Compare commits
4 Commits
| Author | SHA256 | Date | |
|---|---|---|---|
| 330d4b26dc | |||
| ea2dc4f6b5 | |||
| 2f3fdf83ae | |||
| 236da3059f |
@@ -5,7 +5,7 @@ namespace TSE
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{
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#define TSE_VERSION_MAJOR 0
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#define TSE_VERSION_MINOR 1
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#define TSE_VERSION_BUILD 3
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#define TSE_VERSION_BUILD 4
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#define TSE_VERSION_STRING std::to_string(TSE_VERSION_MAJOR) + "." + std::to_string(TSE_VERSION_MINOR) + "." + std::to_string(TSE_VERSION_BUILD)
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281
TSE_Core/src/BehaviourScripts/TileMap.cpp
Normal file
281
TSE_Core/src/BehaviourScripts/TileMap.cpp
Normal file
@@ -0,0 +1,281 @@
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#include "TileMap.hpp"
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TSE::TileMapChunk::TileMapChunk(int _chunksize, const Vector2 &_pos, SortingOrder _order)
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{
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chunksize = _chunksize;
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pos = _pos;
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order = _order;
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}
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void TSE::TileMapChunk::SetTile(const Vector2& p, const Vector2& Spriteindex, TileSet* set)
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{
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sprites[p] = set->GetSpriteIdAt(Spriteindex.x, Spriteindex.y);
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}
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void TSE::TileMapChunk::RemoveTile(Vector2 p)
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{
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sprites.erase(p);
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}
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void TSE::TileMapChunk::SetOrdering(SortingOrder _order)
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{
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order = _order;
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}
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void TSE::TileMapChunk::GetOrderedPositions(Vector2 *array)
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{
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switch (order)
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{
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case TopLeft:
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for (int y = 0; y < chunksize; y++)
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{
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Vector2 offset = nextLine * y;
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for (int x = 0; x < chunksize; x++)
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{
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Vector2 p(x,y);
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auto v = sprites.find(p);
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if(v != sprites.end())
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*array++ = v->first - offset;
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}
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}
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break;
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case TopRight:
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for (int y = 0; y < chunksize; y++)
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{
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Vector2 offset = nextLine * y;
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for (int x = chunksize - 1; x >= 0; x--)
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{
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Vector2 p(x,y);
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auto v = sprites.find(p);
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if(v != sprites.end())
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*array++ = v->first - offset;
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}
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}
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break;
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case BottomLeft:
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for (int y = chunksize - 1; y >= 0; y--)
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{
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Vector2 offset = nextLine * y;
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for (int x = 0; x < chunksize; x++)
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{
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Vector2 p(x,y);
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auto v = sprites.find(p);
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if(v != sprites.end())
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*array++ = v->first - offset;
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}
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}
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break;
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case BottomRight:
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for (int y = chunksize - 1; y >= 0; y--)
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{
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Vector2 offset = nextLine * y;
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for (int x = chunksize - 1; x >= 0; x--)
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{
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Vector2 p(x,y);
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auto v = sprites.find(p);
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if(v != sprites.end())
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*array++ = v->first - offset;
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}
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}
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break;
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}
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}
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void TSE::TileMapChunk::GetOrderedSpriteIds(int *array)
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{
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switch (order)
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{
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case TopLeft:
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for (int y = 0; y < chunksize; y++)
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{
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for (int x = 0; x < chunksize; x++)
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{
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Vector2 p(x,y);
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auto v = sprites.find(p);
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if(v != sprites.end())
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*array++ = v->second;
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}
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}
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break;
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case TopRight:
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for (int y = 0; y < chunksize; y++)
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{
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for (int x = chunksize - 1; x >= 0; x--)
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{
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Vector2 p(x,y);
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auto v = sprites.find(p);
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if(v != sprites.end())
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*array++ = v->second;
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}
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}
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break;
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case BottomLeft:
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for (int y = chunksize - 1; y >= 0; y--)
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{
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for (int x = 0; x < chunksize; x++)
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{
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Vector2 p(x,y);
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auto v = sprites.find(p);
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if(v != sprites.end())
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*array++ = v->second;
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}
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}
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break;
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case BottomRight:
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for (int y = chunksize - 1; y >= 0; y--)
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{
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for (int x = chunksize - 1; x >= 0; x--)
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{
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Vector2 p(x,y);
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auto v = sprites.find(p);
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if(v != sprites.end())
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*array++ = v->second;
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}
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}
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break;
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}
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}
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int TSE::TileMapChunk::GetChunksize()
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{
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return chunksize;
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}
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int TSE::TileMapChunk::GetSpriteCount()
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{
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return sprites.size();
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}
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void TSE::TileMap::RemoveTile(Vector2 p)
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{
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Vector2 chunkInnerPos = LocalToChunkPos(p);
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Vector2 chunkIndex = p - chunkInnerPos;
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if(chunks.contains(chunkIndex))
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chunks[chunkIndex].RemoveTile(chunkInnerPos);
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}
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void TSE::TileMap::SetTile(Vector2 p, Vector2 Spriteindex)
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{
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Vector2 chunkInnerPos = LocalToChunkPos(p);
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Vector2 chunkIndex = p - chunkInnerPos;
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if(!chunks.contains(chunkIndex))
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{
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chunks[chunkIndex] = TileMapChunk(chunkSize, chunkIndex, order);
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chunks[chunkIndex].nextLine = nextLine;
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CheckBounds(chunkIndex);
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}
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chunks[chunkIndex].SetTile(chunkInnerPos, Spriteindex, set);
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}
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TSE::TileMapChunk* TSE::TileMap::GetChunk(const Vector2 &pos)
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{
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auto chunk = chunks.find(pos);
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if(chunk == chunks.end())
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return nullptr;
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return &chunks[pos];
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}
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void TSE::TileMap::GetChunkPositionsInOrder(Vector2 *arr)
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{
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switch (order)
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{
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case TopLeft:
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for (int y = bounds.p1.y; y < bounds.p2.y + 1; y++)
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{
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for (int x = bounds.p1.x; x < bounds.p2.x + 1; x++)
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{
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Vector2 p(x,y);
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auto v = chunks.find(p);
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if(v != chunks.end())
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*arr++ = v->first;
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}
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}
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break;
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case TopRight:
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for (int y = bounds.p1.y; y < bounds.p2.y + 1; y++)
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{
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for (int x = bounds.p2.x; x > bounds.p1.x - 1; x--)
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{
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Vector2 p(x,y);
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auto v = chunks.find(p);
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if(v != chunks.end())
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*arr++ = v->first;
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}
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}
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break;
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case BottomLeft:
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for (int y = bounds.p2.y; y > bounds.p1.y - 1; y--)
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{
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for (int x = bounds.p1.x; x < bounds.p2.x + 1; x++)
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{
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Vector2 p(x,y);
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auto v = chunks.find(p);
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if(v != chunks.end())
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*arr++ = v->first;
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}
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}
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break;
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case BottomRight:
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for (int y = bounds.p2.y; y > bounds.p1.y - 1; y--)
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{
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for (int x = bounds.p2.x; x > bounds.p1.x - 1; x--)
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{
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Vector2 p(x,y);
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auto v = chunks.find(p);
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if(v != chunks.end())
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*arr++ = v->first;
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}
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}
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break;
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}
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}
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int TSE::TileMap::GetChunkCount()
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{
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return chunks.size();
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}
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TSE::TileSet *TSE::TileMap::GetTileSet()
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{
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return set;
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}
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void TSE::TileMap::SetNextLineOffset(const Vector2 &offset)
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{
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nextLine = offset;
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for(auto& [_, chunk] : chunks)
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{
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chunk.nextLine = offset;
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}
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}
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TSE::Vector2 TSE::TileMap::GetNextLineOffset()
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{
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return nextLine;
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}
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void TSE::TileMap::CheckBounds(Vector2 pos)
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{
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if(pos.x > bounds.p2.x)
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bounds.p2.x = pos.x;
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if(pos.y > bounds.p2.y)
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bounds.p2.y = pos.y;
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if(pos.x < bounds.p1.x)
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bounds.p1.x = pos.x;
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if(pos.y < bounds.p1.y)
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bounds.p1.y = pos.y;
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}
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TSE::Vector2 TSE::TileMap::LocalToChunkPos(const Vector2 &v)
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{
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Vector2 p = Vector2((int)v.x % chunkSize, (int)v.y % chunkSize);
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if(p.x < 0) p.x += chunkSize;
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if(p.y < 0) p.y += chunkSize;
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return p;
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}
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TSE::Vector2 TSE::TileMap::ChunkToLocalPos(const Vector2 &v, const TileMapChunk &chunk)
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{
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return v + chunk.pos * chunkSize;
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}
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73
TSE_Core/src/BehaviourScripts/TileMap.hpp
Normal file
73
TSE_Core/src/BehaviourScripts/TileMap.hpp
Normal file
@@ -0,0 +1,73 @@
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#pragma once
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#define TILE_MAP typeid(TSE::TileMap).name()
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#include <unordered_map>
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#include "elements/BehaviourScript.hpp"
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#include "Vector2.hpp"
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#include "elements/Sprite.hpp"
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#include "elements/TileSet.hpp"
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namespace TSE
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{
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enum SortingOrder
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{
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TopRight,
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TopLeft,
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BottomRight,
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BottomLeft,
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};
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struct TileMapChunk
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{
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private:
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SortingOrder order;
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int chunksize;
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std::unordered_map<Vector2, int> sprites;
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public:
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Vector2 nextLine;
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Vector2 pos;
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TileMapChunk(int _chunksize = 16, const Vector2& _pos = {0,0}, SortingOrder _order = TopRight);
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void SetTile(const Vector2& p, const Vector2& Spriteindex, TileSet* set);
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void RemoveTile(Vector2 p);
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void SetOrdering(SortingOrder _order);
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void GetOrderedPositions(Vector2* array);
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void GetOrderedSpriteIds(int* array);
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int GetChunksize();
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int GetSpriteCount();
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};
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class TileMap : public BehaviourScript
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{
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private:
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Rect bounds = Rect(0,0,0,0);
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Vector2 nextLine = Vector2(-0.5f, 1.25f);
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public:
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int chunkSize = 16;
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SortingOrder order = TopRight;
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Vector2 SpriteScale = Vector2(1,1);
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TileSet* set;
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std::unordered_map<Vector2, TileMapChunk> chunks;
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void RemoveTile(Vector2 p);
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void SetTile(Vector2 p, Vector2 Spriteindex);
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TileMapChunk* GetChunk(const Vector2& pos);
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void GetChunkPositionsInOrder(Vector2* arr);
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int GetChunkCount();
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TileSet* GetTileSet();
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const Rect& GetBounds() const { return bounds; }
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void SetNextLineOffset(const Vector2& offset);
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Vector2 GetNextLineOffset();
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inline const char* GetName() override
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{
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return "Tile Map";
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}
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private:
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void CheckBounds(Vector2 pos);
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Vector2 LocalToChunkPos(const Vector2& v);
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Vector2 ChunkToLocalPos(const Vector2& v, const TileMapChunk& chunk);
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};
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} // namespace TSE
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@@ -148,6 +148,98 @@ void TSE::Texture::GetPixel(const Vector2 &pos, Color &c) const
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GetPixel(pos.x, pos.y, c);
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}
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TSE::Texture TSE::Texture::CutOut(const Vector2 &pos, Vector2 &size) const
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{
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Texture result = Texture(0,0);
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if(bmp == nullptr)
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{
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TSE_ERROR("Failed to cut out texture. Source bitmap was nullptr.");
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Texture::makeError(result);
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return result;
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}
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const int left = static_cast<int>(pos.x);
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const int top = static_cast<int>(pos.y);
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const int width = static_cast<int>(size.x);
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const int height = static_cast<int>(size.y);
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if(width <= 0 || height <= 0)
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{
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TSE_ERROR("Failed to cut out texture. Size must be greater than 0.");
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Texture::makeError(result);
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return result;
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}
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const int texWidth = static_cast<int>(Width());
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const int texHeight = static_cast<int>(Height());
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if(left < 0 || top < 0 || left + width > texWidth || top + height > texHeight)
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{
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TSE_ERROR("Failed to cut out texture. Region out of bounds.");
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Texture::makeError(result);
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return result;
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}
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FIBITMAP* cut = FreeImage_Copy(bmp, left, top, left + width, top + height);
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if(cut == nullptr)
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{
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TSE_ERROR("Failed to cut out texture. FreeImage_Copy returned nullptr.");
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Texture::makeError(result);
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return result;
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}
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Texture out = Texture(width, height, Bpp);
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if(out.bmp != nullptr)
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FreeImage_Unload(out.bmp);
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out.bmp = cut;
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out.imagePtr = FreeImage_GetBits(cut);
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out.Bpp = Bpp;
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out.chanels = chanels;
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out.Size = Vector2(width, height);
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out.Apply();
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return out;
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}
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void TSE::Texture::PasteIn(const Vector2 &pos, Texture &t)
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{
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if(bmp == nullptr)
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{
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TSE_ERROR("Failed to paste texture. Destination bitmap was nullptr.");
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return;
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}
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if(t.bmp == nullptr)
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{
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TSE_ERROR("Failed to paste texture. Source bitmap was nullptr.");
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return;
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}
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if(Bpp != t.Bpp)
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{
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TSE_ERROR("Failed to paste texture. Source and destination Bpp do not match.");
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return;
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}
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const int left = static_cast<int>(pos.x);
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const int top = static_cast<int>(pos.y);
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const int srcWidth = static_cast<int>(t.Width());
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const int srcHeight = static_cast<int>(t.Height());
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const int texWidth = static_cast<int>(Width());
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const int texHeight = static_cast<int>(Height());
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if(left < 0 || top < 0 || left + srcWidth > texWidth || top + srcHeight > texHeight)
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{
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TSE_ERROR("Failed to paste texture. Region out of bounds.");
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return;
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}
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if(!FreeImage_Paste(bmp, t.bmp, left, top, 256))
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{
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TSE_ERROR("Failed to paste texture. FreeImage_Paste returned false.");
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return;
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}
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imagePtr = FreeImage_GetBits(bmp);
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Apply();
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}
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void TSE::Texture::SetPixelNoApply(const Vector2 &pos, const Color &c)
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{
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SetPixelNoApply(pos.x, pos.y, c);
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@@ -38,6 +38,8 @@ namespace TSE
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byte* GetImagePtr() const;
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void SetPixel(const Vector2& pos, const Color& c);
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void GetPixel(const Vector2& pos, Color& c) const;
|
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Texture CutOut(const Vector2& pos, Vector2& size) const;
|
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void PasteIn(const Vector2& pos, Texture& t);
|
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void SetPixelNoApply(const Vector2& pos, const Color& c);
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void ToSprite(Sprite& s);
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void SetChanels(const byte& ch);
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@@ -33,3 +33,24 @@ void TSE::TileSet::GetSpriteAt(int x, int y, Sprite &s)
|
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|
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s = Sprite(tex, Rect(startpos, endpos));
|
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}
|
||||
|
||||
int TSE::TileSet::GetSpriteIdAt(int x, int y)
|
||||
{
|
||||
if(x < 0 || x >= resx || y < 0 || y >= resy)
|
||||
{
|
||||
TSE_ERROR("The sprite you are trying to access is out of range");
|
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return -1;
|
||||
}
|
||||
|
||||
return y * resx + x;
|
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}
|
||||
|
||||
uint TSE::TileSet::GetTextueID()
|
||||
{
|
||||
return tex->GetTextureId();
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::TileSet::GetCount()
|
||||
{
|
||||
return Vector2(resx, resy);
|
||||
}
|
||||
|
||||
@@ -18,14 +18,18 @@ namespace TSE
|
||||
void SetTexture(Texture* tex);
|
||||
|
||||
void GetSpriteAt(int x, int y, Sprite& s);
|
||||
int GetSpriteIdAt(int x, int y);
|
||||
uint GetTextueID();
|
||||
Vector2 GetCount();
|
||||
|
||||
inline void SetCount(Vector2& v)
|
||||
{
|
||||
SetCount(v.x, v.y);
|
||||
};
|
||||
inline void GetSpriteAt(Vector2& v, Sprite& s)
|
||||
inline void GetSpriteAt(const Vector2& v, Sprite& s)
|
||||
{
|
||||
GetSpriteAt(v.x, v.y, s);
|
||||
};
|
||||
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace TSE
|
||||
|
||||
Matrix4x4 Transformable::GetLocalMatrix() const
|
||||
{
|
||||
return Matrix4x4::ToTranslationMatrix(position) * Matrix4x4::ToRotationMatrix(rotation) * Matrix4x4::ToScaleMatrix(scale);;
|
||||
return Matrix4x4::ToTranslationMatrix(position) * Matrix4x4::ToRotationMatrix(rotation) * Matrix4x4::ToScaleMatrix(scale);
|
||||
}
|
||||
|
||||
Matrix4x4 Transformable::GetGlobalMatrix() const
|
||||
|
||||
@@ -17,6 +17,7 @@ void TSE::ICursorHandler::Enable()
|
||||
if(!enabled())
|
||||
{
|
||||
IInputManager::instance()->RegisterCursorHandler(this);
|
||||
Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,6 +26,7 @@ void TSE::ICursorHandler::Disable()
|
||||
if(enabled())
|
||||
{
|
||||
IInputManager::instance()->UnregisterCursorHandler(this);
|
||||
Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ void TSE::IKeyInputHandler::Enable()
|
||||
if(!enabled())
|
||||
{
|
||||
IInputManager::instance()->RegisterKeyHandler(this);
|
||||
Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,6 +26,7 @@ void TSE::IKeyInputHandler::Disable()
|
||||
if(enabled())
|
||||
{
|
||||
IInputManager::instance()->UnregisterKeyHandler(this);
|
||||
Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
172
TSE_Editor/src/BehaviourScripts/basicEditorCamera.cpp
Normal file
172
TSE_Editor/src/BehaviourScripts/basicEditorCamera.cpp
Normal file
@@ -0,0 +1,172 @@
|
||||
#include "basicEditorCamera.hpp"
|
||||
#include "elements/Transformable.hpp"
|
||||
#include "utils/Time.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include <cmath>
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnUpdate()
|
||||
{
|
||||
auto euler = baseObject->GetEuler();
|
||||
auto finalrot = rotDelta * rotationMultiplier * Time::deltaTime();
|
||||
rotDelta = Vector2::zero;
|
||||
if(mouseInputEnabled)
|
||||
{
|
||||
euler.y += finalrot.x;
|
||||
euler.x += finalrot.y;
|
||||
}
|
||||
baseObject->SetEuler(euler);
|
||||
|
||||
Vector3 move;
|
||||
|
||||
if(keyInputEnabled && SceneView::IsHovered)
|
||||
delta = delta + keydelta * keyMultiplier;
|
||||
|
||||
move = baseObject->right() * delta.x;
|
||||
move = move + baseObject->up() * delta.y;
|
||||
move = move + baseObject->forward() * delta.z;
|
||||
|
||||
delta = Vector3::zero;
|
||||
|
||||
|
||||
move = move * movementMultiplier * Time::deltaTime();
|
||||
|
||||
baseObject->position = baseObject->position + move;
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::Start()
|
||||
{
|
||||
ICursorHandler::Enable();
|
||||
IKeyInputHandler::Enable();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnKeyDown(const Key &key, const Modifier &mods)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Key::LeftShift:
|
||||
isShiftPressed = true;
|
||||
break;
|
||||
case Key::W:
|
||||
keydelta = keydelta + Vector3::forward * keyMultiplier;
|
||||
break;
|
||||
case Key::A:
|
||||
keydelta = keydelta + Vector3::left * keyMultiplier;
|
||||
break;
|
||||
case Key::S:
|
||||
keydelta = keydelta + Vector3::back * keyMultiplier;
|
||||
break;
|
||||
case Key::D:
|
||||
keydelta = keydelta + Vector3::right * keyMultiplier;
|
||||
break;
|
||||
case Key::E:
|
||||
keydelta = keydelta + Vector3::up * keyMultiplier;
|
||||
break;
|
||||
case Key::Q:
|
||||
keydelta = keydelta + Vector3::down * keyMultiplier;
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnKeyUp(const Key &key, const Modifier &mods)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Key::LeftShift:
|
||||
isShiftPressed = false;
|
||||
break;
|
||||
case Key::W:
|
||||
keydelta = keydelta - Vector3::forward * keyMultiplier;
|
||||
break;
|
||||
case Key::A:
|
||||
keydelta = keydelta - Vector3::left * keyMultiplier;
|
||||
break;
|
||||
case Key::S:
|
||||
keydelta = keydelta - Vector3::back * keyMultiplier;
|
||||
break;
|
||||
case Key::D:
|
||||
keydelta = keydelta - Vector3::right * keyMultiplier;
|
||||
break;
|
||||
case Key::E:
|
||||
keydelta = keydelta - Vector3::up * keyMultiplier;
|
||||
break;
|
||||
case Key::Q:
|
||||
keydelta = keydelta - Vector3::down * keyMultiplier;
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnMouseButtonDown(const MouseBtn &btn, const Modifier &mods)
|
||||
{
|
||||
if(!mouseInputEnabled) return;
|
||||
switch (btn)
|
||||
{
|
||||
case MouseBtn::RightMouse:
|
||||
holdingRightClick = true;
|
||||
break;
|
||||
case MouseBtn::LeftMouse:
|
||||
holdingLeftClick = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnMouseButtonUp(const MouseBtn &btn, const Modifier &mods)
|
||||
{
|
||||
if(!mouseInputEnabled) return;
|
||||
switch (btn)
|
||||
{
|
||||
case MouseBtn::RightMouse:
|
||||
holdingRightClick = false;
|
||||
break;
|
||||
case MouseBtn::LeftMouse:
|
||||
holdingLeftClick = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnMousePosition(const Vector2 &pos)
|
||||
{
|
||||
if(!mouseInputEnabled || !SceneView::IsHovered) return;
|
||||
if(isShiftPressed && holdingLeftClick)
|
||||
{
|
||||
auto tmp = pos - lastMousepos;
|
||||
tmp.x *= -1;
|
||||
delta = delta + tmp;
|
||||
}
|
||||
else if(holdingRightClick)
|
||||
{
|
||||
rotDelta = rotDelta + (pos - lastMousepos);
|
||||
}
|
||||
lastMousepos = pos;
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnMouseScroll(const Vector2 &mdelta)
|
||||
{
|
||||
if(!mouseInputEnabled || !SceneView::IsHovered) return;
|
||||
Camera* editorCam = (Camera*)Transformable::Find(".EditorCamera")->GetBehaviourScript(CAMERA);
|
||||
float scale = editorCam->GetRenderScale();
|
||||
|
||||
scale += mdelta.y * zoomMultiplier;
|
||||
scale = std::clamp(scale, zoomMin, zoomMax);
|
||||
|
||||
editorCam->SetRenderScale(scale);
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::CustomDraw(const bool &debug)
|
||||
{
|
||||
ImGui::DragFloat("Rotation Speed", &rotationMultiplier, 0.1f);
|
||||
ImGui::DragFloat("Movement Speed", &movementMultiplier, 0.1f);
|
||||
ImGui::DragFloat("Zoom Speed", &zoomMultiplier, 0.1f);
|
||||
ImGui::DragFloat("key Speed", &keyMultiplier, 0.1f);
|
||||
|
||||
ImGui::Checkbox("Keybord Input", &keyInputEnabled);
|
||||
ImGui::Checkbox("Mouse Input", &mouseInputEnabled);
|
||||
}
|
||||
60
TSE_Editor/src/BehaviourScripts/basicEditorCamera.hpp
Normal file
60
TSE_Editor/src/BehaviourScripts/basicEditorCamera.hpp
Normal file
@@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
#define BASIC_EDITOR_CAMERA typeid(basicEditorCamera).name()
|
||||
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
#include "interfaces/ICursorHandler.hpp"
|
||||
#include "interfaces/IKeyInputHandler.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "imgui/imgui.h"
|
||||
#include "UI/windows/SceneView.hpp"
|
||||
|
||||
namespace TSE::EDITOR
|
||||
{
|
||||
class basicEditorCamera : public BehaviourScript, public ICursorHandler, public IKeyInputHandler
|
||||
{
|
||||
private:
|
||||
bool keyInputEnabled = true;
|
||||
bool mouseInputEnabled = true;
|
||||
|
||||
bool isShiftPressed = false;
|
||||
bool holdingRightClick = false;
|
||||
bool holdingLeftClick = false;
|
||||
Vector3 delta = Vector3::zero;
|
||||
Vector3 keydelta = Vector3::zero;
|
||||
Vector2 rotDelta = Vector2::zero;
|
||||
Vector2 lastMousepos;
|
||||
float keyMultiplier = 0.5f;
|
||||
|
||||
float rotationMultiplier = 150;
|
||||
float movementMultiplier = 64;
|
||||
float zoomMultiplier = 2;
|
||||
|
||||
const float zoomMin = 6;
|
||||
const float zoomMax = 500;
|
||||
|
||||
public:
|
||||
void OnUpdate() override;
|
||||
void Start() override;
|
||||
inline const char* GetName() override
|
||||
{
|
||||
return "basicEditorCamera";
|
||||
}
|
||||
|
||||
void OnKeyDown(const Key& key, const Modifier& mods) override;
|
||||
|
||||
void OnKeyUp(const Key& key, const Modifier& mods) override;
|
||||
|
||||
void OnMouseButtonDown(const MouseBtn& btn, const Modifier& mods) override;
|
||||
|
||||
void OnMouseButtonUp(const MouseBtn& btn, const Modifier& mods) override;
|
||||
|
||||
void OnMousePosition(const Vector2& pos) override;
|
||||
|
||||
void OnMouseScroll(const Vector2& delta) override;
|
||||
|
||||
void CustomDraw(const bool& debug) override;
|
||||
|
||||
};
|
||||
} // namespace TSE::EDITOR
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "BehaviourScriptRegistry.hpp"
|
||||
#include "BehaviourScripts/AudioListener.hpp"
|
||||
#include "BehaviourScripts/AudioSource.hpp"
|
||||
#include "BehaviourScripts/basicEditorCamera.hpp"
|
||||
|
||||
TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
|
||||
{
|
||||
@@ -34,8 +35,8 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
|
||||
editorCam->SetRenderTarget(rt);
|
||||
editorCamera->AddBehaviourScript(editorCam);
|
||||
|
||||
// basicCameraControls controls = basicCameraControls();
|
||||
// editorCamera->AddBehaviourScript(&controls);
|
||||
basicEditorCamera* controls = new basicEditorCamera();
|
||||
editorCamera->AddBehaviourScript(controls);
|
||||
|
||||
editorLayer = Layer(".editor");
|
||||
editorLayer.AddTransformable(editorCamera);
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace TSE::EDITOR
|
||||
|
||||
// Suchfeld mit X Button
|
||||
ImGui::PushItemWidth(-style.FramePadding.x * 4 - 24); // Platz für Clear Button
|
||||
ImGui::InputTextWithHint("##SearchField", "Suchfeld", searchBuffer, IM_ARRAYSIZE(searchBuffer));
|
||||
ImGui::InputTextWithHint("##SearchField", "Search", searchBuffer, IM_ARRAYSIZE(searchBuffer));
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::SameLine();
|
||||
@@ -203,6 +203,10 @@ namespace TSE::EDITOR
|
||||
{
|
||||
Draw((ParticleSystem*)element, debug);
|
||||
}
|
||||
else if (name == "Tile Map")
|
||||
{
|
||||
Draw((TileMap*)element, debug);
|
||||
}
|
||||
else
|
||||
{
|
||||
element->CustomDraw(debug);
|
||||
@@ -813,6 +817,44 @@ namespace TSE::EDITOR
|
||||
ImGui::Unindent(20.0f);
|
||||
}
|
||||
}
|
||||
void ElementDrawer::Draw(TileMap *element, const bool &debug)
|
||||
{
|
||||
int orderIndex = static_cast<int>(element->order);
|
||||
const char* orderItems[] = { "TopRight", "TopLeft", "BottomRight", "BottomLeft" };
|
||||
if (ImGui::Combo("Order", &orderIndex, orderItems, IM_ARRAYSIZE(orderItems)))
|
||||
{
|
||||
element->order = static_cast<SortingOrder>(orderIndex);
|
||||
for (auto& [_, chunk] : element->chunks)
|
||||
{
|
||||
chunk.SetOrdering(element->order);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::DragInt("Chunk Size", &element->chunkSize, 1.0f);
|
||||
ImGui::EndDisabled();
|
||||
|
||||
Vector2 nextLine = element->GetNextLineOffset();
|
||||
if (ImGui::DragFloat2("Next Line Offset", &nextLine.x, 0.01f))
|
||||
{
|
||||
element->SetNextLineOffset(nextLine);
|
||||
}
|
||||
|
||||
ImGui::DragFloat2("Sprite Scale", &element->SpriteScale.x, 0.01f);
|
||||
|
||||
if (debug)
|
||||
{
|
||||
Rect bounds = element->GetBounds();
|
||||
ImGui::Separator();
|
||||
ImGui::TextDisabled("Bounds");
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::InputFloat2("Min", &bounds.p1.x);
|
||||
ImGui::InputFloat2("Max", &bounds.p2.x);
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::TextDisabled(("Chunk Count: " + std::to_string(element->GetChunkCount())).c_str());
|
||||
}
|
||||
}
|
||||
void ElementDrawer::DrawAudioClipCompact(AudioClip *element, const bool &debug, const std::string &label)
|
||||
{
|
||||
float item_spacing = ImGui::GetStyle().ItemSpacing.x;
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "BehaviourScripts/ParticleSystem.hpp"
|
||||
#include "BehaviourScripts/AudioListener.hpp"
|
||||
#include "BehaviourScripts/AudioSource.hpp"
|
||||
#include "BehaviourScripts/TileMap.hpp"
|
||||
|
||||
namespace TSE::EDITOR
|
||||
{
|
||||
@@ -79,6 +80,7 @@ namespace TSE::EDITOR
|
||||
static void Draw(AudioClip* element, const bool& debug, const std::string& label = "", const bool small = false);
|
||||
static void Draw(Camera* element, const bool& debug);
|
||||
static void Draw(ParticleSystem* element, const bool& debug);
|
||||
static void Draw(TileMap* element, const bool& debug);
|
||||
|
||||
static void DrawAudioClipCompact(AudioClip* element, const bool& debug, const std::string& label);
|
||||
static void DrawAudioClipNormal(AudioClip* element, const bool& debug, const std::string& label);
|
||||
|
||||
@@ -41,6 +41,11 @@ void TSE::EDITOR::HirearchieView::Define()
|
||||
//if(layer->GetName() != ".editor")
|
||||
DisplayLayer(layer);
|
||||
}
|
||||
|
||||
if(!selectedFound && PropertiesView::GetCurrentInspectableType() == InspectableType::Transformable)
|
||||
{
|
||||
PropertiesView::ForceClearInspectorElement();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -188,10 +193,6 @@ void TSE::EDITOR::HirearchieView::DisplayLayer(Layer *l)
|
||||
{
|
||||
DisplayObj(l->GetAllObjects()[i], l);
|
||||
}
|
||||
if(!selectedFound && PropertiesView::GetCurrentInspectableType() == InspectableType::Transformable)
|
||||
{
|
||||
PropertiesView::ForceClearInspectorElement();
|
||||
}
|
||||
}
|
||||
ImGui::Unindent(20.0f);
|
||||
}
|
||||
|
||||
@@ -16,6 +16,14 @@ void TSE::EDITOR::SceneView::Define()
|
||||
{
|
||||
fb->SetSize({vec2.x, vec2.y});
|
||||
}
|
||||
if(ImGui::IsWindowFocused())
|
||||
{
|
||||
IsHovered = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
IsHovered = false;
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace TSE::EDITOR
|
||||
private:
|
||||
TSE::IRenderTexture* fb;
|
||||
public:
|
||||
inline static bool IsHovered = false;
|
||||
SceneView(TSE::IRenderTexture* frameBuffer);
|
||||
void Define() override;
|
||||
};
|
||||
|
||||
@@ -17,19 +17,22 @@ void TSE::GLFW::InputGlfw::KeyCallback(GLFWwindow *window, int key, int scancode
|
||||
case 1: //down
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
handler->OnKeyDown((Key)key, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnKeyDown((Key)key, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 0: //up
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
handler->OnKeyUp((Key)key, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnKeyUp((Key)key, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 2: //hold
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
handler->OnKeyHold((Key)key, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnKeyHold((Key)key, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -42,19 +45,22 @@ void TSE::GLFW::InputGlfw::MouseButtonCallback(GLFWwindow *window, int button, i
|
||||
case 1: //down
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
handler->OnMouseButtonDown((MouseBtn)button, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnMouseButtonDown((MouseBtn)button, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 0: //up
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
handler->OnMouseButtonUp((MouseBtn)button, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnMouseButtonUp((MouseBtn)button, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 2: //hold
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
handler->OnMouseButtonHold((MouseBtn)button, (Modifier)mods);
|
||||
if(handler->enabled())
|
||||
handler->OnMouseButtonHold((MouseBtn)button, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -64,7 +70,8 @@ void TSE::GLFW::InputGlfw::CursorPosCallback(GLFWwindow *window, double xpos, do
|
||||
{
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
handler->OnMousePosition(Vector2(xpos, ypos));
|
||||
if(handler->enabled())
|
||||
handler->OnMousePosition(Vector2(xpos, ypos));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,7 +79,8 @@ void TSE::GLFW::InputGlfw::ScrollCallback(GLFWwindow *window, double xoffset, do
|
||||
{
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
handler->OnMouseScroll(Vector2(xoffset, yoffset));
|
||||
if(handler->enabled())
|
||||
handler->OnMouseScroll(Vector2(xoffset, yoffset));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,6 +114,7 @@ void TSE::GLFW::InputGlfw::CharCallback(GLFWwindow *window, unsigned int codepoi
|
||||
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
handler->OnChar(msg);
|
||||
if(handler->enabled())
|
||||
handler->OnChar(msg);
|
||||
}
|
||||
}
|
||||
|
||||
212
TSE_GlfwOpenGlImpl/src/shader/basicTileMapShader.cpp
Normal file
212
TSE_GlfwOpenGlImpl/src/shader/basicTileMapShader.cpp
Normal file
@@ -0,0 +1,212 @@
|
||||
#include "basicTileMapShader.hpp"
|
||||
#include "BehaviourScripts/Renderable.hpp"
|
||||
#include "BehaviourScripts/TileMap.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "basicTileMapShaderGLSL.hpp"
|
||||
|
||||
#define SHADER_MESH_INDEX 0
|
||||
#define SHADER_POS_INDEX 1
|
||||
#define SHADER_SPRITE_INDEX 2
|
||||
|
||||
#define SHADER_PACKAGE_SIZE sizeof(float) * (3 + 1)
|
||||
|
||||
TSE::GLFW::BasicTileMapShader* TSE::GLFW::BasicTileMapShader::instance = nullptr;
|
||||
|
||||
TSE::GLFW::BasicTileMapShader *TSE::GLFW::BasicTileMapShader::Instance()
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicTileMapShader::Destroy()
|
||||
{
|
||||
if(instance != nullptr)
|
||||
delete instance;
|
||||
instance = nullptr;
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicTileMapShader::Init(float width, float height)
|
||||
{
|
||||
std::vector<std::unique_ptr<ShaderPart>> parts;
|
||||
parts.push_back(ShaderPart::LoadFromString(vertTile, GL_VERTEX_SHADER));
|
||||
parts.push_back(ShaderPart::LoadFromString(fragTile, GL_FRAGMENT_SHADER));
|
||||
instance = new BasicTileMapShader(std::move(parts));
|
||||
|
||||
instance->Enable();
|
||||
int texIDs[] = { 0 };
|
||||
instance->SetUniform("atlas", 0);
|
||||
instance->Disable();
|
||||
}
|
||||
|
||||
TSE::GLFW::BasicTileMapShader::BasicTileMapShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
{
|
||||
PackageSize = SHADER_PACKAGE_SIZE;
|
||||
}
|
||||
|
||||
TSE::GLFW::BasicTileMapShader::~BasicTileMapShader()
|
||||
{
|
||||
if (meshVBO) glDeleteBuffers(1, &meshVBO);
|
||||
if (meshIBO) glDeleteBuffers(1, &meshIBO);
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicTileMapShader::SetMesh(const void *verts, int vertCount, int stride, int floatCountPerVertex, int posOffsetBytes, GLenum primitive, const void *indices, int indexCount, GLenum indexType)
|
||||
{
|
||||
GLint prevVAO = 0, prevArrayBuffer = 0, prevElementBuffer = 0;
|
||||
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &prevVAO);
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prevArrayBuffer);
|
||||
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &prevElementBuffer);
|
||||
|
||||
if (!meshVBO) glGenBuffers(1, &meshVBO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, meshVBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, vertCount * stride, verts, GL_STATIC_DRAW);
|
||||
|
||||
if (indices && indexCount > 0)
|
||||
{
|
||||
if (!meshIBO) glGenBuffers(1, &meshIBO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, meshIBO);
|
||||
GLsizeiptr idxSize =
|
||||
(indexType == GL_UNSIGNED_INT ? 4 :
|
||||
indexType == GL_UNSIGNED_SHORT? 2 : 1) * indexCount;
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, idxSize, indices, GL_STATIC_DRAW);
|
||||
meshIndexCount = indexCount;
|
||||
meshIndexType = indexType;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Kein Index-Buffer
|
||||
if (meshIBO) { glDeleteBuffers(1, &meshIBO); meshIBO = 0; }
|
||||
meshIndexCount = 0;
|
||||
}
|
||||
|
||||
meshVertexCount = vertCount;
|
||||
meshStride = stride;
|
||||
meshPosOffset = posOffsetBytes;
|
||||
meshPosSize = floatCountPerVertex;
|
||||
meshPrimitive = primitive;
|
||||
meshReady = true;
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, prevArrayBuffer);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prevElementBuffer);
|
||||
glBindVertexArray(prevVAO);
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicTileMapShader::OnEnable() const
|
||||
{
|
||||
if (!meshReady)
|
||||
{
|
||||
// Fallback: unit-Quad als TRIANGLE_FAN (4 Vertices, 2D Positionen)
|
||||
const float quad[8] = { -0.5f,-0.5f, 0.5f,-0.5f, 0.5f,0.5f, -0.5f,0.5f };
|
||||
const_cast<BasicTileMapShader*>(this)->SetMesh(
|
||||
quad, 4, sizeof(float)*2, 2, 0, GL_TRIANGLE_FAN
|
||||
);
|
||||
}
|
||||
|
||||
GLint prevArrayBuffer = 0;
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prevArrayBuffer);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, meshVBO);
|
||||
glEnableVertexAttribArray(SHADER_MESH_INDEX); // LOC_QUAD/pos
|
||||
glVertexAttribPointer(SHADER_MESH_INDEX, meshPosSize, GL_FLOAT, GL_FALSE, meshStride, (void*)meshPosOffset);
|
||||
glVertexAttribDivisor(SHADER_MESH_INDEX, 0); // per-vertex (Mesh)
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, prevArrayBuffer);
|
||||
|
||||
// layout 1: position (vec3)
|
||||
glEnableVertexAttribArray(SHADER_POS_INDEX);
|
||||
glVertexAttribPointer(SHADER_POS_INDEX, 3, GL_FLOAT, GL_FALSE, PackageSize, (void*)0);
|
||||
glVertexAttribDivisor(SHADER_POS_INDEX, 1);
|
||||
|
||||
// layout 2: spriteindex (float)
|
||||
glEnableVertexAttribArray(SHADER_SPRITE_INDEX);
|
||||
glVertexAttribPointer(SHADER_SPRITE_INDEX, 1, GL_FLOAT, GL_FALSE, PackageSize, (void*)(sizeof(float)*3));
|
||||
glVertexAttribDivisor(SHADER_SPRITE_INDEX, 1);
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicTileMapShader::OnDisable() const
|
||||
{
|
||||
glDisableVertexAttribArray(SHADER_MESH_INDEX);
|
||||
glDisableVertexAttribArray(SHADER_POS_INDEX);
|
||||
glDisableVertexAttribArray(SHADER_SPRITE_INDEX);
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicTileMapShader::OnFlush()
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, TextureID);
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicTileMapShader::OnDrawCall(int indexCount)
|
||||
{
|
||||
if (instanceCount <= 0) return;
|
||||
SetUniform("spriteCount", &SpriteCount);
|
||||
SetUniform("spriteScale", &SpriteScale);
|
||||
|
||||
GLint prevElementBuffer = 0;
|
||||
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &prevElementBuffer);
|
||||
|
||||
if (meshIBO && meshIndexCount > 0)
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, meshIBO);
|
||||
glDrawElementsInstanced(meshPrimitive, meshIndexCount, meshIndexType, (void*)0, instanceCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glDrawArraysInstanced(meshPrimitive, 0, meshVertexCount, instanceCount);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)prevElementBuffer);
|
||||
instanceCount = 0;
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicTileMapShader::OnSubmit(const Transformable &t, float *&target, TransformationStack &stack, void (*restartDrawcall)(IRenderer &), IRenderer &rnd)
|
||||
{
|
||||
auto* r = dynamic_cast<Renderable*>(t.GetBehaviourScript(RENDERABLE));
|
||||
if (!r) return;
|
||||
|
||||
auto* tm = dynamic_cast<TileMap*>(t.GetBehaviourScript(TILE_MAP));
|
||||
if (!tm) return;
|
||||
|
||||
auto tileSet = tm->GetTileSet();
|
||||
TextureID = tileSet->GetTextueID();
|
||||
SpriteCount = tileSet->GetCount();
|
||||
SpriteScale = tm->SpriteScale;
|
||||
|
||||
int chunkcount = tm->GetChunkCount();
|
||||
Vector2 orderedChunks[chunkcount];
|
||||
tm->GetChunkPositionsInOrder(orderedChunks);
|
||||
|
||||
Matrix4x4 matr = t.GetLocalMatrix();
|
||||
|
||||
stack.Push(matr);
|
||||
|
||||
for(auto chunkPos : orderedChunks)
|
||||
{
|
||||
auto chunk = tm->GetChunk(chunkPos);
|
||||
int spriteCount = chunk->GetSpriteCount();
|
||||
Vector2 spritePositions[spriteCount];
|
||||
int spriteIds[spriteCount];
|
||||
chunk->GetOrderedPositions(spritePositions);
|
||||
chunk->GetOrderedSpriteIds(spriteIds);
|
||||
int chunkSize = chunk->GetChunksize();
|
||||
|
||||
for (int i = 0; i < spriteCount; i++)
|
||||
{
|
||||
Matrix4x4 mat = Matrix4x4::ToTranslationMatrix((chunkPos - chunk->nextLine * chunkPos.y) + spritePositions[i]) * Matrix4x4::ToRotationMatrix(Quaternion()) * Matrix4x4::ToScaleMatrix({1,1,1});
|
||||
stack.Push(mat);
|
||||
Vector3 pos = stack.Top() * Vector3(0,0,0);
|
||||
|
||||
*target++ = pos.x;
|
||||
*target++ = pos.y;
|
||||
*target++ = pos.z;
|
||||
*target++ = spriteIds[i];
|
||||
|
||||
++instanceCount;
|
||||
stack.Pop();
|
||||
|
||||
if(instanceCount >= 20000)
|
||||
restartDrawcall(rnd);
|
||||
}
|
||||
}
|
||||
|
||||
restartDrawcall(rnd);
|
||||
}
|
||||
44
TSE_GlfwOpenGlImpl/src/shader/basicTileMapShader.hpp
Normal file
44
TSE_GlfwOpenGlImpl/src/shader/basicTileMapShader.hpp
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include "GL/gl3w.h"
|
||||
#include "GL/gl.h"
|
||||
#include "Shader.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
{
|
||||
class BasicTileMapShader : public Shader
|
||||
{
|
||||
private:
|
||||
static BasicTileMapShader* instance;
|
||||
mutable bool meshReady = false;
|
||||
GLuint meshVBO = 0;
|
||||
GLuint meshIBO = 0;
|
||||
GLsizei meshVertexCount = 0; // für DrawArraysInstanced
|
||||
GLsizei meshIndexCount = 0; // für DrawElementsInstanced
|
||||
GLenum meshPrimitive = GL_TRIANGLES;
|
||||
GLenum meshIndexType = GL_UNSIGNED_SHORT;
|
||||
int instanceCount = 0; // eigener Instanzzähler
|
||||
GLint meshPosSize = 2; // 2D (Billboard-Formen), für 3D Meshes: 3
|
||||
GLsizei meshStride = sizeof(float) * 2;
|
||||
size_t meshPosOffset = 0;
|
||||
GLuint TextureID;
|
||||
Vector2 SpriteCount;
|
||||
Vector2 SpriteScale;
|
||||
|
||||
public:
|
||||
static BasicTileMapShader* Instance();
|
||||
static void Destroy();
|
||||
static void Init(float width, float height);
|
||||
BasicTileMapShader(std::vector<std::unique_ptr<ShaderPart>>&& parts);
|
||||
~BasicTileMapShader();
|
||||
void SetMesh(const void* verts, int vertCount, int stride, int floatCountPerVertex, int posOffsetBytes, GLenum primitive, const void* indices = nullptr, int indexCount = 0, GLenum indexType = GL_UNSIGNED_SHORT);
|
||||
|
||||
protected:
|
||||
void OnEnable() const override;
|
||||
void OnDisable() const override;
|
||||
void OnFlush() override;
|
||||
void OnDrawCall(int indexCount) override;
|
||||
void OnSubmit(const Transformable& t, float*& target, TransformationStack& stack, void (*restartDrawcall)(IRenderer&), IRenderer& rnd) override;
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
60
TSE_GlfwOpenGlImpl/src/shader/basicTileMapShaderGLSL.hpp
Normal file
60
TSE_GlfwOpenGlImpl/src/shader/basicTileMapShaderGLSL.hpp
Normal file
@@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
inline const char* vertTile = R"(
|
||||
#version 330 core
|
||||
|
||||
layout(location = 0) in vec2 aPos;
|
||||
|
||||
layout(location = 1) in vec3 iTilePos;
|
||||
layout(location = 2) in float iSpriteId;
|
||||
|
||||
uniform mat4 prMatrix;
|
||||
uniform mat4 camMatrix;
|
||||
uniform vec2 spriteCount;
|
||||
uniform vec2 spriteScale;
|
||||
|
||||
out vec2 vUV;
|
||||
flat out int vSpriteId;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 local = vec3(aPos.x, aPos.y, 0);
|
||||
vec2 baseUV = aPos + vec2(0.5);
|
||||
vec3 tileSize = vec3(spriteScale.x, spriteScale.y, 1);
|
||||
|
||||
vec3 worldPos = (iTilePos * tileSize) + (local * tileSize);
|
||||
|
||||
gl_Position = prMatrix * camMatrix * vec4(worldPos.x, worldPos.y, worldPos.z, 1.0);
|
||||
|
||||
vUV = baseUV;
|
||||
vSpriteId = int(iSpriteId + 0.5);
|
||||
}
|
||||
)";
|
||||
|
||||
inline const char* fragTile = R"(
|
||||
#version 330 core
|
||||
|
||||
in vec2 vUV;
|
||||
flat in int vSpriteId;
|
||||
|
||||
uniform sampler2D atlas;
|
||||
uniform vec2 spriteCount;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 tileUVSize = 1.0 / spriteCount;
|
||||
|
||||
int cols = int(spriteCount.x);
|
||||
int sx = vSpriteId % cols;
|
||||
int sy = vSpriteId / cols;
|
||||
|
||||
vec2 atlasOffset = vec2(float(sx), float(sy)) * tileUVSize;
|
||||
vec2 atlasUV = atlasOffset + (vUV * tileUVSize);
|
||||
vec4 c = texture(atlas, atlasUV);
|
||||
if (c.a < 0.01) discard;
|
||||
|
||||
FragColor = c;
|
||||
}
|
||||
)";
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "basicTextureShader.hpp"
|
||||
#include "ditheringShader.hpp"
|
||||
#include "basicParticleShader.hpp"
|
||||
#include "basicTileMapShader.hpp"
|
||||
#include "elements/ShaderRegistry.hpp"
|
||||
|
||||
void TSE::GLFW::LoadBasicShaders(float width, float height)
|
||||
@@ -11,10 +12,12 @@ void TSE::GLFW::LoadBasicShaders(float width, float height)
|
||||
BasicTextureShader::Init(width, height);
|
||||
DitheringShader::Init(width, height);
|
||||
BasicParticleShader::Init(width, height);
|
||||
BasicTileMapShader::Init(width, height);
|
||||
ShaderRegistry::SetShader("Basic Unlit Shader", BasicShader::Instance());
|
||||
ShaderRegistry::SetShader("Basic Unlit Texture Shader", BasicTextureShader::Instance());
|
||||
ShaderRegistry::SetShader("Basic Unlit Dithering Shader", DitheringShader::Instance());
|
||||
ShaderRegistry::SetShader("Basic Unlit Particle Shader", BasicParticleShader::Instance());
|
||||
ShaderRegistry::SetShader("Basic Unlit TileMap Shader", BasicTileMapShader::Instance());
|
||||
}
|
||||
|
||||
void TSE::GLFW::UnLoadBasicShaders()
|
||||
@@ -23,8 +26,10 @@ void TSE::GLFW::UnLoadBasicShaders()
|
||||
ShaderRegistry::RemoveShader("Basic Unlit Texture Shader");
|
||||
ShaderRegistry::RemoveShader("Basic Unlit Dithering Shader");
|
||||
ShaderRegistry::RemoveShader("Basic Unlit Particle Shader");
|
||||
ShaderRegistry::RemoveShader("Basic Unlit TileMap Shader");
|
||||
BasicShader::Destroy();
|
||||
BasicTextureShader::Destroy();
|
||||
DitheringShader::Destroy();
|
||||
BasicParticleShader::Destroy();
|
||||
BasicTileMapShader::Destroy();
|
||||
}
|
||||
|
||||
@@ -11,6 +11,9 @@ namespace TSE
|
||||
/// @brief the epsilon used as min float value for comparisons in the engine
|
||||
constexpr float TSE_EPSILON = 1e-6f;
|
||||
|
||||
/// @brief 32-bit golden ratio constant used for hash mixing
|
||||
constexpr uint TSE_HASH_GOLDEN_RATIO_32 = 0x9e3779b9u;
|
||||
|
||||
/// @brief a simple degrees to radiant conversion function
|
||||
/// @param deg the degrees value
|
||||
/// @return the radiant value
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "Types.hpp"
|
||||
#include "MathF.hpp"
|
||||
#include <functional>
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
@@ -135,3 +137,17 @@ namespace TSE
|
||||
#pragma endregion methods
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<>
|
||||
struct hash<TSE::Vector2>
|
||||
{
|
||||
size_t operator()(const TSE::Vector2& v) const noexcept
|
||||
{
|
||||
size_t h1 = std::hash<float>{}(v.x);
|
||||
size_t h2 = std::hash<float>{}(v.y);
|
||||
return h1 ^ (h2 + TSE::TSE_HASH_GOLDEN_RATIO_32 + (h1 << 6) + (h1 >> 2));
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user