);
|
||||
|
||||
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
TSE_ERROR("Failed to create OpenGL FBO.");
|
||||
TSE_LOG(std::to_string(glGetError()));
|
||||
}
|
||||
Unbind();
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::LoadFBTexture()
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textureID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, depthRboID);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::CreateFBTexture()
|
||||
{
|
||||
glViewport(0,0, width, height);
|
||||
//resize
|
||||
if(textureID == 0)
|
||||
glGenTextures(1, &textureID);
|
||||
if(depthRboID == 0)
|
||||
glGenRenderbuffers(1, &depthRboID);
|
||||
LoadFBTexture();
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
#include "Mesh.hpp"
|
||||
#include "MathF.hpp"
|
||||
#include <cmath>
|
||||
|
||||
TSE::Mesh::Mesh()
|
||||
{
|
||||
name = "";
|
||||
}
|
||||
|
||||
TSE::Mesh::Mesh(string _name, const std::vector<Vector3> &_vertecies, const std::vector<ushort> &_indecies, const std::vector<Vector2> &_uvs)
|
||||
{
|
||||
name = _name;
|
||||
vertecies = std::move(_vertecies);
|
||||
indecies = std::move(_indecies);
|
||||
uvs = std::move(_uvs);
|
||||
}
|
||||
|
||||
size_t TSE::Mesh::IndeciesCount() const
|
||||
{
|
||||
return indecies.size();
|
||||
}
|
||||
|
||||
size_t TSE::Mesh::VerteciesCount() const
|
||||
{
|
||||
return vertecies.size();
|
||||
}
|
||||
|
||||
TSE::Mesh TSE::Mesh::GetCircleMesh(ushort segments)
|
||||
{
|
||||
std::vector<Vector3> verts;
|
||||
std::vector<ushort> indices;
|
||||
std::vector<Vector2> uvs;
|
||||
|
||||
verts.emplace_back(0.0f, 0.0f, 0.0f);
|
||||
uvs.emplace_back(0.5f, 0.5f);
|
||||
|
||||
float angleStep = 2.0f * TSE_PI / segments;
|
||||
|
||||
for (int i = 0; i <= segments; ++i) {
|
||||
float angle = i * angleStep;
|
||||
float x = std::cos(angle) * 0.5f;
|
||||
float y = std::sin(angle) * 0.5f;
|
||||
verts.emplace_back(x, y, 0);
|
||||
uvs.emplace_back(x + 0.5f, y + 0.5f);
|
||||
|
||||
if (i > 0) {
|
||||
indices.push_back(0);
|
||||
indices.push_back(i);
|
||||
indices.push_back(i + 1);
|
||||
}
|
||||
}
|
||||
|
||||
return Mesh("Circle", verts, indices, uvs);
|
||||
}
|
||||
|
||||
TSE::Mesh TSE::Mesh::GetQuadMesh()
|
||||
{
|
||||
std::vector<Vector3> verts = {
|
||||
Vector3(-0.5f, -0.5f, 0),
|
||||
Vector3( 0.5f, -0.5f, 0),
|
||||
Vector3( 0.5f, 0.5f, 0),
|
||||
Vector3(-0.5f, 0.5f, 0)
|
||||
};
|
||||
|
||||
std::vector<Vector2> uvs = {
|
||||
Vector2(0.0f, 0.0f),
|
||||
Vector2(1.0f, 0.0f),
|
||||
Vector2(1.0f, 1.0f),
|
||||
Vector2(0.0f, 1.0f)
|
||||
};
|
||||
|
||||
std::vector<unsigned short> indices = {
|
||||
0, 1, 2,
|
||||
2, 3, 0
|
||||
};
|
||||
|
||||
return Mesh("Quad", verts, indices, uvs);
|
||||
}
|
||||
659
TSE_Math/src/PerlinNoise.hpp
Normal file
659
TSE_Math/src/PerlinNoise.hpp
Normal file
@@ -0,0 +1,659 @@
|
||||
//----------------------------------------------------------------------------------------
|
||||
//
|
||||
// siv::PerlinNoise
|
||||
// Perlin noise library for modern C++
|
||||
//
|
||||
// Copyright (C) 2013-2021 Ryo Suzuki <reputeless@gmail.com>
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
//
|
||||
//----------------------------------------------------------------------------------------
|
||||
|
||||
# pragma once
|
||||
# include <cstdint>
|
||||
# include <algorithm>
|
||||
# include <array>
|
||||
# include <iterator>
|
||||
# include <numeric>
|
||||
# include <random>
|
||||
# include <type_traits>
|
||||
|
||||
# if __has_include(<concepts>) && defined(__cpp_concepts)
|
||||
# include <concepts>
|
||||
# endif
|
||||
|
||||
|
||||
// Library major version
|
||||
# define SIVPERLIN_VERSION_MAJOR 3
|
||||
|
||||
// Library minor version
|
||||
# define SIVPERLIN_VERSION_MINOR 0
|
||||
|
||||
// Library revision version
|
||||
# define SIVPERLIN_VERSION_REVISION 0
|
||||
|
||||
// Library version
|
||||
# define SIVPERLIN_VERSION ((SIVPERLIN_VERSION_MAJOR * 100 * 100) + (SIVPERLIN_VERSION_MINOR * 100) + (SIVPERLIN_VERSION_REVISION))
|
||||
|
||||
|
||||
// [[nodiscard]] for constructors
|
||||
# if (201907L <= __has_cpp_attribute(nodiscard))
|
||||
# define SIVPERLIN_NODISCARD_CXX20 [[nodiscard]]
|
||||
# else
|
||||
# define SIVPERLIN_NODISCARD_CXX20
|
||||
# endif
|
||||
|
||||
|
||||
// std::uniform_random_bit_generator concept
|
||||
# if __cpp_lib_concepts
|
||||
# define SIVPERLIN_CONCEPT_URBG template <std::uniform_random_bit_generator URBG>
|
||||
# define SIVPERLIN_CONCEPT_URBG_ template <std::uniform_random_bit_generator URBG>
|
||||
# else
|
||||
# define SIVPERLIN_CONCEPT_URBG template <class URBG, std::enable_if_t<std::conjunction_v<std::is_invocable<URBG&>, std::is_unsigned<std::invoke_result_t<URBG&>>>>* = nullptr>
|
||||
# define SIVPERLIN_CONCEPT_URBG_ template <class URBG, std::enable_if_t<std::conjunction_v<std::is_invocable<URBG&>, std::is_unsigned<std::invoke_result_t<URBG&>>>>*>
|
||||
# endif
|
||||
|
||||
|
||||
// arbitrary value for increasing entropy
|
||||
# ifndef SIVPERLIN_DEFAULT_Y
|
||||
# define SIVPERLIN_DEFAULT_Y (0.12345)
|
||||
# endif
|
||||
|
||||
// arbitrary value for increasing entropy
|
||||
# ifndef SIVPERLIN_DEFAULT_Z
|
||||
# define SIVPERLIN_DEFAULT_Z (0.34567)
|
||||
# endif
|
||||
|
||||
|
||||
namespace siv
|
||||
{
|
||||
template <class Float>
|
||||
class BasicPerlinNoise
|
||||
{
|
||||
public:
|
||||
|
||||
static_assert(std::is_floating_point_v<Float>);
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Typedefs
|
||||
//
|
||||
|
||||
using state_type = std::array<std::uint8_t, 256>;
|
||||
|
||||
using value_type = Float;
|
||||
|
||||
using default_random_engine = std::mt19937;
|
||||
|
||||
using seed_type = typename default_random_engine::result_type;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Constructors
|
||||
//
|
||||
|
||||
SIVPERLIN_NODISCARD_CXX20
|
||||
constexpr BasicPerlinNoise() noexcept;
|
||||
|
||||
SIVPERLIN_NODISCARD_CXX20
|
||||
explicit BasicPerlinNoise(seed_type seed);
|
||||
|
||||
SIVPERLIN_CONCEPT_URBG
|
||||
SIVPERLIN_NODISCARD_CXX20
|
||||
explicit BasicPerlinNoise(URBG&& urbg);
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Reseed
|
||||
//
|
||||
|
||||
void reseed(seed_type seed);
|
||||
|
||||
SIVPERLIN_CONCEPT_URBG
|
||||
void reseed(URBG&& urbg);
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Serialization
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr const state_type& serialize() const noexcept;
|
||||
|
||||
constexpr void deserialize(const state_type& state) noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Noise (The result is in the range [-1, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise1D(value_type x) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise2D(value_type x, value_type y) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise3D(value_type x, value_type y, value_type z) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Noise (The result is remapped to the range [0, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise1D_01(value_type x) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise2D_01(value_type x, value_type y) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise3D_01(value_type x, value_type y, value_type z) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Octave noise (The result can be out of the range [-1, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave1D(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave2D(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave3D(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Octave noise (The result is clamped to the range [-1, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave1D_11(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave2D_11(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave3D_11(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Octave noise (The result is clamped and remapped to the range [0, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave1D_01(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave2D_01(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave3D_01(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Octave noise (The result is normalized to the range [-1, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave1D(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave2D(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave3D(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Octave noise (The result is normalized and remapped to the range [0, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave1D_01(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave2D_01(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave3D_01(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
private:
|
||||
|
||||
state_type m_permutation;
|
||||
};
|
||||
|
||||
using PerlinNoise = BasicPerlinNoise<double>;
|
||||
|
||||
namespace perlin_detail
|
||||
{
|
||||
////////////////////////////////////////////////
|
||||
//
|
||||
// These functions are provided for consistency.
|
||||
// You may get different results from std::shuffle() with different standard library implementations.
|
||||
//
|
||||
SIVPERLIN_CONCEPT_URBG
|
||||
[[nodiscard]]
|
||||
inline std::uint64_t Random(const std::uint64_t max, URBG&& urbg)
|
||||
{
|
||||
return (urbg() % (max + 1));
|
||||
}
|
||||
|
||||
template <class RandomIt, class URBG>
|
||||
inline void Shuffle(RandomIt first, RandomIt last, URBG&& urbg)
|
||||
{
|
||||
if (first == last)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using difference_type = typename std::iterator_traits<RandomIt>::difference_type;
|
||||
|
||||
for (RandomIt it = first + 1; it < last; ++it)
|
||||
{
|
||||
const std::uint64_t n = static_cast<std::uint64_t>(it - first);
|
||||
std::iter_swap(it, first + static_cast<difference_type>(Random(n, std::forward<URBG>(urbg))));
|
||||
}
|
||||
}
|
||||
//
|
||||
////////////////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float Fade(const Float t) noexcept
|
||||
{
|
||||
return t * t * t * (t * (t * 6 - 15) + 10);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float Lerp(const Float a, const Float b, const Float t) noexcept
|
||||
{
|
||||
return (a + (b - a) * t);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float Grad(const std::uint8_t hash, const Float x, const Float y, const Float z) noexcept
|
||||
{
|
||||
const std::uint8_t h = hash & 15;
|
||||
const Float u = h < 8 ? x : y;
|
||||
const Float v = h < 4 ? y : h == 12 || h == 14 ? x : z;
|
||||
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float Remap_01(const Float x) noexcept
|
||||
{
|
||||
return (x * Float(0.5) + Float(0.5));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float Clamp_11(const Float x) noexcept
|
||||
{
|
||||
return std::clamp(x, Float(-1.0), Float(1.0));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float RemapClamp_01(const Float x) noexcept
|
||||
{
|
||||
if (x <= Float(-1.0))
|
||||
{
|
||||
return Float(0.0);
|
||||
}
|
||||
else if (Float(1.0) <= x)
|
||||
{
|
||||
return Float(1.0);
|
||||
}
|
||||
|
||||
return (x * Float(0.5) + Float(0.5));
|
||||
}
|
||||
|
||||
template <class Noise, class Float>
|
||||
[[nodiscard]]
|
||||
inline auto Octave1D(const Noise& noise, Float x, const std::int32_t octaves, const Float persistence) noexcept
|
||||
{
|
||||
using value_type = Float;
|
||||
value_type result = 0;
|
||||
value_type amplitude = 1;
|
||||
|
||||
for (std::int32_t i = 0; i < octaves; ++i)
|
||||
{
|
||||
result += (noise.noise1D(x) * amplitude);
|
||||
x *= 2;
|
||||
amplitude *= persistence;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <class Noise, class Float>
|
||||
[[nodiscard]]
|
||||
inline auto Octave2D(const Noise& noise, Float x, Float y, const std::int32_t octaves, const Float persistence) noexcept
|
||||
{
|
||||
using value_type = Float;
|
||||
value_type result = 0;
|
||||
value_type amplitude = 1;
|
||||
|
||||
for (std::int32_t i = 0; i < octaves; ++i)
|
||||
{
|
||||
result += (noise.noise2D(x, y) * amplitude);
|
||||
x *= 2;
|
||||
y *= 2;
|
||||
amplitude *= persistence;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <class Noise, class Float>
|
||||
[[nodiscard]]
|
||||
inline auto Octave3D(const Noise& noise, Float x, Float y, Float z, const std::int32_t octaves, const Float persistence) noexcept
|
||||
{
|
||||
using value_type = Float;
|
||||
value_type result = 0;
|
||||
value_type amplitude = 1;
|
||||
|
||||
for (std::int32_t i = 0; i < octaves; ++i)
|
||||
{
|
||||
result += (noise.noise3D(x, y, z) * amplitude);
|
||||
x *= 2;
|
||||
y *= 2;
|
||||
z *= 2;
|
||||
amplitude *= persistence;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float MaxAmplitude(const std::int32_t octaves, const Float persistence) noexcept
|
||||
{
|
||||
using value_type = Float;
|
||||
value_type result = 0;
|
||||
value_type amplitude = 1;
|
||||
|
||||
for (std::int32_t i = 0; i < octaves; ++i)
|
||||
{
|
||||
result += amplitude;
|
||||
amplitude *= persistence;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline constexpr BasicPerlinNoise<Float>::BasicPerlinNoise() noexcept
|
||||
: m_permutation{ 151,160,137,91,90,15,
|
||||
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
|
||||
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
|
||||
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
|
||||
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
|
||||
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
|
||||
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
|
||||
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
|
||||
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
|
||||
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
|
||||
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
|
||||
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
|
||||
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 } {}
|
||||
|
||||
template <class Float>
|
||||
inline BasicPerlinNoise<Float>::BasicPerlinNoise(const seed_type seed)
|
||||
{
|
||||
reseed(seed);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
SIVPERLIN_CONCEPT_URBG_
|
||||
inline BasicPerlinNoise<Float>::BasicPerlinNoise(URBG&& urbg)
|
||||
{
|
||||
reseed(std::forward<URBG>(urbg));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline void BasicPerlinNoise<Float>::reseed(const seed_type seed)
|
||||
{
|
||||
reseed(default_random_engine{ seed });
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
SIVPERLIN_CONCEPT_URBG_
|
||||
inline void BasicPerlinNoise<Float>::reseed(URBG&& urbg)
|
||||
{
|
||||
std::iota(m_permutation.begin(), m_permutation.end(), uint8_t{ 0 });
|
||||
|
||||
perlin_detail::Shuffle(m_permutation.begin(), m_permutation.end(), std::forward<URBG>(urbg));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline constexpr const typename BasicPerlinNoise<Float>::state_type& BasicPerlinNoise<Float>::serialize() const noexcept
|
||||
{
|
||||
return m_permutation;
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline constexpr void BasicPerlinNoise<Float>::deserialize(const state_type& state) noexcept
|
||||
{
|
||||
m_permutation = state;
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise1D(const value_type x) const noexcept
|
||||
{
|
||||
return noise3D(x,
|
||||
static_cast<value_type>(SIVPERLIN_DEFAULT_Y),
|
||||
static_cast<value_type>(SIVPERLIN_DEFAULT_Z));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise2D(const value_type x, const value_type y) const noexcept
|
||||
{
|
||||
return noise3D(x,
|
||||
y,
|
||||
static_cast<value_type>(SIVPERLIN_DEFAULT_Z));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise3D(const value_type x, const value_type y, const value_type z) const noexcept
|
||||
{
|
||||
const value_type _x = std::floor(x);
|
||||
const value_type _y = std::floor(y);
|
||||
const value_type _z = std::floor(z);
|
||||
|
||||
const std::int32_t ix = static_cast<std::int32_t>(_x) & 255;
|
||||
const std::int32_t iy = static_cast<std::int32_t>(_y) & 255;
|
||||
const std::int32_t iz = static_cast<std::int32_t>(_z) & 255;
|
||||
|
||||
const value_type fx = (x - _x);
|
||||
const value_type fy = (y - _y);
|
||||
const value_type fz = (z - _z);
|
||||
|
||||
const value_type u = perlin_detail::Fade(fx);
|
||||
const value_type v = perlin_detail::Fade(fy);
|
||||
const value_type w = perlin_detail::Fade(fz);
|
||||
|
||||
const std::uint8_t A = (m_permutation[ix & 255] + iy) & 255;
|
||||
const std::uint8_t B = (m_permutation[(ix + 1) & 255] + iy) & 255;
|
||||
|
||||
const std::uint8_t AA = (m_permutation[A] + iz) & 255;
|
||||
const std::uint8_t AB = (m_permutation[(A + 1) & 255] + iz) & 255;
|
||||
|
||||
const std::uint8_t BA = (m_permutation[B] + iz) & 255;
|
||||
const std::uint8_t BB = (m_permutation[(B + 1) & 255] + iz) & 255;
|
||||
|
||||
const value_type p0 = perlin_detail::Grad(m_permutation[AA], fx, fy, fz);
|
||||
const value_type p1 = perlin_detail::Grad(m_permutation[BA], fx - 1, fy, fz);
|
||||
const value_type p2 = perlin_detail::Grad(m_permutation[AB], fx, fy - 1, fz);
|
||||
const value_type p3 = perlin_detail::Grad(m_permutation[BB], fx - 1, fy - 1, fz);
|
||||
const value_type p4 = perlin_detail::Grad(m_permutation[(AA + 1) & 255], fx, fy, fz - 1);
|
||||
const value_type p5 = perlin_detail::Grad(m_permutation[(BA + 1) & 255], fx - 1, fy, fz - 1);
|
||||
const value_type p6 = perlin_detail::Grad(m_permutation[(AB + 1) & 255], fx, fy - 1, fz - 1);
|
||||
const value_type p7 = perlin_detail::Grad(m_permutation[(BB + 1) & 255], fx - 1, fy - 1, fz - 1);
|
||||
|
||||
const value_type q0 = perlin_detail::Lerp(p0, p1, u);
|
||||
const value_type q1 = perlin_detail::Lerp(p2, p3, u);
|
||||
const value_type q2 = perlin_detail::Lerp(p4, p5, u);
|
||||
const value_type q3 = perlin_detail::Lerp(p6, p7, u);
|
||||
|
||||
const value_type r0 = perlin_detail::Lerp(q0, q1, v);
|
||||
const value_type r1 = perlin_detail::Lerp(q2, q3, v);
|
||||
|
||||
return perlin_detail::Lerp(r0, r1, w);
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise1D_01(const value_type x) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(noise1D(x));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise2D_01(const value_type x, const value_type y) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(noise2D(x, y));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise3D_01(const value_type x, const value_type y, const value_type z) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(noise3D(x, y, z));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave1D(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Octave1D(*this, x, octaves, persistence);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave2D(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Octave2D(*this, x, y, octaves, persistence);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave3D(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Octave3D(*this, x, y, z, octaves, persistence);
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave1D_11(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Clamp_11(octave1D(x, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave2D_11(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Clamp_11(octave2D(x, y, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave3D_11(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Clamp_11(octave3D(x, y, z, octaves, persistence));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave1D_01(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::RemapClamp_01(octave1D(x, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave2D_01(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::RemapClamp_01(octave2D(x, y, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave3D_01(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::RemapClamp_01(octave3D(x, y, z, octaves, persistence));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave1D(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return (octave1D(x, octaves, persistence) / perlin_detail::MaxAmplitude(octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave2D(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return (octave2D(x, y, octaves, persistence) / perlin_detail::MaxAmplitude(octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave3D(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return (octave3D(x, y, z, octaves, persistence) / perlin_detail::MaxAmplitude(octaves, persistence));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave1D_01(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(normalizedOctave1D(x, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave2D_01(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(normalizedOctave2D(x, y, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave3D_01(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(normalizedOctave3D(x, y, z, octaves, persistence));
|
||||
}
|
||||
}
|
||||
|
||||
# undef SIVPERLIN_NODISCARD_CXX20
|
||||
# undef SIVPERLIN_CONCEPT_URBG
|
||||
# undef SIVPERLIN_CONCEPT_URBG_
|
||||
107
TSE_Math/src/Random.cpp
Normal file
107
TSE_Math/src/Random.cpp
Normal file
@@ -0,0 +1,107 @@
|
||||
#include "Random.hpp"
|
||||
#include <bit>
|
||||
#include <cstdint>
|
||||
|
||||
TSE::Random::Random(uint seed)
|
||||
{
|
||||
state = static_cast<uint>(static_cast<std::uint32_t>(seed));
|
||||
}
|
||||
|
||||
TSE::uint TSE::Random::nextUInt(uint minInc, uint maxInc)
|
||||
{
|
||||
constexpr std::uint32_t multiplier = 1664525u;
|
||||
constexpr std::uint32_t increment = 1013904223u;
|
||||
|
||||
std::uint32_t nextState = static_cast<std::uint32_t>(state);
|
||||
nextState = nextState * multiplier + increment;
|
||||
state = static_cast<uint>(nextState);
|
||||
|
||||
if(minInc == 0u && maxInc == 0u)
|
||||
{
|
||||
return state;
|
||||
}
|
||||
|
||||
if(minInc > maxInc)
|
||||
{
|
||||
uint temp = minInc;
|
||||
minInc = maxInc;
|
||||
maxInc = temp;
|
||||
}
|
||||
|
||||
const std::uint64_t span = static_cast<std::uint64_t>(maxInc) - static_cast<std::uint64_t>(minInc) + 1ull;
|
||||
const std::uint64_t offset = static_cast<std::uint64_t>(nextState) % span;
|
||||
return static_cast<uint>(static_cast<std::uint64_t>(minInc) + offset);
|
||||
}
|
||||
|
||||
int TSE::Random::nextInt(int minInc, int maxInc)
|
||||
{
|
||||
const std::uint32_t bits = static_cast<std::uint32_t>(nextUInt());
|
||||
|
||||
if(minInc == 0 && maxInc == 0)
|
||||
{
|
||||
return static_cast<int>(std::bit_cast<std::int32_t>(bits));
|
||||
}
|
||||
|
||||
if(minInc > maxInc)
|
||||
{
|
||||
int temp = minInc;
|
||||
minInc = maxInc;
|
||||
maxInc = temp;
|
||||
}
|
||||
|
||||
const std::int64_t span = static_cast<std::int64_t>(maxInc) - static_cast<std::int64_t>(minInc) + 1ll;
|
||||
const std::uint64_t offset = static_cast<std::uint64_t>(bits) % static_cast<std::uint64_t>(span);
|
||||
const std::int64_t value = static_cast<std::int64_t>(minInc) + static_cast<std::int64_t>(offset);
|
||||
return static_cast<int>(value);
|
||||
}
|
||||
|
||||
short TSE::Random::nextShort(short minInc, short maxInc)
|
||||
{
|
||||
const std::uint32_t bits = static_cast<std::uint32_t>(nextUInt());
|
||||
const std::uint16_t lowerBits = static_cast<std::uint16_t>(bits);
|
||||
|
||||
if(minInc == 0 && maxInc == 0)
|
||||
{
|
||||
return static_cast<short>(std::bit_cast<std::int16_t>(lowerBits));
|
||||
}
|
||||
|
||||
if(minInc > maxInc)
|
||||
{
|
||||
short temp = minInc;
|
||||
minInc = maxInc;
|
||||
maxInc = temp;
|
||||
}
|
||||
|
||||
const std::int32_t span = static_cast<std::int32_t>(maxInc) - static_cast<std::int32_t>(minInc) + 1;
|
||||
const std::uint32_t offset = static_cast<std::uint32_t>(lowerBits) % static_cast<std::uint32_t>(span);
|
||||
const std::int32_t value = static_cast<std::int32_t>(minInc) + static_cast<std::int32_t>(offset);
|
||||
return static_cast<short>(value);
|
||||
}
|
||||
|
||||
TSE::byte TSE::Random::nextByte(byte minInc, byte maxInc)
|
||||
{
|
||||
const std::uint32_t bits = static_cast<std::uint32_t>(nextUInt());
|
||||
const std::uint8_t lowerBits = static_cast<std::uint8_t>(bits);
|
||||
|
||||
if(minInc == 0 && maxInc == 0)
|
||||
{
|
||||
return static_cast<byte>(lowerBits);
|
||||
}
|
||||
|
||||
if(minInc > maxInc)
|
||||
{
|
||||
byte temp = minInc;
|
||||
minInc = maxInc;
|
||||
maxInc = temp;
|
||||
}
|
||||
|
||||
const std::uint16_t span = static_cast<std::uint16_t>(maxInc) - static_cast<std::uint16_t>(minInc) + 1u;
|
||||
const std::uint16_t offset = static_cast<std::uint16_t>(lowerBits) % span;
|
||||
return static_cast<byte>(static_cast<std::uint16_t>(minInc) + offset);
|
||||
}
|
||||
|
||||
float TSE::Random::nextFloat01()
|
||||
{
|
||||
constexpr float invRange = 1.0f / 4294967296.0f;
|
||||
return static_cast<float>(static_cast<std::uint32_t>(nextUInt())) * invRange;
|
||||
}
|
||||
20
TSE_Math/src/Random.hpp
Normal file
20
TSE_Math/src/Random.hpp
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Random
|
||||
{
|
||||
private:
|
||||
uint state;
|
||||
public:
|
||||
Random(uint seed);
|
||||
|
||||
uint nextUInt(uint minInc = 0, uint maxInc = 0);
|
||||
int nextInt(int minInc = 0, int maxInc = 0);
|
||||
short nextShort(short minInc = 0, short maxInc = 0);
|
||||
byte nextByte(byte minInc = 0, byte maxInc = 0);
|
||||
float nextFloat01();
|
||||
};
|
||||
|
||||
}
|
||||
138
TSE_Math/src/Vector2i.cpp
Normal file
138
TSE_Math/src/Vector2i.cpp
Normal file
@@ -0,0 +1,138 @@
|
||||
#include "Vector2i.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "Vector4.hpp"
|
||||
#include <cmath>
|
||||
|
||||
TSE::Vector2i::Vector2i() { }
|
||||
|
||||
TSE::Vector2i::Vector2i(int _x, int _y)
|
||||
{
|
||||
x = _x;
|
||||
y = _y;
|
||||
}
|
||||
|
||||
TSE::Vector2i::Vector2i(const Vector2i &other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
|
||||
TSE::Vector2i::Vector2i(const Vector2 &other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
|
||||
TSE::Vector2i::Vector2i(const Vector3 &other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
|
||||
TSE::Vector2i::Vector2i(const Vector4 &other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
|
||||
bool TSE::Vector2i::IsValid() const
|
||||
{
|
||||
return !std::isnan(x) && !std::isnan(y);
|
||||
}
|
||||
|
||||
TSE::string TSE::Vector2i::ToString() const
|
||||
{
|
||||
return "(" + std::to_string(x) + "|" + std::to_string(y) + ")";
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::Vector2i::ToVector2() const
|
||||
{
|
||||
return Vector2();
|
||||
}
|
||||
|
||||
TSE::Vector3 TSE::Vector2i::ToVector3() const
|
||||
{
|
||||
return Vector3(x,y,0);
|
||||
}
|
||||
|
||||
TSE::Vector4 TSE::Vector2i::ToVector4() const
|
||||
{
|
||||
return Vector4(x,y,0,0);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator+(const Vector2i &other) const
|
||||
{
|
||||
return Vector2i(x + other.x, y + other.y);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator+=(const Vector2i &other)
|
||||
{
|
||||
*this = *this + other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator-(const Vector2i &other) const
|
||||
{
|
||||
return Vector2i(x - other.x, y - other.y);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator-=(const Vector2i &other)
|
||||
{
|
||||
*this = *this - other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator*(const Vector2i &other) const
|
||||
{
|
||||
return Vector2i(x * other.x, y * other.y);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator*=(const Vector2i &other)
|
||||
{
|
||||
*this = *this * other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator/(const Vector2i &other) const
|
||||
{
|
||||
return Vector2i(x / other.x, y / other.y);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator/=(const Vector2i &other)
|
||||
{
|
||||
*this = *this / other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator*(const float other) const
|
||||
{
|
||||
return Vector2i(x * other, y * other);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator*=(const float other)
|
||||
{
|
||||
*this = *this * other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator/(const float other) const
|
||||
{
|
||||
return Vector2i(x / other, y / other);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator/=(const float other)
|
||||
{
|
||||
*this = *this / other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool TSE::Vector2i::operator==(const Vector2i &other) const
|
||||
{
|
||||
return x == other.x && y == other.y;
|
||||
}
|
||||
|
||||
bool TSE::Vector2i::operator!=(const Vector2i &other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
85
TSE_Math/src/Vector2i.hpp
Normal file
85
TSE_Math/src/Vector2i.hpp
Normal file
@@ -0,0 +1,85 @@
|
||||
#pragma once
|
||||
|
||||
#include "Types.hpp"
|
||||
#include "MathF.hpp"
|
||||
#include <functional>
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Vector2;
|
||||
class Vector3;
|
||||
class Vector4;
|
||||
|
||||
class Vector2i
|
||||
{
|
||||
public:
|
||||
#pragma region members
|
||||
int x = 0, y = 0;
|
||||
#pragma endregion members
|
||||
|
||||
#pragma region consts
|
||||
static const Vector2i left;
|
||||
static const Vector2i right;
|
||||
static const Vector2i up;
|
||||
static const Vector2i down;
|
||||
static const Vector2i one;
|
||||
static const Vector2i zero;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region ctor
|
||||
/// @brief enpty constructor defined as (0,0)
|
||||
Vector2i();
|
||||
/// @brief constructs a Vector2i with custom values
|
||||
/// @param _x the x component
|
||||
/// @param _y the y component
|
||||
Vector2i(int _x, int _y);
|
||||
/// @brief copy constructor
|
||||
/// @param other the Vector2i to be copied from
|
||||
Vector2i(const Vector2i& other);
|
||||
/// @brief copy constructor
|
||||
/// @param other the Vector2i to be copied from
|
||||
Vector2i(const Vector2& other);
|
||||
/// @brief converter constructor. it converts a Vector3 to a Vector2i without encointing for the z component
|
||||
/// @param other the Vector3 to convert
|
||||
Vector2i(const Vector3& other);
|
||||
/// @brief converter constructor. it converts a Vector4 to a Vector2i without encointing for the z, and w component
|
||||
/// @param other the Vector4 to convert
|
||||
Vector2i(const Vector4& other);
|
||||
#pragma endregion ctor
|
||||
|
||||
#pragma region methods
|
||||
/// @brief checks if the individual components have valid values aka are not nan
|
||||
/// @return are the values valid
|
||||
bool IsValid() const;
|
||||
/// @brief gives you the Vector2i as a string representation. mostly for debugging
|
||||
/// @return the Vector2i in a format like (x|y)
|
||||
string ToString() const;
|
||||
/// @brief creates a Vector3 with the same values as the Vector2i, the y component gets the value 0
|
||||
/// @return the Vector2i as a Vector3
|
||||
Vector2 ToVector2() const;
|
||||
/// @brief creates a Vector3 with the same values as the Vector2i, the y component gets the value 0
|
||||
/// @return the Vector2i as a Vector3
|
||||
Vector3 ToVector3() const;
|
||||
/// @brief creates a Vector4 with the same values as the Vector2i, the y and w components get the value 0
|
||||
/// @return the Vector2i as a Vector4
|
||||
Vector4 ToVector4() const;
|
||||
|
||||
#pragma region operators
|
||||
Vector2i operator+(const Vector2i& other) const;
|
||||
Vector2i operator+=(const Vector2i& other);
|
||||
Vector2i operator-(const Vector2i& other) const;
|
||||
Vector2i operator-=(const Vector2i& other);
|
||||
Vector2i operator*(const Vector2i& other) const;
|
||||
Vector2i operator*=(const Vector2i& other);
|
||||
Vector2i operator/(const Vector2i& other) const;
|
||||
Vector2i operator/=(const Vector2i& other);
|
||||
Vector2i operator*(const float other) const;
|
||||
Vector2i operator*=(const float other);
|
||||
Vector2i operator/(const float other) const;
|
||||
Vector2i operator/=(const float other);
|
||||
bool operator==(const Vector2i& other) const;
|
||||
bool operator!=(const Vector2i& other) const;
|
||||
#pragma endregion operators
|
||||
#pragma endregion methods
|
||||
};
|
||||
} // namespace TSE
|
||||
@@ -1,6 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "Types.hpp"
|
||||
#include <functional>
|
||||
#include <cstddef>
|
||||
#include "MathF.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
@@ -145,3 +148,22 @@ namespace TSE
|
||||
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<>
|
||||
struct hash<TSE::Vector3>
|
||||
{
|
||||
size_t operator()(const TSE::Vector3& v) const noexcept
|
||||
{
|
||||
size_t h1 = std::hash<float>{}(v.x);
|
||||
size_t h2 = std::hash<float>{}(v.y);
|
||||
size_t h3 = std::hash<float>{}(v.z);
|
||||
size_t hash = h1;
|
||||
hash ^= h2 + TSE::TSE_HASH_GOLDEN_RATIO_32 + (hash << 6) + (hash >> 2);
|
||||
hash ^= h3 + TSE::TSE_HASH_GOLDEN_RATIO_32 + (hash << 6) + (hash >> 2);
|
||||
return hash;
|
||||
}
|
||||
};
|
||||
}
|
||||
71
TSE_OpenGlImpl/CMakeLists.txt
Normal file
71
TSE_OpenGlImpl/CMakeLists.txt
Normal file
@@ -0,0 +1,71 @@
|
||||
#cmake version
|
||||
cmake_minimum_required(VERSION 3.31)
|
||||
|
||||
#project name
|
||||
project(TSE_OpenGlImpl)
|
||||
|
||||
#cpp settings
|
||||
find_program(CLANG_C NAMES clang)
|
||||
find_program(CLANG_CXX NAMES clang++)
|
||||
|
||||
if(CLANG_C AND CLANG_CXX)
|
||||
message(STATUS "foung Clang, using as Compiler")
|
||||
set(CMAKE_C_COMPILER ${CLANG_C} CACHE STRING "C Compiler" FORCE)
|
||||
set(CMAKE_CXX_COMPILER ${CLANG_CXX} CACHE STRING "C++ Compiler" FORCE)
|
||||
else()
|
||||
message(STATUS "Clang not found, using Standard-Compiler")
|
||||
endif()
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
|
||||
#project output settings
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/lib")
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${PROJECT_SOURCE_DIR}/lib/Debug")
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${PROJECT_SOURCE_DIR}/lib/Release")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/lib")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${PROJECT_SOURCE_DIR}/lib/Debug")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${PROJECT_SOURCE_DIR}/lib/Release")
|
||||
|
||||
#source files
|
||||
file(GLOB CPP_SOURCE_TSE
|
||||
"${PROJECT_SOURCE_DIR}/src/*.cpp"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*.cpp"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*/*.cpp"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*/*/*.cpp"
|
||||
"${PROJECT_SOURCE_DIR}/src/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*/*/*.c"
|
||||
)
|
||||
|
||||
#includes
|
||||
include_directories(${PROJECT_SOURCE_DIR}/src)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/include)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/src)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/include)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Math/src)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/src)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/include)
|
||||
|
||||
#project def
|
||||
if(Lib)
|
||||
add_library(TSE_OpenGlImpl SHARED ${CPP_SOURCE_TSE})
|
||||
else()
|
||||
add_library(TSE_OpenGlImpl STATIC ${CPP_SOURCE_TSE})
|
||||
endif()
|
||||
|
||||
# Window backend specific includes for WindowManager.hpp and platform glue.
|
||||
if(USE_GLFW)
|
||||
target_include_directories(TSE_OpenGlImpl PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/src
|
||||
${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/include
|
||||
)
|
||||
elseif(USE_SDL3)
|
||||
target_include_directories(TSE_OpenGlImpl PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/../TSE_Sdl3Impl/src
|
||||
${PROJECT_SOURCE_DIR}/../TSE_Sdl3Impl/include
|
||||
)
|
||||
endif()
|
||||
|
||||
#flags
|
||||
target_compile_options(TSE_OpenGlImpl PRIVATE -march=native)
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "GL/gl3w.h"
|
||||
#include "GL/gl.h"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class CameraHelperOpenGL : public ICameraHelper
|
||||
{
|
||||
@@ -14,4 +14,4 @@ namespace TSE::GLFW
|
||||
glViewport(0, 0, width, height);
|
||||
};
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
} // namespace TSE::OpenGL
|
||||
@@ -1,17 +1,18 @@
|
||||
#include "DefaultRendererOpenGL.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include "BehaviourScripts/Renderable.hpp"
|
||||
#include "Debug.hpp"
|
||||
|
||||
#define RENDERER_MAX_SPRITES 20000
|
||||
#define RENDERER_MAX_INDECIES 60000
|
||||
|
||||
TSE::GLFW::DefaultRendererOpenGL::DefaultRendererOpenGL(Shader &shader)
|
||||
TSE::OpenGL::DefaultRendererOpenGL::DefaultRendererOpenGL(Shader &shader)
|
||||
{
|
||||
iboData = new ushort[RENDERER_MAX_INDECIES];
|
||||
InitShader(shader, true);
|
||||
}
|
||||
|
||||
TSE::GLFW::DefaultRendererOpenGL::~DefaultRendererOpenGL()
|
||||
TSE::OpenGL::DefaultRendererOpenGL::~DefaultRendererOpenGL()
|
||||
{
|
||||
if(vao != 0)
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
@@ -19,7 +20,7 @@ TSE::GLFW::DefaultRendererOpenGL::~DefaultRendererOpenGL()
|
||||
delete ibo;
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::InitShader(Shader &s, bool init)
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::InitShader(Shader &s, bool init)
|
||||
{
|
||||
if(!init) End();
|
||||
if(vao != 0)
|
||||
@@ -50,13 +51,13 @@ void TSE::GLFW::DefaultRendererOpenGL::InitShader(Shader &s, bool init)
|
||||
if(!init) Begin();
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::End()
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::End()
|
||||
{
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
vbo.Unbind();
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::Flush()
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::Flush()
|
||||
{
|
||||
lastShader->Flush();
|
||||
|
||||
@@ -78,6 +79,8 @@ void TSE::GLFW::DefaultRendererOpenGL::Flush()
|
||||
camerasToRenderWith[i]->PostDraw();
|
||||
}
|
||||
|
||||
lastShader->PostDraw();
|
||||
|
||||
if(ibobound)
|
||||
{
|
||||
ibo->Unbind();
|
||||
@@ -88,18 +91,18 @@ void TSE::GLFW::DefaultRendererOpenGL::Flush()
|
||||
iboOffset = 0;
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::Begin()
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::Begin()
|
||||
{
|
||||
vbo.Bind();
|
||||
bufferPointer = (float*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::Submit(const Transformable &trans, TransformationStack &stack)
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::Submit(const Transformable &trans, TransformationStack &stack)
|
||||
{
|
||||
Submit(trans, (IShader*)lastShader, stack);
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::Submit(const Transformable &trans, IShader *shader, TransformationStack &stack)
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::Submit(const Transformable &trans, IShader *shader, TransformationStack &stack)
|
||||
{
|
||||
Shader* s = dynamic_cast<Shader*>(shader);
|
||||
if(lastShader == nullptr) InitShader(*s, true);
|
||||
@@ -134,14 +137,14 @@ void TSE::GLFW::DefaultRendererOpenGL::Submit(const Transformable &trans, IShade
|
||||
lastShader->Submit(trans, bufferPointer, stack, Redraw, *this);
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::Redraw(IRenderer &rnd)
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::Redraw(IRenderer &rnd)
|
||||
{
|
||||
rnd.End();
|
||||
rnd.Flush();
|
||||
rnd.Begin();
|
||||
}
|
||||
|
||||
bool TSE::GLFW::DefaultRendererOpenGL::CreateIbo()
|
||||
bool TSE::OpenGL::DefaultRendererOpenGL::CreateIbo()
|
||||
{
|
||||
if(indexCount == 0) return true;
|
||||
if(ibo != nullptr)
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "interfaces/IRenderer.hpp"
|
||||
#include <vector>
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class DefaultRendererOpenGL : public IRenderer
|
||||
{
|
||||
@@ -35,4 +35,4 @@ namespace TSE::GLFW
|
||||
static void Redraw(IRenderer& rnd);
|
||||
bool CreateIbo();
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
} // namespace TSE::OpenGL
|
||||
@@ -1,24 +1,36 @@
|
||||
#include "GL/gl3w.h"
|
||||
#include "GL/gl.h"
|
||||
#include "OpenGLRenderingBackend.hpp"
|
||||
#include "GLFW/glfw3.h"
|
||||
#include "WindowGlfw.hpp"
|
||||
#include "Debug.hpp"
|
||||
#include "imgui/imgui.h"
|
||||
#include "extern/imgui_impl_glfw.h"
|
||||
#include "extern/imgui_impl_opengl3.h"
|
||||
#include "PathHelper.hpp"
|
||||
#include "elements/Texture.hpp"
|
||||
#include "interfaces/ITexture.hpp"
|
||||
#include "TextureHelperOpenGL.hpp"
|
||||
#include "interfaces/IRenderer.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include "RenderTextureCreatorOpenGL.hpp"
|
||||
#include "CameraHelperOpenGL.hpp"
|
||||
|
||||
TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync)
|
||||
#include "WindowManager.hpp"
|
||||
|
||||
#if defined(TSE_GLFW)
|
||||
#include "GLFW/glfw3.h"
|
||||
#include "WindowGlfw.hpp"
|
||||
#include "extern/imgui_impl_glfw.h"
|
||||
using namespace TSE::GLFW;
|
||||
#elif defined(TSE_SDL3)
|
||||
#include "SDL3/SDL.h"
|
||||
#include "WindowSdl3.hpp"
|
||||
#include "extern/imgui_impl_sdl3.h"
|
||||
using namespace TSE::SDL3;
|
||||
#endif
|
||||
|
||||
|
||||
TSE::OpenGL::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync)
|
||||
: OpenGLRenderingBackend(_backgroundColor, _vsync, 0, false){ }
|
||||
|
||||
TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync, int _samples, bool _useseImGui)
|
||||
TSE::OpenGL::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync, int _samples, bool _useseImGui)
|
||||
{
|
||||
backgroundColor = _backgroundColor;
|
||||
vsync = _vsync;
|
||||
@@ -26,33 +38,50 @@ TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor
|
||||
useseImGui = _useseImGui;
|
||||
}
|
||||
|
||||
TSE::GLFW::OpenGLRenderingBackend::~OpenGLRenderingBackend()
|
||||
TSE::OpenGL::OpenGLRenderingBackend::~OpenGLRenderingBackend()
|
||||
{
|
||||
if(useseImGui)
|
||||
{
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
#if defined(TSE_GLFW)
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
#elif defined(TSE_SDL3)
|
||||
ImGui_ImplSDL3_Shutdown();
|
||||
#endif
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::GLFW::OpenGLRenderingBackend::InitPreWindow()
|
||||
void TSE::OpenGL::OpenGLRenderingBackend::InitPreWindow()
|
||||
{
|
||||
IRenderTexture::factory = new RenderTextureCreatorOpenGL();
|
||||
Texture::helper = new TextureHelperOpenGL();
|
||||
ITexture::helper = new TextureHelperOpenGL();
|
||||
Camera::helper = new CameraHelperOpenGL();
|
||||
|
||||
#if defined(TSE_GLFW)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, TSE_OPENGL_VERSION_MAJOR);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, TSE_OPENGL_VERSION_MINOR);
|
||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_SAMPLES, samples);
|
||||
#elif defined(TSE_SDL3)
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, TSE_OPENGL_VERSION_MAJOR);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, TSE_OPENGL_VERSION_MINOR);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool TSE::GLFW::OpenGLRenderingBackend::InitPostWindow()
|
||||
bool TSE::OpenGL::OpenGLRenderingBackend::InitPostWindow()
|
||||
{
|
||||
#if defined(TSE_GLFW)
|
||||
WindowGlfw* wnd = static_cast<WindowGlfw*>(window);
|
||||
glfwMakeContextCurrent(wnd->window);
|
||||
#elif defined(TSE_SDL3)
|
||||
WindowSdl3* wnd = static_cast<WindowSdl3*>(window);
|
||||
wnd->context = SDL_GL_CreateContext(wnd->window);
|
||||
SDL_GL_MakeCurrent(wnd->window, wnd->context);
|
||||
#endif
|
||||
if(gl3wInit())
|
||||
{
|
||||
Debug::Log("Failed to initialize gl3w.");
|
||||
@@ -63,9 +92,17 @@ bool TSE::GLFW::OpenGLRenderingBackend::InitPostWindow()
|
||||
Debug::Log("gl3w dose not support the selected version of OpenGL.");
|
||||
return false;
|
||||
}
|
||||
|
||||
#if defined(TSE_GLFW)
|
||||
if(vsync) glfwSwapInterval(1);
|
||||
else glfwSwapInterval(0);
|
||||
#elif defined(TSE_SDL3)
|
||||
if(vsync)
|
||||
{
|
||||
if(!SDL_GL_SetSwapInterval(-1))
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
}
|
||||
else SDL_GL_SetSwapInterval(0);
|
||||
#endif
|
||||
|
||||
Debug::Log("OpenGL:" + std::string((const char*)glGetString(GL_VERSION)));
|
||||
Debug::Log("GLSL:" + std::string((const char*)glGetString(GL_SHADING_LANGUAGE_VERSION)));
|
||||
@@ -88,7 +125,7 @@ bool TSE::GLFW::OpenGLRenderingBackend::InitPostWindow()
|
||||
|
||||
std::string imguiIniPath;
|
||||
|
||||
bool TSE::GLFW::OpenGLRenderingBackend::InitEnd()
|
||||
bool TSE::OpenGL::OpenGLRenderingBackend::InitEnd()
|
||||
{
|
||||
if(useseImGui)
|
||||
{
|
||||
@@ -102,8 +139,15 @@ bool TSE::GLFW::OpenGLRenderingBackend::InitEnd()
|
||||
io.IniFilename = imguiIniPath.c_str();
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
#if defined(TSE_GLFW)
|
||||
WindowGlfw* wnd = static_cast<WindowGlfw*>(window);
|
||||
wnd->useImGui = true;
|
||||
ImGui_ImplGlfw_InitForOpenGL(wnd->window, true);
|
||||
#elif defined(TSE_SDL3)
|
||||
WindowSdl3* wnd = static_cast<WindowSdl3*>(window);
|
||||
wnd->useImGui = true;
|
||||
ImGui_ImplSDL3_InitForOpenGL(wnd->window, wnd->context);
|
||||
#endif
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
|
||||
Debug::Log("ImGui:" + std::string(ImGui::GetVersion()));
|
||||
@@ -111,12 +155,12 @@ bool TSE::GLFW::OpenGLRenderingBackend::InitEnd()
|
||||
return true;
|
||||
}
|
||||
|
||||
void TSE::GLFW::OpenGLRenderingBackend::onResize(int width, int height)
|
||||
void TSE::OpenGL::OpenGLRenderingBackend::onResize(int width, int height)
|
||||
{
|
||||
glViewport(0,0,width, height);
|
||||
}
|
||||
|
||||
void TSE::GLFW::OpenGLRenderingBackend::onUpdate() const
|
||||
void TSE::OpenGL::OpenGLRenderingBackend::onUpdate() const
|
||||
{
|
||||
int error = glGetError();
|
||||
if(error != GL_NO_ERROR)
|
||||
@@ -124,6 +168,12 @@ void TSE::GLFW::OpenGLRenderingBackend::onUpdate() const
|
||||
Debug::Log("OpenGL Error: " + std::to_string(error));
|
||||
}
|
||||
|
||||
#if defined(TSE_GLFW)
|
||||
WindowGlfw* wnd = static_cast<WindowGlfw*>(window);
|
||||
#elif defined(TSE_SDL3)
|
||||
WindowSdl3* wnd = static_cast<WindowSdl3*>(window);
|
||||
#endif
|
||||
|
||||
if(useseImGui)
|
||||
{
|
||||
ImGui::Render();
|
||||
@@ -132,19 +182,30 @@ void TSE::GLFW::OpenGLRenderingBackend::onUpdate() const
|
||||
|
||||
if(ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
#if defined(TSE_GLFW)
|
||||
GLFWwindow* backup_current_context = glfwGetCurrentContext();
|
||||
#elif defined(TSE_SDL3)
|
||||
SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
|
||||
#endif
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
#if defined(TSE_GLFW)
|
||||
glfwMakeContextCurrent(backup_current_context);
|
||||
#elif defined(TSE_SDL3)
|
||||
SDL_GL_MakeCurrent(wnd->window, backup_current_context);
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
WindowGlfw* wnd = static_cast<WindowGlfw*>(window);
|
||||
#if defined(TSE_GLFW)
|
||||
glfwSwapBuffers(wnd->window);
|
||||
#elif defined(TSE_SDL3)
|
||||
SDL_GL_SwapWindow(wnd->window);
|
||||
#endif
|
||||
}
|
||||
|
||||
void TSE::GLFW::OpenGLRenderingBackend::onClear() const
|
||||
void TSE::OpenGL::OpenGLRenderingBackend::onClear() const
|
||||
{
|
||||
for (int i = 0; i < IRenderer::camerasToRenderWith.size(); i++)
|
||||
{
|
||||
@@ -158,12 +219,16 @@ void TSE::GLFW::OpenGLRenderingBackend::onClear() const
|
||||
if(useseImGui)
|
||||
{
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
#if defined(TSE_GLFW)
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
#elif defined(TSE_SDL3)
|
||||
ImGui_ImplSDL3_NewFrame();
|
||||
#endif
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::GLFW::OpenGLRenderingBackend::onClearDepthBuffer() const
|
||||
void TSE::OpenGL::OpenGLRenderingBackend::onClearDepthBuffer() const
|
||||
{
|
||||
for (int i = 0; i < IRenderer::camerasToRenderWith.size(); i++)
|
||||
{
|
||||
@@ -5,7 +5,7 @@
|
||||
#define TSE_OPENGL_VERSION_MAJOR 3
|
||||
#define TSE_OPENGL_VERSION_MINOR 3
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class OpenGLRenderingBackend : public IRenderingBackend
|
||||
{
|
||||
@@ -25,4 +25,4 @@ namespace TSE::GLFW
|
||||
void onClear() const override;
|
||||
void onClearDepthBuffer() const override;
|
||||
};
|
||||
} // namespace TSE
|
||||
} // namespace OpenGL
|
||||
59
TSE_OpenGlImpl/src/RenderTexture.cpp
Normal file
59
TSE_OpenGlImpl/src/RenderTexture.cpp
Normal file
@@ -0,0 +1,59 @@
|
||||
#include "RenderTexture.hpp"
|
||||
|
||||
TSE::OpenGL::RenderTexture::RenderTexture(Vector2 v, uint textureCount) : buffer(v, textureCount)
|
||||
{
|
||||
buffer.AddResizeNotifiable(this);
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::OpenGL::RenderTexture::size() const
|
||||
{
|
||||
return buffer.GetSize();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::RenderTexture::SetSize(Vector2 v)
|
||||
{
|
||||
buffer.Resize(v);
|
||||
}
|
||||
|
||||
float TSE::OpenGL::RenderTexture::Width() const
|
||||
{
|
||||
return buffer.GetSize().x;
|
||||
}
|
||||
|
||||
float TSE::OpenGL::RenderTexture::Height() const
|
||||
{
|
||||
return buffer.GetSize().y;
|
||||
}
|
||||
|
||||
TSE::uint TSE::OpenGL::RenderTexture::GetTextureId() const
|
||||
{
|
||||
return buffer.GetTextureId();
|
||||
}
|
||||
|
||||
TSE::uint TSE::OpenGL::RenderTexture::GetTextureId(uint id) const
|
||||
{
|
||||
return buffer.GetTextureId(id);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::RenderTexture::Update()
|
||||
{
|
||||
buffer.Update();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::RenderTexture::Bind()
|
||||
{
|
||||
buffer.Bind();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::RenderTexture::Unbind()
|
||||
{
|
||||
buffer.Unbind();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::RenderTexture::OnResize(float width, float height, IResizable *wnd)
|
||||
{
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(width, height, this);
|
||||
}
|
||||
}
|
||||
@@ -6,20 +6,21 @@
|
||||
#include "interfaces/IResizeNotifiable.hpp"
|
||||
#include "interfaces/IRenderTexture.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class RenderTexture : public IRenderTexture
|
||||
{
|
||||
public:
|
||||
FrameBuffer buffer;
|
||||
|
||||
RenderTexture(Vector2 v);
|
||||
RenderTexture(Vector2 v, uint textureCount = 1);
|
||||
|
||||
Vector2 size() const override;
|
||||
void SetSize(Vector2 v) override;
|
||||
float Width() const override;
|
||||
float Height() const override;
|
||||
uint GetTextureId() const override;
|
||||
uint GetTextureId(uint id) const override;
|
||||
|
||||
void Update() override;
|
||||
void Bind() override;
|
||||
@@ -27,4 +28,4 @@ namespace TSE::GLFW
|
||||
|
||||
void OnResize(float width, float height, IResizable* wnd) override;
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
} // namespace TSE::OpenGL
|
||||
@@ -3,14 +3,14 @@
|
||||
#include "interfaces/IRenderTexture.hpp"
|
||||
#include "RenderTexture.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class RenderTextureCreatorOpenGL : public IRenderTextureCreator
|
||||
{
|
||||
public:
|
||||
inline IRenderTexture* CreateTextureHeap(Vector2 v) override
|
||||
inline IRenderTexture* CreateTextureHeap(Vector2 v, uint textureCount = 1) override
|
||||
{
|
||||
return new RenderTexture(v);
|
||||
return new RenderTexture(v, textureCount);
|
||||
};
|
||||
};
|
||||
} // namespace name
|
||||
} // namespace OpenGL
|
||||
165
TSE_OpenGlImpl/src/TextureHelperOpenGL.cpp
Normal file
165
TSE_OpenGlImpl/src/TextureHelperOpenGL.cpp
Normal file
@@ -0,0 +1,165 @@
|
||||
#include "GL/gl3w.h"
|
||||
#include "GL/gl.h"
|
||||
#include "TextureHelperOpenGL.hpp"
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Bind(const Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::UnBind(const Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Apply(Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
|
||||
if(tex->Chanels() == 1)
|
||||
{
|
||||
if (tex->bpp() == 8)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_R8, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
if (tex->bpp() == 16)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16I, tex->Width(), tex->Height(), 0, GL_RED, GL_SHORT, tex->GetImagePtr());
|
||||
}
|
||||
if(tex->Chanels() == 3)
|
||||
{
|
||||
if(tex->bpp() == 24)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, tex->Width(), tex->Height(), 0, GL_BGR, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
else if(tex->Chanels() == 4)
|
||||
{
|
||||
if(tex->bpp() == 32)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
if (tex->bpp() == 8) //need to decode it with bitwise operations in shader
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA2, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Regist(Texture *tex)
|
||||
{
|
||||
uint TextureID;
|
||||
|
||||
glGenTextures(1, &TextureID);
|
||||
glBindTexture(GL_TEXTURE_2D, TextureID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
tex->SetTextureId(TextureID);
|
||||
|
||||
tex->Apply();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::PlatromDestroy(Texture *tex)
|
||||
{
|
||||
uint id = tex->GetTextureId();
|
||||
glDeleteTextures(1, &id);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Bind3D(const VolumeTexture3D *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_3D, tex->GetTextureId());
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::UnBind3D(const VolumeTexture3D *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_3D, 0);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Apply3D(VolumeTexture3D *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_3D, tex->GetTextureId());
|
||||
ushort internal,input,size;
|
||||
|
||||
if(tex->Chanels() == 1)
|
||||
{
|
||||
if (tex->bpp() == 8)
|
||||
{
|
||||
internal = GL_R8;
|
||||
input = GL_RED;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
if (tex->bpp() == 16)
|
||||
{
|
||||
internal = GL_R16I;
|
||||
input = GL_RED;
|
||||
size = GL_SHORT;
|
||||
}
|
||||
}
|
||||
if(tex->Chanels() == 3)
|
||||
{
|
||||
if(tex->bpp() == 24)
|
||||
{
|
||||
internal = GL_RGB;
|
||||
input = GL_BGR;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
}
|
||||
else if(tex->Chanels() == 4)
|
||||
{
|
||||
if(tex->bpp() == 32)
|
||||
{
|
||||
internal = GL_RGBA;
|
||||
input = GL_BGRA;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
if (tex->bpp() == 8) //need to decode it with bitwise operations in shader
|
||||
{
|
||||
internal = GL_RGBA2;
|
||||
input = GL_RED;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
}
|
||||
|
||||
glTexImage3D(GL_TEXTURE_3D, 0, internal, tex->Width(), tex->Height(), tex->Depth(), 0, input, size, nullptr);
|
||||
|
||||
for (int z = 0; z < tex->Depth(); ++z)
|
||||
{
|
||||
glTexSubImage3D(
|
||||
GL_TEXTURE_3D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
z,
|
||||
tex->Width(),
|
||||
tex->Height(),
|
||||
1,
|
||||
input,
|
||||
size,
|
||||
tex->GetImagePtr(z)
|
||||
);
|
||||
}
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_3D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_3D, 0);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Regist3D(VolumeTexture3D *tex)
|
||||
{
|
||||
uint TextureID;
|
||||
|
||||
glGenTextures(1, &TextureID);
|
||||
glBindTexture(GL_TEXTURE_3D, TextureID);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
tex->SetTextureId(TextureID);
|
||||
|
||||
tex->Apply();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::PlatromDestroy3D(VolumeTexture3D *tex)
|
||||
{
|
||||
uint id = tex->GetTextureId();
|
||||
glDeleteTextures(1, &id);
|
||||
}
|
||||
@@ -2,8 +2,9 @@
|
||||
|
||||
#include "interfaces/ITextureHelper.hpp"
|
||||
#include "elements/Texture.hpp"
|
||||
#include "elements/VolumeTexture3D.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class TextureHelperOpenGL : public ITextureHelper
|
||||
{
|
||||
@@ -13,5 +14,11 @@ namespace TSE::GLFW
|
||||
void Apply(Texture* tex) override;
|
||||
void Regist(Texture* tex) override;
|
||||
void PlatromDestroy(Texture* tex) override;
|
||||
|
||||
void Bind3D(const VolumeTexture3D* tex) override;
|
||||
void UnBind3D(const VolumeTexture3D* tex) override;
|
||||
void Apply3D(VolumeTexture3D* tex) override;
|
||||
void Regist3D(VolumeTexture3D* tex) override;
|
||||
void PlatromDestroy3D(VolumeTexture3D* tex) override;
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
} // namespace TSE::OpenGL
|
||||
119
TSE_OpenGlImpl/src/buffer/FrameBuffer.cpp
Normal file
119
TSE_OpenGlImpl/src/buffer/FrameBuffer.cpp
Normal file
@@ -0,0 +1,119 @@
|
||||
#include "FrameBuffer.hpp"
|
||||
#include "Debug.hpp"
|
||||
|
||||
TSE::OpenGL::FrameBuffer::FrameBuffer(const Vector2 &size, uint textureCount)
|
||||
{
|
||||
textureOutputCount = textureCount;
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
CreateFBTexture();
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(size.x, size.y, this);
|
||||
}
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::Bind()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, bufferID);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::Unbind()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
TSE::OpenGL::FrameBuffer::~FrameBuffer()
|
||||
{
|
||||
glDeleteFramebuffers(1,&bufferID);
|
||||
for (int i = 0; i < textureOutputCount; i++)
|
||||
{
|
||||
glDeleteTextures(1, &(textureIDs[i]));
|
||||
}
|
||||
glDeleteRenderbuffers(1, &depthRboID);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::Resize(Vector2 size)
|
||||
{
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
shouldResize = true;
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::Update()
|
||||
{
|
||||
if (!shouldResize) return;
|
||||
shouldResize = false;
|
||||
CreateFBTexture();
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(width, height, this);
|
||||
}
|
||||
}
|
||||
|
||||
TSE::uint TSE::OpenGL::FrameBuffer::GetTextureId(uint id) const
|
||||
{
|
||||
return textureIDs[id];
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::OpenGL::FrameBuffer::GetSize() const
|
||||
{
|
||||
return {width, height};
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::Initialize()
|
||||
{
|
||||
glGenFramebuffers(1, &bufferID);
|
||||
Bind();
|
||||
uint bufs[32];
|
||||
for (int i = 0; i < textureOutputCount; i++)
|
||||
{
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, textureIDs[i], 0);
|
||||
bufs[i] = GL_COLOR_ATTACHMENT0 + i;
|
||||
}
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRboID);
|
||||
|
||||
if(textureOutputCount > 1)
|
||||
glDrawBuffers(textureOutputCount, bufs);
|
||||
|
||||
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
TSE_ERROR("Failed to create OpenGL FBO.");
|
||||
TSE_LOG(std::to_string(glGetError()));
|
||||
}
|
||||
Unbind();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::LoadFBTexture()
|
||||
{
|
||||
for (int i = 0; i < textureOutputCount; i++)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textureIDs[i]);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, depthRboID);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::CreateFBTexture()
|
||||
{
|
||||
glViewport(0,0, width, height);
|
||||
//resize
|
||||
for (int i = 0; i < textureOutputCount; i++)
|
||||
{
|
||||
if(textureIDs[i] == 0)
|
||||
glGenTextures(1, &(textureIDs[i]));
|
||||
}
|
||||
if(depthRboID == 0)
|
||||
glGenRenderbuffers(1, &depthRboID);
|
||||
LoadFBTexture();
|
||||
}
|
||||
@@ -4,23 +4,24 @@
|
||||
#include "interfaces/IResizable.hpp"
|
||||
#include "Vector2.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class FrameBuffer : public buffer, public IResizable
|
||||
{
|
||||
private:
|
||||
uint textureID = 0;
|
||||
uint textureOutputCount = 1;
|
||||
uint textureIDs[32] = {0};
|
||||
uint depthRboID = 0;
|
||||
bool shouldResize = false;
|
||||
|
||||
public:
|
||||
FrameBuffer(const Vector2& size);
|
||||
FrameBuffer(const Vector2& size, uint textureCount = 1);
|
||||
void Bind() override;
|
||||
void Unbind() override;
|
||||
~FrameBuffer() override;
|
||||
void Resize(Vector2 size);
|
||||
void Update();
|
||||
uint GetTextureId() const;
|
||||
uint GetTextureId(uint id = 0) const;
|
||||
Vector2 GetSize() const;
|
||||
|
||||
private:
|
||||
@@ -1,24 +1,24 @@
|
||||
#include "IndexBuffer.hpp"
|
||||
|
||||
TSE::GLFW::IndexBuffer::IndexBuffer(ushort *data, ushort count)
|
||||
TSE::OpenGL::IndexBuffer::IndexBuffer(ushort *data, ushort count)
|
||||
{
|
||||
glGenBuffers(1, &bufferID);
|
||||
WriteData(data, count);
|
||||
}
|
||||
|
||||
void TSE::GLFW::IndexBuffer::WriteData(ushort *data, ushort count)
|
||||
void TSE::OpenGL::IndexBuffer::WriteData(ushort *data, ushort count)
|
||||
{
|
||||
Bind();
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(ushort) * count, data, GL_DYNAMIC_DRAW);
|
||||
Unbind();
|
||||
}
|
||||
|
||||
void TSE::GLFW::IndexBuffer::Bind()
|
||||
void TSE::OpenGL::IndexBuffer::Bind()
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferID);
|
||||
}
|
||||
|
||||
void TSE::GLFW::IndexBuffer::Unbind()
|
||||
void TSE::OpenGL::IndexBuffer::Unbind()
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "buffer.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class IndexBuffer : public buffer
|
||||
{
|
||||
@@ -1,35 +1,35 @@
|
||||
#include "VertexBuffer.hpp"
|
||||
|
||||
TSE::uint TSE::GLFW::VertexBuffer::boundBuffer = 0;
|
||||
TSE::uint TSE::OpenGL::VertexBuffer::boundBuffer = 0;
|
||||
|
||||
TSE::GLFW::VertexBuffer::VertexBuffer()
|
||||
TSE::OpenGL::VertexBuffer::VertexBuffer()
|
||||
{
|
||||
glGenBuffers(1, &bufferID);
|
||||
}
|
||||
|
||||
void TSE::GLFW::VertexBuffer::SetData(int size, void *buffer, GLenum usage)
|
||||
void TSE::OpenGL::VertexBuffer::SetData(int size, void *buffer, GLenum usage)
|
||||
{
|
||||
glBufferData(GL_ARRAY_BUFFER, size, buffer, usage);
|
||||
}
|
||||
|
||||
void TSE::GLFW::VertexBuffer::Bind()
|
||||
void TSE::OpenGL::VertexBuffer::Bind()
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, bufferID);
|
||||
boundBuffer = bufferID;
|
||||
}
|
||||
|
||||
void TSE::GLFW::VertexBuffer::Unbind()
|
||||
void TSE::OpenGL::VertexBuffer::Unbind()
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
boundBuffer = 0;
|
||||
}
|
||||
|
||||
bool TSE::GLFW::VertexBuffer::IsBound()
|
||||
bool TSE::OpenGL::VertexBuffer::IsBound()
|
||||
{
|
||||
return boundBuffer == bufferID;
|
||||
}
|
||||
|
||||
TSE::GLFW::VertexBuffer::~VertexBuffer()
|
||||
TSE::OpenGL::VertexBuffer::~VertexBuffer()
|
||||
{
|
||||
if(bufferID != 0)
|
||||
{
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "buffer.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class VertexBuffer : public buffer
|
||||
{
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "GL/gl.h"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class buffer
|
||||
{
|
||||
@@ -3,58 +3,63 @@
|
||||
#include "Shader.hpp"
|
||||
#include "Debug.hpp"
|
||||
|
||||
TSE::uint TSE::GLFW::Shader::activeProgramID = 0;
|
||||
TSE::uint TSE::OpenGL::Shader::activeProgramID = 0;
|
||||
|
||||
void TSE::GLFW::Shader::Bind() const
|
||||
void TSE::OpenGL::Shader::Bind() const
|
||||
{
|
||||
Enable(true);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::Unbind() const
|
||||
void TSE::OpenGL::Shader::Unbind() const
|
||||
{
|
||||
Disable(true);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::Enable(bool notify) const
|
||||
void TSE::OpenGL::Shader::Enable(bool notify) const
|
||||
{
|
||||
activeProgramID = programID;
|
||||
glUseProgram(programID);
|
||||
if(notify) OnEnable();
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::Disable(bool notify) const
|
||||
void TSE::OpenGL::Shader::Disable(bool notify) const
|
||||
{
|
||||
activeProgramID = 0;
|
||||
glUseProgram(0);
|
||||
if(notify) OnDisable();
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::Flush()
|
||||
void TSE::OpenGL::Shader::Flush()
|
||||
{
|
||||
OnFlush();
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::DrawCall(int indexCount)
|
||||
void TSE::OpenGL::Shader::DrawCall(int indexCount)
|
||||
{
|
||||
OnDrawCall(indexCount);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::Submit(const Transformable &t, float *&target, TransformationStack &stack, void (*restartDrawcall)(IRenderer &), IRenderer &rnd)
|
||||
void TSE::OpenGL::Shader::PostDraw()
|
||||
{
|
||||
OnPostDraw();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::Shader::Submit(const Transformable &t, float *&target, TransformationStack &stack, void (*restartDrawcall)(IRenderer &), IRenderer &rnd)
|
||||
{
|
||||
OnSubmit(t, target, stack, restartDrawcall, rnd);
|
||||
}
|
||||
|
||||
bool TSE::GLFW::Shader::IsEnabled() const
|
||||
bool TSE::OpenGL::Shader::IsEnabled() const
|
||||
{
|
||||
return programID == activeProgramID;
|
||||
}
|
||||
|
||||
int TSE::GLFW::Shader::packageSize()
|
||||
int TSE::OpenGL::Shader::packageSize()
|
||||
{
|
||||
return PackageSize;
|
||||
}
|
||||
|
||||
TSE::GLFW::Shader::Shader(const std::vector<std::unique_ptr<ShaderPart>> &parts)
|
||||
TSE::OpenGL::Shader::Shader(const std::vector<std::unique_ptr<ShaderPart>> &parts)
|
||||
{
|
||||
programID = glCreateProgram();
|
||||
|
||||
@@ -80,12 +85,12 @@ TSE::GLFW::Shader::Shader(const std::vector<std::unique_ptr<ShaderPart>> &parts)
|
||||
}
|
||||
}
|
||||
|
||||
TSE::GLFW::Shader::~Shader()
|
||||
TSE::OpenGL::Shader::~Shader()
|
||||
{
|
||||
glDeleteProgram(programID);
|
||||
}
|
||||
|
||||
int TSE::GLFW::Shader::GetUniformLocation(const char *name)
|
||||
int TSE::OpenGL::Shader::GetUniformLocation(const char *name)
|
||||
{
|
||||
auto it = uniformLocations.find(name);
|
||||
if (it != uniformLocations.end()) return it->second;
|
||||
@@ -95,44 +100,44 @@ int TSE::GLFW::Shader::GetUniformLocation(const char *name)
|
||||
return loc;
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, int value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, int value)
|
||||
{
|
||||
glUniform1i(GetUniformLocation(name), value);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const int *value, const int count)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const int *value, const int count)
|
||||
{
|
||||
glUniform1iv(GetUniformLocation(name), count, value);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const Matrix4x4 *value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const Matrix4x4 *value)
|
||||
{
|
||||
float colmbMajor[16];
|
||||
value->ToArrayColumnMajor(colmbMajor);
|
||||
glUniformMatrix4fv(GetUniformLocation(name),1, false, colmbMajor);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, float value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, float value)
|
||||
{
|
||||
glUniform1f(GetUniformLocation(name), value);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const float *value, const int count)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const float *value, const int count)
|
||||
{
|
||||
glUniform1fv(GetUniformLocation(name), count, value);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const Vector2 *value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const Vector2 *value)
|
||||
{
|
||||
glUniform2f(GetUniformLocation(name), value->x, value->y);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const Vector3 *value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const Vector3 *value)
|
||||
{
|
||||
glUniform3f(GetUniformLocation(name), value->x, value->y, value->z);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const Vector4 *value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const Vector4 *value)
|
||||
{
|
||||
glUniform4f(GetUniformLocation(name), value->x, value->y, value->z, value->w);
|
||||
}
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "TransformationStack.hpp"
|
||||
#include "interfaces/IRenderer.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class Shader : public IShader
|
||||
{
|
||||
@@ -24,6 +24,7 @@ namespace TSE::GLFW
|
||||
virtual void OnDisable() const {};
|
||||
virtual void OnFlush() {};
|
||||
virtual void OnDrawCall(int indexCount) {};
|
||||
virtual void OnPostDraw() {};
|
||||
virtual void OnSubmit(const Transformable& t, float*& target, TransformationStack& stack, void (*restartDrawcall)(IRenderer&), IRenderer& rnd) {};
|
||||
|
||||
public:
|
||||
@@ -33,6 +34,7 @@ namespace TSE::GLFW
|
||||
void Disable(bool notify = false) const;
|
||||
void Flush();
|
||||
void DrawCall(int indexCount);
|
||||
void PostDraw();
|
||||
void Submit(const Transformable& t, float*& target, TransformationStack& stack, void (*restartDrawcall)(IRenderer&), IRenderer& rnd);
|
||||
bool IsEnabled() const;
|
||||
int packageSize();
|
||||
@@ -52,4 +54,4 @@ namespace TSE::GLFW
|
||||
void SetUniform(const char* name, const Vector3* value) override;
|
||||
void SetUniform(const char* name, const Vector4* value) override;
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
} // namespace TSE::OpenGL
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <fstream>
|
||||
#include "PathHelper.hpp"
|
||||
|
||||
void TSE::GLFW::ShaderPart::Init(const string &str, int shaderType)
|
||||
void TSE::OpenGL::ShaderPart::Init(const string &str, int shaderType)
|
||||
{
|
||||
shaderPartID = glCreateShader(shaderType);
|
||||
const char * cstr = str.c_str();
|
||||
@@ -27,12 +27,12 @@ void TSE::GLFW::ShaderPart::Init(const string &str, int shaderType)
|
||||
}
|
||||
}
|
||||
|
||||
TSE::GLFW::ShaderPart::~ShaderPart()
|
||||
TSE::OpenGL::ShaderPart::~ShaderPart()
|
||||
{
|
||||
glDeleteShader(shaderPartID);
|
||||
}
|
||||
|
||||
std::unique_ptr<TSE::GLFW::ShaderPart> TSE::GLFW::ShaderPart::LoadFromString(const std::string &str, int shaderType)
|
||||
std::unique_ptr<TSE::OpenGL::ShaderPart> TSE::OpenGL::ShaderPart::LoadFromString(const std::string &str, int shaderType)
|
||||
{
|
||||
if (str.length() == 0) throw;
|
||||
std::unique_ptr<ShaderPart> shader = std::make_unique<ShaderPart>();
|
||||
@@ -40,7 +40,7 @@ std::unique_ptr<TSE::GLFW::ShaderPart> TSE::GLFW::ShaderPart::LoadFromString(con
|
||||
return shader;
|
||||
}
|
||||
|
||||
std::unique_ptr<TSE::GLFW::ShaderPart> TSE::GLFW::ShaderPart::LoadFromPath(const std::string &path, int shaderType)
|
||||
std::unique_ptr<TSE::OpenGL::ShaderPart> TSE::OpenGL::ShaderPart::LoadFromPath(const std::string &path, int shaderType)
|
||||
{
|
||||
std::ifstream stream;
|
||||
OpenFileReading(stream, path);
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user