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TSE/TSE_OpenGlImpl/src/RenderTextureCreatorOpenGL.hpp

17 lines
392 B
C++

#pragma once
#include "interfaces/IRenderTexture.hpp"
#include "RenderTexture.hpp"
namespace TSE::OpenGL
{
class RenderTextureCreatorOpenGL : public IRenderTextureCreator
{
public:
inline IRenderTexture* CreateTextureHeap(Vector2 v, uint textureCount = 1) override
{
return new RenderTexture(v, textureCount);
};
};
} // namespace OpenGL