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37 changed files with 2915 additions and 217 deletions

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TSE_Base/include/picosha2.h Normal file
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@@ -0,0 +1,388 @@
/*
The MIT License (MIT)
Copyright (C) 2017 okdshin
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef PICOSHA2_H
#define PICOSHA2_H
// picosha2:20140213
#ifndef PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR
#define PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR \
1048576 //=1024*1024: default is 1MB memory
#endif
#include <algorithm>
#include <cassert>
#include <iterator>
#include <sstream>
#include <vector>
#include <fstream>
namespace picosha2 {
typedef unsigned long word_t;
typedef unsigned char byte_t;
static const size_t k_digest_size = 32;
namespace detail {
inline byte_t mask_8bit(byte_t x) { return x & 0xff; }
inline word_t mask_32bit(word_t x) { return x & 0xffffffff; }
const word_t add_constant[64] = {
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1,
0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786,
0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147,
0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b,
0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a,
0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2};
const word_t initial_message_digest[8] = {0x6a09e667, 0xbb67ae85, 0x3c6ef372,
0xa54ff53a, 0x510e527f, 0x9b05688c,
0x1f83d9ab, 0x5be0cd19};
inline word_t ch(word_t x, word_t y, word_t z) { return (x & y) ^ ((~x) & z); }
inline word_t maj(word_t x, word_t y, word_t z) {
return (x & y) ^ (x & z) ^ (y & z);
}
inline word_t rotr(word_t x, std::size_t n) {
assert(n < 32);
return mask_32bit((x >> n) | (x << (32 - n)));
}
inline word_t bsig0(word_t x) { return rotr(x, 2) ^ rotr(x, 13) ^ rotr(x, 22); }
inline word_t bsig1(word_t x) { return rotr(x, 6) ^ rotr(x, 11) ^ rotr(x, 25); }
inline word_t shr(word_t x, std::size_t n) {
assert(n < 32);
return x >> n;
}
inline word_t ssig0(word_t x) { return rotr(x, 7) ^ rotr(x, 18) ^ shr(x, 3); }
inline word_t ssig1(word_t x) { return rotr(x, 17) ^ rotr(x, 19) ^ shr(x, 10); }
template <typename RaIter1, typename RaIter2>
void hash256_block(RaIter1 message_digest, RaIter2 first, RaIter2 last) {
assert(first + 64 == last);
static_cast<void>(last); // for avoiding unused-variable warning
word_t w[64];
std::fill(w, w + 64, word_t(0));
for (std::size_t i = 0; i < 16; ++i) {
w[i] = (static_cast<word_t>(mask_8bit(*(first + i * 4))) << 24) |
(static_cast<word_t>(mask_8bit(*(first + i * 4 + 1))) << 16) |
(static_cast<word_t>(mask_8bit(*(first + i * 4 + 2))) << 8) |
(static_cast<word_t>(mask_8bit(*(first + i * 4 + 3))));
}
for (std::size_t i = 16; i < 64; ++i) {
w[i] = mask_32bit(ssig1(w[i - 2]) + w[i - 7] + ssig0(w[i - 15]) +
w[i - 16]);
}
word_t a = *message_digest;
word_t b = *(message_digest + 1);
word_t c = *(message_digest + 2);
word_t d = *(message_digest + 3);
word_t e = *(message_digest + 4);
word_t f = *(message_digest + 5);
word_t g = *(message_digest + 6);
word_t h = *(message_digest + 7);
for (std::size_t i = 0; i < 64; ++i) {
word_t temp1 = h + bsig1(e) + ch(e, f, g) + add_constant[i] + w[i];
word_t temp2 = bsig0(a) + maj(a, b, c);
h = g;
g = f;
f = e;
e = mask_32bit(d + temp1);
d = c;
c = b;
b = a;
a = mask_32bit(temp1 + temp2);
}
*message_digest += a;
*(message_digest + 1) += b;
*(message_digest + 2) += c;
*(message_digest + 3) += d;
*(message_digest + 4) += e;
*(message_digest + 5) += f;
*(message_digest + 6) += g;
*(message_digest + 7) += h;
for (std::size_t i = 0; i < 8; ++i) {
*(message_digest + i) = mask_32bit(*(message_digest + i));
}
}
} // namespace detail
template <typename InIter>
void output_hex(InIter first, InIter last, std::ostream& os) {
os.setf(std::ios::hex, std::ios::basefield);
while (first != last) {
os.width(2);
os.fill('0');
os << static_cast<unsigned int>(*first);
++first;
}
os.setf(std::ios::dec, std::ios::basefield);
}
template <typename InIter>
void bytes_to_hex_string(InIter first, InIter last, std::string& hex_str) {
std::ostringstream oss;
output_hex(first, last, oss);
hex_str.assign(oss.str());
}
template <typename InContainer>
void bytes_to_hex_string(const InContainer& bytes, std::string& hex_str) {
bytes_to_hex_string(bytes.begin(), bytes.end(), hex_str);
}
template <typename InIter>
std::string bytes_to_hex_string(InIter first, InIter last) {
std::string hex_str;
bytes_to_hex_string(first, last, hex_str);
return hex_str;
}
template <typename InContainer>
std::string bytes_to_hex_string(const InContainer& bytes) {
std::string hex_str;
bytes_to_hex_string(bytes, hex_str);
return hex_str;
}
class hash256_one_by_one {
public:
hash256_one_by_one() { init(); }
void init() {
buffer_.clear();
std::fill(data_length_digits_, data_length_digits_ + 4, word_t(0));
std::copy(detail::initial_message_digest,
detail::initial_message_digest + 8, h_);
}
template <typename RaIter>
void process(RaIter first, RaIter last) {
add_to_data_length(static_cast<word_t>(std::distance(first, last)));
std::copy(first, last, std::back_inserter(buffer_));
std::size_t i = 0;
for (; i + 64 <= buffer_.size(); i += 64) {
detail::hash256_block(h_, buffer_.begin() + i,
buffer_.begin() + i + 64);
}
buffer_.erase(buffer_.begin(), buffer_.begin() + i);
}
void finish() {
byte_t temp[64];
std::fill(temp, temp + 64, byte_t(0));
std::size_t remains = buffer_.size();
std::copy(buffer_.begin(), buffer_.end(), temp);
assert(remains < 64);
// This branch is not executed actually (`remains` is always lower than 64),
// but needed to avoid g++ false-positive warning.
// See https://github.com/okdshin/PicoSHA2/issues/25
// vvvvvvvvvvvvvvvv
if(remains >= 64) {
remains = 63;
}
// ^^^^^^^^^^^^^^^^
temp[remains] = 0x80;
if (remains > 55) {
std::fill(temp + remains + 1, temp + 64, byte_t(0));
detail::hash256_block(h_, temp, temp + 64);
std::fill(temp, temp + 64 - 4, byte_t(0));
} else {
std::fill(temp + remains + 1, temp + 64 - 4, byte_t(0));
}
write_data_bit_length(&(temp[56]));
detail::hash256_block(h_, temp, temp + 64);
}
template <typename OutIter>
void get_hash_bytes(OutIter first, OutIter last) const {
for (const word_t* iter = h_; iter != h_ + 8; ++iter) {
for (std::size_t i = 0; i < 4 && first != last; ++i) {
*(first++) = detail::mask_8bit(
static_cast<byte_t>((*iter >> (24 - 8 * i))));
}
}
}
private:
void add_to_data_length(word_t n) {
word_t carry = 0;
data_length_digits_[0] += n;
for (std::size_t i = 0; i < 4; ++i) {
data_length_digits_[i] += carry;
if (data_length_digits_[i] >= 65536u) {
carry = data_length_digits_[i] >> 16;
data_length_digits_[i] &= 65535u;
} else {
break;
}
}
}
void write_data_bit_length(byte_t* begin) {
word_t data_bit_length_digits[4];
std::copy(data_length_digits_, data_length_digits_ + 4,
data_bit_length_digits);
// convert byte length to bit length (multiply 8 or shift 3 times left)
word_t carry = 0;
for (std::size_t i = 0; i < 4; ++i) {
word_t before_val = data_bit_length_digits[i];
data_bit_length_digits[i] <<= 3;
data_bit_length_digits[i] |= carry;
data_bit_length_digits[i] &= 65535u;
carry = (before_val >> (16 - 3)) & 65535u;
}
// write data_bit_length
for (int i = 3; i >= 0; --i) {
(*begin++) = static_cast<byte_t>(data_bit_length_digits[i] >> 8);
(*begin++) = static_cast<byte_t>(data_bit_length_digits[i]);
}
}
std::vector<byte_t> buffer_;
word_t data_length_digits_[4]; // as 64bit integer (16bit x 4 integer)
word_t h_[8];
};
inline void get_hash_hex_string(const hash256_one_by_one& hasher,
std::string& hex_str) {
byte_t hash[k_digest_size];
hasher.get_hash_bytes(hash, hash + k_digest_size);
return bytes_to_hex_string(hash, hash + k_digest_size, hex_str);
}
inline std::string get_hash_hex_string(const hash256_one_by_one& hasher) {
std::string hex_str;
get_hash_hex_string(hasher, hex_str);
return hex_str;
}
namespace impl {
template <typename RaIter, typename OutIter>
void hash256_impl(RaIter first, RaIter last, OutIter first2, OutIter last2, int,
std::random_access_iterator_tag) {
hash256_one_by_one hasher;
// hasher.init();
hasher.process(first, last);
hasher.finish();
hasher.get_hash_bytes(first2, last2);
}
template <typename InputIter, typename OutIter>
void hash256_impl(InputIter first, InputIter last, OutIter first2,
OutIter last2, int buffer_size, std::input_iterator_tag) {
std::vector<byte_t> buffer(buffer_size);
hash256_one_by_one hasher;
// hasher.init();
while (first != last) {
int size = buffer_size;
for (int i = 0; i != buffer_size; ++i, ++first) {
if (first == last) {
size = i;
break;
}
buffer[i] = *first;
}
hasher.process(buffer.begin(), buffer.begin() + size);
}
hasher.finish();
hasher.get_hash_bytes(first2, last2);
}
}
template <typename InIter, typename OutIter>
void hash256(InIter first, InIter last, OutIter first2, OutIter last2,
int buffer_size = PICOSHA2_BUFFER_SIZE_FOR_INPUT_ITERATOR) {
picosha2::impl::hash256_impl(
first, last, first2, last2, buffer_size,
typename std::iterator_traits<InIter>::iterator_category());
}
template <typename InIter, typename OutContainer>
void hash256(InIter first, InIter last, OutContainer& dst) {
hash256(first, last, dst.begin(), dst.end());
}
template <typename InContainer, typename OutIter>
void hash256(const InContainer& src, OutIter first, OutIter last) {
hash256(src.begin(), src.end(), first, last);
}
template <typename InContainer, typename OutContainer>
void hash256(const InContainer& src, OutContainer& dst) {
hash256(src.begin(), src.end(), dst.begin(), dst.end());
}
template <typename InIter>
void hash256_hex_string(InIter first, InIter last, std::string& hex_str) {
byte_t hashed[k_digest_size];
hash256(first, last, hashed, hashed + k_digest_size);
std::ostringstream oss;
output_hex(hashed, hashed + k_digest_size, oss);
hex_str.assign(oss.str());
}
template <typename InIter>
std::string hash256_hex_string(InIter first, InIter last) {
std::string hex_str;
hash256_hex_string(first, last, hex_str);
return hex_str;
}
inline void hash256_hex_string(const std::string& src, std::string& hex_str) {
hash256_hex_string(src.begin(), src.end(), hex_str);
}
template <typename InContainer>
void hash256_hex_string(const InContainer& src, std::string& hex_str) {
hash256_hex_string(src.begin(), src.end(), hex_str);
}
template <typename InContainer>
std::string hash256_hex_string(const InContainer& src) {
return hash256_hex_string(src.begin(), src.end());
}
template<typename OutIter>void hash256(std::ifstream& f, OutIter first, OutIter last){
hash256(std::istreambuf_iterator<char>(f), std::istreambuf_iterator<char>(), first,last);
}
}// namespace picosha2
#endif // PICOSHA2_H

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@@ -1,6 +1,7 @@
#include "Camera.hpp" #include "Camera.hpp"
#include "elements/Transformable.hpp" #include "elements/Transformable.hpp"
#include "interfaces/IRenderer.hpp" #include "interfaces/IRenderer.hpp"
#include "interfaces/IWindow.hpp"
#include "uuid.h" #include "uuid.h"
TSE::Camera* TSE::Camera::mainCamera = nullptr; TSE::Camera* TSE::Camera::mainCamera = nullptr;
@@ -213,5 +214,8 @@ void TSE::Camera::Unbind()
void TSE::Camera::UpdateRenderTarget() void TSE::Camera::UpdateRenderTarget()
{ {
if (dynamic_cast<IWindow*>(rt) == nullptr)
{
rt->Update(); rt->Update();
}
} }

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@@ -14,3 +14,8 @@ TSE::Mesh *TSE::MeshContainer::GetMesh() const
{ {
return mesh; return mesh;
} }
TSE::Mesh **TSE::MeshContainer::GetMeshRef()
{
return &mesh;
}

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@@ -3,7 +3,7 @@
#define MESH_CONTAINER typeid(TSE::MeshContainer).name() #define MESH_CONTAINER typeid(TSE::MeshContainer).name()
#include "Types.hpp" #include "Types.hpp"
#include "Mesh.hpp" #include "elements/Mesh.hpp"
#include "elements/BehaviourScript.hpp" #include "elements/BehaviourScript.hpp"
namespace TSE namespace TSE
@@ -19,6 +19,7 @@ namespace TSE
void SetMesh(Mesh* mesh); void SetMesh(Mesh* mesh);
Mesh* GetMesh() const; Mesh* GetMesh() const;
Mesh** GetMeshRef();
inline const char* GetName() override inline const char* GetName() override
{ {

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@@ -1,6 +1,7 @@
#include "OrdererSpriteSet.hpp" #include "OrdererSpriteSet.hpp"
#include <algorithm> #include <algorithm>
#include <tuple> #include <tuple>
#include <cmath>
#include "Debug.hpp" #include "Debug.hpp"
TSE::OrdererSpriteSetChunk::OrdererSpriteSetChunk(int _chunksize, const Vector2 &_pos, SortingOrder _order) TSE::OrdererSpriteSetChunk::OrdererSpriteSetChunk(int _chunksize, const Vector2 &_pos, SortingOrder _order)
@@ -210,14 +211,6 @@ const std::vector<TSE::Vector2> *TSE::OrdererSpriteSet::GetChunkPositionsInOrder
} }
dirty = false; dirty = false;
string poses = "[";
for(auto pos : orderedChunks)
{
poses += pos.ToString() + ",";
}
poses.erase(poses.end() - 1);
poses += "]";
TSE_LOG("orderedPositions: " + poses);
} }
return &orderedChunks; return &orderedChunks;
} }
@@ -245,7 +238,7 @@ void TSE::OrdererSpriteSet::DirtyAll()
TSE::Vector2 TSE::OrdererSpriteSet::LocalToChunkPos(const Vector2 &v) TSE::Vector2 TSE::OrdererSpriteSet::LocalToChunkPos(const Vector2 &v)
{ {
Vector2 p = Vector2((int)v.x % chunkSize, (int)v.y % chunkSize); Vector2 p = Vector2(std::fmod(v.x, chunkSize), std::fmod(v.y, chunkSize));
if(p.x < 0) p.x += chunkSize; if(p.x < 0) p.x += chunkSize;
if(p.y < 0) p.y += chunkSize; if(p.y < 0) p.y += chunkSize;
return p; return p;

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@@ -50,7 +50,7 @@ namespace TSE
Rect bounds = Rect(0,0,0,0); Rect bounds = Rect(0,0,0,0);
public: public:
int chunkSize = 16; float chunkSize = 16;
SortingOrder order = TopRight; SortingOrder order = TopRight;
TileSet* set; TileSet* set;
std::unordered_map<Vector2, OrdererSpriteSetChunk> chunks; std::unordered_map<Vector2, OrdererSpriteSetChunk> chunks;

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@@ -5,7 +5,7 @@
#include "elements/BehaviourScript.hpp" #include "elements/BehaviourScript.hpp"
#include "Rect.hpp" #include "Rect.hpp"
#include "Vector2.hpp" #include "Vector2.hpp"
#include "Mesh.hpp" #include "elements/Mesh.hpp"
namespace TSE namespace TSE
{ {

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@@ -22,6 +22,11 @@ namespace TSE
return material; return material;
} }
Material **Renderable::GetMaterialRef()
{
return &material;
}
Mesh* Renderable::GetMeshContainer() const { Mesh* Renderable::GetMeshContainer() const {
if(baseObject->HasBehaviourScript(MESH_CONTAINER)) if(baseObject->HasBehaviourScript(MESH_CONTAINER))
return dynamic_cast<MeshContainer*>(baseObject->GetBehaviourScript(MESH_CONTAINER))->GetMesh(); return dynamic_cast<MeshContainer*>(baseObject->GetBehaviourScript(MESH_CONTAINER))->GetMesh();

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@@ -5,7 +5,7 @@
#include "elements/Material.hpp" #include "elements/Material.hpp"
#include "interfaces/IRenderable.hpp" #include "interfaces/IRenderable.hpp"
#include "elements/BehaviourScript.hpp" #include "elements/BehaviourScript.hpp"
#include "Mesh.hpp" #include "elements/Mesh.hpp"
namespace TSE namespace TSE
{ {
@@ -28,6 +28,7 @@ namespace TSE
} }
void SetMaterial(Material* material); void SetMaterial(Material* material);
Material* GetMaterial(); Material* GetMaterial();
Material** GetMaterialRef();
private: private:
Mesh* GetMeshContainer() const; Mesh* GetMeshContainer() const;

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@@ -0,0 +1,185 @@
#include "AssetLibrary.hpp"
#include "Material.hpp"
#include "Mesh.hpp"
#include "Texture.hpp"
#include <iostream>
#include <filesystem>
#include <algorithm>
#include "Debug.hpp"
std::unordered_map<uuids::uuid, std::tuple<std::any, TSE::string, uuids::uuid>> TSE::AssetLibrary::assets;
std::unordered_map<TSE::string, uuids::uuid> TSE::AssetLibrary::alreadyLoadedAssets;
TSE::string TSE::AssetLibrary::currentAssetPath;
void TSE::AssetLibrary::LoadDefaultAssets()
{
Mesh* quad = new Mesh(Mesh::GetQuadMesh());
quad->id = TSE_ID_MESH_QUAD;
quad->IsVirtualAsset = true;
Mesh* circle = new Mesh(Mesh::GetCircleMesh());
circle->id = TSE_ID_MESH_CIRCLE;
circle->IsVirtualAsset = true;
SetValue(TSE_ID_MESH_QUAD, quad);
SetValue(TSE_ID_MESH_CIRCLE, circle);
}
void TSE::AssetLibrary::RemoveValue(const uuids::uuid &key, IAsset *asset)
{
if(HasValue(key))
{
if(!asset->IsVirtualAsset)
{
alreadyLoadedAssets.erase(asset->rawPath);
}
assets.erase(key);
}
}
bool TSE::AssetLibrary::HasValue(const uuids::uuid &key)
{
return assets.find(key) != assets.end();
}
int TSE::AssetLibrary::GetValueCount()
{
return assets.size();
}
std::tuple<std::any, TSE::string, uuids::uuid> &TSE::AssetLibrary::GetValueAt(int j)
{
auto it = assets.begin();
for (int i = 0; i < j; i++)
{
it++;
}
return it->second;
}
void TSE::AssetLibrary::SaveAllAssets()
{
int count = GetValueCount();
for(int i = 0; i < count; i++)
{
std::tuple<std::any, string, uuids::uuid> tupel = GetValueAt(i);
auto[ptr, type, name] = tupel;
if (type == typeid(Material*).name())
{
Material* value = GetValue<Material*>(name);
if(!value->IsVirtualAsset)
value->SaveAsset();
}
if (type == typeid(Texture*).name())
{
Texture* value = GetValue<Texture*>(name);
if(!value->IsVirtualAsset)
value->SaveAsset();
}
if (type == typeid(Mesh*).name())
{
Mesh* value = GetValue<Mesh*>(name);
if(!value->IsVirtualAsset)
value->SaveAsset();
}
}
}
std::string ToLower(std::string str)
{
std::transform(str.begin(), str.end(), str.begin(),
[](unsigned char c)
{
return static_cast<char>(std::tolower(c));
});
return str;
}
void TSE::AssetLibrary::LoadAllAssets(string &path)
{
LoadDefaultAssets();
namespace fs = std::filesystem;
currentAssetPath = string(path);
if (!fs::exists(currentAssetPath) || !fs::is_directory(currentAssetPath))
{
TSE_ERROR("Invalid Asset Path: " + currentAssetPath);
return;
}
for (const auto& entry : fs::recursive_directory_iterator(currentAssetPath))
{
if (!entry.is_regular_file())
continue;
string ext = ToLower(entry.path().extension().string());
string path = entry.path().string();
if(alreadyLoadedAssets.find(path) != alreadyLoadedAssets.end()) continue;
if (ext == ".material")
{
Material* mat = new Material();
mat->LoadAsset(path);
SetValue(mat->id, mat);
alreadyLoadedAssets[path] = mat->id;
}
else if (ext == ".png" || ext == ".jpeg" || ext == ".jpg")
{
Texture* tex = new Texture(0,0);
tex->LoadAsset(path);
SetValue(tex->id, tex);
alreadyLoadedAssets[path] = tex->id;
}
else if (ext == ".obj")
{
Mesh* mesh = new Mesh();
mesh->LoadAsset(path);
SetValue(mesh->id, mesh);
alreadyLoadedAssets[path] = mesh->id;
}
}
}
void TSE::AssetLibrary::RescanAssets()
{
int count = GetValueCount();
for(int i = 0; i < count; i++)
{
std::tuple<std::any, string, uuids::uuid> tupel = GetValueAt(i);
auto[ptr, type, name] = tupel;
if (type == typeid(Material*).name())
{
Material* value = GetValue<Material*>(name);
if(!value->IsVirtualAsset)
value->Rescan();
}
if (type == typeid(Texture*).name())
{
Texture* value = GetValue<Texture*>(name);
if(!value->IsVirtualAsset)
value->Rescan();
}
if (type == typeid(Mesh*).name())
{
Mesh* value = GetValue<Mesh*>(name);
if(!value->IsVirtualAsset)
value->Rescan();
}
}
}
TSE::string TSE::AssetLibrary::GetCurrentAssetPath()
{
return currentAssetPath;
}
template void TSE::AssetLibrary::SetValue<TSE::Material>(const uuids::uuid&, TSE::Material*);
template void TSE::AssetLibrary::SetValue<TSE::Texture>(const uuids::uuid&, TSE::Texture*);
template void TSE::AssetLibrary::SetValue<TSE::Mesh>(const uuids::uuid&, TSE::Mesh*);
template TSE::Texture* TSE::AssetLibrary::GetValue<TSE::Texture*>(const uuids::uuid&);
template TSE::Material* TSE::AssetLibrary::GetValue<TSE::Material*>(const uuids::uuid&);
template TSE::Mesh* TSE::AssetLibrary::GetValue<TSE::Mesh*>(const uuids::uuid&);

View File

@@ -0,0 +1,56 @@
#pragma once
#include "interfaces/IAsset.hpp"
#include <unordered_map>
#include <any>
#include "uuid.h"
namespace TSE
{
const uuids::uuid TSE_ID_MESH_QUAD = uuids::uuid::from_string("00000000-0000-0000-1000-000000000000").value();
const uuids::uuid TSE_ID_MESH_CIRCLE = uuids::uuid::from_string("00000000-0000-0000-1001-000000000000").value();
class AssetLibrary
{
private:
static std::unordered_map<uuids::uuid, std::tuple<std::any, string, uuids::uuid>> assets;
static std::unordered_map<string, uuids::uuid> alreadyLoadedAssets;
static string currentAssetPath;
static void LoadDefaultAssets();
public:
template<typename T>
static T GetValue(const uuids::uuid& key);
template<typename T>
static void SetValue(const uuids::uuid& key, T* value);
static void RemoveValue(const uuids::uuid& key, IAsset* asset);
static bool HasValue(const uuids::uuid& key);
static int GetValueCount();
static std::tuple<std::any, string, uuids::uuid>& GetValueAt(int i);
static void SaveAllAssets();
static void LoadAllAssets(string& path);
static void RescanAssets();
static string GetCurrentAssetPath();
};
template<typename T>
T AssetLibrary::GetValue(const uuids::uuid& key) {
auto it = assets.find(key);
if (it == assets.end()) {
throw std::runtime_error("AssetLibrary::GetValue - key '" + uuids::to_string(key) + "' not found");
}
auto [a,b,c] = it->second;
return std::any_cast<T>(a);
}
template<typename T>
void AssetLibrary::SetValue(const uuids::uuid& key, T* value) {
assets[key] = std::make_tuple(value, typeid(T).name(), key);
}
}

View File

@@ -9,6 +9,11 @@
#include "Vector4.hpp" #include "Vector4.hpp"
#include "Color.hpp" #include "Color.hpp"
#include "Matrix4x4.hpp" #include "Matrix4x4.hpp"
#include "PathHelper.hpp"
#include "utils/JsonExports.hpp"
#include "Debug.hpp"
#include "ShaderRegistry.hpp"
#include "AssetLibrary.hpp"
namespace TSE namespace TSE
{ {
@@ -18,7 +23,9 @@ namespace TSE
id = GenerateRandomUUID(); id = GenerateRandomUUID();
} }
Material::Material(const string& name, IShader* shader, uuids::uuid id) Material::Material(const string& name, IShader* shader, uuids::uuid id)
: name(name), shader(shader), id(id) {} : name(name), shader(shader){
this->id = id;
}
Material::Material(const string &name, IShader *shader) Material::Material(const string &name, IShader *shader)
: name(name), shader(shader) : name(name), shader(shader)
@@ -59,6 +66,266 @@ namespace TSE
return id; return id;
} }
bool Material::LoadAsset(string &path)
{
rawPath = string(path);
string metaPath = PathToMetaPath(rawPath);
using json = nlohmann::ordered_json;
std::ifstream rawStream;
OpenFileReading(rawStream, rawPath);
json material = json::parse(rawStream);
if(material["type"] != "material")
{
rawStream.close();
TSE_ERROR("Asset Loading Error (Material): not a material file = " + ((string)material["type"]));
return false;
}
if(material["version"] == 1)
{
name = material["name"];
shader = ShaderRegistry::GetShader(material["shader"]);
if (material.contains("properties"))
for (auto& [name, prop] : material["properties"].items())
{
std::string type = prop["type"];
auto& value = prop["value"];
if (type == "Int")
{
int v = value.get<int>();
SetValue(name, v);
}
else if (type == "Float")
{
float v = value.get<float>();
SetValue(name, v);
}
else if (type == "Vector2")
{
Vector2 v = ImportVector2(value);
SetValue(name, v);
}
else if (type == "Vector3")
{
Vector3 v = ImportVector3(value);
SetValue(name, v);
}
else if (type == "Vector4")
{
Vector4 v = ImportVector4(value);
SetValue(name, v);
}
else if (type == "Color")
{
Color v = ImportColor(value);
SetValue(name, v);
}
else if (type == "String")
{
string v = value.get<string>();
SetValue(name, v);
}
else if (type == "Uint")
{
uint v = value.get<uint>();
SetValue(name, v);
}
}
rawStream.close();
Hash();
rawStream.close();
if(FileExists(metaPath))
{
std::ifstream metaStream;
OpenFileReading(metaStream, metaPath);
json meta = json::parse(metaStream);
if(meta["type"] != "metadata")
{
metaStream.close();
TSE_WARNING("Rebuilding corrupted meta file (Material): " + metaPath);
SaveMeta();
return true;
}
if(meta["version"] == 1)
{
if(meta["assetType"] == "material")
{
id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
//dependencies;
metaStream.close();
SaveMeta();
return true;
}
else
{
metaStream.close();
TSE_WARNING("Meta file incompatible with asset type. Please delete for auto regeneration or fix maualy (Material): " + metaPath);
return true;
}
}
else
{
metaStream.close();
TSE_WARNING("Meta file incompatible. Please delete for auto regeneration or fix maualy (Material): " + metaPath);
return true;
}
}
else
{
SaveMeta();
return true;
}
}
else
{
rawStream.close();
TSE_ERROR("Asset Loading Error (Material): incompatible asset version = " + std::to_string((int)material["version"]));
return false;
}
}
void Material::SaveAsset()
{
if(IsVirtualAsset) return;
using json = nlohmann::ordered_json;
json material = GenerateMaterialJson();
std::ofstream rawStream;
CreateFileWriting(rawStream, rawPath);
rawStream << material.dump(4) << std::endl;
rawStream.close();
Hash();
SaveMeta();
}
nlohmann::ordered_json Material::GenerateMaterialJson()
{
using json = nlohmann::ordered_json;
json material;
material["type"] = "material";
material["version"] = 1;
material["name"] = name;
material["shader"] = shader->GetName();
int count = GetValueCount();
for(int i = 0; i < count; i++)
{
std::tuple<std::any, std::string, std::string> tupel = GetValueAt(i);
auto[ptr, type, name] = tupel;
if (type == typeid(int).name())
{
int value = GetValue<int>(name);
material["properties"][name]["type"] = "Int";
material["properties"][name]["value"] = value;
}
else if (type == typeid(float).name())
{
float value = GetValue<float>(name);
material["properties"][name]["type"] = "Float";
material["properties"][name]["value"] = value;
}
else if (type == typeid(Vector2).name())
{
Vector2 value = GetValue<Vector2>(name);
material["properties"][name]["type"] = "Vector2";
material["properties"][name]["value"] = ExportVector2(value);
}
else if (type == typeid(Vector3).name())
{
Vector3 value = GetValue<Vector3>(name);
material["properties"][name]["type"] = "Vector3";
material["properties"][name]["value"] = ExportVector3(value);
}
else if (type == typeid(Vector4).name())
{
Vector4 value = GetValue<Vector4>(name);
material["properties"][name]["type"] = "Vector4";
material["properties"][name]["value"] = ExportVector4(value);
}
else if (type == typeid(Matrix4x4).name())
{
Matrix4x4 value = GetValue<Matrix4x4>(name);
//TODO: need to implement;
}
else if (type == typeid(Color).name())
{
Color value = GetValue<Color>(name);
material["properties"][name]["type"] = "Color";
material["properties"][name]["value"] = ExportColor(value);
}
else if (type == typeid(std::string).name())
{
std::string value = GetValue<std::string>(name);
material["properties"][name]["type"] = "String";
material["properties"][name]["value"] = value;
}
else if (type == typeid(Texture*).name())
{
Texture* value = GetValue<Texture*>(name);
//todo: implement
}
if (type == typeid(uint).name())
{
int value = GetValue<uint>(name);
material["properties"][name]["type"] = "Uint";
material["properties"][name]["value"] = value;
}
}
return material;
}
void Material::Hash()
{
using json = nlohmann::ordered_json;
json material = GenerateMaterialJson();
hash = sha256(material.dump(-1));
}
string Material::assetType()
{
return "material";
}
void Material::UnloadAsset()
{
AssetLibrary::RemoveValue(id, static_cast<IAsset*>(this));
delete(this);
}
void Material::SaveMeta()
{
string metaPath = PathToMetaPath(rawPath);
using json = nlohmann::ordered_json;
json meta;
meta["type"] = "metadata";
meta["assetType"] = "material";
meta["version"] = 1;
meta["source"] = rawPath; //todo: clamp to assets root
meta["id"] = uuids::to_string(id);
meta["hash"] = hash;
for (int i = 0; i < dependecies.size(); i++)
{
meta["dependencies"][i]["id"] = uuids::to_string(dependecies[i]->id);
meta["dependencies"][i]["path"] = dependecies[i]->rawPath; //todo: clamp to assets root
}
std::ofstream metaStream;
CreateFileWriting(metaStream, metaPath);
metaStream << meta.dump(4) << std::endl;
metaStream.close();
}
template void Material::SetValue<int>(const string&, const int&); template void Material::SetValue<int>(const string&, const int&);
template void Material::SetValue<uint>(const string&, const uint&); template void Material::SetValue<uint>(const string&, const uint&);
template void Material::SetValue<float>(const string&, const float&); template void Material::SetValue<float>(const string&, const float&);

View File

@@ -6,14 +6,15 @@
#include <any> #include <any>
#include <string> #include <string>
#include <tuple> #include <tuple>
#include "interfaces/IAsset.hpp"
#include "json.hpp"
namespace TSE namespace TSE
{ {
struct Material struct Material : public IAsset
{ {
private: private:
string name; string name;
uuids::uuid id;
IShader* shader; IShader* shader;
std::unordered_map<string, std::tuple<std::any, string, string>> values; std::unordered_map<string, std::tuple<std::any, string, string>> values;
@@ -40,6 +41,15 @@ namespace TSE
IShader* GetShader() const; IShader* GetShader() const;
void SetShader(IShader* shader); void SetShader(IShader* shader);
uuids::uuid GetID() const; uuids::uuid GetID() const;
bool LoadAsset(string& path) override;
void SaveAsset() override;
nlohmann::ordered_json GenerateMaterialJson();
void Hash() override;
string assetType() override;
void UnloadAsset() override;
protected:
void SaveMeta() override;
}; };
template<typename T> template<typename T>

View File

@@ -0,0 +1,564 @@
#include "Mesh.hpp"
#include "MathF.hpp"
#include <cmath>
#include "json.hpp"
#include "PathHelper.hpp"
#include "IdGenerator.hpp"
#include "Debug.hpp"
#include "elements/AssetLibrary.hpp"
#include <algorithm>
#include <filesystem>
#include <iomanip>
#include <limits>
#include <sstream>
#include <unordered_map>
namespace
{
struct ObjFaceVertex
{
int vertexIndex = -1;
int uvIndex = -1;
bool operator==(const ObjFaceVertex& other) const
{
return vertexIndex == other.vertexIndex && uvIndex == other.uvIndex;
}
};
struct ObjFaceVertexHash
{
size_t operator()(const ObjFaceVertex& value) const
{
size_t h1 = std::hash<int>{}(value.vertexIndex);
size_t h2 = std::hash<int>{}(value.uvIndex);
return h1 ^ (h2 + 0x9e3779b9 + (h1 << 6) + (h1 >> 2));
}
};
struct ObjMeshData
{
TSE::string name;
std::vector<TSE::Vector3> vertecies;
std::vector<TSE::ushort> indecies;
std::vector<TSE::Vector2> uvs;
std::unordered_map<ObjFaceVertex, TSE::ushort, ObjFaceVertexHash> vertexLookup;
};
int ResolveObjIndex(int index, size_t count)
{
if(index > 0)
{
return index - 1;
}
if(index < 0)
{
return static_cast<int>(count) + index;
}
return -1;
}
ObjFaceVertex ParseFaceVertex(const std::string& token, size_t vertexCount, size_t uvCount)
{
ObjFaceVertex result;
std::stringstream stream(token);
std::string part;
if(std::getline(stream, part, '/') && !part.empty())
{
result.vertexIndex = ResolveObjIndex(std::stoi(part), vertexCount);
}
if(std::getline(stream, part, '/') && !part.empty())
{
result.uvIndex = ResolveObjIndex(std::stoi(part), uvCount);
}
return result;
}
bool AddObjFaceVertex(
ObjMeshData& mesh,
const ObjFaceVertex& faceVertex,
const std::vector<TSE::Vector3>& sourceVertices,
const std::vector<TSE::Vector2>& sourceUvs)
{
if(faceVertex.vertexIndex < 0 || faceVertex.vertexIndex >= static_cast<int>(sourceVertices.size()))
{
return false;
}
auto existing = mesh.vertexLookup.find(faceVertex);
if(existing != mesh.vertexLookup.end())
{
mesh.indecies.push_back(existing->second);
return true;
}
if(mesh.vertecies.size() > std::numeric_limits<TSE::ushort>::max())
{
TSE_WARNING("OBJ mesh has more vertices than ushort indices can address: " + mesh.name);
return false;
}
TSE::ushort newIndex = static_cast<TSE::ushort>(mesh.vertecies.size());
mesh.vertecies.push_back(sourceVertices[faceVertex.vertexIndex]);
if(faceVertex.uvIndex >= 0 && faceVertex.uvIndex < static_cast<int>(sourceUvs.size()))
{
mesh.uvs.push_back(sourceUvs[faceVertex.uvIndex]);
}
else
{
mesh.uvs.emplace_back(0.0f, 0.0f);
}
mesh.vertexLookup[faceVertex] = newIndex;
mesh.indecies.push_back(newIndex);
return true;
}
TSE::string MeshGeometryHash(
const std::vector<TSE::Vector3>& vertecies,
const std::vector<TSE::ushort>& indecies,
const std::vector<TSE::Vector2>& uvs)
{
std::ostringstream stream;
stream << std::setprecision(std::numeric_limits<float>::max_digits10);
stream << "v:" << vertecies.size() << ";";
for(const auto& vertex : vertecies)
{
stream << vertex.x << "," << vertex.y << "," << vertex.z << ";";
}
stream << "i:" << indecies.size() << ";";
for(TSE::ushort index : indecies)
{
stream << index << ";";
}
stream << "uv:" << uvs.size() << ";";
for(const auto& uv : uvs)
{
stream << uv.x << "," << uv.y << ";";
}
return picosha2::hash256_hex_string(stream.str());
}
TSE::string MeshGeometryHash(const TSE::Mesh& mesh)
{
return MeshGeometryHash(mesh.vertecies, mesh.indecies, mesh.uvs);
}
}
TSE::Mesh::Mesh()
{
id = GenerateRandomUUID();
name = "";
}
TSE::Mesh::Mesh(string _name, const std::vector<Vector3> &_vertecies, const std::vector<ushort> &_indecies, const std::vector<Vector2> &_uvs)
{
id = GenerateRandomUUID();
name = _name;
vertecies = std::move(_vertecies);
indecies = std::move(_indecies);
uvs = std::move(_uvs);
}
size_t TSE::Mesh::IndeciesCount() const
{
return indecies.size();
}
size_t TSE::Mesh::VerteciesCount() const
{
return vertecies.size();
}
TSE::Mesh TSE::Mesh::GetCircleMesh(ushort segments)
{
std::vector<Vector3> verts;
std::vector<ushort> indices;
std::vector<Vector2> uvs;
verts.emplace_back(0.0f, 0.0f, 0.0f);
uvs.emplace_back(0.5f, 0.5f);
float angleStep = 2.0f * TSE_PI / segments;
for (int i = 0; i <= segments; ++i) {
float angle = i * angleStep;
float x = std::cos(angle) * 0.5f;
float y = std::sin(angle) * 0.5f;
verts.emplace_back(x, y, 0);
uvs.emplace_back(x + 0.5f, y + 0.5f);
if (i > 0) {
indices.push_back(0);
indices.push_back(i);
indices.push_back(i + 1);
}
}
return Mesh("Circle", verts, indices, uvs);
}
TSE::Mesh TSE::Mesh::GetQuadMesh()
{
std::vector<Vector3> verts = {
Vector3(-0.5f, -0.5f, 0),
Vector3( 0.5f, -0.5f, 0),
Vector3( 0.5f, 0.5f, 0),
Vector3(-0.5f, 0.5f, 0)
};
std::vector<Vector2> uvs = {
Vector2(0.0f, 0.0f),
Vector2(1.0f, 0.0f),
Vector2(1.0f, 1.0f),
Vector2(0.0f, 1.0f)
};
std::vector<unsigned short> indices = {
0, 1, 2,
2, 3, 0
};
return Mesh("Quad", verts, indices, uvs);
}
void TSE::Mesh::LoadObj(const string &path)
{
std::ifstream objStream;
OpenFileReading(objStream, path);
if(!objStream.is_open())
{
TSE_WARNING("Could not open OBJ file: " + path);
return;
}
namespace fs = std::filesystem;
string fallbackName = fs::path(path).stem().string();
std::vector<Vector3> sourceVertices;
std::vector<Vector2> sourceUvs;
std::vector<ObjMeshData> objects;
ObjMeshData* currentObject = nullptr;
auto ensureObject = [&]() -> ObjMeshData&
{
if(currentObject == nullptr)
{
objects.emplace_back();
objects.back().name = fallbackName;
currentObject = &objects.back();
}
return *currentObject;
};
std::string line;
while(std::getline(objStream, line))
{
std::stringstream lineStream(line);
std::string command;
lineStream >> command;
if(command == "v")
{
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
lineStream >> x >> y >> z;
sourceVertices.emplace_back(x, y, z);
}
else if(command == "vt")
{
float u = 0.0f;
float v = 0.0f;
lineStream >> u >> v;
sourceUvs.emplace_back(u, v);
}
else if(command == "o")
{
std::string objectName;
std::getline(lineStream >> std::ws, objectName);
objects.emplace_back();
objects.back().name = objectName.empty() ? fallbackName : objectName;
currentObject = &objects.back();
}
else if(command == "f")
{
ObjMeshData& mesh = ensureObject();
std::vector<ObjFaceVertex> face;
std::string token;
while(lineStream >> token)
{
face.push_back(ParseFaceVertex(token, sourceVertices.size(), sourceUvs.size()));
}
if(face.size() < 3)
{
continue;
}
bool hasInvalidVertex = std::any_of(face.begin(), face.end(), [&sourceVertices](const ObjFaceVertex& faceVertex)
{
return faceVertex.vertexIndex < 0 || faceVertex.vertexIndex >= static_cast<int>(sourceVertices.size());
});
if(hasInvalidVertex)
{
TSE_WARNING("Skipping invalid OBJ face in: " + path);
continue;
}
for(size_t i = 1; i + 1 < face.size(); i++)
{
AddObjFaceVertex(mesh, face[0], sourceVertices, sourceUvs);
AddObjFaceVertex(mesh, face[i], sourceVertices, sourceUvs);
AddObjFaceVertex(mesh, face[i + 1], sourceVertices, sourceUvs);
}
}
}
objects.erase(
std::remove_if(objects.begin(), objects.end(), [](const ObjMeshData& object)
{
return object.vertecies.empty() || object.indecies.empty();
}),
objects.end());
if(objects.empty())
{
name = fallbackName;
return;
}
if(objects.size() == 1)
{
name = objects[0].name;
vertecies = std::move(objects[0].vertecies);
indecies = std::move(objects[0].indecies);
uvs = std::move(objects[0].uvs);
return;
}
name = fallbackName;
for(auto& object : objects)
{
if(vertecies.size() + object.vertecies.size() > std::numeric_limits<ushort>::max())
{
TSE_WARNING("Combined OBJ mesh has more vertices than ushort indices can address: " + path);
continue;
}
ushort indexOffset = static_cast<ushort>(vertecies.size());
vertecies.insert(vertecies.end(), object.vertecies.begin(), object.vertecies.end());
uvs.insert(uvs.end(), object.uvs.begin(), object.uvs.end());
for(ushort index : object.indecies)
{
indecies.push_back(static_cast<ushort>(index + indexOffset));
}
Mesh* submesh = new Mesh(object.name, object.vertecies, object.indecies, object.uvs);
submesh->rawPath = path + "#" + object.name;
submesh->hash = MeshGeometryHash(*submesh);
submesh->IsVirtualAsset = true;
derivedAssets.push_back(submesh);
AssetLibrary::SetValue(submesh->id, submesh);
}
}
bool TSE::Mesh::LoadAsset(string &path)
{
namespace fs = std::filesystem;
for(auto submesh : derivedAssets)
{
AssetLibrary::RemoveValue(submesh->id, submesh);
delete(submesh);
}
derivedAssets.clear();
if(vertecies.size() != 0)
{
vertecies.clear();
}
if(indecies.size() != 0)
{
indecies.clear();
}
if(uvs.size() != 0)
{
uvs.clear();
}
rawPath = string(path);
name = rawPath;
string extension = fs::directory_entry(rawPath).path().extension().string();
if(extension == ".obj")
{
LoadObj(rawPath);
}
string metaPath = PathToMetaPath(rawPath);
using json = nlohmann::ordered_json;
Hash();
for(auto derivedAsset : derivedAssets)
{
Mesh* submesh = dynamic_cast<Mesh*>(derivedAsset);
if(submesh != nullptr)
{
submesh->hash = MeshGeometryHash(*submesh);
}
}
if(FileExists(metaPath))
{
std::ifstream metaStream;
OpenFileReading(metaStream, metaPath);
json meta = json::parse(metaStream);
if(meta["type"] != "metadata")
{
metaStream.close();
TSE_WARNING("Rebuilding corrupted meta file (Texture): " + metaPath);
SaveMeta();
return true;
}
if(meta["version"] == 1)
{
if(meta["assetType"] == "mesh")
{
id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
std::unordered_map<string, string> derivedAssetIds;
if(meta.contains("derivedAssets") && meta["derivedAssets"].is_array())
{
for(const auto& derivedAssetMeta : meta["derivedAssets"])
{
if(derivedAssetMeta.contains("hash") && derivedAssetMeta.contains("id"))
{
derivedAssetIds[(string)derivedAssetMeta["hash"]] = (string)derivedAssetMeta["id"];
}
}
}
for(auto derivedAsset : derivedAssets)
{
Mesh* submesh = dynamic_cast<Mesh*>(derivedAsset);
if(submesh == nullptr)
{
continue;
}
submesh->hash = MeshGeometryHash(*submesh);
auto idIt = derivedAssetIds.find(submesh->hash);
if(idIt == derivedAssetIds.end())
{
continue;
}
uuids::uuid oldId = submesh->id;
submesh->id = uuids::uuid::from_string(idIt->second).value_or(submesh->id);
if(oldId != submesh->id)
{
AssetLibrary::RemoveValue(oldId, submesh);
AssetLibrary::SetValue(submesh->id, submesh);
}
}
metaStream.close();
SaveMeta();
return true;
}
else
{
metaStream.close();
TSE_WARNING("Meta file incompatible with asset type. Please delete for auto regeneration or fix maualy (Mesh): " + metaPath);
return true;
}
}
else
{
metaStream.close();
TSE_WARNING("Meta file incompatible. Please delete for auto regeneration or fix maualy (Mesh): " + metaPath);
return true;
}
}
else
{
SaveMeta();
return true;
}
}
void TSE::Mesh::SaveAsset()
{
if(IsVirtualAsset) return;
Hash();
SaveMeta();
}
void TSE::Mesh::Hash()
{
std::ifstream ifs(rawPath, std::ios::binary);
std::vector<unsigned char> s(picosha2::k_digest_size);
picosha2::hash256(ifs, s.begin(), s.end());
hash = picosha2::hash256_hex_string(s);
ifs.close();
}
TSE::string TSE::Mesh::assetType()
{
return "mesh";
}
void TSE::Mesh::UnloadAsset()
{
for(auto submesh : derivedAssets)
{
AssetLibrary::RemoveValue(submesh->id, submesh);
delete(submesh);
}
AssetLibrary::RemoveValue(id, static_cast<IAsset*>(this));
delete(this);
}
void TSE::Mesh::SaveMeta()
{
string metaPath = PathToMetaPath(rawPath);
using json = nlohmann::ordered_json;
json meta;
meta["type"] = "metadata";
meta["assetType"] = "mesh";
meta["version"] = 1;
meta["source"] = rawPath; //todo: clamp to assets root
meta["id"] = uuids::to_string(id);
meta["hash"] = hash;
meta["derivedAssets"] = json::array();
for(auto derivedAsset : derivedAssets)
{
Mesh* submesh = dynamic_cast<Mesh*>(derivedAsset);
if(submesh == nullptr)
{
continue;
}
submesh->hash = MeshGeometryHash(*submesh);
json derivedAssetMeta;
derivedAssetMeta["name"] = submesh->name;
derivedAssetMeta["id"] = uuids::to_string(submesh->id);
derivedAssetMeta["hash"] = submesh->hash;
meta["derivedAssets"].push_back(derivedAssetMeta);
}
std::ofstream metaStream;
CreateFileWriting(metaStream, metaPath);
metaStream << meta.dump(4) << std::endl;
metaStream.close();
}

View File

@@ -4,10 +4,11 @@
#include "Types.hpp" #include "Types.hpp"
#include "Vector3.hpp" #include "Vector3.hpp"
#include "Vector2.hpp" #include "Vector2.hpp"
#include "interfaces/IAsset.hpp"
namespace TSE namespace TSE
{ {
class Mesh class Mesh : public IAsset
{ {
public: public:
string name; string name;
@@ -41,5 +42,16 @@ namespace TSE
/// @brief gives you a basic unit quad with (-0.5, -0.5) -> (0.5, 0.5) /// @brief gives you a basic unit quad with (-0.5, -0.5) -> (0.5, 0.5)
/// @return the resulting mesh /// @return the resulting mesh
static Mesh GetQuadMesh(); static Mesh GetQuadMesh();
void LoadObj(const string& path);
bool LoadAsset(string& path) override;
void SaveAsset() override;
void Hash() override;
string assetType() override;
void UnloadAsset() override;
protected:
void SaveMeta() override;
}; };
} // namespace TSE } // namespace TSE

View File

@@ -12,9 +12,9 @@ namespace TSE
inline static std::unordered_map<string, IShader*> registeredShaders = {}; inline static std::unordered_map<string, IShader*> registeredShaders = {};
public: public:
inline static void SetShader(const string& name, IShader* shader) inline static void SetShader(IShader* shader)
{ {
registeredShaders[name] = shader; registeredShaders[shader->GetName()] = shader;
}; };
inline static IShader* GetShader(const string& name) inline static IShader* GetShader(const string& name)
{ {

View File

@@ -3,8 +3,19 @@
#include "Color.hpp" #include "Color.hpp"
#include "ErrorTextureData.hpp" #include "ErrorTextureData.hpp"
#include <filesystem> #include <filesystem>
#include "json.hpp"
#include "PathHelper.hpp"
#include "utils/JsonExports.hpp"
#include "IdGenerator.hpp"
#include "AssetLibrary.hpp"
TSE::Texture::Texture(const string &path) TSE::Texture::Texture(const string &path)
{
id = GenerateRandomUUID();
LoadImageFromFile(path);
}
bool TSE::Texture::LoadImageFromFile(const string &path)
{ {
FREE_IMAGE_FORMAT fif = FREE_IMAGE_FORMAT::FIF_UNKNOWN; FREE_IMAGE_FORMAT fif = FREE_IMAGE_FORMAT::FIF_UNKNOWN;
bmp = nullptr; bmp = nullptr;
@@ -19,7 +30,7 @@ TSE::Texture::Texture(const string &path)
TSE_ERROR(msg); TSE_ERROR(msg);
Bpp = 24; Bpp = 24;
makeError(*this); makeError(*this);
return; return false;
} }
fif = FreeImage_GetFileType(name.c_str(), 0); fif = FreeImage_GetFileType(name.c_str(), 0);
@@ -30,12 +41,12 @@ TSE::Texture::Texture(const string &path)
TSE_ERROR("Failed to load image. Unsupported Format."); TSE_ERROR("Failed to load image. Unsupported Format.");
Bpp = 24; Bpp = 24;
makeError(*this); makeError(*this);
return; return false;
} }
if(FreeImage_FIFSupportsReading(fif)) if(FreeImage_FIFSupportsReading(fif))
{ {
bmp = FreeImage_Load(fif, path.c_str()); bmp = FreeImage_Load(fif, name.c_str());
if(FreeImage_GetBPP(bmp) != 32) if(bmp != nullptr && FreeImage_GetBPP(bmp) != 32)
{ {
auto tmpBmp = FreeImage_ConvertTo32Bits(bmp); auto tmpBmp = FreeImage_ConvertTo32Bits(bmp);
FreeImage_Unload(bmp); FreeImage_Unload(bmp);
@@ -47,7 +58,7 @@ TSE::Texture::Texture(const string &path)
TSE_ERROR("Failed to load image. Bitmap was nullptr."); TSE_ERROR("Failed to load image. Bitmap was nullptr.");
Bpp = 24; Bpp = 24;
makeError(*this); makeError(*this);
return; return false;
} }
Bpp = FreeImage_GetBPP(bmp); Bpp = FreeImage_GetBPP(bmp);
imagePtr = FreeImage_GetBits(bmp); imagePtr = FreeImage_GetBits(bmp);
@@ -65,10 +76,12 @@ TSE::Texture::Texture(const string &path)
Size = Vector2(FreeImage_GetWidth(bmp), FreeImage_GetHeight(bmp)); Size = Vector2(FreeImage_GetWidth(bmp), FreeImage_GetHeight(bmp));
regist(); regist();
return true;
} }
TSE::Texture::Texture(const int &width, const int &height, int bpp) TSE::Texture::Texture(const int &width, const int &height, int bpp)
{ {
id = GenerateRandomUUID();
switch (bpp) switch (bpp)
{ {
case 32: case 32:
@@ -88,6 +101,7 @@ TSE::Texture::Texture(const int &width, const int &height, int bpp)
TSE::Texture::Texture(const Vector2 &size, int bpp) TSE::Texture::Texture(const Vector2 &size, int bpp)
{ {
id = GenerateRandomUUID();
switch (bpp) switch (bpp)
{ {
case 32: case 32:
@@ -120,6 +134,11 @@ TSE::Texture::~Texture()
} }
} }
TSE::string TSE::Texture::name() const
{
return settings.name;
}
TSE::uint TSE::Texture::bpp() const TSE::uint TSE::Texture::bpp() const
{ {
return Bpp; return Bpp;
@@ -461,3 +480,154 @@ void TSE::Texture::PlatformDestroy()
{ {
helper->PlatromDestroy(this); helper->PlatromDestroy(this);
} }
bool TSE::Texture::LoadAsset(string &path)
{
if(bmp != nullptr)
{
FreeImage_Unload(bmp);
bmp = nullptr;
}
if(TextureID != 0)
{
PlatformDestroy();
TextureID = 0;
}
imagePtr = nullptr;
LoadImageFromFile(path);
rawPath = string(path);
UpdateImportSettings(rawPath, 0, {1,1});
string metaPath = PathToMetaPath(rawPath);
using json = nlohmann::ordered_json;
Hash();
if(FileExists(metaPath))
{
std::ifstream metaStream;
OpenFileReading(metaStream, metaPath);
json meta = json::parse(metaStream);
if(meta["type"] != "metadata")
{
metaStream.close();
TSE_WARNING("Rebuilding corrupted meta file (Texture): " + metaPath);
SaveMeta();
return true;
}
if(meta["version"] == 1)
{
if(meta["assetType"] == "texture")
{
id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
//dependencies;
settings.importMode = meta["importSettings"]["mode"];
settings.importCount = ImportVector2(meta["importSettings"]["count"]);
settings.bpp = meta["importSettings"]["bpp"];
settings.chanels = meta["importSettings"]["chanels"];
settings.name = meta["importSettings"]["name"];
Bpp = settings.bpp;
chanels = settings.chanels;
//create sub assets eg. sprites;
metaStream.close();
SaveMeta();
return true;
}
else
{
metaStream.close();
TSE_WARNING("Meta file incompatible with asset type. Please delete for auto regeneration or fix maualy (Texture): " + metaPath);
return true;
}
}
else
{
metaStream.close();
TSE_WARNING("Meta file incompatible. Please delete for auto regeneration or fix maualy (Texture): " + metaPath);
return true;
}
}
else
{
SaveMeta();
return true;
}
}
void TSE::Texture::SaveAsset()
{
if(IsVirtualAsset) return;
Hash();
SaveMeta();
}
void TSE::Texture::Hash()
{
std::ifstream ifs(rawPath, std::ios::binary);
std::vector<unsigned char> s(picosha2::k_digest_size);
picosha2::hash256(ifs, s.begin(), s.end());
hash = picosha2::hash256_hex_string(s);
ifs.close();
}
void TSE::Texture::UpdateImportSettings(string name, byte mode, Vector2 count)
{
settings.importMode = mode;
settings.importCount = count;
settings.name = name;
settings.bpp = Bpp;
settings.chanels = chanels;
}
TSE::string TSE::Texture::assetType()
{
return "texture";
}
void TSE::Texture::UnloadAsset()
{
for(auto submesh : derivedAssets)
{
AssetLibrary::RemoveValue(submesh->id, submesh);
delete(submesh);
}
AssetLibrary::RemoveValue(id, static_cast<IAsset*>(this));
delete(this);
}
void TSE::Texture::SaveMeta()
{
string metaPath = PathToMetaPath(rawPath);
using json = nlohmann::ordered_json;
json meta;
meta["type"] = "metadata";
meta["assetType"] = "texture";
meta["version"] = 1;
meta["source"] = rawPath; //todo: clamp to assets root
meta["id"] = uuids::to_string(id);
meta["hash"] = hash;
meta["importSettings"]["mode"] = settings.importMode;
meta["importSettings"]["count"] = ExportVector2(settings.importCount);
meta["importSettings"]["bpp"] = settings.bpp;
meta["importSettings"]["chanels"] = settings.chanels;
meta["importSettings"]["name"] = settings.name;
for (int i = 0; i < dependecies.size(); i++)
{
meta["dependencies"][i]["id"] = uuids::to_string(dependecies[i]->id);
meta["dependencies"][i]["path"] = dependecies[i]->rawPath; //todo: clamp to assets root
}
std::ofstream metaStream;
CreateFileWriting(metaStream, metaPath);
metaStream << meta.dump(4) << std::endl;
metaStream.close();
}

View File

@@ -5,15 +5,31 @@
#include "Types.hpp" #include "Types.hpp"
#include "Vector2.hpp" #include "Vector2.hpp"
#include "interfaces/ITextureHelper.hpp" #include "interfaces/ITextureHelper.hpp"
#include "interfaces/IAsset.hpp"
#define FREEIMAGE_LIB #define FREEIMAGE_LIB
#include "FI/FreeImage.h" #include "FI/FreeImage.h"
namespace TSE namespace TSE
{ {
class Texture : public ITexture struct TextureImportSettings
{
//0 = rawTexture;
//1 = sprite;
//2 = spriteset; ==> need to set import count to sprite counts
//3 = ninetile;
byte importMode = 0;
Vector2 importCount = {1,1};
//bpp and chanels are set from import, but can be changed for custum effects, or memory layouts
uint bpp;
byte chanels;
string name = "Unnamed";
};
class Texture : public ITexture, public IAsset
{ {
protected: protected:
TextureImportSettings settings;
uint TextureID = 0; uint TextureID = 0;
Vector2 Size; Vector2 Size;
uint Bpp; uint Bpp;
@@ -22,13 +38,13 @@ namespace TSE
byte* imagePtr = nullptr; byte* imagePtr = nullptr;
public: public:
string name = "Unnamed";
Texture(const string& path); Texture(const string& path);
Texture(const int& width, const int& height, int bpp = 32); Texture(const int& width, const int& height, int bpp = 32);
Texture(const Vector2& size, int bpp = 32); Texture(const Vector2& size, int bpp = 32);
~Texture(); ~Texture();
string name() const;
uint bpp() const; uint bpp() const;
Vector2 size() const override; Vector2 size() const override;
float Width() const override; float Width() const override;
@@ -59,5 +75,18 @@ namespace TSE
void Apply(); void Apply();
void regist(); void regist();
void PlatformDestroy(); void PlatformDestroy();
bool LoadAsset(string& path) override;
void SaveAsset() override;
void Hash() override;
TextureImportSettings& GetImportSettings() { return settings; }
const TextureImportSettings& GetImportSettings() const { return settings; }
void UpdateImportSettings(string name, byte mode, Vector2 count);
string assetType() override;
void UnloadAsset() override;
protected:
bool LoadImageFromFile(const string& path);
void SaveMeta() override;
}; };
} // namespace TSE } // namespace TSE

View File

@@ -0,0 +1,47 @@
#pragma once
#include "Types.hpp"
#include <filesystem>
#include "picosha2.h"
#include "uuid.h"
namespace TSE
{
class IAsset
{
public:
uuids::uuid id;
string rawPath;
string hash;
std::vector<IAsset*> dependecies;
std::vector<IAsset*> derivedAssets;
bool IsVirtualAsset = false;
virtual ~IAsset() = default;
virtual bool LoadAsset(string& path) = 0;
virtual void SaveAsset() = 0;
virtual void Hash() = 0;
virtual string assetType() = 0;
virtual void UnloadAsset() = 0;
inline void Rescan()
{
string oldHash = string(hash);
Hash();
if(oldHash != hash)
{
LoadAsset(rawPath);
}
};
protected:
virtual void SaveMeta() = 0;
inline string PathToMetaPath(string path) const
{
return path + ".meta";
};
inline std::string sha256(const std::string& str) {
return picosha2::hash256_hex_string(str);
};
};
}

View File

@@ -10,6 +10,9 @@ namespace TSE
{ {
class IShader class IShader
{ {
protected:
string name = "UnnamedShader";
public: public:
virtual void Bind() const = 0; virtual void Bind() const = 0;
@@ -24,6 +27,8 @@ namespace TSE
virtual void SetUniform(const char* name, const Vector3* value) = 0; virtual void SetUniform(const char* name, const Vector3* value) = 0;
virtual void SetUniform(const char* name, const Vector4* value) = 0; virtual void SetUniform(const char* name, const Vector4* value) = 0;
inline string GetName() {return name;};
virtual ~IShader() = default; virtual ~IShader() = default;
}; };
} // namespace TSE } // namespace TSE

View File

@@ -3,77 +3,60 @@
nlohmann::json TSE::ExportColor(Color &color) nlohmann::json TSE::ExportColor(Color &color)
{ {
using json = nlohmann::json; using json = nlohmann::json;
json exp; return json::array({color.r, color.g, color.b, color.a});
exp["r"] = color.r;
exp["g"] = color.g;
exp["b"] = color.b;
exp["a"] = color.a;
return exp;
} }
nlohmann::json TSE::ExportVector2(Vector2 &vec2) nlohmann::json TSE::ExportVector2(Vector2 &vec2)
{ {
using json = nlohmann::json; using json = nlohmann::json;
json exp; return json::array({vec2.x, vec2.y});
exp["x"] = vec2.x;
exp["y"] = vec2.y;
return exp;
} }
nlohmann::json TSE::ExportVector3(Vector3 &vec3) nlohmann::json TSE::ExportVector3(Vector3 &vec3)
{ {
using json = nlohmann::json; using json = nlohmann::json;
json exp; return json::array({vec3.x, vec3.y, vec3.z});
exp["x"] = vec3.x;
exp["y"] = vec3.y;
exp["z"] = vec3.z;
return exp;
} }
nlohmann::json TSE::ExportVector4(Vector4 &vec4) nlohmann::json TSE::ExportVector4(Vector4 &vec4)
{ {
using json = nlohmann::json; using json = nlohmann::json;
json exp; return json::array({vec4.x, vec4.y, vec4.z, vec4.w});
exp["x"] = vec4.x;
exp["y"] = vec4.y;
exp["z"] = vec4.z;
exp["w"] = vec4.w;
return exp;
} }
TSE::Color TSE::ImportColor(nlohmann::json json) TSE::Color TSE::ImportColor(nlohmann::json json)
{ {
Color imp; Color imp;
imp.r = json["r"]; imp.r = json[0];
imp.g = json["g"]; imp.g = json[1];
imp.b = json["b"]; imp.b = json[2];
imp.a = json["a"]; imp.a = json[3];
return imp; return imp;
} }
TSE::Vector2 TSE::ImportVector2(nlohmann::json json) TSE::Vector2 TSE::ImportVector2(nlohmann::json json)
{ {
Vector2 imp; Vector2 imp;
imp.x = json["x"]; imp.x = json[0];
imp.y = json["y"]; imp.y = json[1];
return imp; return imp;
} }
TSE::Vector3 TSE::ImportVector3(nlohmann::json json) TSE::Vector3 TSE::ImportVector3(nlohmann::json json)
{ {
Vector3 imp; Vector3 imp;
imp.x = json["x"]; imp.x = json[0];
imp.y = json["y"]; imp.y = json[1];
imp.z = json["z"]; imp.z = json[2];
return imp; return imp;
} }
TSE::Vector4 TSE::ImportVector4(nlohmann::json json) TSE::Vector4 TSE::ImportVector4(nlohmann::json json)
{ {
Vector4 imp; Vector4 imp;
imp.x = json["x"]; imp.x = json[0];
imp.y = json["y"]; imp.y = json[1];
imp.z = json["z"]; imp.z = json[2];
imp.w = json["w"]; imp.w = json[3];
return imp; return imp;
} }

View File

@@ -8,17 +8,19 @@
#include "BehaviourScripts/PhysicsObject.hpp" #include "BehaviourScripts/PhysicsObject.hpp"
#include "BehaviourScripts/basicEditorCamera.hpp" #include "BehaviourScripts/basicEditorCamera.hpp"
TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("") TSE::EDITOR::EditorSubsystem::EditorSubsystem(ConsolView* cvp) : sv(nullptr), editorLayer("")
{ {
rt = IRenderTexture::factory->CreateTextureHeap({100,100}, 5); rt = IRenderTexture::factory->CreateTextureHeap({100,100}, 5);
sv = SceneView(rt); sv = SceneView(rt);
cv = cvp;
controller.AddGuiElement("Scene", &sv); controller.AddGuiElement("Scene", &sv);
controller.AddGuiElement("Consol", &cv); controller.AddGuiElement("Consol", cv);
controller.AddGuiElement("Hirearchie", &hv); controller.AddGuiElement("Hirearchie", &hv);
controller.AddGuiElement("Properties", &pv); controller.AddGuiElement("Properties", &pv);
controller.AddGuiElement("Debug", &dv); controller.AddGuiElement("Debug", &dv);
controller.AddGuiElement("Camera", &camv); controller.AddGuiElement("Camera", &camv);
controller.AddGuiElement("Assets", &av);
BehaviourScriptRegistry::RegisterBehaviourScript("Image", []() -> BehaviourScript* {return new Image();}); BehaviourScriptRegistry::RegisterBehaviourScript("Image", []() -> BehaviourScript* {return new Image();});
BehaviourScriptRegistry::RegisterBehaviourScript("Image Animation", []() -> BehaviourScript* {return new ImageAnimation();}); BehaviourScriptRegistry::RegisterBehaviourScript("Image Animation", []() -> BehaviourScript* {return new ImageAnimation();});

View File

@@ -7,6 +7,7 @@
#include "UI/windows/HirearchieView.hpp" #include "UI/windows/HirearchieView.hpp"
#include "UI/windows/PropertiesView.hpp" #include "UI/windows/PropertiesView.hpp"
#include "UI/windows/SceneView.hpp" #include "UI/windows/SceneView.hpp"
#include "UI/windows/AssetsView.hpp"
#include "interfaces/IRenderTexture.hpp" #include "interfaces/IRenderTexture.hpp"
namespace TSE::EDITOR namespace TSE::EDITOR
@@ -15,15 +16,16 @@ namespace TSE::EDITOR
{ {
public: public:
ViewportController controller; ViewportController controller;
ConsolView cv; ConsolView* cv = nullptr;
DebugView dv; DebugView dv;
HirearchieView hv = HirearchieView(nullptr); HirearchieView hv = HirearchieView(nullptr);
PropertiesView pv; PropertiesView pv;
CameraView camv; CameraView camv;
TSE::IRenderTexture* rt; TSE::IRenderTexture* rt;
SceneView sv; SceneView sv;
AssetsView av;
Layer editorLayer; Layer editorLayer;
EditorSubsystem(); EditorSubsystem(ConsolView* cvp);
}; };
} // namespace TSE::EDITOR } // namespace TSE::EDITOR

View File

@@ -1,12 +1,167 @@
#include "ElementDrawer.hpp" #include "ElementDrawer.hpp"
#include "BehaviourScriptRegistry.hpp" #include "BehaviourScriptRegistry.hpp"
#include "elements/ShaderRegistry.hpp" #include "elements/ShaderRegistry.hpp"
#include "elements/AssetLibrary.hpp"
#include "BehaviourScripts/Camera.hpp" #include "BehaviourScripts/Camera.hpp"
#include "windows/HirearchieView.hpp" #include "windows/HirearchieView.hpp"
#include "windows/PropertiesView.hpp"
#include <algorithm> #include <algorithm>
#include <any>
#include <cctype>
namespace TSE::EDITOR namespace TSE::EDITOR
{ {
namespace
{
char assetPickerSearchBuffer[128] = "";
std::string ToLowerCopy(std::string value)
{
std::transform(value.begin(), value.end(), value.begin(), [](unsigned char c)
{
return static_cast<char>(std::tolower(c));
});
return value;
}
template<typename T>
std::vector<T*> GetAssetsOfType()
{
std::vector<T*> result;
int count = AssetLibrary::GetValueCount();
for(int i = 0; i < count; i++)
{
auto [ptr, type, id] = AssetLibrary::GetValueAt(i);
if(type != typeid(T).name() && type != typeid(T*).name())
{
continue;
}
try
{
result.push_back(std::any_cast<T*>(ptr));
}
catch(const std::bad_any_cast&)
{
}
}
return result;
}
template<typename T, typename NameGetter>
T* DrawAssetPickerPopup(const char* popupId, const char* searchHint, const char* emptyText, NameGetter getName)
{
T* selectedAsset = nullptr;
ImGui::SetNextWindowSize({360.0f, 420.0f}, ImGuiCond_Appearing);
if(ImGui::BeginPopup(popupId))
{
ImGui::PushItemWidth(-1.0f);
ImGui::InputTextWithHint("##AssetPickerSearch", searchHint, assetPickerSearchBuffer, IM_ARRAYSIZE(assetPickerSearchBuffer));
ImGui::PopItemWidth();
ImGui::Separator();
std::string filterText = ToLowerCopy(assetPickerSearchBuffer);
std::vector<T*> assets = GetAssetsOfType<T>();
if(ImGui::BeginChild("##AssetPickerList", {0.0f, 0.0f}, ImGuiChildFlags_None, ImGuiWindowFlags_AlwaysVerticalScrollbar))
{
int shownCount = 0;
for(T* asset : assets)
{
if(asset == nullptr)
{
continue;
}
std::string assetName = getName(asset);
if(!filterText.empty() && ToLowerCopy(assetName).find(filterText) == std::string::npos)
{
continue;
}
ImGui::PushID(asset);
if(ImGui::Selectable(assetName.c_str()))
{
selectedAsset = asset;
ImGui::CloseCurrentPopup();
}
ImGui::PopID();
shownCount++;
}
if(shownCount == 0)
{
ImGui::TextDisabled("%s", emptyText);
}
}
ImGui::EndChild();
ImGui::EndPopup();
}
return selectedAsset;
}
template<typename T>
bool BeginAssetField(T** element, const char* popupId)
{
if(element == nullptr)
{
ImGui::TextDisabled("No Asset Field");
return false;
}
ImGui::PushID(element);
float buttonWidth = ImGui::GetFrameHeight();
float fieldHeight = std::max(36.0f, ImGui::GetFrameHeightWithSpacing() + ImGui::GetStyle().WindowPadding.y * 2.0f);
ImGui::BeginChild("##AssetField", {0.0f, fieldHeight}, ImGuiChildFlags_Borders, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
if(ImGui::Button("+##SelectAsset", {buttonWidth, 0.0f}))
{
assetPickerSearchBuffer[0] = '\0';
ImGui::OpenPopup(popupId);
}
ImGui::SameLine();
ImGui::BeginChild("##AssetFieldValue", {0.0f, 0.0f}, ImGuiChildFlags_None, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
return true;
}
template<typename T>
void EndAssetField()
{
ImGui::EndChild();
}
template<typename T>
void OpenAssetPropertiesOnDoubleClick(T* asset)
{
if(asset == nullptr)
{
return;
}
if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
{
PropertiesView::SetInspectorElement(InspectableType::IAsset, static_cast<IAsset*>(asset));
}
}
template<typename T, typename NameGetter>
void AssetSelector(T** element, const char* popupId, const char* searchHint, const char* emptyText, NameGetter getName)
{
T* selectedAsset = DrawAssetPickerPopup<T>(popupId, searchHint, emptyText, getName);
if(selectedAsset != nullptr)
{
*element = selectedAsset;
}
ImGui::EndChild();
ImGui::PopID();
}
}
#pragma region helper #pragma region helper
bool InputText(const char* label, std::string& str, size_t bufferSize = 256) { bool InputText(const char* label, std::string& str, size_t bufferSize = 256) {
std::vector<char> buffer(bufferSize); std::vector<char> buffer(bufferSize);
@@ -222,15 +377,7 @@ namespace TSE::EDITOR
void ElementDrawer::Draw(Renderable *element, const bool &debug) void ElementDrawer::Draw(Renderable *element, const bool &debug)
{ {
ImGui::SeparatorText("Material"); ImGui::SeparatorText("Material");
int height = 100; DrawMaterialField(element->GetMaterialRef());
if(element->GetMaterial() == nullptr)
{
height = 35;
}
ImVec2 size(0, height);
ImGui::BeginChild("MaterialViewer", size, ImGuiChildFlags_Borders);
Draw(element->GetMaterial(), debug);
ImGui::EndChild();
} }
void ElementDrawer::Draw(MeshContainer *element, const bool &debug) void ElementDrawer::Draw(MeshContainer *element, const bool &debug)
{ {
@@ -240,7 +387,7 @@ namespace TSE::EDITOR
height = 35; height = 35;
} }
ImVec2 size(0, height); ImVec2 size(0, height);
Draw(element->GetMesh(), debug, "Mesh", true); DrawMeshField(element->GetMeshRef());
} }
void ElementDrawer::Draw(Image *element, const bool &debug) void ElementDrawer::Draw(Image *element, const bool &debug)
{ {
@@ -444,7 +591,7 @@ namespace TSE::EDITOR
Texture* value = element->GetValue<Texture*>(name); Texture* value = element->GetValue<Texture*>(name);
Draw(value, debug, name , true); Draw(value, debug, name , true);
} }
if (type == typeid(uint).name()) else if (type == typeid(uint).name())
{ {
int value = element->GetValue<uint>(name); int value = element->GetValue<uint>(name);
if(ImGui::InputInt(name.c_str(), &value)) if(ImGui::InputInt(name.c_str(), &value))
@@ -481,11 +628,6 @@ namespace TSE::EDITOR
} }
void ElementDrawer::Draw(Mesh *element, const bool &debug, const std::string &label, const bool small) void ElementDrawer::Draw(Mesh *element, const bool &debug, const std::string &label, const bool small)
{ {
if(element == nullptr)
{
ImGui::Text("No Mesh Set");
return;
}
if(small) DrawMeshCompact(element, debug, label); if(small) DrawMeshCompact(element, debug, label);
else DrawMeshNormal(element, debug, label); else DrawMeshNormal(element, debug, label);
} }
@@ -934,7 +1076,7 @@ namespace TSE::EDITOR
} }
ImGui::BeginDisabled(); ImGui::BeginDisabled();
ImGui::DragInt("Chunk Size", &element->chunkSize, 1.0f); ImGui::DragFloat("Chunk Size", &element->chunkSize, 1.0f);
ImGui::EndDisabled(); ImGui::EndDisabled();
if (debug) if (debug)
@@ -943,6 +1085,24 @@ namespace TSE::EDITOR
ImGui::TextDisabled(("Chunk Count: " + std::to_string(element->GetChunkCount())).c_str()); ImGui::TextDisabled(("Chunk Count: " + std::to_string(element->GetChunkCount())).c_str());
} }
} }
void ElementDrawer::Draw(IAsset *element, const bool &debug)
{
if (element->assetType() == "material")
{
Draw((Material*)element, debug);
}
else if (element->assetType() == "texture")
{
Draw((Texture*)element, debug);
}
else if (element->assetType() == "mesh")
{
Draw((Mesh*)element, debug);
}
element->SaveAsset();
}
void ElementDrawer::DrawAudioClipCompact(AudioClip *element, const bool &debug, const std::string &label) void ElementDrawer::DrawAudioClipCompact(AudioClip *element, const bool &debug, const std::string &label)
{ {
float item_spacing = ImGui::GetStyle().ItemSpacing.x; float item_spacing = ImGui::GetStyle().ItemSpacing.x;
@@ -1034,6 +1194,21 @@ namespace TSE::EDITOR
} }
void ElementDrawer::DrawMeshCompact(Mesh *element, const bool &debug, const std::string &label) void ElementDrawer::DrawMeshCompact(Mesh *element, const bool &debug, const std::string &label)
{ {
if(element == nullptr)
{
ImGui::Text("No Mesh Set");
return;
}
ImGui::Text(element->name.c_str());
}
void ElementDrawer::DrawMeshNormal(Mesh *element, const bool &debug, const std::string &label)
{
if(element == nullptr)
{
ImGui::Text("No Mesh Set");
return;
}
float item_spacing = ImGui::GetStyle().ItemSpacing.x; float item_spacing = ImGui::GetStyle().ItemSpacing.x;
ImVec2 label_size = ImGui::CalcTextSize(label.c_str()); ImVec2 label_size = ImGui::CalcTextSize(label.c_str());
@@ -1060,54 +1235,6 @@ namespace TSE::EDITOR
cursorCurrent.y += 2; cursorCurrent.y += 2;
ImGui::SetCursorPos(cursorCurrent); ImGui::SetCursorPos(cursorCurrent);
ImGui::TextUnformatted(label.c_str()); ImGui::TextUnformatted(label.c_str());
}
void ElementDrawer::DrawMeshNormal(Mesh *element, const bool &debug, const std::string &label)
{
ImGui::Text(("Name: " + element->name).c_str());
if(debug)
{
//ImGui::TextDisabled(("ID: " + to_string(element->id)).c_str());
}
ImGui::Separator();
ImGui::Text(("Vectex Count: " + std::to_string(element->vertecies.size())).c_str());
ImGui::Text(("Index Count: " + std::to_string(element->indecies.size())).c_str());
ImGui::Text(("UV Count: " + std::to_string(element->uvs.size())).c_str());
ImGui::Indent(20.0f);
if(ImGui::CollapsingHeader("Vertecies"))
{
ImGui::PushID("Verts");
ImGui::BeginDisabled();
for (int i = 0; i < element->vertecies.size(); i++)
{
ImGui::InputFloat3(std::to_string(i).c_str(), &element->vertecies[i].x);
}
ImGui::EndDisabled();
ImGui::PopID();
}
if(ImGui::CollapsingHeader("Indecies"))
{
ImGui::PushID("Inds");
ImGui::BeginDisabled();
for (int i = 0; i < element->indecies.size(); i++)
{
int val = element->indecies[i];
ImGui::InputInt(std::to_string(i).c_str(), &val);
}
ImGui::EndDisabled();
ImGui::PopID();
}
if(ImGui::CollapsingHeader("UVs"))
{
ImGui::PushID("Uvs");
ImGui::BeginDisabled();
for (int i = 0; i < element->uvs.size(); i++)
{
ImGui::InputFloat2(std::to_string(i).c_str(), &element->uvs[i].x);
}
ImGui::EndDisabled();
ImGui::PopID();
}
ImGui::Unindent(20.0f);
} }
void ElementDrawer::DrawSpriteCompact(Sprite *element, const bool &debug, const std::string &label) void ElementDrawer::DrawSpriteCompact(Sprite *element, const bool &debug, const std::string &label)
@@ -1183,7 +1310,7 @@ namespace TSE::EDITOR
ImGui::Image(element->GetTextureId(), texSize, {0,1}, {1,0}); ImGui::Image(element->GetTextureId(), texSize, {0,1}, {1,0});
ImGui::SameLine(); ImGui::SameLine();
ImGui::SetCursorPos(ImVec2(field_size.y + 1,(60-label_size.y) / 2)); ImGui::SetCursorPos(ImVec2(field_size.y + 1,(60-label_size.y) / 2));
ImGui::TextUnformatted(element->name.c_str()); ImGui::TextUnformatted(element->name().c_str());
ImGui::EndChild(); ImGui::EndChild();
@@ -1198,7 +1325,7 @@ namespace TSE::EDITOR
} }
void ElementDrawer::DrawTextureNormal(Texture *element, const bool &debug, const std::string& label) void ElementDrawer::DrawTextureNormal(Texture *element, const bool &debug, const std::string& label)
{ {
ImGui::TextUnformatted(element->name.c_str()); ImGui::TextUnformatted(element->name().c_str());
if(debug) if(debug)
{ {
ImGui::Separator(); ImGui::Separator();
@@ -1215,6 +1342,98 @@ namespace TSE::EDITOR
ImVec2 texSize (available_width, (available_width) * ymultiplyer); ImVec2 texSize (available_width, (available_width) * ymultiplyer);
ImGui::Image(element->GetTextureId(), texSize, {0,1}, {1,0}); ImGui::Image(element->GetTextureId(), texSize, {0,1}, {1,0});
ImGui::Separator();
ImGui::SeparatorText("Import Settings");
TextureImportSettings& settings = element->GetImportSettings();
bool importSettingsChanged = false;
int importMode = static_cast<int>(settings.importMode);
const char* importModes[] = { "Raw Texture", "Sprite", "Sprite Set", "Nine Tile" };
if (ImGui::Combo("Import Mode", &importMode, importModes, IM_ARRAYSIZE(importModes)))
{
settings.importMode = static_cast<byte>(std::clamp(importMode, 0, IM_ARRAYSIZE(importModes) - 1));
importSettingsChanged = true;
}
int importCount[2] = {
static_cast<int>(settings.importCount.x),
static_cast<int>(settings.importCount.y)
};
if (ImGui::InputInt2("Import Count", importCount))
{
settings.importCount.x = static_cast<float>(std::max(1, importCount[0]));
settings.importCount.y = static_cast<float>(std::max(1, importCount[1]));
importSettingsChanged = true;
}
int bpp = static_cast<int>(settings.bpp);
if (ImGui::InputInt("BPP", &bpp))
{
settings.bpp = static_cast<uint>(std::max(0, bpp));
importSettingsChanged = true;
}
int chanels = static_cast<int>(settings.chanels);
if (ImGui::InputInt("Chanels", &chanels))
{
settings.chanels = static_cast<byte>(std::clamp(chanels, 0, 255));
importSettingsChanged = true;
}
if (InputText("Import Name", settings.name))
{
importSettingsChanged = true;
}
if (importSettingsChanged)
{
element->SaveAsset();
}
}
void ElementDrawer::DrawMaterialCompact(Material *element, const bool &debug, const std::string &label)
{
if(element == nullptr)
{
ImGui::Text("No Mesh Set");
return;
}
ImGui::Text(element->GetName().c_str());
}
void ElementDrawer::DrawMeshField(Mesh **element)
{
if(!BeginAssetField<Mesh>(element, "MeshAssetPicker"))
{
return;
}
DrawMeshCompact(*element, false, "");
OpenAssetPropertiesOnDoubleClick(*element);
EndAssetField<Mesh>();
AssetSelector<Mesh>(element, "MeshAssetPicker", "Search Mesh", "No meshes found", [](Mesh* mesh)
{
return mesh->name.empty() ? std::string("Unnamed Mesh") : mesh->name;
});
}
void ElementDrawer::DrawMaterialField(Material **element)
{
if(!BeginAssetField<Material>(element, "MaterialAssetPicker"))
{
return;
}
DrawMaterialCompact(*element, false, "");
OpenAssetPropertiesOnDoubleClick(*element);
EndAssetField<Material>();
AssetSelector<Material>(element, "MaterialAssetPicker", "Search Material", "No materials found", [](Material* mat)
{
return mat->GetName().empty() ? std::string("Unnamed Material") : mat->GetName();
});
} }
} // namespace TSE::EDITOR } // namespace TSE::EDITOR

View File

@@ -23,7 +23,8 @@ namespace TSE::EDITOR
None, None,
Transformable, Transformable,
Scene, Scene,
Layer Layer,
IAsset
}; };
struct Inspectable struct Inspectable
@@ -54,6 +55,9 @@ namespace TSE::EDITOR
case InspectableType::Layer: case InspectableType::Layer:
Draw(static_cast<Layer*>(element.ptr), debug); Draw(static_cast<Layer*>(element.ptr), debug);
break; break;
case InspectableType::IAsset:
Draw(static_cast<IAsset*>(element.ptr), debug);
break;
default: default:
TSE_WARNING("Draw not implemented for this type."); TSE_WARNING("Draw not implemented for this type.");
break; break;
@@ -83,6 +87,7 @@ namespace TSE::EDITOR
static void Draw(ParticleSystem* element, const bool& debug); static void Draw(ParticleSystem* element, const bool& debug);
static void Draw(TileMap* element, const bool& debug); static void Draw(TileMap* element, const bool& debug);
static void Draw(OrdererSpriteSet* element, const bool& debug); static void Draw(OrdererSpriteSet* element, const bool& debug);
static void Draw(IAsset* element, const bool& debug);
static void DrawAudioClipCompact(AudioClip* element, const bool& debug, const std::string& label); static void DrawAudioClipCompact(AudioClip* element, const bool& debug, const std::string& label);
static void DrawAudioClipNormal(AudioClip* element, const bool& debug, const std::string& label); static void DrawAudioClipNormal(AudioClip* element, const bool& debug, const std::string& label);
@@ -94,5 +99,9 @@ namespace TSE::EDITOR
static void DrawSpriteNormal(Sprite* element, const bool& debug, const std::string& label); static void DrawSpriteNormal(Sprite* element, const bool& debug, const std::string& label);
static void DrawTextureCompact(Texture* element, const bool& debug, const std::string& label); static void DrawTextureCompact(Texture* element, const bool& debug, const std::string& label);
static void DrawTextureNormal(Texture* element, const bool& debug, const std::string& label); static void DrawTextureNormal(Texture* element, const bool& debug, const std::string& label);
static void DrawMaterialCompact(Material* element, const bool& debug, const std::string& label);
static void DrawMeshField(Mesh** element);
static void DrawMaterialField(Material** element);
}; };
} // namespace TSE::EDITOR } // namespace TSE::EDITOR

View File

@@ -0,0 +1,751 @@
#include "AssetsView.hpp"
#include "elements/AssetLibrary.hpp"
#include "PathHelper.hpp"
#include "json.hpp"
#include "uuid.h"
#include "elements/Material.hpp"
#include "elements/Texture.hpp"
#include "PropertiesView.hpp"
#include <algorithm>
#include <cstdio>
#include <filesystem>
#include <vector>
namespace
{
std::vector<std::filesystem::directory_entry> GetDirectories(const std::filesystem::path& folderPath)
{
std::vector<std::filesystem::directory_entry> directories;
std::error_code errorCode;
for(const auto& entry : std::filesystem::directory_iterator(folderPath, errorCode))
{
std::error_code entryErrorCode;
if(entry.is_directory(entryErrorCode))
directories.push_back(entry);
}
std::sort(directories.begin(), directories.end(), [](const auto& a, const auto& b)
{
return a.path().filename().string() < b.path().filename().string();
});
return directories;
}
std::vector<std::filesystem::directory_entry> GetFiles(const std::filesystem::path& folderPath)
{
std::vector<std::filesystem::directory_entry> files;
std::error_code errorCode;
for(const auto& entry : std::filesystem::directory_iterator(folderPath, errorCode))
{
std::error_code entryErrorCode;
if(entry.is_regular_file(entryErrorCode) && entry.path().extension() != ".meta")
files.push_back(entry);
}
std::sort(files.begin(), files.end(), [](const auto& a, const auto& b)
{
return a.path().filename().string() < b.path().filename().string();
});
return files;
}
bool IsPathInFolder(const std::filesystem::path& path, const std::filesystem::path& folderPath)
{
if(path.empty() || folderPath.empty())
return false;
const std::filesystem::path relativePath = path.lexically_relative(folderPath);
if(relativePath.empty() || relativePath == ".")
return true;
const auto firstPart = relativePath.begin();
return firstPart != relativePath.end() && firstPart->string() != "..";
}
bool IsSameOrChildPath(const std::filesystem::path& path, const std::filesystem::path& possibleParentPath)
{
return IsPathInFolder(path.lexically_normal(), possibleParentPath.lexically_normal());
}
std::string FitTextToWidth(const std::string& text, float maxWidth)
{
if(ImGui::CalcTextSize(text.c_str()).x <= maxWidth)
return text;
std::string result = text;
while(result.size() > 3)
{
result.pop_back();
const std::string truncated = result + "...";
if(ImGui::CalcTextSize(truncated.c_str()).x <= maxWidth)
return truncated;
}
return "...";
}
}
TSE::EDITOR::AssetsView::AssetsView() : GuiWindow("Assets", ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar)
{
}
void TSE::EDITOR::AssetsView::Define()
{
const float splitterWidth = 1.0f;
const float minPanelWidth = 100.0f;
const ImVec2 availableRegion = ImGui::GetContentRegionAvail();
if(availableRegion.x <= splitterWidth)
return;
if(leftPanelWidth < 0.0f)
leftPanelWidth = availableRegion.x / 3.0f;
float maxLeftPanelWidth = availableRegion.x - splitterWidth - minPanelWidth;
if(maxLeftPanelWidth < minPanelWidth)
maxLeftPanelWidth = (availableRegion.x - splitterWidth) * 0.5f;
if(leftPanelWidth < minPanelWidth)
leftPanelWidth = minPanelWidth;
if(leftPanelWidth > maxLeftPanelWidth)
leftPanelWidth = maxLeftPanelWidth;
if(leftPanelWidth < 1.0f)
leftPanelWidth = 1.0f;
auto clampLeftPanelWidth = [&]()
{
if(leftPanelWidth < minPanelWidth)
leftPanelWidth = minPanelWidth;
if(leftPanelWidth > maxLeftPanelWidth)
leftPanelWidth = maxLeftPanelWidth;
if(leftPanelWidth < 1.0f)
leftPanelWidth = 1.0f;
};
ImGuiWindowFlags childFlags = ImGuiWindowFlags_None;
if(ImGui::BeginChild("##AssetsTreeView", {leftPanelWidth, 0.0f}, ImGuiChildFlags_Borders, childFlags))
{
DefineTreeView();
}
ImGui::EndChild();
ImGui::SameLine(0.0f, 0.0f);
ImGui::InvisibleButton("##AssetsSplitter", {splitterWidth, availableRegion.y});
if(ImGui::IsItemActive())
{
leftPanelWidth += ImGui::GetIO().MouseDelta.x;
clampLeftPanelWidth();
}
if(ImGui::IsItemHovered() || ImGui::IsItemActive())
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW);
ImU32 splitterColor = ImGui::GetColorU32(ImGuiCol_Separator);
if(ImGui::IsItemHovered())
splitterColor = ImGui::GetColorU32(ImGuiCol_SeparatorHovered);
if(ImGui::IsItemActive())
splitterColor = ImGui::GetColorU32(ImGuiCol_SeparatorActive);
ImGui::GetWindowDrawList()->AddRectFilled(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), splitterColor);
ImGui::SameLine(0.0f, 0.0f);
if(ImGui::BeginChild("##AssetsItemView", {0.0f, 0.0f}, ImGuiChildFlags_Borders, childFlags))
{
DefineItemView();
}
ImGui::EndChild();
}
void TSE::EDITOR::AssetsView::DefineTreeView()
{
const bool assetsOpen = ImGui::CollapsingHeader("Assets", ImGuiTreeNodeFlags_DefaultOpen);
const std::filesystem::path assetPath = TSE::AssetLibrary::GetCurrentAssetPath();
std::error_code errorCode;
if(assetPath.empty() || !std::filesystem::exists(assetPath, errorCode) || !std::filesystem::is_directory(assetPath, errorCode))
{
DefineFolderNamePopup();
return;
}
AcceptAssetDrop(assetPath);
if(assetsOpen)
{
DisplayDirectoryTree(assetPath);
ImVec2 remainingSpace = ImGui::GetContentRegionAvail();
if(remainingSpace.y > 0.0f)
{
if(remainingSpace.x < 1.0f)
remainingSpace.x = 1.0f;
ImGui::InvisibleButton("##AssetsRootDropArea", remainingSpace);
AcceptAssetDrop(assetPath);
if(ImGui::BeginPopupContextItem("##AssetsRootContext"))
{
DefineFolderBackgroundContextMenu(assetPath);
ImGui::EndPopup();
}
}
}
DefineFolderNamePopup();
}
void TSE::EDITOR::AssetsView::DefineItemView()
{
DefineItemViewToolbar();
const std::filesystem::path browserPath = GetCurrentBrowserPath();
std::error_code errorCode;
if(browserPath.empty() || !std::filesystem::exists(browserPath, errorCode) || !std::filesystem::is_directory(browserPath, errorCode))
return;
if(ImGui::BeginChild("##AssetsItemScroll", {0.0f, 0.0f}, ImGuiChildFlags_None, ImGuiWindowFlags_AlwaysVerticalScrollbar))
{
if(itemViewMode == ItemViewMode::List)
DefineItemListView(browserPath);
else
DefineItemTileView(browserPath);
ImVec2 remainingSpace = ImGui::GetContentRegionAvail();
if(remainingSpace.y > 0.0f)
{
if(remainingSpace.x < 1.0f)
remainingSpace.x = 1.0f;
ImGui::InvisibleButton("##AssetsItemRootDropArea", remainingSpace);
AcceptAssetDrop(browserPath);
if(ImGui::BeginPopupContextItem("##AssetsItemRootContext"))
{
DefineFolderBackgroundContextMenu(browserPath);
ImGui::EndPopup();
}
}
if(ImGui::BeginPopupContextWindow("##AssetsItemBackgroundContext", ImGuiPopupFlags_MouseButtonRight | ImGuiPopupFlags_NoOpenOverItems))
{
DefineFolderBackgroundContextMenu(browserPath);
ImGui::EndPopup();
}
}
ImGui::EndChild();
}
void TSE::EDITOR::AssetsView::DefineItemViewToolbar()
{
const float buttonWidth = 64.0f;
const float totalWidth = buttonWidth * 2.0f + ImGui::GetStyle().ItemSpacing.x;
const float startX = ImGui::GetContentRegionAvail().x - totalWidth;
if(startX > 0.0f)
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + startX);
if(ImGui::Selectable("List", itemViewMode == ItemViewMode::List, 0, {buttonWidth, 0.0f}))
itemViewMode = ItemViewMode::List;
ImGui::SameLine();
if(ImGui::Selectable("Tiles", itemViewMode == ItemViewMode::Tiles, 0, {buttonWidth, 0.0f}))
itemViewMode = ItemViewMode::Tiles;
}
void TSE::EDITOR::AssetsView::DefineItemListView(const std::filesystem::path& folderPath)
{
for(const auto& folderEntry : GetDirectories(folderPath))
DefineFolderListItem(folderEntry);
for(const auto& fileEntry : GetFiles(folderPath))
DefineFileListItem(fileEntry);
}
void TSE::EDITOR::AssetsView::DefineItemTileView(const std::filesystem::path& folderPath)
{
const float tileSize = 96.0f;
const float spacing = ImGui::GetStyle().ItemSpacing.x;
const float availableWidth = ImGui::GetContentRegionAvail().x;
int columns = static_cast<int>(availableWidth / (tileSize + spacing));
if(columns < 1)
columns = 1;
int index = 0;
auto nextTile = [&]()
{
index++;
if(index % columns != 0)
ImGui::SameLine();
};
for(const auto& folderEntry : GetDirectories(folderPath))
{
DefineFolderTileItem(folderEntry);
nextTile();
}
for(const auto& fileEntry : GetFiles(folderPath))
{
DefineFileTileItem(fileEntry);
nextTile();
}
}
void TSE::EDITOR::AssetsView::DefineFolderListItem(const std::filesystem::directory_entry& folderEntry)
{
const std::filesystem::path folderPath = folderEntry.path();
ImGui::PushID(folderPath.string().c_str());
ImGui::TextUnformatted("[D]");
ImGui::SameLine();
const bool selected = currentSelectedPath == folderPath;
ImGui::Selectable(folderPath.filename().string().c_str(), selected, 0, {ImGui::GetContentRegionAvail().x, 0.0f});
if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
currentSelectedPath = folderPath;
if(ImGui::BeginDragDropSource())
{
const std::string payloadPath = folderPath.string();
ImGui::SetDragDropPayload("ASSET_FOLDER_PATH", payloadPath.c_str(), payloadPath.size() + 1);
ImGui::Text("%s", folderPath.filename().string().c_str());
ImGui::EndDragDropSource();
}
AcceptAssetDrop(folderPath);
if(ImGui::BeginPopupContextItem())
{
DefineFolderContextMenu(folderPath);
ImGui::EndPopup();
}
ImGui::PopID();
}
void TSE::EDITOR::AssetsView::DefineFileListItem(const std::filesystem::directory_entry& fileEntry)
{
const std::filesystem::path filePath = fileEntry.path();
ImGui::PushID(filePath.string().c_str());
ImGui::TextUnformatted("[F]");
ImGui::SameLine();
ImGui::Selectable(filePath.filename().string().c_str(), false, 0, {ImGui::GetContentRegionAvail().x, 0.0f});
if(ImGui::IsItemClicked(ImGuiMouseButton_Left))
OpenFileProperties(filePath.string());
if(ImGui::BeginDragDropSource())
{
const std::string payloadPath = filePath.string();
ImGui::SetDragDropPayload("ASSET_FILE_PATH", payloadPath.c_str(), payloadPath.size() + 1);
ImGui::Text("%s", filePath.filename().string().c_str());
ImGui::EndDragDropSource();
}
if(ImGui::BeginPopupContextItem())
{
DefineFileContextMenu(filePath);
ImGui::EndPopup();
}
ImGui::PopID();
}
void TSE::EDITOR::AssetsView::DefineFolderTileItem(const std::filesystem::directory_entry& folderEntry)
{
const std::filesystem::path folderPath = folderEntry.path();
const float tileSize = 96.0f;
ImGui::PushID(folderPath.string().c_str());
const bool selected = currentSelectedPath == folderPath;
ImGui::Selectable("##FolderTile", selected, 0, {tileSize, tileSize});
if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
currentSelectedPath = folderPath;
ImVec2 itemMin = ImGui::GetItemRectMin();
ImVec2 itemMax = ImGui::GetItemRectMax();
ImDrawList* drawList = ImGui::GetWindowDrawList();
const std::string icon = "[D]";
const std::string name = FitTextToWidth(folderPath.filename().string(), tileSize - 12.0f);
const ImVec2 iconSize = ImGui::CalcTextSize(icon.c_str());
const ImVec2 nameSize = ImGui::CalcTextSize(name.c_str());
drawList->AddText({itemMin.x + (tileSize - iconSize.x) * 0.5f, itemMin.y + 22.0f}, ImGui::GetColorU32(ImGuiCol_Text), icon.c_str());
drawList->AddText({itemMin.x + (tileSize - nameSize.x) * 0.5f, itemMax.y - 28.0f}, ImGui::GetColorU32(ImGuiCol_Text), name.c_str());
if(ImGui::BeginDragDropSource())
{
const std::string payloadPath = folderPath.string();
ImGui::SetDragDropPayload("ASSET_FOLDER_PATH", payloadPath.c_str(), payloadPath.size() + 1);
ImGui::Text("%s", folderPath.filename().string().c_str());
ImGui::EndDragDropSource();
}
AcceptAssetDrop(folderPath);
if(ImGui::BeginPopupContextItem())
{
DefineFolderContextMenu(folderPath);
ImGui::EndPopup();
}
ImGui::PopID();
}
void TSE::EDITOR::AssetsView::DefineFileTileItem(const std::filesystem::directory_entry& fileEntry)
{
const std::filesystem::path filePath = fileEntry.path();
const float tileSize = 96.0f;
ImGui::PushID(filePath.string().c_str());
ImGui::Selectable("##FileTile", false, 0, {tileSize, tileSize});
if(ImGui::IsItemClicked(ImGuiMouseButton_Left))
OpenFileProperties(filePath.string());
ImVec2 itemMin = ImGui::GetItemRectMin();
ImVec2 itemMax = ImGui::GetItemRectMax();
ImDrawList* drawList = ImGui::GetWindowDrawList();
const std::string icon = "[F]";
const std::string name = FitTextToWidth(filePath.filename().string(), tileSize - 12.0f);
const ImVec2 iconSize = ImGui::CalcTextSize(icon.c_str());
const ImVec2 nameSize = ImGui::CalcTextSize(name.c_str());
drawList->AddText({itemMin.x + (tileSize - iconSize.x) * 0.5f, itemMin.y + 22.0f}, ImGui::GetColorU32(ImGuiCol_Text), icon.c_str());
drawList->AddText({itemMin.x + (tileSize - nameSize.x) * 0.5f, itemMax.y - 28.0f}, ImGui::GetColorU32(ImGuiCol_Text), name.c_str());
if(ImGui::BeginDragDropSource())
{
const std::string payloadPath = filePath.string();
ImGui::SetDragDropPayload("ASSET_FILE_PATH", payloadPath.c_str(), payloadPath.size() + 1);
ImGui::Text("%s", filePath.filename().string().c_str());
ImGui::EndDragDropSource();
}
if(ImGui::BeginPopupContextItem())
{
DefineFileContextMenu(filePath);
ImGui::EndPopup();
}
ImGui::PopID();
}
void TSE::EDITOR::AssetsView::DisplayDirectoryTree(const std::filesystem::path& folderPath)
{
std::vector<std::filesystem::directory_entry> childDirectories = GetDirectories(folderPath);
for(const auto& childDirectory : childDirectories)
{
const std::filesystem::path childPath = childDirectory.path();
const std::vector<std::filesystem::directory_entry> grandChildDirectories = GetDirectories(childPath);
ImGui::PushID(childPath.string().c_str());
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanFullWidth;
if(grandChildDirectories.empty())
flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen;
if(currentSelectedPath == childPath)
flags |= ImGuiTreeNodeFlags_Selected;
const bool open = ImGui::TreeNodeEx(childPath.filename().string().c_str(), flags);
if(ImGui::IsItemClicked(ImGuiMouseButton_Left) && !ImGui::IsItemToggledOpen())
currentSelectedPath = childPath;
if(ImGui::BeginDragDropSource())
{
const std::string payloadPath = childPath.string();
ImGui::SetDragDropPayload("ASSET_FOLDER_PATH", payloadPath.c_str(), payloadPath.size() + 1);
ImGui::Text("%s", childPath.filename().string().c_str());
ImGui::EndDragDropSource();
}
AcceptAssetDrop(childPath);
bool folderDeleted = false;
if(ImGui::BeginPopupContextItem())
{
folderDeleted = DefineFolderContextMenu(childPath);
ImGui::EndPopup();
}
if(open && !grandChildDirectories.empty())
{
if(!folderDeleted)
DisplayDirectoryTree(childPath);
ImGui::TreePop();
}
ImGui::PopID();
}
}
bool TSE::EDITOR::AssetsView::DefineFolderContextMenu(const std::filesystem::path& folderPath)
{
if(ImGui::MenuItem("Rename"))
RequestFolderNamePopup(FolderPopupPurpose::Rename, folderPath);
bool folderDeleted = false;
if(ImGui::MenuItem("Delete"))
{
DeleteFolder(folderPath);
folderDeleted = true;
}
if(ImGui::MenuItem("New Folder"))
RequestFolderNamePopup(FolderPopupPurpose::NewFolder, folderPath);
return folderDeleted;
}
void TSE::EDITOR::AssetsView::DefineFolderBackgroundContextMenu(const std::filesystem::path& folderPath)
{
if(ImGui::MenuItem("New Folder"))
RequestFolderNamePopup(FolderPopupPurpose::NewFolder, folderPath);
}
bool TSE::EDITOR::AssetsView::DefineFileContextMenu(const std::filesystem::path& filePath)
{
if(ImGui::MenuItem("Rename"))
RequestFolderNamePopup(FolderPopupPurpose::Rename, filePath);
bool fileDeleted = false;
if(ImGui::MenuItem("Delete"))
{
DeleteFile(filePath);
fileDeleted = true;
}
return fileDeleted;
}
void TSE::EDITOR::AssetsView::AcceptAssetDrop(const std::filesystem::path& targetFolderPath)
{
if(ImGui::BeginDragDropTarget())
{
const ImGuiPayload* folderPayload = ImGui::AcceptDragDropPayload("ASSET_FOLDER_PATH");
if(folderPayload != nullptr && folderPayload->Data != nullptr)
{
const char* payloadPath = static_cast<const char*>(folderPayload->Data);
MoveFolder(std::filesystem::path(payloadPath), targetFolderPath);
}
const ImGuiPayload* filePayload = ImGui::AcceptDragDropPayload("ASSET_FILE_PATH");
if(filePayload != nullptr && filePayload->Data != nullptr)
{
const char* payloadPath = static_cast<const char*>(filePayload->Data);
MoveFile(std::filesystem::path(payloadPath), targetFolderPath);
}
ImGui::EndDragDropTarget();
}
}
void TSE::EDITOR::AssetsView::MoveFolder(const std::filesystem::path& sourceFolderPath, const std::filesystem::path& targetFolderPath)
{
const std::filesystem::path sourcePath = sourceFolderPath.lexically_normal();
const std::filesystem::path targetPath = targetFolderPath.lexically_normal();
if(sourcePath.empty() || targetPath.empty())
return;
if(sourcePath.parent_path() == targetPath)
return;
if(IsSameOrChildPath(targetPath, sourcePath))
return;
const std::filesystem::path newFolderPath = targetPath / sourcePath.filename();
std::error_code errorCode;
if(std::filesystem::exists(newFolderPath, errorCode))
return;
std::filesystem::rename(sourcePath, newFolderPath, errorCode);
if(errorCode)
return;
if(currentSelectedPath == sourcePath)
currentSelectedPath = newFolderPath;
else if(IsSameOrChildPath(currentSelectedPath, sourcePath))
currentSelectedPath = newFolderPath / currentSelectedPath.lexically_relative(sourcePath);
TSE::AssetLibrary::RescanAssets();
}
void TSE::EDITOR::AssetsView::MoveFile(const std::filesystem::path& sourceFilePath, const std::filesystem::path& targetFolderPath)
{
const std::filesystem::path sourcePath = sourceFilePath.lexically_normal();
const std::filesystem::path targetPath = targetFolderPath.lexically_normal();
if(sourcePath.empty() || targetPath.empty())
return;
if(sourcePath.parent_path() == targetPath)
return;
const std::filesystem::path newFilePath = targetPath / sourcePath.filename();
std::error_code errorCode;
if(std::filesystem::exists(newFilePath, errorCode))
return;
std::filesystem::rename(sourcePath, newFilePath, errorCode);
if(!errorCode)
TSE::AssetLibrary::RescanAssets();
}
void TSE::EDITOR::AssetsView::RequestFolderNamePopup(FolderPopupPurpose purpose, const std::filesystem::path& folderPath)
{
folderPopupPurpose = purpose;
pendingFolderPath = folderPath;
openFolderNamePopup = true;
focusFolderNameInput = true;
const std::string defaultName = purpose == FolderPopupPurpose::Rename ? folderPath.filename().string() : "";
std::snprintf(folderNameBuffer, sizeof(folderNameBuffer), "%s", defaultName.c_str());
}
void TSE::EDITOR::AssetsView::DefineFolderNamePopup()
{
if(openFolderNamePopup)
{
openFolderNamePopup = false;
ImGui::OpenPopup("Folder Name");
}
if(ImGui::BeginPopupModal("Folder Name", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::Text("Name:");
if(focusFolderNameInput)
{
ImGui::SetKeyboardFocusHere();
focusFolderNameInput = false;
}
ImGui::InputText("##FolderName", folderNameBuffer, sizeof(folderNameBuffer));
const bool inputValid = folderNameBuffer[0] != '\0';
if(!inputValid)
ImGui::TextColored(ImVec4(1, 0, 0, 1), "Not Valid.");
if(!inputValid)
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
if(ImGui::Button("OK", ImVec2(120, 0)) && inputValid)
{
ConfirmFolderNamePopup();
ImGui::CloseCurrentPopup();
}
if(!inputValid)
ImGui::PopStyleVar();
ImGui::SameLine();
if(ImGui::Button("Cancel", ImVec2(120, 0)))
{
folderPopupPurpose = FolderPopupPurpose::None;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
void TSE::EDITOR::AssetsView::ConfirmFolderNamePopup()
{
const std::string folderName = folderNameBuffer;
if(folderName.empty())
return;
std::error_code errorCode;
if(folderPopupPurpose == FolderPopupPurpose::Rename)
{
const std::filesystem::path newFolderPath = pendingFolderPath.parent_path() / folderName;
if(newFolderPath != pendingFolderPath && !std::filesystem::exists(newFolderPath, errorCode))
{
const bool selectedPathIsInRenamedFolder = IsSameOrChildPath(currentSelectedPath, pendingFolderPath);
const std::filesystem::path selectedRelativePath = selectedPathIsInRenamedFolder ? currentSelectedPath.lexically_relative(pendingFolderPath) : std::filesystem::path();
std::filesystem::rename(pendingFolderPath, newFolderPath, errorCode);
if(!errorCode)
{
if(selectedPathIsInRenamedFolder)
currentSelectedPath = newFolderPath / selectedRelativePath;
TSE::AssetLibrary::RescanAssets();
}
}
}
else if(folderPopupPurpose == FolderPopupPurpose::NewFolder)
{
const std::filesystem::path newFolderPath = pendingFolderPath / folderName;
if(!std::filesystem::exists(newFolderPath, errorCode))
{
std::filesystem::create_directory(newFolderPath, errorCode);
if(!errorCode)
{
currentSelectedPath = newFolderPath;
TSE::AssetLibrary::RescanAssets();
}
}
}
folderPopupPurpose = FolderPopupPurpose::None;
}
void TSE::EDITOR::AssetsView::DeleteFolder(const std::filesystem::path& folderPath)
{
std::error_code errorCode;
std::filesystem::remove_all(folderPath, errorCode);
if(!errorCode && IsPathInFolder(currentSelectedPath, folderPath))
currentSelectedPath.clear();
if(!errorCode)
TSE::AssetLibrary::RescanAssets();
}
void TSE::EDITOR::AssetsView::DeleteFile(const std::filesystem::path& filePath)
{
std::error_code errorCode;
std::filesystem::remove(filePath, errorCode);
if(!errorCode)
TSE::AssetLibrary::RescanAssets();
}
std::filesystem::path TSE::EDITOR::AssetsView::GetCurrentBrowserPath() const
{
std::error_code errorCode;
if(!currentSelectedPath.empty() && std::filesystem::exists(currentSelectedPath, errorCode) && std::filesystem::is_directory(currentSelectedPath, errorCode))
return currentSelectedPath;
return TSE::AssetLibrary::GetCurrentAssetPath();
}
void TSE::EDITOR::AssetsView::OpenFileProperties(string path)
{
string metapath = path + ".meta";
if(FileExists(metapath))
{
using json = nlohmann::ordered_json;
std::ifstream metaStream;
OpenFileReading(metaStream, metapath);
json meta = json::parse(metaStream);
uuids::uuid id = uuids::uuid::from_string((string)meta["id"]).value_or(id);
if(!AssetLibrary::HasValue(id)) return;
IAsset* assetPtr = nullptr;
if(meta["assetType"] == "material")
{
assetPtr = static_cast<IAsset*>(AssetLibrary::GetValue<Material*>(id));
}
else if(meta["assetType"] == "texture")
{
assetPtr = static_cast<IAsset*>(AssetLibrary::GetValue<Texture*>(id));
}
if(assetPtr != nullptr)
{
PropertiesView::SetInspectorElement(InspectableType::IAsset, assetPtr);
}
}
}

View File

@@ -0,0 +1,62 @@
#pragma once
#include "UI/base/GuiWindow.h"
#include <filesystem>
namespace TSE::EDITOR
{
class AssetsView : public GuiWindow
{
private:
enum class FolderPopupPurpose
{
None,
Rename,
NewFolder
};
enum class ItemViewMode
{
List,
Tiles
};
float leftPanelWidth = -1.0f;
ItemViewMode itemViewMode = ItemViewMode::List;
std::filesystem::path currentSelectedPath;
std::filesystem::path pendingFolderPath;
FolderPopupPurpose folderPopupPurpose = FolderPopupPurpose::None;
bool openFolderNamePopup = false;
bool focusFolderNameInput = false;
char folderNameBuffer[256] = "";
void DefineTreeView();
void DefineItemView();
void DefineItemViewToolbar();
void DefineItemListView(const std::filesystem::path& folderPath);
void DefineItemTileView(const std::filesystem::path& folderPath);
void DefineFolderListItem(const std::filesystem::directory_entry& folderEntry);
void DefineFileListItem(const std::filesystem::directory_entry& fileEntry);
void DefineFolderTileItem(const std::filesystem::directory_entry& folderEntry);
void DefineFileTileItem(const std::filesystem::directory_entry& fileEntry);
void DisplayDirectoryTree(const std::filesystem::path& folderPath);
bool DefineFolderContextMenu(const std::filesystem::path& folderPath);
void DefineFolderBackgroundContextMenu(const std::filesystem::path& folderPath);
bool DefineFileContextMenu(const std::filesystem::path& filePath);
void AcceptAssetDrop(const std::filesystem::path& targetFolderPath);
void MoveFolder(const std::filesystem::path& sourceFolderPath, const std::filesystem::path& targetFolderPath);
void MoveFile(const std::filesystem::path& sourceFilePath, const std::filesystem::path& targetFolderPath);
void RequestFolderNamePopup(FolderPopupPurpose purpose, const std::filesystem::path& folderPath);
void DefineFolderNamePopup();
void ConfirmFolderNamePopup();
void DeleteFolder(const std::filesystem::path& folderPath);
void DeleteFile(const std::filesystem::path& filePath);
std::filesystem::path GetCurrentBrowserPath() const;
void OpenFileProperties(string path);
public:
AssetsView();
void Define() override;
};
} // namespace TSE::EDITOR

View File

@@ -1,78 +0,0 @@
#include "Mesh.hpp"
#include "MathF.hpp"
#include <cmath>
TSE::Mesh::Mesh()
{
name = "";
}
TSE::Mesh::Mesh(string _name, const std::vector<Vector3> &_vertecies, const std::vector<ushort> &_indecies, const std::vector<Vector2> &_uvs)
{
name = _name;
vertecies = std::move(_vertecies);
indecies = std::move(_indecies);
uvs = std::move(_uvs);
}
size_t TSE::Mesh::IndeciesCount() const
{
return indecies.size();
}
size_t TSE::Mesh::VerteciesCount() const
{
return vertecies.size();
}
TSE::Mesh TSE::Mesh::GetCircleMesh(ushort segments)
{
std::vector<Vector3> verts;
std::vector<ushort> indices;
std::vector<Vector2> uvs;
verts.emplace_back(0.0f, 0.0f, 0.0f);
uvs.emplace_back(0.5f, 0.5f);
float angleStep = 2.0f * TSE_PI / segments;
for (int i = 0; i <= segments; ++i) {
float angle = i * angleStep;
float x = std::cos(angle) * 0.5f;
float y = std::sin(angle) * 0.5f;
verts.emplace_back(x, y, 0);
uvs.emplace_back(x + 0.5f, y + 0.5f);
if (i > 0) {
indices.push_back(0);
indices.push_back(i);
indices.push_back(i + 1);
}
}
return Mesh("Circle", verts, indices, uvs);
}
TSE::Mesh TSE::Mesh::GetQuadMesh()
{
std::vector<Vector3> verts = {
Vector3(-0.5f, -0.5f, 0),
Vector3( 0.5f, -0.5f, 0),
Vector3( 0.5f, 0.5f, 0),
Vector3(-0.5f, 0.5f, 0)
};
std::vector<Vector2> uvs = {
Vector2(0.0f, 0.0f),
Vector2(1.0f, 0.0f),
Vector2(1.0f, 1.0f),
Vector2(0.0f, 1.0f)
};
std::vector<unsigned short> indices = {
0, 1, 2,
2, 3, 0
};
return Mesh("Quad", verts, indices, uvs);
}

View File

@@ -46,6 +46,7 @@ void TSE::OpenGL::BasicOrderedSpriteSetShader::Init(float width, float height)
TSE::OpenGL::BasicOrderedSpriteSetShader::BasicOrderedSpriteSetShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::BasicOrderedSpriteSetShader::BasicOrderedSpriteSetShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Ordered Sprite Set Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }

View File

@@ -36,6 +36,7 @@ void TSE::OpenGL::BasicParticleShader::Init(float width, float height)
TSE::OpenGL::BasicParticleShader::BasicParticleShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::BasicParticleShader::BasicParticleShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Unlit Particle Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }

View File

@@ -35,6 +35,7 @@ void TSE::OpenGL::BasicShader::Init(float width, float height)
TSE::OpenGL::BasicShader::BasicShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::BasicShader::BasicShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Unlit Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }

View File

@@ -43,6 +43,7 @@ void TSE::OpenGL::BasicTextureShader::Init(float width, float height)
TSE::OpenGL::BasicTextureShader::BasicTextureShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::BasicTextureShader::BasicTextureShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Unlit Texture Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }

View File

@@ -39,6 +39,7 @@ void TSE::OpenGL::BasicTileMapShader::Init(float width, float height)
TSE::OpenGL::BasicTileMapShader::BasicTileMapShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::BasicTileMapShader::BasicTileMapShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Unlit TileMap Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }

View File

@@ -15,12 +15,12 @@ void TSE::OpenGL::LoadBasicShaders(float width, float height)
BasicParticleShader::Init(width, height); BasicParticleShader::Init(width, height);
BasicTileMapShader::Init(width, height); BasicTileMapShader::Init(width, height);
BasicOrderedSpriteSetShader::Init(width, height); BasicOrderedSpriteSetShader::Init(width, height);
ShaderRegistry::SetShader("Basic Unlit Shader", BasicShader::Instance()); ShaderRegistry::SetShader(BasicShader::Instance());
ShaderRegistry::SetShader("Basic Unlit Texture Shader", BasicTextureShader::Instance()); ShaderRegistry::SetShader(BasicTextureShader::Instance());
ShaderRegistry::SetShader("Basic Unlit Dithering Shader", DitheringShader::Instance()); ShaderRegistry::SetShader(DitheringShader::Instance());
ShaderRegistry::SetShader("Basic Unlit Particle Shader", BasicParticleShader::Instance()); ShaderRegistry::SetShader(BasicParticleShader::Instance());
ShaderRegistry::SetShader("Basic Unlit TileMap Shader", BasicTileMapShader::Instance()); ShaderRegistry::SetShader(BasicTileMapShader::Instance());
ShaderRegistry::SetShader("Basic Ordered Sprite Set Shader", BasicOrderedSpriteSetShader::Instance()); ShaderRegistry::SetShader(BasicOrderedSpriteSetShader::Instance());
} }
void TSE::OpenGL::UnLoadBasicShaders() void TSE::OpenGL::UnLoadBasicShaders()

View File

@@ -34,6 +34,7 @@ void TSE::OpenGL::DitheringShader::Init(float width, float height)
TSE::OpenGL::DitheringShader::DitheringShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts) TSE::OpenGL::DitheringShader::DitheringShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
{ {
name = "Basic Unlit Dithering Shader";
PackageSize = SHADER_PACKAGE_SIZE; PackageSize = SHADER_PACKAGE_SIZE;
} }