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16 Commits
v0.1.3
...
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| Author | SHA256 | Date | |
|---|---|---|---|
| 8c0152c3b4 | |||
| d98a70bb19 | |||
| 1da99ca6c1 | |||
| 51a6ea1328 | |||
| f50b68c9ba | |||
| 6f5873e778 | |||
| a596028ed9 | |||
| 226f60e9ae | |||
| f859288689 | |||
| 769bbd4261 | |||
| 45501f153d | |||
| 55dce5776a | |||
| 330d4b26dc | |||
| ea2dc4f6b5 | |||
| 2f3fdf83ae | |||
| 236da3059f |
@@ -1,9 +1,21 @@
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#include "IdGenerator.hpp"
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std::mt19937 rnd = std::mt19937();
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bool init = false;
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std::mt19937 rnd;
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auto gen = uuids::uuid_random_generator(rnd);
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uuids::uuid TSE::GenerateRandomUUID()
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{
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if(!init)
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{
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InitRandomIDs();
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init = true;
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}
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return gen();
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}
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void TSE::InitRandomIDs()
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{
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rnd = std::mt19937();
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gen = uuids::uuid_random_generator(rnd);
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}
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@@ -5,4 +5,5 @@
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namespace TSE
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{
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uuids::uuid GenerateRandomUUID();
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void InitRandomIDs();
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} // namespace TSE
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@@ -5,7 +5,7 @@ namespace TSE
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{
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#define TSE_VERSION_MAJOR 0
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#define TSE_VERSION_MINOR 1
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#define TSE_VERSION_BUILD 3
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#define TSE_VERSION_BUILD 4
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#define TSE_VERSION_STRING std::to_string(TSE_VERSION_MAJOR) + "." + std::to_string(TSE_VERSION_MINOR) + "." + std::to_string(TSE_VERSION_BUILD)
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@@ -1,6 +1,7 @@
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#include "Camera.hpp"
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#include "elements/Transformable.hpp"
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#include "interfaces/IRenderer.hpp"
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#include "uuid.h"
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TSE::Camera* TSE::Camera::mainCamera = nullptr;
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TSE::ICameraHelper* TSE::Camera::helper = nullptr;
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@@ -30,6 +31,11 @@ float TSE::Camera::GetFov() const
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return fov;
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}
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const TSE::Vector2 &TSE::Camera::GetRenderTargetSize() const
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{
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return lastRtSize;
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}
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TSE::Vector3 TSE::Camera::SceenPositionToGamePosition(Vector2 screenPos)
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{
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float x = 2.0f * screenPos.x / lastRtSize.x -1.0f;
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@@ -95,7 +101,11 @@ void TSE::Camera::SetRenderTarget(IRenderTarget *target)
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if(target != nullptr)
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target->AddResizeNotifiable(this);
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rt = target;
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if(lastRtSize != rt->GetRawIResizableSize())
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{
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lastRtSize = rt->GetRawIResizableSize();
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RecalculateProjMatrix();
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}
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}
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TSE::IRenderTarget *TSE::Camera::GetRenderTarget()
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@@ -176,14 +186,36 @@ TSE::Matrix4x4 BuildView_Zplus_RH(const TSE::Matrix4x4& world)
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void TSE::Camera::PreDraw(IShader *shader)
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{
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rt->Bind();
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shader->SetUniform("prMatrix", projectionMatrix);
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// shader->SetUniform("prMatrix", projectionMatrix);
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auto worlmatrix = baseObject->GetGlobalMatrix();
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// auto worlmatrix = baseObject->GetGlobalMatrix();
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viewMatrix = BuildView_Zplus_RH(worlmatrix);
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// viewMatrix = BuildView_Zplus_RH(worlmatrix);
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shader->SetUniform("camMatrix", &viewMatrix);
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helper->OnRenderTargetChanged(lastRtSize.x, lastRtSize.y);
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// shader->SetUniform("camMatrix", &viewMatrix);
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// helper->OnRenderTargetChanged(lastRtSize.x, lastRtSize.y);
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Vector3 pos = baseObject->GetGlobalPosition();
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Vector3 right = baseObject->LocalToGlobalPosition(Vector3::right) - pos;
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Vector3 up = baseObject->LocalToGlobalPosition(Vector3::up) - pos;
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Vector3 forward = baseObject->LocalToGlobalPosition(Vector3::forward) - pos;
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forward.Normalize();
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shader->SetUniform("CamPos", &pos);
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shader->SetUniform("CamRight", &right);
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shader->SetUniform("CamUp", &up);
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shader->SetUniform("CamForward", &forward);
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float x = lastRtSize.x / RenderScale;
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float y = lastRtSize.y / RenderScale;
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float mx = -x;
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float my = -y;
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shader->SetUniform("OrthoLeft", mx);
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shader->SetUniform("OrthoRight", x);
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shader->SetUniform("OrthoBottom", my);
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shader->SetUniform("OrthoTop", y);
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shader->SetUniform("NearPlane", nearClippingPlane);
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shader->SetUniform("FarPlane", farClippingPlane);
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}
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void TSE::Camera::PostDraw()
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@@ -8,6 +8,7 @@
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#include "Vector3.hpp"
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#include "interfaces/IRenderTarget.hpp"
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#include "elements/BehaviourScript.hpp"
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#include "uuid.h"
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namespace TSE
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{
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@@ -41,6 +42,7 @@ namespace TSE
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Vector2 lastRtSize = {0, 0};
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public:
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std::vector<uuids::uuid> layersNotToRender;
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static ICameraHelper* helper;
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static Camera* mainCamera;
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@@ -50,6 +52,7 @@ namespace TSE
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float GetNearClippingPlane() const;
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float GetFarClippingPlane() const;
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float GetFov() const;
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const Vector2& GetRenderTargetSize() const;
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// Setter
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Vector3 SceenPositionToGamePosition(Vector2 screenPos);
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252
TSE_Core/src/BehaviourScripts/OrdererSpriteSet.cpp
Normal file
252
TSE_Core/src/BehaviourScripts/OrdererSpriteSet.cpp
Normal file
@@ -0,0 +1,252 @@
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#include "OrdererSpriteSet.hpp"
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#include <algorithm>
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#include <tuple>
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#include "Debug.hpp"
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TSE::OrdererSpriteSetChunk::OrdererSpriteSetChunk(int _chunksize, const Vector2 &_pos, SortingOrder _order)
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{
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chunksize = _chunksize;
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pos = _pos;
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order = _order;
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}
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void TSE::OrdererSpriteSetChunk::SetSprite(const Vector2 &p, const Vector2 &Spriteindex, const Vector2 &Normalindex, TileSet *set, float height, Vector2& scale)
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{
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int normalid = -1;
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if(Normalindex != Vector2(-1,-1))
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normalid = set->GetSpriteIdAt(Normalindex.x, Normalindex.y);
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sprites[Vector3(p.x, p.y, height)] = {set->GetSpriteIdAt(Spriteindex.x, Spriteindex.y), normalid};
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spriteScales[Vector3(p.x, p.y, height)] = scale;
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dirtyPositions = true;
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dirtySpriteIds = true;
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dirtyScales = true;
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}
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void TSE::OrdererSpriteSetChunk::RemoveSprite(Vector2 p, float height)
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{
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sprites.erase(Vector3(p.x, p.y, height));
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}
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void TSE::OrdererSpriteSetChunk::SetOrdering(SortingOrder _order)
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{
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order = _order;
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dirtyPositions = true;
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dirtySpriteIds = true;
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}
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const std::vector<TSE::Vector3> *TSE::OrdererSpriteSetChunk::GetOrderedPositions()
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{
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if(dirtyPositions)
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{
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orderedPositions.clear();
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for(auto pos : sprites)
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{
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orderedPositions.push_back(pos.first);
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}
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switch (order)
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{
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case TopLeft:
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std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
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{
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return std::tie(a.y, a.x) > std::tie(b.y, b.x);
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});
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break;
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case TopRight:
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std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
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{
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if (a.y != b.y)
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return a.y > b.y;
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return a.x > b.x;
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});
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break;
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case BottomLeft:
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std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
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{
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return std::tie(a.y, a.x) < std::tie(b.y, b.x);
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});
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break;
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case BottomRight:
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std::sort(orderedPositions.begin(), orderedPositions.end(), [](const Vector3& a, const Vector3& b)
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{
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if (a.y != b.y)
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return a.y < b.y;
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return a.x > b.x;
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});
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break;
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}
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dirtyPositions = false;
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}
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return &orderedPositions;
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}
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const std::vector<TSE::Vector2i> *TSE::OrdererSpriteSetChunk::GetOrderedSpriteIds()
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{
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if(dirtySpriteIds)
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{
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orderedSpriteIDs.clear();
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auto tmp = GetOrderedPositions();
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for(auto& pos : *tmp)
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{
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auto v = sprites.find(pos);
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if(v != sprites.end())
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orderedSpriteIDs.push_back(v->second);
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else
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orderedSpriteIDs.push_back({0,0});
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}
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dirtySpriteIds = false;
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}
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return &orderedSpriteIDs;
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}
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const std::vector<TSE::Vector2> *TSE::OrdererSpriteSetChunk::GetOrderedScales()
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{
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if(dirtyScales)
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{
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orderedScales.clear();
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auto tmp = GetOrderedPositions();
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for(auto& pos : *tmp)
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{
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auto v = spriteScales.find(pos);
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if(v != spriteScales.end())
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orderedScales.push_back(v->second);
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else
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orderedScales.push_back({1,1});
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}
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dirtyScales = false;
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}
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return &orderedScales;
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}
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int TSE::OrdererSpriteSetChunk::GetChunksize()
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{
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return chunksize;
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}
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int TSE::OrdererSpriteSetChunk::GetSpriteCount()
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{
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return sprites.size();
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}
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void TSE::OrdererSpriteSet::RemoveSprite(Vector2 p, float height)
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{
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Vector2 chunkInnerPos = LocalToChunkPos(p);
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Vector2 chunkIndex = p - chunkInnerPos;
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if(chunks.contains(chunkIndex))
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chunks[chunkIndex].RemoveSprite(chunkInnerPos, height);
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}
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void TSE::OrdererSpriteSet::SetSprite(Vector2 p, Vector2 Spriteindex, float height, Vector2 scale, Vector2 Normalindex)
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{
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Vector2 chunkInnerPos = LocalToChunkPos(p);
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Vector2 chunkIndex = p - chunkInnerPos;
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// Vector2 p2 = Vector2((int)p.x % chunkSize, (int)p.y % chunkSize);
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// Vector2 chunkIndex = p - p2;
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if(!chunks.contains(chunkIndex))
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{
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dirty = true;
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chunks[chunkIndex] = OrdererSpriteSetChunk(chunkSize, chunkIndex, order);
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}
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chunks[chunkIndex].SetSprite(chunkInnerPos, Spriteindex, Normalindex, set, height, scale);
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}
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TSE::OrdererSpriteSetChunk *TSE::OrdererSpriteSet::GetChunk(const Vector2 &pos)
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{
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auto chunk = chunks.find(pos);
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if(chunk == chunks.end())
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return nullptr;
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return &chunks[pos];
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}
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const std::vector<TSE::Vector2> *TSE::OrdererSpriteSet::GetChunkPositionsInOrder()
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{
|
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if(dirty)
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{
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orderedChunks.clear();
|
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|
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for(auto pos : chunks)
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{
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orderedChunks.push_back(pos.first);
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}
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switch (order)
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{
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case TopLeft:
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std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
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{
|
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if (a.y != b.y)
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return a.y > b.y;
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return a.x < b.x;
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});
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break;
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case TopRight:
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std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
|
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{
|
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if (a.y != b.y)
|
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return a.y > b.y;
|
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return a.x > b.x;
|
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});
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break;
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case BottomLeft:
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std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
|
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{
|
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if (a.y != b.y)
|
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return a.y < b.y;
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return a.x < b.x;
|
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});
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break;
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case BottomRight:
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std::sort(orderedChunks.begin(), orderedChunks.end(), [](const Vector2& a, const Vector2& b)
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{
|
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if (a.y != b.y)
|
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return a.y < b.y;
|
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return a.x > b.x;
|
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});
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break;
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}
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dirty = false;
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string poses = "[";
|
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for(auto pos : orderedChunks)
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{
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poses += pos.ToString() + ",";
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}
|
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poses.erase(poses.end() - 1);
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poses += "]";
|
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TSE_LOG("orderedPositions: " + poses);
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}
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return &orderedChunks;
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}
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|
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int TSE::OrdererSpriteSet::GetChunkCount()
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{
|
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return chunks.size();
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}
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|
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TSE::TileSet *TSE::OrdererSpriteSet::GetTileSet()
|
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{
|
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return set;
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}
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|
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void TSE::OrdererSpriteSet::DirtyAll()
|
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{
|
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dirty = true;
|
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for(auto& chunk : chunks)
|
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{
|
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chunk.second.dirtyPositions = true;
|
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chunk.second.dirtySpriteIds = true;
|
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chunk.second.dirtyScales = true;
|
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}
|
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}
|
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|
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TSE::Vector2 TSE::OrdererSpriteSet::LocalToChunkPos(const Vector2 &v)
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{
|
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Vector2 p = Vector2((int)v.x % chunkSize, (int)v.y % chunkSize);
|
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if(p.x < 0) p.x += chunkSize;
|
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if(p.y < 0) p.y += chunkSize;
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return p;
|
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}
|
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74
TSE_Core/src/BehaviourScripts/OrdererSpriteSet.hpp
Normal file
74
TSE_Core/src/BehaviourScripts/OrdererSpriteSet.hpp
Normal file
@@ -0,0 +1,74 @@
|
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#pragma once
|
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|
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#define ORDERERSPRITESET typeid(OrdererSpriteSet).name()
|
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|
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#include "elements/BehaviourScript.hpp"
|
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#include "elements/Transformable.hpp"
|
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#include "Types.hpp"
|
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#include "enums/SortingOrder.hpp"
|
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#include "Vector2.hpp"
|
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#include "Vector2i.hpp"
|
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#include <unordered_map>
|
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#include "elements/Sprite.hpp"
|
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#include "elements/TileSet.hpp"
|
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|
||||
namespace TSE
|
||||
{
|
||||
struct OrdererSpriteSetChunk
|
||||
{
|
||||
private:
|
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std::vector<Vector3> orderedPositions;
|
||||
std::vector<Vector2i> orderedSpriteIDs;
|
||||
std::vector<Vector2> orderedScales;
|
||||
SortingOrder order;
|
||||
int chunksize;
|
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std::unordered_map<Vector3, Vector2i> sprites;
|
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std::unordered_map<Vector3, Vector2> spriteScales;
|
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public:
|
||||
bool dirtyPositions = true;
|
||||
bool dirtySpriteIds = true;
|
||||
bool dirtyScales = true;
|
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Vector2 pos;
|
||||
|
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OrdererSpriteSetChunk(int _chunksize = 16, const Vector2& _pos = {0,0}, SortingOrder _order = TopRight);
|
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void SetSprite(const Vector2& p, const Vector2& Spriteindex, const Vector2& Normalindex, TileSet* set, float height, Vector2& scale);
|
||||
void RemoveSprite(Vector2 p, float height);
|
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void SetOrdering(SortingOrder _order);
|
||||
const std::vector<Vector3>* GetOrderedPositions();
|
||||
const std::vector<Vector2i>* GetOrderedSpriteIds();
|
||||
const std::vector<Vector2>* GetOrderedScales();
|
||||
int GetChunksize();
|
||||
int GetSpriteCount();
|
||||
};
|
||||
|
||||
|
||||
class OrdererSpriteSet : public TSE::BehaviourScript
|
||||
{
|
||||
private:
|
||||
bool dirty = true;
|
||||
std::vector<Vector2> orderedChunks;
|
||||
Rect bounds = Rect(0,0,0,0);
|
||||
|
||||
public:
|
||||
int chunkSize = 16;
|
||||
SortingOrder order = TopRight;
|
||||
TileSet* set;
|
||||
std::unordered_map<Vector2, OrdererSpriteSetChunk> chunks;
|
||||
|
||||
void RemoveSprite(Vector2 p, float height);
|
||||
void SetSprite(Vector2 p, Vector2 Spriteindex, float height, Vector2 scale, Vector2 Normalindex = {-1,-1});
|
||||
OrdererSpriteSetChunk* GetChunk(const Vector2& pos);
|
||||
const std::vector<Vector2>* GetChunkPositionsInOrder();
|
||||
int GetChunkCount();
|
||||
TileSet* GetTileSet();
|
||||
void DirtyAll();
|
||||
|
||||
inline const char* GetName() override
|
||||
{
|
||||
return "Orderer Sprite Set";
|
||||
}
|
||||
|
||||
private:
|
||||
Vector2 LocalToChunkPos(const Vector2& v);
|
||||
};
|
||||
} // namespace TSE
|
||||
327
TSE_Core/src/BehaviourScripts/TileMap.cpp
Normal file
327
TSE_Core/src/BehaviourScripts/TileMap.cpp
Normal file
@@ -0,0 +1,327 @@
|
||||
#include "TileMap.hpp"
|
||||
|
||||
TSE::TileMapChunk::TileMapChunk(int _chunksize, const Vector2 &_pos, SortingOrder _order)
|
||||
{
|
||||
chunksize = _chunksize;
|
||||
pos = _pos;
|
||||
order = _order;
|
||||
}
|
||||
|
||||
void TSE::TileMapChunk::SetTile(const Vector2& p, const Vector2& Spriteindex, const Vector2& Normalindex, TileSet* set)
|
||||
{
|
||||
int normalid = -1;
|
||||
if(Normalindex != Vector2(-1,-1))
|
||||
normalid = set->GetSpriteIdAt(Normalindex.x, Normalindex.y);
|
||||
sprites[p] = {set->GetSpriteIdAt(Spriteindex.x, Spriteindex.y), normalid};
|
||||
dirtyPositions = true;
|
||||
dirtySpriteIds = true;
|
||||
}
|
||||
|
||||
void TSE::TileMapChunk::RemoveTile(Vector2 p)
|
||||
{
|
||||
sprites.erase(p);
|
||||
}
|
||||
|
||||
void TSE::TileMapChunk::SetOrdering(SortingOrder _order)
|
||||
{
|
||||
order = _order;
|
||||
dirtyPositions = true;
|
||||
dirtySpriteIds = true;
|
||||
}
|
||||
|
||||
const std::vector<TSE::Vector2>* TSE::TileMapChunk::GetOrderedPositions()
|
||||
{
|
||||
if(dirtyPositions)
|
||||
{
|
||||
orderedPositions.clear();
|
||||
switch (order)
|
||||
{
|
||||
case TopLeft:
|
||||
for (int y = 0; y < chunksize; y++)
|
||||
{
|
||||
Vector2 offset = nextLine * y;
|
||||
for (int x = 0; x < chunksize; x++)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TopRight:
|
||||
for (int y = 0; y < chunksize; y++)
|
||||
{
|
||||
Vector2 offset = nextLine * y;
|
||||
for (int x = chunksize - 1; x >= 0; x--)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BottomLeft:
|
||||
for (int y = chunksize - 1; y >= 0; y--)
|
||||
{
|
||||
Vector2 offset = nextLine * y;
|
||||
for (int x = 0; x < chunksize; x++)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BottomRight:
|
||||
for (int y = chunksize - 1; y >= 0; y--)
|
||||
{
|
||||
Vector2 offset = nextLine * y;
|
||||
for (int x = chunksize - 1; x >= 0; x--)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
orderedPositions.push_back(v->first * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * y, nextLine.y * 0.5f * x));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
dirtyPositions = false;
|
||||
}
|
||||
return &orderedPositions;
|
||||
}
|
||||
|
||||
const std::vector<TSE::Vector2i>* TSE::TileMapChunk::GetOrderedSpriteIds()
|
||||
{
|
||||
if(dirtySpriteIds)
|
||||
{
|
||||
orderedSpriteIDs.clear();
|
||||
switch (order)
|
||||
{
|
||||
case TopLeft:
|
||||
for (int y = 0; y < chunksize; y++)
|
||||
{
|
||||
for (int x = 0; x < chunksize; x++)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
orderedSpriteIDs.push_back(v->second);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TopRight:
|
||||
for (int y = 0; y < chunksize; y++)
|
||||
{
|
||||
for (int x = chunksize - 1; x >= 0; x--)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
orderedSpriteIDs.push_back(v->second);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BottomLeft:
|
||||
for (int y = chunksize - 1; y >= 0; y--)
|
||||
{
|
||||
for (int x = 0; x < chunksize; x++)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
orderedSpriteIDs.push_back(v->second);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BottomRight:
|
||||
for (int y = chunksize - 1; y >= 0; y--)
|
||||
{
|
||||
for (int x = chunksize - 1; x >= 0; x--)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = sprites.find(p);
|
||||
if(v != sprites.end())
|
||||
orderedSpriteIDs.push_back(v->second);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
dirtySpriteIds = false;
|
||||
}
|
||||
return &orderedSpriteIDs;
|
||||
}
|
||||
|
||||
int TSE::TileMapChunk::GetChunksize()
|
||||
{
|
||||
return chunksize;
|
||||
}
|
||||
|
||||
int TSE::TileMapChunk::GetSpriteCount()
|
||||
{
|
||||
return sprites.size();
|
||||
}
|
||||
|
||||
void TSE::TileMap::RemoveTile(Vector2 p)
|
||||
{
|
||||
Vector2 chunkInnerPos = LocalToChunkPos(p);
|
||||
Vector2 chunkIndex = p - chunkInnerPos;
|
||||
if(chunks.contains(chunkIndex))
|
||||
chunks[chunkIndex].RemoveTile(chunkInnerPos);
|
||||
}
|
||||
|
||||
void TSE::TileMap::SetTile(Vector2 p, Vector2 Spriteindex, Vector2 Normalindex)
|
||||
{
|
||||
Vector2 chunkInnerPos = LocalToChunkPos(p);
|
||||
Vector2 chunkIndex = p - chunkInnerPos;
|
||||
if(!chunks.contains(chunkIndex))
|
||||
{
|
||||
dirty = true;
|
||||
chunks[chunkIndex] = TileMapChunk(chunkSize, chunkIndex, order);
|
||||
chunks[chunkIndex].nextLine = nextLine;
|
||||
CheckBounds(chunkIndex);
|
||||
}
|
||||
chunks[chunkIndex].SetTile(chunkInnerPos, Spriteindex, Normalindex, set);
|
||||
}
|
||||
|
||||
TSE::TileMapChunk* TSE::TileMap::GetChunk(const Vector2 &pos)
|
||||
{
|
||||
auto chunk = chunks.find(pos);
|
||||
if(chunk == chunks.end())
|
||||
return nullptr;
|
||||
return &chunks[pos];
|
||||
}
|
||||
|
||||
const std::vector<TSE::Vector2>* TSE::TileMap::GetChunkPositionsInOrder()
|
||||
{
|
||||
if(dirty)
|
||||
{
|
||||
orderedChunks.clear();
|
||||
switch (order)
|
||||
{
|
||||
case TopLeft:
|
||||
for (int y = bounds.p1.y; y < bounds.p2.y + 1; y++)
|
||||
{
|
||||
for (int x = bounds.p1.x; x < bounds.p2.x + 1; x++)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = chunks.find(p);
|
||||
if(v != chunks.end())
|
||||
orderedChunks.push_back(v->first);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TopRight:
|
||||
for (int y = bounds.p1.y; y < bounds.p2.y + 1; y++)
|
||||
{
|
||||
for (int x = bounds.p2.x; x > bounds.p1.x - 1; x--)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = chunks.find(p);
|
||||
if(v != chunks.end())
|
||||
orderedChunks.push_back(v->first);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BottomLeft:
|
||||
for (int y = bounds.p2.y; y > bounds.p1.y - 1; y--)
|
||||
{
|
||||
for (int x = bounds.p1.x; x < bounds.p2.x + 1; x++)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = chunks.find(p);
|
||||
if(v != chunks.end())
|
||||
orderedChunks.push_back(v->first);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BottomRight:
|
||||
for (int y = bounds.p2.y; y > bounds.p1.y - 1; y--)
|
||||
{
|
||||
for (int x = bounds.p2.x; x > bounds.p1.x - 1; x--)
|
||||
{
|
||||
Vector2 p(x,y);
|
||||
auto v = chunks.find(p);
|
||||
if(v != chunks.end())
|
||||
orderedChunks.push_back(v->first);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
dirty = false;
|
||||
}
|
||||
return &orderedChunks;
|
||||
}
|
||||
|
||||
int TSE::TileMap::GetChunkCount()
|
||||
{
|
||||
return chunks.size();
|
||||
}
|
||||
|
||||
TSE::TileSet *TSE::TileMap::GetTileSet()
|
||||
{
|
||||
return set;
|
||||
}
|
||||
|
||||
void TSE::TileMap::SetNextLineOffset(const Vector2 &offset)
|
||||
{
|
||||
nextLine = offset;
|
||||
for(auto& [_, chunk] : chunks)
|
||||
{
|
||||
chunk.nextLine = offset;
|
||||
}
|
||||
DirtyAll();
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::TileMap::GetNextLineOffset()
|
||||
{
|
||||
return nextLine;
|
||||
}
|
||||
|
||||
void TSE::TileMap::DirtyAll()
|
||||
{
|
||||
dirty = true;
|
||||
for(auto& chunk : chunks)
|
||||
{
|
||||
chunk.second.dirtyPositions = true;
|
||||
chunk.second.dirtySpriteIds = true;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::TileMap::CheckBounds(Vector2 pos)
|
||||
{
|
||||
if(pos.x > bounds.p2.x)
|
||||
bounds.p2.x = pos.x;
|
||||
if(pos.y > bounds.p2.y)
|
||||
bounds.p2.y = pos.y;
|
||||
if(pos.x < bounds.p1.x)
|
||||
bounds.p1.x = pos.x;
|
||||
if(pos.y < bounds.p1.y)
|
||||
bounds.p1.y = pos.y;
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::TileMap::LocalToChunkPos(const Vector2 &v)
|
||||
{
|
||||
Vector2 p = Vector2((int)v.x % chunkSize, (int)v.y % chunkSize);
|
||||
if(p.x < 0) p.x += chunkSize;
|
||||
if(p.y < 0) p.y += chunkSize;
|
||||
return p;
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::TileMap::ChunkToLocalPos(const Vector2 &v, const TileMapChunk &chunk)
|
||||
{
|
||||
return v + chunk.pos * chunkSize;
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::TileMap::RealPosToTileMapPos(const Vector2 &v)
|
||||
{
|
||||
return v * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * v.y, nextLine.y * 0.5f * v.x);
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::TileMap::TileMapToRealPos(const Vector2 &v)
|
||||
{
|
||||
return v * Vector2(nextLine.x, nextLine.y * 0.5f) + Vector2(-nextLine.x * v.y, nextLine.y * 0.5f * v.x);
|
||||
}
|
||||
76
TSE_Core/src/BehaviourScripts/TileMap.hpp
Normal file
76
TSE_Core/src/BehaviourScripts/TileMap.hpp
Normal file
@@ -0,0 +1,76 @@
|
||||
#pragma once
|
||||
|
||||
#define TILE_MAP typeid(TSE::TileMap).name()
|
||||
|
||||
#include <unordered_map>
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector2i.hpp"
|
||||
#include "elements/Sprite.hpp"
|
||||
#include "elements/TileSet.hpp"
|
||||
#include "enums/SortingOrder.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
struct TileMapChunk
|
||||
{
|
||||
private:
|
||||
std::vector<Vector2> orderedPositions;
|
||||
std::vector<Vector2i> orderedSpriteIDs;
|
||||
SortingOrder order;
|
||||
int chunksize;
|
||||
std::unordered_map<Vector2, Vector2i> sprites;
|
||||
public:
|
||||
bool dirtyPositions = true;
|
||||
bool dirtySpriteIds = true;
|
||||
Vector2 nextLine;
|
||||
Vector2 pos;
|
||||
TileMapChunk(int _chunksize = 16, const Vector2& _pos = {0,0}, SortingOrder _order = TopRight);
|
||||
|
||||
void SetTile(const Vector2& p, const Vector2& Spriteindex, const Vector2& Normalindex, TileSet* set);
|
||||
void RemoveTile(Vector2 p);
|
||||
void SetOrdering(SortingOrder _order);
|
||||
const std::vector<Vector2>* GetOrderedPositions();
|
||||
const std::vector<Vector2i>* GetOrderedSpriteIds();
|
||||
int GetChunksize();
|
||||
int GetSpriteCount();
|
||||
|
||||
};
|
||||
|
||||
class TileMap : public BehaviourScript
|
||||
{
|
||||
private:
|
||||
bool dirty = true;
|
||||
std::vector<Vector2> orderedChunks;
|
||||
Rect bounds = Rect(0,0,0,0);
|
||||
Vector2 nextLine = Vector2(0.5f, 0.5f);
|
||||
public:
|
||||
int chunkSize = 16;
|
||||
SortingOrder order = BottomRight;
|
||||
Vector2 SpriteScale = Vector2(1,1);
|
||||
TileSet* set;
|
||||
std::unordered_map<Vector2, TileMapChunk> chunks;
|
||||
|
||||
void RemoveTile(Vector2 p);
|
||||
void SetTile(Vector2 p, Vector2 Spriteindex, Vector2 Normalindex = {-1,-1});
|
||||
TileMapChunk* GetChunk(const Vector2& pos);
|
||||
const std::vector<Vector2>* GetChunkPositionsInOrder();
|
||||
int GetChunkCount();
|
||||
TileSet* GetTileSet();
|
||||
const Rect& GetBounds() const { return bounds; }
|
||||
void SetNextLineOffset(const Vector2& offset);
|
||||
Vector2 GetNextLineOffset();
|
||||
Vector2 RealPosToTileMapPos(const Vector2& v);
|
||||
Vector2 TileMapToRealPos(const Vector2& v);
|
||||
void DirtyAll();
|
||||
|
||||
inline const char* GetName() override
|
||||
{
|
||||
return "Tile Map";
|
||||
}
|
||||
private:
|
||||
void CheckBounds(Vector2 pos);
|
||||
Vector2 LocalToChunkPos(const Vector2& v);
|
||||
Vector2 ChunkToLocalPos(const Vector2& v, const TileMapChunk& chunk);
|
||||
};
|
||||
} // namespace TSE
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "Layer.hpp"
|
||||
#include "BehaviourScripts/Renderable.hpp"
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
#include "IdGenerator.hpp"
|
||||
|
||||
void HandleObject(TSE::Transformable* trans, TSE::TransformationStack& stack, TSE::IRenderer& rnd)
|
||||
{
|
||||
@@ -24,6 +25,7 @@ void HandleObject(TSE::Transformable* trans, TSE::TransformationStack& stack, TS
|
||||
|
||||
TSE::Layer::Layer(const string &n)
|
||||
{
|
||||
ID = GenerateRandomUUID();
|
||||
name = n;
|
||||
}
|
||||
|
||||
@@ -94,3 +96,13 @@ void TSE::Layer::Update()
|
||||
trans->Update();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Layer::SetNonVisual(bool v)
|
||||
{
|
||||
nonVisual = v;
|
||||
}
|
||||
|
||||
bool TSE::Layer::IsVisual()
|
||||
{
|
||||
return !nonVisual;
|
||||
}
|
||||
|
||||
@@ -4,14 +4,16 @@
|
||||
#include "Types.hpp"
|
||||
#include "interfaces/IRenderer.hpp"
|
||||
#include <vector>
|
||||
#include "interfaces/IIdentifyable.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Layer
|
||||
class Layer : public IIdentifyable
|
||||
{
|
||||
private:
|
||||
string name;
|
||||
std::vector<Transformable*> objectsToRender;
|
||||
bool nonVisual = false;
|
||||
|
||||
public:
|
||||
Layer(const string& name);
|
||||
@@ -27,5 +29,7 @@ namespace TSE
|
||||
void SetName(const string& name);
|
||||
std::vector<Transformable*>& GetAllObjects();
|
||||
void Update();
|
||||
void SetNonVisual(bool v);
|
||||
bool IsVisual();
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -60,6 +60,7 @@ namespace TSE
|
||||
}
|
||||
|
||||
template void Material::SetValue<int>(const string&, const int&);
|
||||
template void Material::SetValue<uint>(const string&, const uint&);
|
||||
template void Material::SetValue<float>(const string&, const float&);
|
||||
template void Material::SetValue<Vector2>(const string&, const Vector2&);
|
||||
template void Material::SetValue<Vector3>(const string&, const Vector3&);
|
||||
@@ -70,6 +71,7 @@ namespace TSE
|
||||
template void Material::SetValue<ITexture>(const string&, const ITexture*);
|
||||
|
||||
template int Material::GetValue<int>(const string&) const;
|
||||
template uint Material::GetValue<uint>(const string&) const;
|
||||
template float Material::GetValue<float>(const string&) const;
|
||||
template Vector2 Material::GetValue<Vector2>(const string&) const;
|
||||
template Vector3 Material::GetValue<Vector3>(const string&) const;
|
||||
|
||||
40
TSE_Core/src/elements/RenderPipeline.cpp
Normal file
40
TSE_Core/src/elements/RenderPipeline.cpp
Normal file
@@ -0,0 +1,40 @@
|
||||
#include "RenderPipeline.hpp"
|
||||
|
||||
void TSE::RenderPipeline::AddRenderStep(const RenderStep &step)
|
||||
{
|
||||
steps.push_back(step);
|
||||
}
|
||||
|
||||
void TSE::RenderPipeline::AddRenderStepAt(const RenderStep &step, int n)
|
||||
{
|
||||
steps.insert(steps.begin() + n, step);
|
||||
}
|
||||
|
||||
void TSE::RenderPipeline::SetRenderStepAt(const RenderStep &step, int n)
|
||||
{
|
||||
steps[n] = step;
|
||||
}
|
||||
|
||||
void TSE::RenderPipeline::RemoveRenderStepAt(int n)
|
||||
{
|
||||
auto i = steps.begin() += n;
|
||||
steps.erase(i);
|
||||
}
|
||||
|
||||
int TSE::RenderPipeline::GetRenderStepCount()
|
||||
{
|
||||
return steps.size();
|
||||
}
|
||||
|
||||
const TSE::RenderStep &TSE::RenderPipeline::GetRenderStepAt(int n)
|
||||
{
|
||||
return steps[n];
|
||||
}
|
||||
|
||||
TSE::RenderPipeline* TSE::RenderPipeline::CreateEmpty()
|
||||
{
|
||||
RenderPipeline* res = new RenderPipeline();
|
||||
RenderStep step;
|
||||
res->AddRenderStep(step);
|
||||
return res;
|
||||
}
|
||||
23
TSE_Core/src/elements/RenderPipeline.hpp
Normal file
23
TSE_Core/src/elements/RenderPipeline.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "RenderStep.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class RenderPipeline
|
||||
{
|
||||
private:
|
||||
std::vector<RenderStep> steps;
|
||||
|
||||
public:
|
||||
void AddRenderStep(const RenderStep& step);
|
||||
void AddRenderStepAt(const RenderStep& step, int n);
|
||||
void SetRenderStepAt(const RenderStep& step, int n);
|
||||
void RemoveRenderStepAt(int n);
|
||||
|
||||
int GetRenderStepCount();
|
||||
const RenderStep& GetRenderStepAt(int n);
|
||||
|
||||
static RenderPipeline* CreateEmpty();
|
||||
};
|
||||
} // namespace TSE
|
||||
18
TSE_Core/src/elements/RenderStep.hpp
Normal file
18
TSE_Core/src/elements/RenderStep.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "Layer.hpp"
|
||||
#include <vector>
|
||||
#include "interfaces/IRenderTarget.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
struct RenderStep
|
||||
{
|
||||
public:
|
||||
std::vector<Layer*> layersToRender;
|
||||
IRenderTarget* target;
|
||||
bool EditorCamera = true;
|
||||
};
|
||||
|
||||
} // namespace TSE
|
||||
@@ -1,10 +1,74 @@
|
||||
#include "Scene.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include <algorithm>
|
||||
#include "Debug.hpp"
|
||||
#include "RenderPipeline.hpp"
|
||||
|
||||
void TSE::Scene::Render(IRenderer &rnd, const IWindow &wnd)
|
||||
{
|
||||
RenderPipeline* pipeline = IRenderer::pipeline;
|
||||
auto camerasBackup = std::vector<Camera*>(IRenderer::camerasToRenderWith);
|
||||
|
||||
if(pipeline != nullptr)
|
||||
{
|
||||
for(int i = 0; i < pipeline->GetRenderStepCount(); i++)
|
||||
{
|
||||
IRenderer::camerasToRenderWith = std::vector<Camera*>(camerasBackup);
|
||||
const RenderStep& step = pipeline->GetRenderStepAt(i);
|
||||
if(!step.EditorCamera)
|
||||
{
|
||||
|
||||
for(int i = 0; i < IRenderer::camerasToRenderWith.size(); i++)
|
||||
{
|
||||
if(IRenderer::camerasToRenderWith[i]->baseObject->name == ".EditorCamera")
|
||||
IRenderer::camerasToRenderWith.erase(IRenderer::camerasToRenderWith.begin() + i);
|
||||
}
|
||||
}
|
||||
for(int i = 0; i < IRenderer::camerasToRenderWith.size(); i++)
|
||||
{
|
||||
if(IRenderer::camerasToRenderWith[i]->baseObject->name != ".EditorCamera")
|
||||
IRenderer::camerasToRenderWith[i]->SetRenderTarget(step.target);
|
||||
}
|
||||
|
||||
int counter = 1;
|
||||
|
||||
for(auto l : step.layersToRender)
|
||||
{
|
||||
if(!l->IsVisual()) continue;
|
||||
l->Render(rnd);
|
||||
if(counter++ != layers.size())
|
||||
{
|
||||
rnd.End(); //OPTIMIZE:
|
||||
//takes up 13,97% of function, but only needed, if there is more then one layer
|
||||
//possible optimizations:
|
||||
// -remove layers
|
||||
// -make layer calculations, in shader
|
||||
// -make an offset, that is calculated on cpu, and then commit everything at once
|
||||
|
||||
// now it is better because it is only done once per frame if only one shader is used, or textures are full, or more then one layers are used
|
||||
rnd.Flush();
|
||||
rnd.Begin();
|
||||
wnd.ClearDepthBuffer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int counter = 1;
|
||||
for(auto l : layers)
|
||||
{
|
||||
IRenderer::camerasToRenderWith.clear();
|
||||
if(!l.second->IsVisual()) continue;
|
||||
for(auto camera : camerasBackup)
|
||||
{
|
||||
auto it = std::find(camera->layersNotToRender.begin(), camera->layersNotToRender.end(), l.second->GetID());
|
||||
if(it == camera->layersNotToRender.end())
|
||||
{
|
||||
IRenderer::camerasToRenderWith.push_back(camera);
|
||||
}
|
||||
}
|
||||
|
||||
l.second->Render(rnd);
|
||||
if(counter++ != layers.size())
|
||||
{
|
||||
@@ -21,6 +85,7 @@ void TSE::Scene::Render(IRenderer &rnd, const IWindow &wnd)
|
||||
wnd.ClearDepthBuffer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::Scene::DoneRender()
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "Debug.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "ErrorTextureData.hpp"
|
||||
#include <filesystem>
|
||||
|
||||
TSE::Texture::Texture(const string &path)
|
||||
{
|
||||
@@ -10,9 +11,20 @@ TSE::Texture::Texture(const string &path)
|
||||
imagePtr = nullptr;
|
||||
Size = Vector2(0,0);
|
||||
|
||||
fif = FreeImage_GetFileType(path.c_str(), 0);
|
||||
string name = std::filesystem::absolute(path).string();
|
||||
|
||||
if(!std::filesystem::exists(name))
|
||||
{
|
||||
string msg = string("File dose not exist: ") + std::filesystem::absolute(path).string();
|
||||
TSE_ERROR(msg);
|
||||
Bpp = 24;
|
||||
makeError(*this);
|
||||
return;
|
||||
}
|
||||
|
||||
fif = FreeImage_GetFileType(name.c_str(), 0);
|
||||
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN)
|
||||
fif = FreeImage_GetFIFFromFilename(path.c_str());
|
||||
fif = FreeImage_GetFIFFromFilename(name.c_str());
|
||||
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN)
|
||||
{
|
||||
TSE_ERROR("Failed to load image. Unsupported Format.");
|
||||
@@ -148,6 +160,98 @@ void TSE::Texture::GetPixel(const Vector2 &pos, Color &c) const
|
||||
GetPixel(pos.x, pos.y, c);
|
||||
}
|
||||
|
||||
TSE::Texture TSE::Texture::CutOut(const Vector2 &pos, Vector2 &size) const
|
||||
{
|
||||
Texture result = Texture(0,0);
|
||||
if(bmp == nullptr)
|
||||
{
|
||||
TSE_ERROR("Failed to cut out texture. Source bitmap was nullptr.");
|
||||
Texture::makeError(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
const int left = static_cast<int>(pos.x);
|
||||
const int top = static_cast<int>(pos.y);
|
||||
const int width = static_cast<int>(size.x);
|
||||
const int height = static_cast<int>(size.y);
|
||||
|
||||
if(width <= 0 || height <= 0)
|
||||
{
|
||||
TSE_ERROR("Failed to cut out texture. Size must be greater than 0.");
|
||||
Texture::makeError(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
const int texWidth = static_cast<int>(Width());
|
||||
const int texHeight = static_cast<int>(Height());
|
||||
if(left < 0 || top < 0 || left + width > texWidth || top + height > texHeight)
|
||||
{
|
||||
TSE_ERROR("Failed to cut out texture. Region out of bounds.");
|
||||
Texture::makeError(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
FIBITMAP* cut = FreeImage_Copy(bmp, left, top, left + width, top + height);
|
||||
if(cut == nullptr)
|
||||
{
|
||||
TSE_ERROR("Failed to cut out texture. FreeImage_Copy returned nullptr.");
|
||||
Texture::makeError(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
Texture out = Texture(width, height, Bpp);
|
||||
if(out.bmp != nullptr)
|
||||
FreeImage_Unload(out.bmp);
|
||||
out.bmp = cut;
|
||||
out.imagePtr = FreeImage_GetBits(cut);
|
||||
out.Bpp = Bpp;
|
||||
out.chanels = chanels;
|
||||
out.Size = Vector2(width, height);
|
||||
out.Apply();
|
||||
return out;
|
||||
}
|
||||
|
||||
void TSE::Texture::PasteIn(const Vector2 &pos, Texture &t)
|
||||
{
|
||||
if(bmp == nullptr)
|
||||
{
|
||||
TSE_ERROR("Failed to paste texture. Destination bitmap was nullptr.");
|
||||
return;
|
||||
}
|
||||
if(t.bmp == nullptr)
|
||||
{
|
||||
TSE_ERROR("Failed to paste texture. Source bitmap was nullptr.");
|
||||
return;
|
||||
}
|
||||
if(Bpp != t.Bpp)
|
||||
{
|
||||
TSE_ERROR("Failed to paste texture. Source and destination Bpp do not match.");
|
||||
return;
|
||||
}
|
||||
|
||||
const int left = static_cast<int>(pos.x);
|
||||
const int top = static_cast<int>(pos.y);
|
||||
const int srcWidth = static_cast<int>(t.Width());
|
||||
const int srcHeight = static_cast<int>(t.Height());
|
||||
const int texWidth = static_cast<int>(Width());
|
||||
const int texHeight = static_cast<int>(Height());
|
||||
|
||||
if(left < 0 || top < 0 || left + srcWidth > texWidth || top + srcHeight > texHeight)
|
||||
{
|
||||
TSE_ERROR("Failed to paste texture. Region out of bounds.");
|
||||
return;
|
||||
}
|
||||
|
||||
if(!FreeImage_Paste(bmp, t.bmp, left, top, 256))
|
||||
{
|
||||
TSE_ERROR("Failed to paste texture. FreeImage_Paste returned false.");
|
||||
return;
|
||||
}
|
||||
|
||||
imagePtr = FreeImage_GetBits(bmp);
|
||||
Apply();
|
||||
}
|
||||
|
||||
void TSE::Texture::SetPixelNoApply(const Vector2 &pos, const Color &c)
|
||||
{
|
||||
SetPixelNoApply(pos.x, pos.y, c);
|
||||
|
||||
@@ -23,7 +23,6 @@ namespace TSE
|
||||
|
||||
public:
|
||||
string name = "Unnamed";
|
||||
inline static ITextureHelper* helper = nullptr;
|
||||
|
||||
Texture(const string& path);
|
||||
Texture(const int& width, const int& height, int bpp = 32);
|
||||
@@ -38,6 +37,8 @@ namespace TSE
|
||||
byte* GetImagePtr() const;
|
||||
void SetPixel(const Vector2& pos, const Color& c);
|
||||
void GetPixel(const Vector2& pos, Color& c) const;
|
||||
Texture CutOut(const Vector2& pos, Vector2& size) const;
|
||||
void PasteIn(const Vector2& pos, Texture& t);
|
||||
void SetPixelNoApply(const Vector2& pos, const Color& c);
|
||||
void ToSprite(Sprite& s);
|
||||
void SetChanels(const byte& ch);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "TileSet.hpp"
|
||||
#include "Debug.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
#define PADDING 0.0f
|
||||
|
||||
@@ -33,3 +34,24 @@ void TSE::TileSet::GetSpriteAt(int x, int y, Sprite &s)
|
||||
|
||||
s = Sprite(tex, Rect(startpos, endpos));
|
||||
}
|
||||
|
||||
int TSE::TileSet::GetSpriteIdAt(int x, int y)
|
||||
{
|
||||
if(x < 0 || x >= resx || y < 0 || y >= resy)
|
||||
{
|
||||
TSE_ERROR("The sprite you are trying to access is out of range");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return y * resx + x;
|
||||
}
|
||||
|
||||
TSE::uint TSE::TileSet::GetTextueID()
|
||||
{
|
||||
return tex->GetTextureId();
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::TileSet::GetCount()
|
||||
{
|
||||
return Vector2(resx, resy);
|
||||
}
|
||||
|
||||
@@ -18,14 +18,18 @@ namespace TSE
|
||||
void SetTexture(Texture* tex);
|
||||
|
||||
void GetSpriteAt(int x, int y, Sprite& s);
|
||||
int GetSpriteIdAt(int x, int y);
|
||||
uint GetTextueID();
|
||||
Vector2 GetCount();
|
||||
|
||||
inline void SetCount(Vector2& v)
|
||||
{
|
||||
SetCount(v.x, v.y);
|
||||
};
|
||||
inline void GetSpriteAt(Vector2& v, Sprite& s)
|
||||
inline void GetSpriteAt(const Vector2& v, Sprite& s)
|
||||
{
|
||||
GetSpriteAt(v.x, v.y, s);
|
||||
};
|
||||
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace TSE
|
||||
|
||||
Matrix4x4 Transformable::GetLocalMatrix() const
|
||||
{
|
||||
return Matrix4x4::ToTranslationMatrix(position) * Matrix4x4::ToRotationMatrix(rotation) * Matrix4x4::ToScaleMatrix(scale);;
|
||||
return Matrix4x4::ToTranslationMatrix(position) * Matrix4x4::ToRotationMatrix(rotation) * Matrix4x4::ToScaleMatrix(scale);
|
||||
}
|
||||
|
||||
Matrix4x4 Transformable::GetGlobalMatrix() const
|
||||
|
||||
429
TSE_Core/src/elements/VolumeTexture3D.cpp
Normal file
429
TSE_Core/src/elements/VolumeTexture3D.cpp
Normal file
@@ -0,0 +1,429 @@
|
||||
#include "VolumeTexture3D.hpp"
|
||||
#include "Debug.hpp"
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
|
||||
TSE::VolumeTexture3D::VolumeTexture3D(const string &path)
|
||||
{
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
Size = Vector3(0, 0, 0);
|
||||
Bpp = 0;
|
||||
|
||||
std::error_code ec;
|
||||
const fs::path folderPath = fs::absolute(path, ec);
|
||||
if(ec || !fs::exists(folderPath, ec))
|
||||
{
|
||||
TSE_WARNING("Can't create VolumeTexture3D because the given path is inaccessible: \n" + path);
|
||||
return;
|
||||
}
|
||||
|
||||
if(ec || !fs::is_directory(folderPath, ec))
|
||||
{
|
||||
TSE_WARNING("Can't create VolumeTexture3D because the given path is not a folder: \n" + folderPath.string());
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<fs::path> pngFiles;
|
||||
for(fs::directory_iterator it(folderPath, ec); !ec && it != fs::directory_iterator(); it.increment(ec))
|
||||
{
|
||||
if(!it->is_regular_file(ec))
|
||||
continue;
|
||||
|
||||
const fs::path &filePath = it->path();
|
||||
auto extension = filePath.extension().string();
|
||||
std::transform(extension.begin(), extension.end(), extension.begin(), [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
|
||||
if(extension == ".png")
|
||||
pngFiles.push_back(filePath);
|
||||
}
|
||||
|
||||
if(ec)
|
||||
{
|
||||
TSE_WARNING("Can't read VolumeTexture3D folder: \n" + folderPath.string());
|
||||
return;
|
||||
}
|
||||
|
||||
if(pngFiles.empty())
|
||||
{
|
||||
TSE_WARNING("Can't create VolumeTexture3D because the folder contains no png files: \n" + folderPath.string());
|
||||
return;
|
||||
}
|
||||
|
||||
std::sort(pngFiles.begin(), pngFiles.end());
|
||||
|
||||
std::vector<FIBITMAP*> loadedBitmaps;
|
||||
loadedBitmaps.reserve(pngFiles.size());
|
||||
|
||||
uint width = 0;
|
||||
uint height = 0;
|
||||
|
||||
for(const fs::path &filePath : pngFiles)
|
||||
{
|
||||
FREE_IMAGE_FORMAT fif = FreeImage_GetFileType(filePath.string().c_str(), 0);
|
||||
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN)
|
||||
fif = FreeImage_GetFIFFromFilename(filePath.string().c_str());
|
||||
|
||||
if(fif == FREE_IMAGE_FORMAT::FIF_UNKNOWN || !FreeImage_FIFSupportsReading(fif))
|
||||
{
|
||||
TSE_WARNING("Failed to load png for VolumeTexture3D: \n" + filePath.string());
|
||||
for(FIBITMAP* loadedBmp : loadedBitmaps)
|
||||
FreeImage_Unload(loadedBmp);
|
||||
return;
|
||||
}
|
||||
|
||||
FIBITMAP* currentBmp = FreeImage_Load(fif, filePath.string().c_str());
|
||||
if(currentBmp == nullptr)
|
||||
{
|
||||
TSE_WARNING("Failed to load png for VolumeTexture3D: \n" + filePath.string());
|
||||
for(FIBITMAP* loadedBmp : loadedBitmaps)
|
||||
FreeImage_Unload(loadedBmp);
|
||||
return;
|
||||
}
|
||||
|
||||
if(FreeImage_GetBPP(currentBmp) != 32)
|
||||
{
|
||||
FIBITMAP* convertedBmp = FreeImage_ConvertTo32Bits(currentBmp);
|
||||
FreeImage_Unload(currentBmp);
|
||||
currentBmp = convertedBmp;
|
||||
}
|
||||
|
||||
if(currentBmp == nullptr)
|
||||
{
|
||||
TSE_WARNING("Failed to convert png for VolumeTexture3D: \n" + filePath.string());
|
||||
for(FIBITMAP* loadedBmp : loadedBitmaps)
|
||||
FreeImage_Unload(loadedBmp);
|
||||
return;
|
||||
}
|
||||
|
||||
const uint currentWidth = FreeImage_GetWidth(currentBmp);
|
||||
const uint currentHeight = FreeImage_GetHeight(currentBmp);
|
||||
if(loadedBitmaps.empty())
|
||||
{
|
||||
width = currentWidth;
|
||||
height = currentHeight;
|
||||
}
|
||||
else if(currentWidth != width || currentHeight != height)
|
||||
{
|
||||
TSE_WARNING("Can't create VolumeTexture3D because all pngs must have the same dimensions: \n" + filePath.string());
|
||||
FreeImage_Unload(currentBmp);
|
||||
for(FIBITMAP* loadedBmp : loadedBitmaps)
|
||||
FreeImage_Unload(loadedBmp);
|
||||
return;
|
||||
}
|
||||
|
||||
loadedBitmaps.push_back(currentBmp);
|
||||
}
|
||||
|
||||
Bpp = 32;
|
||||
chanels = 4;
|
||||
Size = Vector3(width, height, static_cast<float>(loadedBitmaps.size()));
|
||||
bmp = new FIBITMAP*[loadedBitmaps.size()];
|
||||
imagePtr = new byte*[loadedBitmaps.size()];
|
||||
|
||||
for(size_t i = 0; i < loadedBitmaps.size(); ++i)
|
||||
{
|
||||
bmp[i] = loadedBitmaps[i];
|
||||
imagePtr[i] = FreeImage_GetBits(bmp[i]);
|
||||
}
|
||||
|
||||
regist();
|
||||
}
|
||||
|
||||
TSE::VolumeTexture3D::VolumeTexture3D(const int &width, const int &height, const int &depth, int bpp)
|
||||
{
|
||||
switch (bpp)
|
||||
{
|
||||
case 32:
|
||||
chanels = 4;
|
||||
break;
|
||||
case 24:
|
||||
chanels = 3;
|
||||
case 16:
|
||||
chanels = 1;
|
||||
case 8:
|
||||
chanels = 4;
|
||||
}
|
||||
Bpp = bpp;
|
||||
Size = Vector3(width, height, depth);
|
||||
bmp = new FIBITMAP*[depth];
|
||||
imagePtr = new byte*[depth];
|
||||
|
||||
for(int i = 0; i < Depth(); i++)
|
||||
{
|
||||
bmp[i] = FreeImage_Allocate(width, height, bpp);
|
||||
imagePtr[i] = FreeImage_GetBits(bmp[i]);
|
||||
}
|
||||
regist();
|
||||
}
|
||||
|
||||
TSE::VolumeTexture3D::VolumeTexture3D(const Vector3 &size, int bpp)
|
||||
: VolumeTexture3D(size.x, size.y, size.z, bpp) { }
|
||||
|
||||
TSE::VolumeTexture3D::~VolumeTexture3D()
|
||||
{
|
||||
if(bmp != nullptr)
|
||||
{
|
||||
for(int i = 0; i < Depth(); i++)
|
||||
{
|
||||
if(bmp[i] != nullptr)
|
||||
{
|
||||
FreeImage_Unload(bmp[i]);
|
||||
bmp[i] = nullptr;
|
||||
}
|
||||
}
|
||||
delete [] bmp;
|
||||
delete [] imagePtr;
|
||||
}
|
||||
if(TextureID != 0)
|
||||
{
|
||||
PlatformDestroy();
|
||||
TextureID = 0;
|
||||
}
|
||||
}
|
||||
|
||||
TSE::uint TSE::VolumeTexture3D::bpp() const
|
||||
{
|
||||
return Bpp;
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::VolumeTexture3D::size() const
|
||||
{
|
||||
return Vector2(Size.x, Size.y);
|
||||
}
|
||||
|
||||
float TSE::VolumeTexture3D::Width() const
|
||||
{
|
||||
return Size.x;
|
||||
}
|
||||
|
||||
float TSE::VolumeTexture3D::Height() const
|
||||
{
|
||||
return Size.y;
|
||||
}
|
||||
|
||||
float TSE::VolumeTexture3D::Depth() const
|
||||
{
|
||||
return Size.z;
|
||||
}
|
||||
|
||||
TSE::byte TSE::VolumeTexture3D::Chanels() const
|
||||
{
|
||||
return chanels;
|
||||
}
|
||||
|
||||
TSE::byte *TSE::VolumeTexture3D::GetImagePtr(const int depth) const
|
||||
{
|
||||
return imagePtr[depth];
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetPixel(const Vector3 &pos, const Color &c)
|
||||
{
|
||||
SetPixel(pos.x, pos.y, pos.z, c);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::GetPixel(const Vector3 &pos, Color &c) const
|
||||
{
|
||||
GetPixel(pos.x, pos.y, pos.z, c);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetPixelNoApply(const Vector3 &pos, const Color &c)
|
||||
{
|
||||
SetPixelNoApply(pos.x, pos.y, pos.z, c);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetChanels(const byte &ch)
|
||||
{
|
||||
chanels = ch;
|
||||
}
|
||||
|
||||
TSE::uint TSE::VolumeTexture3D::GetTextureId() const
|
||||
{
|
||||
return TextureID;
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetTextureId(uint id)
|
||||
{
|
||||
TextureID = id;
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetPixel(const int &x, const int &y, const int &z, const Color &c)
|
||||
{
|
||||
SetPixelNoApply(x,y,z,c);
|
||||
Apply();
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::GetPixel(const int &x, const int &y, const int &z, Color &c) const
|
||||
{
|
||||
|
||||
if(x >= Width() || x < 0 || y >= Height() || y < 0|| z >= Depth() || z < 0)
|
||||
{
|
||||
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ";" + std::to_string(z) + ")\nTexture size: (" + std::to_string(Width()) + ";" + std::to_string(Height()) + ";" + std::to_string(Depth()) );
|
||||
return;
|
||||
}
|
||||
byte* pixel = getPixelPointer(x,y,z);
|
||||
byte b = *pixel++;
|
||||
byte g = *pixel++;
|
||||
byte r = *pixel++;
|
||||
byte a = *pixel++;
|
||||
if(bpp() == 8)
|
||||
c = Color(r,r,r);
|
||||
else if(bpp() == 24)
|
||||
c = Color(r,g,b,a);
|
||||
else if(bpp() == 32)
|
||||
c = Color(r,g,b);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::Fill(const Color &c)
|
||||
{
|
||||
for (int x = 0; x < Width(); x++)
|
||||
{
|
||||
for (int y = 0; y < Height(); y++)
|
||||
{
|
||||
for (int z = 0; z < Depth(); z++)
|
||||
{
|
||||
SetPixelNoApply(x,y,z,c);
|
||||
}
|
||||
}
|
||||
}
|
||||
Apply();
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SetPixelNoApply(const int &x, const int &y, const int &z, const Color &c)
|
||||
{
|
||||
if(x >= Width() || x < 0 || y >= Height() || y < 0 || z >= Depth() || z < 0)
|
||||
{
|
||||
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ";" + std::to_string(z) + ")\nTexture size: (" + std::to_string(Width()) + ";" + std::to_string(Height()) + ";" + std::to_string(Depth()) );
|
||||
return;
|
||||
}
|
||||
|
||||
byte* pixel = getPixelPointer(x,y,z);
|
||||
if(chanels == 4 && bpp() == 8)
|
||||
{
|
||||
byte r2bit = static_cast<byte>(c.r * 3.0f);
|
||||
byte g2bit = static_cast<byte>(c.g * 3.0f);
|
||||
byte b2bit = static_cast<byte>(c.b * 3.0f);
|
||||
byte a2bit = static_cast<byte>(c.a * 3.0f);
|
||||
|
||||
byte result = (r2bit << 6) | (g2bit << 4) | (b2bit << 2) | a2bit;
|
||||
*pixel++ = result;
|
||||
return;
|
||||
}
|
||||
*pixel++ = c.B();
|
||||
if(bpp() > 8)
|
||||
{
|
||||
*pixel++ = c.G();
|
||||
*pixel++ = c.R();
|
||||
if(bpp() > 24)
|
||||
*pixel++ = c.A();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::AddPixelNoApply(const int &x, const int &y, const int &z, const Color &c)
|
||||
{
|
||||
if(x >= Width() || x < 0 ||y >= Height() || y < 0 || z >= Depth() || z < 0)
|
||||
{
|
||||
TSE_WARNING("trying to access pixel outside of texture.\n pixel: (" + std::to_string(x) + ";" + std::to_string(y) + ";" + std::to_string(z) + ")\nTexture size: (" + std::to_string(Width()) + ";" + std::to_string(Height()) + ";" + std::to_string(Depth()) );
|
||||
return;
|
||||
}
|
||||
|
||||
byte* pixel = getPixelPointer(x,y,z);
|
||||
if(chanels == 4 && bpp() == 8) //TODO add propper adding, becouse currently is only setting
|
||||
{
|
||||
byte r2bit = static_cast<byte>(c.r * 3.0f);
|
||||
byte g2bit = static_cast<byte>(c.g * 3.0f);
|
||||
byte b2bit = static_cast<byte>(c.b * 3.0f);
|
||||
byte a2bit = static_cast<byte>(c.a * 3.0f);
|
||||
|
||||
byte result = (r2bit << 6) | (g2bit << 4) | (b2bit << 2) | a2bit;
|
||||
*pixel++ = result;
|
||||
return;
|
||||
}
|
||||
Color bc(pixel[2], pixel[1], pixel[0], pixel[3]);
|
||||
|
||||
bc = c + bc;
|
||||
|
||||
*pixel++ = bc.B();
|
||||
if(bpp() > 8)
|
||||
{
|
||||
*pixel++ = bc.G();
|
||||
*pixel++ = bc.R();
|
||||
if(bpp() > 24)
|
||||
*pixel++ = bc.A();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::Recreate(const int &x, const int &y, const int &z, const int &bpp, const int &chanels)
|
||||
{
|
||||
if(bmp != nullptr)
|
||||
{
|
||||
for(int i = 0; i < Depth(); i++)
|
||||
{
|
||||
if(bmp[i] != nullptr)
|
||||
{
|
||||
FreeImage_Unload(bmp[i]);
|
||||
bmp[i] = nullptr;
|
||||
}
|
||||
}
|
||||
delete [] bmp;
|
||||
delete [] imagePtr;
|
||||
}
|
||||
if(TextureID != 0)
|
||||
{
|
||||
PlatformDestroy();
|
||||
TextureID = 0;
|
||||
}
|
||||
this->chanels = chanels;
|
||||
Bpp = bpp;
|
||||
Size = Vector3(x, y, z);
|
||||
bmp = new FIBITMAP*[z];
|
||||
imagePtr = new byte*[z];
|
||||
|
||||
for(int i = 0; i < Depth(); i++)
|
||||
{
|
||||
bmp[i] = FreeImage_Allocate(x, y, bpp);
|
||||
imagePtr[i] = FreeImage_GetBits(bmp[i]);
|
||||
}
|
||||
|
||||
regist();
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::SavePNG(const std::string &path) const
|
||||
{
|
||||
//TODO: implement save all images as PNG in the given path, if the given path is inaccaseable, or not a folder, ust TSE_WARNING with an apropriate message
|
||||
}
|
||||
|
||||
TSE::byte *TSE::VolumeTexture3D::getPixelPointer(const int &x, const int &y, const int &z) const
|
||||
{
|
||||
int alphaoffset = y * 2;
|
||||
if(bpp() > 24)
|
||||
alphaoffset = 0;
|
||||
int offset = ((y * Width() + x) * (bpp() / 8) + alphaoffset);
|
||||
return imagePtr[z] + offset;
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::bind() const
|
||||
{
|
||||
helper->Bind3D(this);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::unbind() const
|
||||
{
|
||||
helper->UnBind3D(this);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::Apply()
|
||||
{
|
||||
helper->Apply3D(this);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::regist()
|
||||
{
|
||||
helper->Regist3D(this);
|
||||
}
|
||||
|
||||
void TSE::VolumeTexture3D::PlatformDestroy()
|
||||
{
|
||||
helper->PlatromDestroy3D(this);
|
||||
}
|
||||
61
TSE_Core/src/elements/VolumeTexture3D.hpp
Normal file
61
TSE_Core/src/elements/VolumeTexture3D.hpp
Normal file
@@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
|
||||
#include "interfaces/ITexture.hpp"
|
||||
#include "Types.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "interfaces/ITextureHelper.hpp"
|
||||
|
||||
#define FREEIMAGE_LIB
|
||||
#include "FI/FreeImage.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class VolumeTexture3D : public ITexture
|
||||
{
|
||||
protected:
|
||||
uint TextureID = 0;
|
||||
Vector3 Size;
|
||||
uint Bpp;
|
||||
byte chanels = 0;
|
||||
FIBITMAP** bmp = nullptr;
|
||||
byte** imagePtr = nullptr;
|
||||
|
||||
public:
|
||||
string name = "Unnamed";
|
||||
|
||||
VolumeTexture3D(const string& path);
|
||||
VolumeTexture3D(const int& width, const int& height, const int& depth, int bpp = 32);
|
||||
VolumeTexture3D(const Vector3& size, int bpp = 32);
|
||||
~VolumeTexture3D();
|
||||
|
||||
uint bpp() const;
|
||||
Vector2 size() const override;
|
||||
float Width() const override;
|
||||
float Height() const override;
|
||||
float Depth() const;
|
||||
byte Chanels() const;
|
||||
byte* GetImagePtr(const int depth) const;
|
||||
void SetPixel(const Vector3& pos, const Color& c);
|
||||
void GetPixel(const Vector3& pos, Color& c) const;
|
||||
void SetPixelNoApply(const Vector3& pos, const Color& c);
|
||||
void SetChanels(const byte& ch);
|
||||
uint GetTextureId() const override;
|
||||
void SetTextureId(uint id);
|
||||
void SetPixel(const int& x, const int& y, const int& z, const Color& c);
|
||||
void GetPixel(const int& x, const int& y, const int& z, Color& c) const;
|
||||
void Fill(const Color& c);
|
||||
void SetPixelNoApply(const int& x, const int& y, const int& z, const Color& c);
|
||||
void AddPixelNoApply(const int& x, const int& y, const int& z, const Color& c);
|
||||
void Recreate(const int& x, const int& y, const int& z, const int& bpp, const int& chanels);
|
||||
void SavePNG(const std::string& path) const;
|
||||
byte* getPixelPointer(const int& x, const int& y, const int& z) const;
|
||||
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
void Apply();
|
||||
void regist();
|
||||
void PlatformDestroy();
|
||||
};
|
||||
|
||||
} // namespace TSE
|
||||
@@ -19,6 +19,7 @@ namespace TSE
|
||||
|
||||
enum Modifier
|
||||
{
|
||||
None = 0x0000,
|
||||
ShiftMod = 0x0001,
|
||||
ControlMod = 0x0002,
|
||||
AltMod = 0x0004,
|
||||
|
||||
12
TSE_Core/src/enums/SortingOrder.hpp
Normal file
12
TSE_Core/src/enums/SortingOrder.hpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
enum SortingOrder
|
||||
{
|
||||
TopRight,
|
||||
TopLeft,
|
||||
BottomRight,
|
||||
BottomLeft,
|
||||
};
|
||||
}
|
||||
@@ -17,6 +17,7 @@ void TSE::ICursorHandler::Enable()
|
||||
if(!enabled())
|
||||
{
|
||||
IInputManager::instance()->RegisterCursorHandler(this);
|
||||
Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,6 +26,7 @@ void TSE::ICursorHandler::Disable()
|
||||
if(enabled())
|
||||
{
|
||||
IInputManager::instance()->UnregisterCursorHandler(this);
|
||||
Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
13
TSE_Core/src/interfaces/IIdentifyable.hpp
Normal file
13
TSE_Core/src/interfaces/IIdentifyable.hpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include "uuid.h"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class IIdentifyable
|
||||
{
|
||||
protected:
|
||||
uuids::uuid ID;
|
||||
public:
|
||||
inline const uuids::uuid& GetID() { return ID;};
|
||||
};
|
||||
} // namespace TSE
|
||||
@@ -17,6 +17,7 @@ void TSE::IKeyInputHandler::Enable()
|
||||
if(!enabled())
|
||||
{
|
||||
IInputManager::instance()->RegisterKeyHandler(this);
|
||||
Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,6 +26,7 @@ void TSE::IKeyInputHandler::Disable()
|
||||
if(enabled())
|
||||
{
|
||||
IInputManager::instance()->UnregisterKeyHandler(this);
|
||||
Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
35
TSE_Core/src/interfaces/IObservable.hpp
Normal file
35
TSE_Core/src/interfaces/IObservable.hpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include "IObserver.hpp"
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class IObservable
|
||||
{
|
||||
private:
|
||||
std::vector<IObserver*> objectsToNotify;
|
||||
|
||||
public:
|
||||
inline void Observe(IObserver* observer)
|
||||
{
|
||||
objectsToNotify.push_back(observer);
|
||||
};
|
||||
inline void StopObserve(IObserver* observer)
|
||||
{
|
||||
auto it = std::find(objectsToNotify.begin(), objectsToNotify.end(), observer);
|
||||
if(it != objectsToNotify.end())
|
||||
objectsToNotify.erase(it);
|
||||
};
|
||||
|
||||
protected:
|
||||
inline void TriggerObserver(void* data)
|
||||
{
|
||||
for (auto &&observer : objectsToNotify)
|
||||
{
|
||||
observer->OnObserved(data);
|
||||
}
|
||||
};
|
||||
};
|
||||
} // namespace TSE
|
||||
10
TSE_Core/src/interfaces/IObserver.hpp
Normal file
10
TSE_Core/src/interfaces/IObserver.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class IObserver
|
||||
{
|
||||
public:
|
||||
virtual void OnObserved(void* data) = 0;
|
||||
};
|
||||
} // namespace TSE
|
||||
@@ -13,11 +13,12 @@ namespace TSE
|
||||
public:
|
||||
inline static IRenderTextureCreator* factory = nullptr;
|
||||
virtual void SetSize(Vector2 v) = 0;
|
||||
virtual uint GetTextureId(uint id) const = 0;
|
||||
};
|
||||
|
||||
class IRenderTextureCreator
|
||||
{
|
||||
public:
|
||||
virtual IRenderTexture* CreateTextureHeap(Vector2 v) = 0;
|
||||
virtual IRenderTexture* CreateTextureHeap(Vector2 v, uint textureCount = 1) = 0;
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -7,11 +7,13 @@
|
||||
namespace TSE
|
||||
{
|
||||
class Camera;
|
||||
class RenderPipeline;
|
||||
|
||||
class IRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
inline static TSE::RenderPipeline* pipeline = nullptr;
|
||||
static std::vector<Camera*> camerasToRenderWith;
|
||||
|
||||
virtual void End() = 0;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <list>
|
||||
#include "IResizeNotifiable.hpp"
|
||||
#include "Vector2.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
@@ -15,5 +16,9 @@ namespace TSE
|
||||
public:
|
||||
void AddResizeNotifiable(IResizeNotifiable* obj);
|
||||
void RemoveResizeNotifiable(IResizeNotifiable* obj);
|
||||
inline Vector2 GetRawIResizableSize()
|
||||
{
|
||||
return Vector2(width, height);
|
||||
};
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Vector2.hpp"
|
||||
#include "interfaces/ITextureHelper.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class ITexture
|
||||
{
|
||||
public:
|
||||
inline static ITextureHelper* helper = nullptr;
|
||||
|
||||
virtual ~ITexture() = default;
|
||||
virtual Vector2 size() const = 0;
|
||||
virtual float Width() const = 0;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
namespace TSE
|
||||
{
|
||||
class Texture;
|
||||
class VolumeTexture3D;
|
||||
|
||||
class ITextureHelper
|
||||
{
|
||||
@@ -12,5 +13,11 @@ namespace TSE
|
||||
virtual void Apply(Texture* tex) = 0;
|
||||
virtual void Regist(Texture* tex) = 0;
|
||||
virtual void PlatromDestroy(Texture* tex) = 0;
|
||||
|
||||
virtual void Bind3D(const VolumeTexture3D* tex) = 0;
|
||||
virtual void UnBind3D(const VolumeTexture3D* tex) = 0;
|
||||
virtual void Apply3D(VolumeTexture3D* tex) = 0;
|
||||
virtual void Regist3D(VolumeTexture3D* tex) = 0;
|
||||
virtual void PlatromDestroy3D(VolumeTexture3D* tex) = 0;
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
#include "version.h"
|
||||
#include "IInputManager.hpp"
|
||||
#include "elements/AudioEngine.hpp"
|
||||
#include "IdGenerator.hpp"
|
||||
|
||||
#define FREEIMAGE_LIB
|
||||
#include "FI/FreeImage.h"
|
||||
|
||||
TSE::IWindow* TSE::IWindow::lastWindow = nullptr;
|
||||
|
||||
@@ -14,6 +18,7 @@ bool TSE::IWindow::BaseInit() const
|
||||
Debug::Init();
|
||||
Debug::Log("TSE:" + TSE_VERSION_STRING);
|
||||
AudioEngine::Init();
|
||||
FreeImage_Initialise(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -29,6 +34,7 @@ TSE::Vector2 TSE::IWindow::GetSize() const
|
||||
|
||||
TSE::IWindow::~IWindow()
|
||||
{
|
||||
FreeImage_DeInitialise();
|
||||
AudioEngine::Destroy();
|
||||
IInputManager::instance()->Delete();
|
||||
Time::Destroy();
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace TSE
|
||||
virtual void Clear() const = 0;
|
||||
virtual void ClearDepthBuffer() const = 0;
|
||||
virtual bool ShouldClose() const = 0;
|
||||
virtual void DoneSetup() = 0;
|
||||
|
||||
bool BaseInit() const;
|
||||
void BaseUpdate() const;
|
||||
|
||||
172
TSE_Editor/src/BehaviourScripts/basicEditorCamera.cpp
Normal file
172
TSE_Editor/src/BehaviourScripts/basicEditorCamera.cpp
Normal file
@@ -0,0 +1,172 @@
|
||||
#include "basicEditorCamera.hpp"
|
||||
#include "elements/Transformable.hpp"
|
||||
#include "utils/Time.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include <cmath>
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnUpdate()
|
||||
{
|
||||
auto euler = baseObject->GetEuler();
|
||||
auto finalrot = rotDelta * rotationMultiplier * Time::deltaTime();
|
||||
rotDelta = Vector2::zero;
|
||||
if(mouseInputEnabled)
|
||||
{
|
||||
euler.y += finalrot.x;
|
||||
euler.x += finalrot.y;
|
||||
}
|
||||
baseObject->SetEuler(euler);
|
||||
|
||||
Vector3 move;
|
||||
|
||||
if(keyInputEnabled && SceneView::IsHovered)
|
||||
delta = delta + keydelta * keyMultiplier;
|
||||
|
||||
move = baseObject->right() * delta.x;
|
||||
move = move + baseObject->up() * delta.y;
|
||||
move = move + baseObject->forward() * delta.z;
|
||||
|
||||
delta = Vector3::zero;
|
||||
|
||||
|
||||
move = move * movementMultiplier * Time::deltaTime();
|
||||
|
||||
baseObject->position = baseObject->position + move;
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::Start()
|
||||
{
|
||||
ICursorHandler::Enable();
|
||||
IKeyInputHandler::Enable();
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnKeyDown(const Key &key, const Modifier &mods)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Key::LeftShift:
|
||||
isShiftPressed = true;
|
||||
break;
|
||||
case Key::W:
|
||||
keydelta = keydelta + Vector3::forward * keyMultiplier;
|
||||
break;
|
||||
case Key::A:
|
||||
keydelta = keydelta + Vector3::left * keyMultiplier;
|
||||
break;
|
||||
case Key::S:
|
||||
keydelta = keydelta + Vector3::back * keyMultiplier;
|
||||
break;
|
||||
case Key::D:
|
||||
keydelta = keydelta + Vector3::right * keyMultiplier;
|
||||
break;
|
||||
case Key::E:
|
||||
keydelta = keydelta + Vector3::up * keyMultiplier;
|
||||
break;
|
||||
case Key::Q:
|
||||
keydelta = keydelta + Vector3::down * keyMultiplier;
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnKeyUp(const Key &key, const Modifier &mods)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Key::LeftShift:
|
||||
isShiftPressed = false;
|
||||
break;
|
||||
case Key::W:
|
||||
keydelta = keydelta - Vector3::forward * keyMultiplier;
|
||||
break;
|
||||
case Key::A:
|
||||
keydelta = keydelta - Vector3::left * keyMultiplier;
|
||||
break;
|
||||
case Key::S:
|
||||
keydelta = keydelta - Vector3::back * keyMultiplier;
|
||||
break;
|
||||
case Key::D:
|
||||
keydelta = keydelta - Vector3::right * keyMultiplier;
|
||||
break;
|
||||
case Key::E:
|
||||
keydelta = keydelta - Vector3::up * keyMultiplier;
|
||||
break;
|
||||
case Key::Q:
|
||||
keydelta = keydelta - Vector3::down * keyMultiplier;
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnMouseButtonDown(const MouseBtn &btn, const Modifier &mods)
|
||||
{
|
||||
if(!mouseInputEnabled) return;
|
||||
switch (btn)
|
||||
{
|
||||
case MouseBtn::RightMouse:
|
||||
holdingRightClick = true;
|
||||
break;
|
||||
case MouseBtn::LeftMouse:
|
||||
holdingLeftClick = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnMouseButtonUp(const MouseBtn &btn, const Modifier &mods)
|
||||
{
|
||||
if(!mouseInputEnabled) return;
|
||||
switch (btn)
|
||||
{
|
||||
case MouseBtn::RightMouse:
|
||||
holdingRightClick = false;
|
||||
break;
|
||||
case MouseBtn::LeftMouse:
|
||||
holdingLeftClick = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnMousePosition(const Vector2 &pos)
|
||||
{
|
||||
if(!mouseInputEnabled || !SceneView::IsHovered) return;
|
||||
if(isShiftPressed && holdingLeftClick)
|
||||
{
|
||||
auto tmp = pos - lastMousepos;
|
||||
tmp.x *= -1;
|
||||
delta = delta + tmp;
|
||||
}
|
||||
else if(holdingRightClick)
|
||||
{
|
||||
rotDelta = rotDelta + (pos - lastMousepos);
|
||||
}
|
||||
lastMousepos = pos;
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::OnMouseScroll(const Vector2 &mdelta)
|
||||
{
|
||||
if(!mouseInputEnabled || !SceneView::IsHovered) return;
|
||||
Camera* editorCam = (Camera*)Transformable::Find(".EditorCamera")->GetBehaviourScript(CAMERA);
|
||||
float scale = editorCam->GetRenderScale();
|
||||
|
||||
scale += mdelta.y * zoomMultiplier;
|
||||
scale = std::clamp(scale, zoomMin, zoomMax);
|
||||
|
||||
editorCam->SetRenderScale(scale);
|
||||
}
|
||||
|
||||
void TSE::EDITOR::basicEditorCamera::CustomDraw(const bool &debug)
|
||||
{
|
||||
ImGui::DragFloat("Rotation Speed", &rotationMultiplier, 0.1f);
|
||||
ImGui::DragFloat("Movement Speed", &movementMultiplier, 0.1f);
|
||||
ImGui::DragFloat("Zoom Speed", &zoomMultiplier, 0.1f);
|
||||
ImGui::DragFloat("key Speed", &keyMultiplier, 0.1f);
|
||||
|
||||
ImGui::Checkbox("Keybord Input", &keyInputEnabled);
|
||||
ImGui::Checkbox("Mouse Input", &mouseInputEnabled);
|
||||
}
|
||||
60
TSE_Editor/src/BehaviourScripts/basicEditorCamera.hpp
Normal file
60
TSE_Editor/src/BehaviourScripts/basicEditorCamera.hpp
Normal file
@@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
#define BASIC_EDITOR_CAMERA typeid(basicEditorCamera).name()
|
||||
|
||||
#include "elements/BehaviourScript.hpp"
|
||||
#include "interfaces/ICursorHandler.hpp"
|
||||
#include "interfaces/IKeyInputHandler.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "imgui/imgui.h"
|
||||
#include "UI/windows/SceneView.hpp"
|
||||
|
||||
namespace TSE::EDITOR
|
||||
{
|
||||
class basicEditorCamera : public BehaviourScript, public ICursorHandler, public IKeyInputHandler
|
||||
{
|
||||
private:
|
||||
bool keyInputEnabled = true;
|
||||
bool mouseInputEnabled = true;
|
||||
|
||||
bool isShiftPressed = false;
|
||||
bool holdingRightClick = false;
|
||||
bool holdingLeftClick = false;
|
||||
Vector3 delta = Vector3::zero;
|
||||
Vector3 keydelta = Vector3::zero;
|
||||
Vector2 rotDelta = Vector2::zero;
|
||||
Vector2 lastMousepos;
|
||||
float keyMultiplier = 0.5f;
|
||||
|
||||
float rotationMultiplier = 150;
|
||||
float movementMultiplier = 64;
|
||||
float zoomMultiplier = 2;
|
||||
|
||||
const float zoomMin = 6;
|
||||
const float zoomMax = 500;
|
||||
|
||||
public:
|
||||
void OnUpdate() override;
|
||||
void Start() override;
|
||||
inline const char* GetName() override
|
||||
{
|
||||
return "basicEditorCamera";
|
||||
}
|
||||
|
||||
void OnKeyDown(const Key& key, const Modifier& mods) override;
|
||||
|
||||
void OnKeyUp(const Key& key, const Modifier& mods) override;
|
||||
|
||||
void OnMouseButtonDown(const MouseBtn& btn, const Modifier& mods) override;
|
||||
|
||||
void OnMouseButtonUp(const MouseBtn& btn, const Modifier& mods) override;
|
||||
|
||||
void OnMousePosition(const Vector2& pos) override;
|
||||
|
||||
void OnMouseScroll(const Vector2& delta) override;
|
||||
|
||||
void CustomDraw(const bool& debug) override;
|
||||
|
||||
};
|
||||
} // namespace TSE::EDITOR
|
||||
@@ -3,10 +3,14 @@
|
||||
#include "BehaviourScriptRegistry.hpp"
|
||||
#include "BehaviourScripts/AudioListener.hpp"
|
||||
#include "BehaviourScripts/AudioSource.hpp"
|
||||
#include "BehaviourScripts/TileMap.hpp"
|
||||
#include "BehaviourScripts/OrdererSpriteSet.hpp"
|
||||
#include "BehaviourScripts/PhysicsObject.hpp"
|
||||
#include "BehaviourScripts/basicEditorCamera.hpp"
|
||||
|
||||
TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
|
||||
{
|
||||
rt = IRenderTexture::factory->CreateTextureHeap({100,100});
|
||||
rt = IRenderTexture::factory->CreateTextureHeap({100,100}, 5);
|
||||
sv = SceneView(rt);
|
||||
|
||||
controller.AddGuiElement("Scene", &sv);
|
||||
@@ -25,6 +29,9 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Camera", []() -> BehaviourScript* {return new Camera();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Audio Listener", []() -> BehaviourScript* {return new AudioListener();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Audio Source", []() -> BehaviourScript* {return new AudioSource();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Tile Map", []() -> BehaviourScript* {return new TileMap();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Orderer Sprite Set", []() -> BehaviourScript* {return new OrdererSpriteSet();});
|
||||
BehaviourScriptRegistry::RegisterBehaviourScript("Physics Object", []() -> BehaviourScript* { return new PhysicsObject(BodyType::Dynamic, ColliderShape::Box, 1.0f, 0.3f, Vector3(1, 1, 0)); });
|
||||
|
||||
#pragma region camerastuff
|
||||
|
||||
@@ -34,11 +41,12 @@ TSE::EDITOR::EditorSubsystem::EditorSubsystem() : sv(nullptr), editorLayer("")
|
||||
editorCam->SetRenderTarget(rt);
|
||||
editorCamera->AddBehaviourScript(editorCam);
|
||||
|
||||
// basicCameraControls controls = basicCameraControls();
|
||||
// editorCamera->AddBehaviourScript(&controls);
|
||||
basicEditorCamera* controls = new basicEditorCamera();
|
||||
editorCamera->AddBehaviourScript(controls);
|
||||
|
||||
editorLayer = Layer(".editor");
|
||||
editorLayer.AddTransformable(editorCamera);
|
||||
editorLayer.SetNonVisual(true);
|
||||
|
||||
#pragma endregion
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "BehaviourScriptRegistry.hpp"
|
||||
#include "elements/ShaderRegistry.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include "windows/HirearchieView.hpp"
|
||||
#include <algorithm>
|
||||
|
||||
namespace TSE::EDITOR
|
||||
@@ -64,7 +65,7 @@ namespace TSE::EDITOR
|
||||
|
||||
// Suchfeld mit X Button
|
||||
ImGui::PushItemWidth(-style.FramePadding.x * 4 - 24); // Platz für Clear Button
|
||||
ImGui::InputTextWithHint("##SearchField", "Suchfeld", searchBuffer, IM_ARRAYSIZE(searchBuffer));
|
||||
ImGui::InputTextWithHint("##SearchField", "Search", searchBuffer, IM_ARRAYSIZE(searchBuffer));
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::SameLine();
|
||||
@@ -203,6 +204,14 @@ namespace TSE::EDITOR
|
||||
{
|
||||
Draw((ParticleSystem*)element, debug);
|
||||
}
|
||||
else if (name == "Tile Map")
|
||||
{
|
||||
Draw((TileMap*)element, debug);
|
||||
}
|
||||
else if (name == "Orderer Sprite Set")
|
||||
{
|
||||
Draw((OrdererSpriteSet*)element, debug);
|
||||
}
|
||||
else
|
||||
{
|
||||
element->CustomDraw(debug);
|
||||
@@ -435,6 +444,14 @@ namespace TSE::EDITOR
|
||||
Texture* value = element->GetValue<Texture*>(name);
|
||||
Draw(value, debug, name , true);
|
||||
}
|
||||
if (type == typeid(uint).name())
|
||||
{
|
||||
int value = element->GetValue<uint>(name);
|
||||
if(ImGui::InputInt(name.c_str(), &value))
|
||||
{
|
||||
element->SetValue(name, value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::TextDisabled(("Not Implemented: " + type).c_str());
|
||||
@@ -600,6 +617,56 @@ namespace TSE::EDITOR
|
||||
if (ImGui::DragFloat("Field of View (deg)", &fov, 0.1f))
|
||||
element->SetFov(fov);
|
||||
if (!isPerspective) ImGui::EndDisabled();
|
||||
|
||||
Scene* curScene = HirearchieView::currentScene;
|
||||
ImGui::SeparatorText("Layers To Render");
|
||||
if (curScene == nullptr)
|
||||
{
|
||||
ImGui::TextDisabled("No active scene available.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ImGui::BeginChild("LayersToRender", ImVec2(0, 170), ImGuiChildFlags_Borders))
|
||||
{
|
||||
const int layerCount = curScene->GetLayerCount();
|
||||
if (layerCount <= 0)
|
||||
{
|
||||
ImGui::TextDisabled("Scene has no layers.");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < layerCount; i++)
|
||||
{
|
||||
Layer* layer = curScene->GetLayerAt(i);
|
||||
if (layer == nullptr) continue;
|
||||
if (!layer->IsVisual()) continue;
|
||||
|
||||
const uuids::uuid& layerID = layer->GetID();
|
||||
auto it = std::find(element->layersNotToRender.begin(), element->layersNotToRender.end(), layerID);
|
||||
bool shouldRenderLayer = (it == element->layersNotToRender.end());
|
||||
|
||||
const std::string checkBoxLabel = layer->GetName() + "##layer_to_render_" + std::to_string(i);
|
||||
if (ImGui::Checkbox(checkBoxLabel.c_str(), &shouldRenderLayer))
|
||||
{
|
||||
if (shouldRenderLayer)
|
||||
{
|
||||
auto removeIt = std::find(element->layersNotToRender.begin(), element->layersNotToRender.end(), layerID);
|
||||
if (removeIt != element->layersNotToRender.end())
|
||||
{
|
||||
element->layersNotToRender.erase(removeIt);
|
||||
}
|
||||
}
|
||||
else if (it == element->layersNotToRender.end())
|
||||
{
|
||||
element->layersNotToRender.push_back(layerID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
|
||||
}
|
||||
void ElementDrawer::Draw(ParticleSystem *element, const bool &debug)
|
||||
{
|
||||
@@ -813,6 +880,69 @@ namespace TSE::EDITOR
|
||||
ImGui::Unindent(20.0f);
|
||||
}
|
||||
}
|
||||
void ElementDrawer::Draw(TileMap *element, const bool &debug)
|
||||
{
|
||||
int orderIndex = static_cast<int>(element->order);
|
||||
const char* orderItems[] = { "TopRight", "TopLeft", "BottomRight", "BottomLeft" };
|
||||
if (ImGui::Combo("Order", &orderIndex, orderItems, IM_ARRAYSIZE(orderItems)))
|
||||
{
|
||||
element->order = static_cast<SortingOrder>(orderIndex);
|
||||
for (auto& [_, chunk] : element->chunks)
|
||||
{
|
||||
chunk.SetOrdering(element->order);
|
||||
}
|
||||
element->DirtyAll();
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::DragInt("Chunk Size", &element->chunkSize, 1.0f);
|
||||
ImGui::EndDisabled();
|
||||
|
||||
Vector2 nextLine = element->GetNextLineOffset();
|
||||
if (ImGui::DragFloat2("Next Line Offset", &nextLine.x, 0.01f))
|
||||
{
|
||||
element->SetNextLineOffset(nextLine);
|
||||
}
|
||||
|
||||
ImGui::DragFloat2("Sprite Scale", &element->SpriteScale.x, 0.01f);
|
||||
|
||||
if (debug)
|
||||
{
|
||||
Rect bounds = element->GetBounds();
|
||||
ImGui::Separator();
|
||||
ImGui::TextDisabled("Bounds");
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::InputFloat2("Min", &bounds.p1.x);
|
||||
ImGui::InputFloat2("Max", &bounds.p2.x);
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::TextDisabled(("Chunk Count: " + std::to_string(element->GetChunkCount())).c_str());
|
||||
}
|
||||
}
|
||||
void ElementDrawer::Draw(OrdererSpriteSet *element, const bool &debug)
|
||||
{
|
||||
int orderIndex = static_cast<int>(element->order);
|
||||
const char* orderItems[] = { "TopRight", "TopLeft", "BottomRight", "BottomLeft" };
|
||||
if (ImGui::Combo("Order", &orderIndex, orderItems, IM_ARRAYSIZE(orderItems)))
|
||||
{
|
||||
element->order = static_cast<SortingOrder>(orderIndex);
|
||||
for (auto& [_, chunk] : element->chunks)
|
||||
{
|
||||
chunk.SetOrdering(element->order);
|
||||
}
|
||||
element->DirtyAll();
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::DragInt("Chunk Size", &element->chunkSize, 1.0f);
|
||||
ImGui::EndDisabled();
|
||||
|
||||
if (debug)
|
||||
{
|
||||
ImGui::Separator();
|
||||
ImGui::TextDisabled(("Chunk Count: " + std::to_string(element->GetChunkCount())).c_str());
|
||||
}
|
||||
}
|
||||
void ElementDrawer::DrawAudioClipCompact(AudioClip *element, const bool &debug, const std::string &label)
|
||||
{
|
||||
float item_spacing = ImGui::GetStyle().ItemSpacing.x;
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#include "BehaviourScripts/ParticleSystem.hpp"
|
||||
#include "BehaviourScripts/AudioListener.hpp"
|
||||
#include "BehaviourScripts/AudioSource.hpp"
|
||||
#include "BehaviourScripts/TileMap.hpp"
|
||||
#include "BehaviourScripts/OrdererSpriteSet.hpp"
|
||||
|
||||
namespace TSE::EDITOR
|
||||
{
|
||||
@@ -79,6 +81,8 @@ namespace TSE::EDITOR
|
||||
static void Draw(AudioClip* element, const bool& debug, const std::string& label = "", const bool small = false);
|
||||
static void Draw(Camera* element, const bool& debug);
|
||||
static void Draw(ParticleSystem* element, const bool& debug);
|
||||
static void Draw(TileMap* element, const bool& debug);
|
||||
static void Draw(OrdererSpriteSet* element, const bool& debug);
|
||||
|
||||
static void DrawAudioClipCompact(AudioClip* element, const bool& debug, const std::string& label);
|
||||
static void DrawAudioClipNormal(AudioClip* element, const bool& debug, const std::string& label);
|
||||
|
||||
@@ -19,7 +19,7 @@ void TSE::EDITOR::CameraView::Define()
|
||||
ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
|
||||
if(ImGui::BeginChild("##CameraChild", {0,0}, ImGuiChildFlags_None, flags2))
|
||||
{
|
||||
ImGui::Image(fb->GetTextureId(), {fb->Width(), fb->Height()},{0,1}, {1,0});
|
||||
ImGui::Image(fb->GetTextureId(0), {fb->Width(), fb->Height()},{0,1}, {1,0});
|
||||
auto vec2 = ImGui::GetWindowSize();
|
||||
if(fb->Width() != vec2.x || fb->Height() != vec2.y)
|
||||
{
|
||||
|
||||
@@ -42,6 +42,11 @@ void TSE::EDITOR::HirearchieView::Define()
|
||||
DisplayLayer(layer);
|
||||
}
|
||||
|
||||
if(!selectedFound && PropertiesView::GetCurrentInspectableType() == InspectableType::Transformable)
|
||||
{
|
||||
PropertiesView::ForceClearInspectorElement();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if(activatePopUpNamingLayer)
|
||||
@@ -188,10 +193,6 @@ void TSE::EDITOR::HirearchieView::DisplayLayer(Layer *l)
|
||||
{
|
||||
DisplayObj(l->GetAllObjects()[i], l);
|
||||
}
|
||||
if(!selectedFound && PropertiesView::GetCurrentInspectableType() == InspectableType::Transformable)
|
||||
{
|
||||
PropertiesView::ForceClearInspectorElement();
|
||||
}
|
||||
}
|
||||
ImGui::Unindent(20.0f);
|
||||
}
|
||||
|
||||
@@ -17,7 +17,6 @@ namespace TSE::EDITOR
|
||||
RenamingTransformable = 3,
|
||||
RenamingScene = 4
|
||||
};
|
||||
Scene* currentScene;
|
||||
uuids::uuid selected = uuids::uuid();
|
||||
|
||||
bool openPopUpNamingLayer = false;
|
||||
@@ -29,6 +28,7 @@ namespace TSE::EDITOR
|
||||
Layer* tmpHolder2 = nullptr;
|
||||
|
||||
public:
|
||||
inline static Scene* currentScene = nullptr;
|
||||
HirearchieView(Scene* s);
|
||||
void SetScene(Scene* s);
|
||||
void Define() override;
|
||||
|
||||
@@ -5,17 +5,37 @@ TSE::EDITOR::SceneView::SceneView(TSE::IRenderTexture *frameBuffer) : GuiWindow(
|
||||
fb = frameBuffer;
|
||||
}
|
||||
|
||||
int selected = 0;
|
||||
|
||||
void TSE::EDITOR::SceneView::Define()
|
||||
{
|
||||
ImGuiWindowFlags flags2 = ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
|
||||
if(ImGui::BeginChild("##SceneChild", {0,0}, ImGuiChildFlags_None, flags2))
|
||||
{
|
||||
ImGui::Image(fb->GetTextureId(), {fb->Width(), fb->Height()},{0,1}, {1,0});
|
||||
ImGui::Image(fb->GetTextureId(selected), {fb->Width(), fb->Height()},{0,1}, {1,0});
|
||||
auto vec2 = ImGui::GetWindowSize();
|
||||
if(fb->Width() != vec2.x || fb->Height() != vec2.y)
|
||||
{
|
||||
fb->SetSize({vec2.x, vec2.y});
|
||||
}
|
||||
|
||||
|
||||
static const char* items[] = {
|
||||
"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15",
|
||||
"16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31"
|
||||
};
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(6.0f, 6.0f));
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0,0,0,0.6f));
|
||||
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0,0,0,0.9f));
|
||||
|
||||
ImGui::SetNextItemWidth(80.0f);
|
||||
ImGui::Combo("##SceneDropdown", &selected, items, IM_ARRAYSIZE(items));
|
||||
|
||||
ImGui::PopStyleColor(2);
|
||||
|
||||
IsHovered = ImGui::IsWindowFocused();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace TSE::EDITOR
|
||||
private:
|
||||
TSE::IRenderTexture* fb;
|
||||
public:
|
||||
inline static bool IsHovered = false;
|
||||
SceneView(TSE::IRenderTexture* frameBuffer);
|
||||
void Define() override;
|
||||
};
|
||||
|
||||
@@ -17,18 +17,21 @@ void TSE::GLFW::InputGlfw::KeyCallback(GLFWwindow *window, int key, int scancode
|
||||
case 1: //down
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
if(handler->enabled())
|
||||
handler->OnKeyDown((Key)key, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 0: //up
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
if(handler->enabled())
|
||||
handler->OnKeyUp((Key)key, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 2: //hold
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
if(handler->enabled())
|
||||
handler->OnKeyHold((Key)key, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
@@ -42,18 +45,21 @@ void TSE::GLFW::InputGlfw::MouseButtonCallback(GLFWwindow *window, int button, i
|
||||
case 1: //down
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
if(handler->enabled())
|
||||
handler->OnMouseButtonDown((MouseBtn)button, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 0: //up
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
if(handler->enabled())
|
||||
handler->OnMouseButtonUp((MouseBtn)button, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
case 2: //hold
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
if(handler->enabled())
|
||||
handler->OnMouseButtonHold((MouseBtn)button, (Modifier)mods);
|
||||
}
|
||||
break;
|
||||
@@ -64,6 +70,7 @@ void TSE::GLFW::InputGlfw::CursorPosCallback(GLFWwindow *window, double xpos, do
|
||||
{
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
if(handler->enabled())
|
||||
handler->OnMousePosition(Vector2(xpos, ypos));
|
||||
}
|
||||
}
|
||||
@@ -72,6 +79,7 @@ void TSE::GLFW::InputGlfw::ScrollCallback(GLFWwindow *window, double xoffset, do
|
||||
{
|
||||
for(auto handler : ((InputGlfw*)instance())->cursorHandler)
|
||||
{
|
||||
if(handler->enabled())
|
||||
handler->OnMouseScroll(Vector2(xoffset, yoffset));
|
||||
}
|
||||
}
|
||||
@@ -106,6 +114,7 @@ void TSE::GLFW::InputGlfw::CharCallback(GLFWwindow *window, unsigned int codepoi
|
||||
|
||||
for(auto handler : ((InputGlfw*)instance())->keyHandler)
|
||||
{
|
||||
if(handler->enabled())
|
||||
handler->OnChar(msg);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -149,3 +149,13 @@ bool TSE::GLFW::WindowGlfw::ShouldClose() const
|
||||
{
|
||||
return glfwWindowShouldClose(window);
|
||||
}
|
||||
|
||||
void TSE::GLFW::WindowGlfw::DoneSetup()
|
||||
{
|
||||
renderingBackend->onResize(width, height);
|
||||
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(width, height, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "enums/WindowType.hpp"
|
||||
#include "Color.hpp"
|
||||
|
||||
|
||||
namespace TSE::GLFW
|
||||
{
|
||||
class WindowGlfw : public IWindow
|
||||
@@ -36,5 +35,6 @@ namespace TSE::GLFW
|
||||
bool ShouldClose() const override;
|
||||
inline void Bind() override { };
|
||||
inline void Unbind() override { };
|
||||
void DoneSetup() override;
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
|
||||
3
TSE_GlfwImpl/src/WindowManager.hpp
Normal file
3
TSE_GlfwImpl/src/WindowManager.hpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
#define TSE_GLFW
|
||||
@@ -1,54 +0,0 @@
|
||||
#include "RenderTexture.hpp"
|
||||
|
||||
TSE::GLFW::RenderTexture::RenderTexture(Vector2 v) : buffer(v)
|
||||
{
|
||||
buffer.AddResizeNotifiable(this);
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::GLFW::RenderTexture::size() const
|
||||
{
|
||||
return buffer.GetSize();
|
||||
}
|
||||
|
||||
void TSE::GLFW::RenderTexture::SetSize(Vector2 v)
|
||||
{
|
||||
buffer.Resize(v);
|
||||
}
|
||||
|
||||
float TSE::GLFW::RenderTexture::Width() const
|
||||
{
|
||||
return buffer.GetSize().x;
|
||||
}
|
||||
|
||||
float TSE::GLFW::RenderTexture::Height() const
|
||||
{
|
||||
return buffer.GetSize().y;
|
||||
}
|
||||
|
||||
TSE::uint TSE::GLFW::RenderTexture::GetTextureId() const
|
||||
{
|
||||
return buffer.GetTextureId();
|
||||
}
|
||||
|
||||
void TSE::GLFW::RenderTexture::Update()
|
||||
{
|
||||
buffer.Update();
|
||||
}
|
||||
|
||||
void TSE::GLFW::RenderTexture::Bind()
|
||||
{
|
||||
buffer.Bind();
|
||||
}
|
||||
|
||||
void TSE::GLFW::RenderTexture::Unbind()
|
||||
{
|
||||
buffer.Unbind();
|
||||
}
|
||||
|
||||
void TSE::GLFW::RenderTexture::OnResize(float width, float height, IResizable *wnd)
|
||||
{
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(width, height, this);
|
||||
}
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
#include "GL/gl3w.h"
|
||||
#include "GL/gl.h"
|
||||
#include "TextureHelperOpenGL.hpp"
|
||||
|
||||
void TSE::GLFW::TextureHelperOpenGL::Bind(const Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
|
||||
}
|
||||
|
||||
void TSE::GLFW::TextureHelperOpenGL::UnBind(const Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void TSE::GLFW::TextureHelperOpenGL::Apply(Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
|
||||
if(tex->Chanels() == 1)
|
||||
{
|
||||
if (tex->bpp() == 8)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
if(tex->Chanels() == 3)
|
||||
{
|
||||
if(tex->bpp() == 24)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_BGR, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
else if(tex->Chanels() == 4)
|
||||
{
|
||||
if(tex->bpp() == 32)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
if (tex->bpp() == 8) //need to decode it with bitwise operations in shader
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void TSE::GLFW::TextureHelperOpenGL::Regist(Texture *tex)
|
||||
{
|
||||
uint TextureID;
|
||||
|
||||
glGenTextures(1, &TextureID);
|
||||
glBindTexture(GL_TEXTURE_2D, TextureID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
tex->SetTextureId(TextureID);
|
||||
|
||||
tex->Apply();
|
||||
}
|
||||
|
||||
void TSE::GLFW::TextureHelperOpenGL::PlatromDestroy(Texture *tex)
|
||||
{
|
||||
uint id = tex->GetTextureId();
|
||||
glDeleteTextures(1, &id);
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
#include "FrameBuffer.hpp"
|
||||
#include "Debug.hpp"
|
||||
|
||||
TSE::GLFW::FrameBuffer::FrameBuffer(const Vector2 &size)
|
||||
{
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
CreateFBTexture();
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(size.x, size.y, this);
|
||||
}
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::Bind()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, bufferID);
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::Unbind()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
TSE::GLFW::FrameBuffer::~FrameBuffer()
|
||||
{
|
||||
glDeleteFramebuffers(1,&bufferID);
|
||||
glDeleteTextures(1, &textureID);
|
||||
glDeleteRenderbuffers(1, &depthRboID);
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::Resize(Vector2 size)
|
||||
{
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
shouldResize = true;
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::Update()
|
||||
{
|
||||
if (!shouldResize) return;
|
||||
shouldResize = false;
|
||||
CreateFBTexture();
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(width, height, this);
|
||||
}
|
||||
}
|
||||
|
||||
TSE::uint TSE::GLFW::FrameBuffer::GetTextureId() const
|
||||
{
|
||||
return textureID;
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::GLFW::FrameBuffer::GetSize() const
|
||||
{
|
||||
return {width, height};
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::Initialize()
|
||||
{
|
||||
glGenFramebuffers(1, &bufferID);
|
||||
Bind();
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRboID);
|
||||
|
||||
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
TSE_ERROR("Failed to create OpenGL FBO.");
|
||||
TSE_LOG(std::to_string(glGetError()));
|
||||
}
|
||||
Unbind();
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::LoadFBTexture()
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textureID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, depthRboID);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
|
||||
}
|
||||
|
||||
void TSE::GLFW::FrameBuffer::CreateFBTexture()
|
||||
{
|
||||
glViewport(0,0, width, height);
|
||||
//resize
|
||||
if(textureID == 0)
|
||||
glGenTextures(1, &textureID);
|
||||
if(depthRboID == 0)
|
||||
glGenRenderbuffers(1, &depthRboID);
|
||||
LoadFBTexture();
|
||||
}
|
||||
@@ -11,6 +11,9 @@ namespace TSE
|
||||
/// @brief the epsilon used as min float value for comparisons in the engine
|
||||
constexpr float TSE_EPSILON = 1e-6f;
|
||||
|
||||
/// @brief 32-bit golden ratio constant used for hash mixing
|
||||
constexpr uint TSE_HASH_GOLDEN_RATIO_32 = 0x9e3779b9u;
|
||||
|
||||
/// @brief a simple degrees to radiant conversion function
|
||||
/// @param deg the degrees value
|
||||
/// @return the radiant value
|
||||
|
||||
659
TSE_Math/src/PerlinNoise.hpp
Normal file
659
TSE_Math/src/PerlinNoise.hpp
Normal file
@@ -0,0 +1,659 @@
|
||||
//----------------------------------------------------------------------------------------
|
||||
//
|
||||
// siv::PerlinNoise
|
||||
// Perlin noise library for modern C++
|
||||
//
|
||||
// Copyright (C) 2013-2021 Ryo Suzuki <reputeless@gmail.com>
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
//
|
||||
//----------------------------------------------------------------------------------------
|
||||
|
||||
# pragma once
|
||||
# include <cstdint>
|
||||
# include <algorithm>
|
||||
# include <array>
|
||||
# include <iterator>
|
||||
# include <numeric>
|
||||
# include <random>
|
||||
# include <type_traits>
|
||||
|
||||
# if __has_include(<concepts>) && defined(__cpp_concepts)
|
||||
# include <concepts>
|
||||
# endif
|
||||
|
||||
|
||||
// Library major version
|
||||
# define SIVPERLIN_VERSION_MAJOR 3
|
||||
|
||||
// Library minor version
|
||||
# define SIVPERLIN_VERSION_MINOR 0
|
||||
|
||||
// Library revision version
|
||||
# define SIVPERLIN_VERSION_REVISION 0
|
||||
|
||||
// Library version
|
||||
# define SIVPERLIN_VERSION ((SIVPERLIN_VERSION_MAJOR * 100 * 100) + (SIVPERLIN_VERSION_MINOR * 100) + (SIVPERLIN_VERSION_REVISION))
|
||||
|
||||
|
||||
// [[nodiscard]] for constructors
|
||||
# if (201907L <= __has_cpp_attribute(nodiscard))
|
||||
# define SIVPERLIN_NODISCARD_CXX20 [[nodiscard]]
|
||||
# else
|
||||
# define SIVPERLIN_NODISCARD_CXX20
|
||||
# endif
|
||||
|
||||
|
||||
// std::uniform_random_bit_generator concept
|
||||
# if __cpp_lib_concepts
|
||||
# define SIVPERLIN_CONCEPT_URBG template <std::uniform_random_bit_generator URBG>
|
||||
# define SIVPERLIN_CONCEPT_URBG_ template <std::uniform_random_bit_generator URBG>
|
||||
# else
|
||||
# define SIVPERLIN_CONCEPT_URBG template <class URBG, std::enable_if_t<std::conjunction_v<std::is_invocable<URBG&>, std::is_unsigned<std::invoke_result_t<URBG&>>>>* = nullptr>
|
||||
# define SIVPERLIN_CONCEPT_URBG_ template <class URBG, std::enable_if_t<std::conjunction_v<std::is_invocable<URBG&>, std::is_unsigned<std::invoke_result_t<URBG&>>>>*>
|
||||
# endif
|
||||
|
||||
|
||||
// arbitrary value for increasing entropy
|
||||
# ifndef SIVPERLIN_DEFAULT_Y
|
||||
# define SIVPERLIN_DEFAULT_Y (0.12345)
|
||||
# endif
|
||||
|
||||
// arbitrary value for increasing entropy
|
||||
# ifndef SIVPERLIN_DEFAULT_Z
|
||||
# define SIVPERLIN_DEFAULT_Z (0.34567)
|
||||
# endif
|
||||
|
||||
|
||||
namespace siv
|
||||
{
|
||||
template <class Float>
|
||||
class BasicPerlinNoise
|
||||
{
|
||||
public:
|
||||
|
||||
static_assert(std::is_floating_point_v<Float>);
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Typedefs
|
||||
//
|
||||
|
||||
using state_type = std::array<std::uint8_t, 256>;
|
||||
|
||||
using value_type = Float;
|
||||
|
||||
using default_random_engine = std::mt19937;
|
||||
|
||||
using seed_type = typename default_random_engine::result_type;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Constructors
|
||||
//
|
||||
|
||||
SIVPERLIN_NODISCARD_CXX20
|
||||
constexpr BasicPerlinNoise() noexcept;
|
||||
|
||||
SIVPERLIN_NODISCARD_CXX20
|
||||
explicit BasicPerlinNoise(seed_type seed);
|
||||
|
||||
SIVPERLIN_CONCEPT_URBG
|
||||
SIVPERLIN_NODISCARD_CXX20
|
||||
explicit BasicPerlinNoise(URBG&& urbg);
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Reseed
|
||||
//
|
||||
|
||||
void reseed(seed_type seed);
|
||||
|
||||
SIVPERLIN_CONCEPT_URBG
|
||||
void reseed(URBG&& urbg);
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Serialization
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr const state_type& serialize() const noexcept;
|
||||
|
||||
constexpr void deserialize(const state_type& state) noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Noise (The result is in the range [-1, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise1D(value_type x) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise2D(value_type x, value_type y) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise3D(value_type x, value_type y, value_type z) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Noise (The result is remapped to the range [0, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise1D_01(value_type x) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise2D_01(value_type x, value_type y) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type noise3D_01(value_type x, value_type y, value_type z) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Octave noise (The result can be out of the range [-1, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave1D(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave2D(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave3D(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Octave noise (The result is clamped to the range [-1, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave1D_11(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave2D_11(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave3D_11(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Octave noise (The result is clamped and remapped to the range [0, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave1D_01(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave2D_01(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type octave3D_01(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Octave noise (The result is normalized to the range [-1, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave1D(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave2D(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave3D(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
///////////////////////////////////////
|
||||
//
|
||||
// Octave noise (The result is normalized and remapped to the range [0, 1])
|
||||
//
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave1D_01(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave2D_01(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
value_type normalizedOctave3D_01(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept;
|
||||
|
||||
private:
|
||||
|
||||
state_type m_permutation;
|
||||
};
|
||||
|
||||
using PerlinNoise = BasicPerlinNoise<double>;
|
||||
|
||||
namespace perlin_detail
|
||||
{
|
||||
////////////////////////////////////////////////
|
||||
//
|
||||
// These functions are provided for consistency.
|
||||
// You may get different results from std::shuffle() with different standard library implementations.
|
||||
//
|
||||
SIVPERLIN_CONCEPT_URBG
|
||||
[[nodiscard]]
|
||||
inline std::uint64_t Random(const std::uint64_t max, URBG&& urbg)
|
||||
{
|
||||
return (urbg() % (max + 1));
|
||||
}
|
||||
|
||||
template <class RandomIt, class URBG>
|
||||
inline void Shuffle(RandomIt first, RandomIt last, URBG&& urbg)
|
||||
{
|
||||
if (first == last)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using difference_type = typename std::iterator_traits<RandomIt>::difference_type;
|
||||
|
||||
for (RandomIt it = first + 1; it < last; ++it)
|
||||
{
|
||||
const std::uint64_t n = static_cast<std::uint64_t>(it - first);
|
||||
std::iter_swap(it, first + static_cast<difference_type>(Random(n, std::forward<URBG>(urbg))));
|
||||
}
|
||||
}
|
||||
//
|
||||
////////////////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float Fade(const Float t) noexcept
|
||||
{
|
||||
return t * t * t * (t * (t * 6 - 15) + 10);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float Lerp(const Float a, const Float b, const Float t) noexcept
|
||||
{
|
||||
return (a + (b - a) * t);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float Grad(const std::uint8_t hash, const Float x, const Float y, const Float z) noexcept
|
||||
{
|
||||
const std::uint8_t h = hash & 15;
|
||||
const Float u = h < 8 ? x : y;
|
||||
const Float v = h < 4 ? y : h == 12 || h == 14 ? x : z;
|
||||
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float Remap_01(const Float x) noexcept
|
||||
{
|
||||
return (x * Float(0.5) + Float(0.5));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float Clamp_11(const Float x) noexcept
|
||||
{
|
||||
return std::clamp(x, Float(-1.0), Float(1.0));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float RemapClamp_01(const Float x) noexcept
|
||||
{
|
||||
if (x <= Float(-1.0))
|
||||
{
|
||||
return Float(0.0);
|
||||
}
|
||||
else if (Float(1.0) <= x)
|
||||
{
|
||||
return Float(1.0);
|
||||
}
|
||||
|
||||
return (x * Float(0.5) + Float(0.5));
|
||||
}
|
||||
|
||||
template <class Noise, class Float>
|
||||
[[nodiscard]]
|
||||
inline auto Octave1D(const Noise& noise, Float x, const std::int32_t octaves, const Float persistence) noexcept
|
||||
{
|
||||
using value_type = Float;
|
||||
value_type result = 0;
|
||||
value_type amplitude = 1;
|
||||
|
||||
for (std::int32_t i = 0; i < octaves; ++i)
|
||||
{
|
||||
result += (noise.noise1D(x) * amplitude);
|
||||
x *= 2;
|
||||
amplitude *= persistence;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <class Noise, class Float>
|
||||
[[nodiscard]]
|
||||
inline auto Octave2D(const Noise& noise, Float x, Float y, const std::int32_t octaves, const Float persistence) noexcept
|
||||
{
|
||||
using value_type = Float;
|
||||
value_type result = 0;
|
||||
value_type amplitude = 1;
|
||||
|
||||
for (std::int32_t i = 0; i < octaves; ++i)
|
||||
{
|
||||
result += (noise.noise2D(x, y) * amplitude);
|
||||
x *= 2;
|
||||
y *= 2;
|
||||
amplitude *= persistence;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <class Noise, class Float>
|
||||
[[nodiscard]]
|
||||
inline auto Octave3D(const Noise& noise, Float x, Float y, Float z, const std::int32_t octaves, const Float persistence) noexcept
|
||||
{
|
||||
using value_type = Float;
|
||||
value_type result = 0;
|
||||
value_type amplitude = 1;
|
||||
|
||||
for (std::int32_t i = 0; i < octaves; ++i)
|
||||
{
|
||||
result += (noise.noise3D(x, y, z) * amplitude);
|
||||
x *= 2;
|
||||
y *= 2;
|
||||
z *= 2;
|
||||
amplitude *= persistence;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
[[nodiscard]]
|
||||
inline constexpr Float MaxAmplitude(const std::int32_t octaves, const Float persistence) noexcept
|
||||
{
|
||||
using value_type = Float;
|
||||
value_type result = 0;
|
||||
value_type amplitude = 1;
|
||||
|
||||
for (std::int32_t i = 0; i < octaves; ++i)
|
||||
{
|
||||
result += amplitude;
|
||||
amplitude *= persistence;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline constexpr BasicPerlinNoise<Float>::BasicPerlinNoise() noexcept
|
||||
: m_permutation{ 151,160,137,91,90,15,
|
||||
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
|
||||
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
|
||||
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
|
||||
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
|
||||
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
|
||||
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
|
||||
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
|
||||
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
|
||||
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
|
||||
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
|
||||
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
|
||||
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 } {}
|
||||
|
||||
template <class Float>
|
||||
inline BasicPerlinNoise<Float>::BasicPerlinNoise(const seed_type seed)
|
||||
{
|
||||
reseed(seed);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
SIVPERLIN_CONCEPT_URBG_
|
||||
inline BasicPerlinNoise<Float>::BasicPerlinNoise(URBG&& urbg)
|
||||
{
|
||||
reseed(std::forward<URBG>(urbg));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline void BasicPerlinNoise<Float>::reseed(const seed_type seed)
|
||||
{
|
||||
reseed(default_random_engine{ seed });
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
SIVPERLIN_CONCEPT_URBG_
|
||||
inline void BasicPerlinNoise<Float>::reseed(URBG&& urbg)
|
||||
{
|
||||
std::iota(m_permutation.begin(), m_permutation.end(), uint8_t{ 0 });
|
||||
|
||||
perlin_detail::Shuffle(m_permutation.begin(), m_permutation.end(), std::forward<URBG>(urbg));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline constexpr const typename BasicPerlinNoise<Float>::state_type& BasicPerlinNoise<Float>::serialize() const noexcept
|
||||
{
|
||||
return m_permutation;
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline constexpr void BasicPerlinNoise<Float>::deserialize(const state_type& state) noexcept
|
||||
{
|
||||
m_permutation = state;
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise1D(const value_type x) const noexcept
|
||||
{
|
||||
return noise3D(x,
|
||||
static_cast<value_type>(SIVPERLIN_DEFAULT_Y),
|
||||
static_cast<value_type>(SIVPERLIN_DEFAULT_Z));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise2D(const value_type x, const value_type y) const noexcept
|
||||
{
|
||||
return noise3D(x,
|
||||
y,
|
||||
static_cast<value_type>(SIVPERLIN_DEFAULT_Z));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise3D(const value_type x, const value_type y, const value_type z) const noexcept
|
||||
{
|
||||
const value_type _x = std::floor(x);
|
||||
const value_type _y = std::floor(y);
|
||||
const value_type _z = std::floor(z);
|
||||
|
||||
const std::int32_t ix = static_cast<std::int32_t>(_x) & 255;
|
||||
const std::int32_t iy = static_cast<std::int32_t>(_y) & 255;
|
||||
const std::int32_t iz = static_cast<std::int32_t>(_z) & 255;
|
||||
|
||||
const value_type fx = (x - _x);
|
||||
const value_type fy = (y - _y);
|
||||
const value_type fz = (z - _z);
|
||||
|
||||
const value_type u = perlin_detail::Fade(fx);
|
||||
const value_type v = perlin_detail::Fade(fy);
|
||||
const value_type w = perlin_detail::Fade(fz);
|
||||
|
||||
const std::uint8_t A = (m_permutation[ix & 255] + iy) & 255;
|
||||
const std::uint8_t B = (m_permutation[(ix + 1) & 255] + iy) & 255;
|
||||
|
||||
const std::uint8_t AA = (m_permutation[A] + iz) & 255;
|
||||
const std::uint8_t AB = (m_permutation[(A + 1) & 255] + iz) & 255;
|
||||
|
||||
const std::uint8_t BA = (m_permutation[B] + iz) & 255;
|
||||
const std::uint8_t BB = (m_permutation[(B + 1) & 255] + iz) & 255;
|
||||
|
||||
const value_type p0 = perlin_detail::Grad(m_permutation[AA], fx, fy, fz);
|
||||
const value_type p1 = perlin_detail::Grad(m_permutation[BA], fx - 1, fy, fz);
|
||||
const value_type p2 = perlin_detail::Grad(m_permutation[AB], fx, fy - 1, fz);
|
||||
const value_type p3 = perlin_detail::Grad(m_permutation[BB], fx - 1, fy - 1, fz);
|
||||
const value_type p4 = perlin_detail::Grad(m_permutation[(AA + 1) & 255], fx, fy, fz - 1);
|
||||
const value_type p5 = perlin_detail::Grad(m_permutation[(BA + 1) & 255], fx - 1, fy, fz - 1);
|
||||
const value_type p6 = perlin_detail::Grad(m_permutation[(AB + 1) & 255], fx, fy - 1, fz - 1);
|
||||
const value_type p7 = perlin_detail::Grad(m_permutation[(BB + 1) & 255], fx - 1, fy - 1, fz - 1);
|
||||
|
||||
const value_type q0 = perlin_detail::Lerp(p0, p1, u);
|
||||
const value_type q1 = perlin_detail::Lerp(p2, p3, u);
|
||||
const value_type q2 = perlin_detail::Lerp(p4, p5, u);
|
||||
const value_type q3 = perlin_detail::Lerp(p6, p7, u);
|
||||
|
||||
const value_type r0 = perlin_detail::Lerp(q0, q1, v);
|
||||
const value_type r1 = perlin_detail::Lerp(q2, q3, v);
|
||||
|
||||
return perlin_detail::Lerp(r0, r1, w);
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise1D_01(const value_type x) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(noise1D(x));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise2D_01(const value_type x, const value_type y) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(noise2D(x, y));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise3D_01(const value_type x, const value_type y, const value_type z) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(noise3D(x, y, z));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave1D(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Octave1D(*this, x, octaves, persistence);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave2D(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Octave2D(*this, x, y, octaves, persistence);
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave3D(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Octave3D(*this, x, y, z, octaves, persistence);
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave1D_11(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Clamp_11(octave1D(x, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave2D_11(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Clamp_11(octave2D(x, y, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave3D_11(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Clamp_11(octave3D(x, y, z, octaves, persistence));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave1D_01(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::RemapClamp_01(octave1D(x, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave2D_01(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::RemapClamp_01(octave2D(x, y, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave3D_01(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::RemapClamp_01(octave3D(x, y, z, octaves, persistence));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave1D(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return (octave1D(x, octaves, persistence) / perlin_detail::MaxAmplitude(octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave2D(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return (octave2D(x, y, octaves, persistence) / perlin_detail::MaxAmplitude(octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave3D(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return (octave3D(x, y, z, octaves, persistence) / perlin_detail::MaxAmplitude(octaves, persistence));
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave1D_01(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(normalizedOctave1D(x, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave2D_01(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(normalizedOctave2D(x, y, octaves, persistence));
|
||||
}
|
||||
|
||||
template <class Float>
|
||||
inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave3D_01(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept
|
||||
{
|
||||
return perlin_detail::Remap_01(normalizedOctave3D(x, y, z, octaves, persistence));
|
||||
}
|
||||
}
|
||||
|
||||
# undef SIVPERLIN_NODISCARD_CXX20
|
||||
# undef SIVPERLIN_CONCEPT_URBG
|
||||
# undef SIVPERLIN_CONCEPT_URBG_
|
||||
107
TSE_Math/src/Random.cpp
Normal file
107
TSE_Math/src/Random.cpp
Normal file
@@ -0,0 +1,107 @@
|
||||
#include "Random.hpp"
|
||||
#include <bit>
|
||||
#include <cstdint>
|
||||
|
||||
TSE::Random::Random(uint seed)
|
||||
{
|
||||
state = static_cast<uint>(static_cast<std::uint32_t>(seed));
|
||||
}
|
||||
|
||||
TSE::uint TSE::Random::nextUInt(uint minInc, uint maxInc)
|
||||
{
|
||||
constexpr std::uint32_t multiplier = 1664525u;
|
||||
constexpr std::uint32_t increment = 1013904223u;
|
||||
|
||||
std::uint32_t nextState = static_cast<std::uint32_t>(state);
|
||||
nextState = nextState * multiplier + increment;
|
||||
state = static_cast<uint>(nextState);
|
||||
|
||||
if(minInc == 0u && maxInc == 0u)
|
||||
{
|
||||
return state;
|
||||
}
|
||||
|
||||
if(minInc > maxInc)
|
||||
{
|
||||
uint temp = minInc;
|
||||
minInc = maxInc;
|
||||
maxInc = temp;
|
||||
}
|
||||
|
||||
const std::uint64_t span = static_cast<std::uint64_t>(maxInc) - static_cast<std::uint64_t>(minInc) + 1ull;
|
||||
const std::uint64_t offset = static_cast<std::uint64_t>(nextState) % span;
|
||||
return static_cast<uint>(static_cast<std::uint64_t>(minInc) + offset);
|
||||
}
|
||||
|
||||
int TSE::Random::nextInt(int minInc, int maxInc)
|
||||
{
|
||||
const std::uint32_t bits = static_cast<std::uint32_t>(nextUInt());
|
||||
|
||||
if(minInc == 0 && maxInc == 0)
|
||||
{
|
||||
return static_cast<int>(std::bit_cast<std::int32_t>(bits));
|
||||
}
|
||||
|
||||
if(minInc > maxInc)
|
||||
{
|
||||
int temp = minInc;
|
||||
minInc = maxInc;
|
||||
maxInc = temp;
|
||||
}
|
||||
|
||||
const std::int64_t span = static_cast<std::int64_t>(maxInc) - static_cast<std::int64_t>(minInc) + 1ll;
|
||||
const std::uint64_t offset = static_cast<std::uint64_t>(bits) % static_cast<std::uint64_t>(span);
|
||||
const std::int64_t value = static_cast<std::int64_t>(minInc) + static_cast<std::int64_t>(offset);
|
||||
return static_cast<int>(value);
|
||||
}
|
||||
|
||||
short TSE::Random::nextShort(short minInc, short maxInc)
|
||||
{
|
||||
const std::uint32_t bits = static_cast<std::uint32_t>(nextUInt());
|
||||
const std::uint16_t lowerBits = static_cast<std::uint16_t>(bits);
|
||||
|
||||
if(minInc == 0 && maxInc == 0)
|
||||
{
|
||||
return static_cast<short>(std::bit_cast<std::int16_t>(lowerBits));
|
||||
}
|
||||
|
||||
if(minInc > maxInc)
|
||||
{
|
||||
short temp = minInc;
|
||||
minInc = maxInc;
|
||||
maxInc = temp;
|
||||
}
|
||||
|
||||
const std::int32_t span = static_cast<std::int32_t>(maxInc) - static_cast<std::int32_t>(minInc) + 1;
|
||||
const std::uint32_t offset = static_cast<std::uint32_t>(lowerBits) % static_cast<std::uint32_t>(span);
|
||||
const std::int32_t value = static_cast<std::int32_t>(minInc) + static_cast<std::int32_t>(offset);
|
||||
return static_cast<short>(value);
|
||||
}
|
||||
|
||||
TSE::byte TSE::Random::nextByte(byte minInc, byte maxInc)
|
||||
{
|
||||
const std::uint32_t bits = static_cast<std::uint32_t>(nextUInt());
|
||||
const std::uint8_t lowerBits = static_cast<std::uint8_t>(bits);
|
||||
|
||||
if(minInc == 0 && maxInc == 0)
|
||||
{
|
||||
return static_cast<byte>(lowerBits);
|
||||
}
|
||||
|
||||
if(minInc > maxInc)
|
||||
{
|
||||
byte temp = minInc;
|
||||
minInc = maxInc;
|
||||
maxInc = temp;
|
||||
}
|
||||
|
||||
const std::uint16_t span = static_cast<std::uint16_t>(maxInc) - static_cast<std::uint16_t>(minInc) + 1u;
|
||||
const std::uint16_t offset = static_cast<std::uint16_t>(lowerBits) % span;
|
||||
return static_cast<byte>(static_cast<std::uint16_t>(minInc) + offset);
|
||||
}
|
||||
|
||||
float TSE::Random::nextFloat01()
|
||||
{
|
||||
constexpr float invRange = 1.0f / 4294967296.0f;
|
||||
return static_cast<float>(static_cast<std::uint32_t>(nextUInt())) * invRange;
|
||||
}
|
||||
20
TSE_Math/src/Random.hpp
Normal file
20
TSE_Math/src/Random.hpp
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Random
|
||||
{
|
||||
private:
|
||||
uint state;
|
||||
public:
|
||||
Random(uint seed);
|
||||
|
||||
uint nextUInt(uint minInc = 0, uint maxInc = 0);
|
||||
int nextInt(int minInc = 0, int maxInc = 0);
|
||||
short nextShort(short minInc = 0, short maxInc = 0);
|
||||
byte nextByte(byte minInc = 0, byte maxInc = 0);
|
||||
float nextFloat01();
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "Types.hpp"
|
||||
#include "MathF.hpp"
|
||||
#include <functional>
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
@@ -135,3 +137,17 @@ namespace TSE
|
||||
#pragma endregion methods
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<>
|
||||
struct hash<TSE::Vector2>
|
||||
{
|
||||
size_t operator()(const TSE::Vector2& v) const noexcept
|
||||
{
|
||||
size_t h1 = std::hash<float>{}(v.x);
|
||||
size_t h2 = std::hash<float>{}(v.y);
|
||||
return h1 ^ (h2 + TSE::TSE_HASH_GOLDEN_RATIO_32 + (h1 << 6) + (h1 >> 2));
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
138
TSE_Math/src/Vector2i.cpp
Normal file
138
TSE_Math/src/Vector2i.cpp
Normal file
@@ -0,0 +1,138 @@
|
||||
#include "Vector2i.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "Vector4.hpp"
|
||||
#include <cmath>
|
||||
|
||||
TSE::Vector2i::Vector2i() { }
|
||||
|
||||
TSE::Vector2i::Vector2i(int _x, int _y)
|
||||
{
|
||||
x = _x;
|
||||
y = _y;
|
||||
}
|
||||
|
||||
TSE::Vector2i::Vector2i(const Vector2i &other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
|
||||
TSE::Vector2i::Vector2i(const Vector2 &other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
|
||||
TSE::Vector2i::Vector2i(const Vector3 &other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
|
||||
TSE::Vector2i::Vector2i(const Vector4 &other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
|
||||
bool TSE::Vector2i::IsValid() const
|
||||
{
|
||||
return !std::isnan(x) && !std::isnan(y);
|
||||
}
|
||||
|
||||
TSE::string TSE::Vector2i::ToString() const
|
||||
{
|
||||
return "(" + std::to_string(x) + "|" + std::to_string(y) + ")";
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::Vector2i::ToVector2() const
|
||||
{
|
||||
return Vector2();
|
||||
}
|
||||
|
||||
TSE::Vector3 TSE::Vector2i::ToVector3() const
|
||||
{
|
||||
return Vector3(x,y,0);
|
||||
}
|
||||
|
||||
TSE::Vector4 TSE::Vector2i::ToVector4() const
|
||||
{
|
||||
return Vector4(x,y,0,0);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator+(const Vector2i &other) const
|
||||
{
|
||||
return Vector2i(x + other.x, y + other.y);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator+=(const Vector2i &other)
|
||||
{
|
||||
*this = *this + other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator-(const Vector2i &other) const
|
||||
{
|
||||
return Vector2i(x - other.x, y - other.y);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator-=(const Vector2i &other)
|
||||
{
|
||||
*this = *this - other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator*(const Vector2i &other) const
|
||||
{
|
||||
return Vector2i(x * other.x, y * other.y);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator*=(const Vector2i &other)
|
||||
{
|
||||
*this = *this * other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator/(const Vector2i &other) const
|
||||
{
|
||||
return Vector2i(x / other.x, y / other.y);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator/=(const Vector2i &other)
|
||||
{
|
||||
*this = *this / other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator*(const float other) const
|
||||
{
|
||||
return Vector2i(x * other, y * other);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator*=(const float other)
|
||||
{
|
||||
*this = *this * other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator/(const float other) const
|
||||
{
|
||||
return Vector2i(x / other, y / other);
|
||||
}
|
||||
|
||||
TSE::Vector2i TSE::Vector2i::operator/=(const float other)
|
||||
{
|
||||
*this = *this / other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool TSE::Vector2i::operator==(const Vector2i &other) const
|
||||
{
|
||||
return x == other.x && y == other.y;
|
||||
}
|
||||
|
||||
bool TSE::Vector2i::operator!=(const Vector2i &other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
85
TSE_Math/src/Vector2i.hpp
Normal file
85
TSE_Math/src/Vector2i.hpp
Normal file
@@ -0,0 +1,85 @@
|
||||
#pragma once
|
||||
|
||||
#include "Types.hpp"
|
||||
#include "MathF.hpp"
|
||||
#include <functional>
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
class Vector2;
|
||||
class Vector3;
|
||||
class Vector4;
|
||||
|
||||
class Vector2i
|
||||
{
|
||||
public:
|
||||
#pragma region members
|
||||
int x = 0, y = 0;
|
||||
#pragma endregion members
|
||||
|
||||
#pragma region consts
|
||||
static const Vector2i left;
|
||||
static const Vector2i right;
|
||||
static const Vector2i up;
|
||||
static const Vector2i down;
|
||||
static const Vector2i one;
|
||||
static const Vector2i zero;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region ctor
|
||||
/// @brief enpty constructor defined as (0,0)
|
||||
Vector2i();
|
||||
/// @brief constructs a Vector2i with custom values
|
||||
/// @param _x the x component
|
||||
/// @param _y the y component
|
||||
Vector2i(int _x, int _y);
|
||||
/// @brief copy constructor
|
||||
/// @param other the Vector2i to be copied from
|
||||
Vector2i(const Vector2i& other);
|
||||
/// @brief copy constructor
|
||||
/// @param other the Vector2i to be copied from
|
||||
Vector2i(const Vector2& other);
|
||||
/// @brief converter constructor. it converts a Vector3 to a Vector2i without encointing for the z component
|
||||
/// @param other the Vector3 to convert
|
||||
Vector2i(const Vector3& other);
|
||||
/// @brief converter constructor. it converts a Vector4 to a Vector2i without encointing for the z, and w component
|
||||
/// @param other the Vector4 to convert
|
||||
Vector2i(const Vector4& other);
|
||||
#pragma endregion ctor
|
||||
|
||||
#pragma region methods
|
||||
/// @brief checks if the individual components have valid values aka are not nan
|
||||
/// @return are the values valid
|
||||
bool IsValid() const;
|
||||
/// @brief gives you the Vector2i as a string representation. mostly for debugging
|
||||
/// @return the Vector2i in a format like (x|y)
|
||||
string ToString() const;
|
||||
/// @brief creates a Vector3 with the same values as the Vector2i, the y component gets the value 0
|
||||
/// @return the Vector2i as a Vector3
|
||||
Vector2 ToVector2() const;
|
||||
/// @brief creates a Vector3 with the same values as the Vector2i, the y component gets the value 0
|
||||
/// @return the Vector2i as a Vector3
|
||||
Vector3 ToVector3() const;
|
||||
/// @brief creates a Vector4 with the same values as the Vector2i, the y and w components get the value 0
|
||||
/// @return the Vector2i as a Vector4
|
||||
Vector4 ToVector4() const;
|
||||
|
||||
#pragma region operators
|
||||
Vector2i operator+(const Vector2i& other) const;
|
||||
Vector2i operator+=(const Vector2i& other);
|
||||
Vector2i operator-(const Vector2i& other) const;
|
||||
Vector2i operator-=(const Vector2i& other);
|
||||
Vector2i operator*(const Vector2i& other) const;
|
||||
Vector2i operator*=(const Vector2i& other);
|
||||
Vector2i operator/(const Vector2i& other) const;
|
||||
Vector2i operator/=(const Vector2i& other);
|
||||
Vector2i operator*(const float other) const;
|
||||
Vector2i operator*=(const float other);
|
||||
Vector2i operator/(const float other) const;
|
||||
Vector2i operator/=(const float other);
|
||||
bool operator==(const Vector2i& other) const;
|
||||
bool operator!=(const Vector2i& other) const;
|
||||
#pragma endregion operators
|
||||
#pragma endregion methods
|
||||
};
|
||||
} // namespace TSE
|
||||
@@ -1,6 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "Types.hpp"
|
||||
#include <functional>
|
||||
#include <cstddef>
|
||||
#include "MathF.hpp"
|
||||
|
||||
namespace TSE
|
||||
{
|
||||
@@ -145,3 +148,22 @@ namespace TSE
|
||||
|
||||
};
|
||||
} // namespace TSE
|
||||
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<>
|
||||
struct hash<TSE::Vector3>
|
||||
{
|
||||
size_t operator()(const TSE::Vector3& v) const noexcept
|
||||
{
|
||||
size_t h1 = std::hash<float>{}(v.x);
|
||||
size_t h2 = std::hash<float>{}(v.y);
|
||||
size_t h3 = std::hash<float>{}(v.z);
|
||||
size_t hash = h1;
|
||||
hash ^= h2 + TSE::TSE_HASH_GOLDEN_RATIO_32 + (hash << 6) + (hash >> 2);
|
||||
hash ^= h3 + TSE::TSE_HASH_GOLDEN_RATIO_32 + (hash << 6) + (hash >> 2);
|
||||
return hash;
|
||||
}
|
||||
};
|
||||
}
|
||||
71
TSE_OpenGlImpl/CMakeLists.txt
Normal file
71
TSE_OpenGlImpl/CMakeLists.txt
Normal file
@@ -0,0 +1,71 @@
|
||||
#cmake version
|
||||
cmake_minimum_required(VERSION 3.31)
|
||||
|
||||
#project name
|
||||
project(TSE_OpenGlImpl)
|
||||
|
||||
#cpp settings
|
||||
find_program(CLANG_C NAMES clang)
|
||||
find_program(CLANG_CXX NAMES clang++)
|
||||
|
||||
if(CLANG_C AND CLANG_CXX)
|
||||
message(STATUS "foung Clang, using as Compiler")
|
||||
set(CMAKE_C_COMPILER ${CLANG_C} CACHE STRING "C Compiler" FORCE)
|
||||
set(CMAKE_CXX_COMPILER ${CLANG_CXX} CACHE STRING "C++ Compiler" FORCE)
|
||||
else()
|
||||
message(STATUS "Clang not found, using Standard-Compiler")
|
||||
endif()
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
|
||||
#project output settings
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/lib")
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${PROJECT_SOURCE_DIR}/lib/Debug")
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${PROJECT_SOURCE_DIR}/lib/Release")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/lib")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${PROJECT_SOURCE_DIR}/lib/Debug")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${PROJECT_SOURCE_DIR}/lib/Release")
|
||||
|
||||
#source files
|
||||
file(GLOB CPP_SOURCE_TSE
|
||||
"${PROJECT_SOURCE_DIR}/src/*.cpp"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*.cpp"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*/*.cpp"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*/*/*.cpp"
|
||||
"${PROJECT_SOURCE_DIR}/src/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/*/*/*/*.c"
|
||||
)
|
||||
|
||||
#includes
|
||||
include_directories(${PROJECT_SOURCE_DIR}/src)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/include)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/src)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Base/include)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Math/src)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/src)
|
||||
include_directories(${PROJECT_SOURCE_DIR}/../TSE_Core/include)
|
||||
|
||||
#project def
|
||||
if(Lib)
|
||||
add_library(TSE_OpenGlImpl SHARED ${CPP_SOURCE_TSE})
|
||||
else()
|
||||
add_library(TSE_OpenGlImpl STATIC ${CPP_SOURCE_TSE})
|
||||
endif()
|
||||
|
||||
# Window backend specific includes for WindowManager.hpp and platform glue.
|
||||
if(USE_GLFW)
|
||||
target_include_directories(TSE_OpenGlImpl PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/src
|
||||
${PROJECT_SOURCE_DIR}/../TSE_GlfwImpl/include
|
||||
)
|
||||
elseif(USE_SDL3)
|
||||
target_include_directories(TSE_OpenGlImpl PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/../TSE_Sdl3Impl/src
|
||||
${PROJECT_SOURCE_DIR}/../TSE_Sdl3Impl/include
|
||||
)
|
||||
endif()
|
||||
|
||||
#flags
|
||||
target_compile_options(TSE_OpenGlImpl PRIVATE -march=native)
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "GL/gl3w.h"
|
||||
#include "GL/gl.h"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class CameraHelperOpenGL : public ICameraHelper
|
||||
{
|
||||
@@ -14,4 +14,4 @@ namespace TSE::GLFW
|
||||
glViewport(0, 0, width, height);
|
||||
};
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
} // namespace TSE::OpenGL
|
||||
@@ -1,17 +1,18 @@
|
||||
#include "DefaultRendererOpenGL.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include "BehaviourScripts/Renderable.hpp"
|
||||
#include "Debug.hpp"
|
||||
|
||||
#define RENDERER_MAX_SPRITES 20000
|
||||
#define RENDERER_MAX_INDECIES 60000
|
||||
|
||||
TSE::GLFW::DefaultRendererOpenGL::DefaultRendererOpenGL(Shader &shader)
|
||||
TSE::OpenGL::DefaultRendererOpenGL::DefaultRendererOpenGL(Shader &shader)
|
||||
{
|
||||
iboData = new ushort[RENDERER_MAX_INDECIES];
|
||||
InitShader(shader, true);
|
||||
}
|
||||
|
||||
TSE::GLFW::DefaultRendererOpenGL::~DefaultRendererOpenGL()
|
||||
TSE::OpenGL::DefaultRendererOpenGL::~DefaultRendererOpenGL()
|
||||
{
|
||||
if(vao != 0)
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
@@ -19,7 +20,7 @@ TSE::GLFW::DefaultRendererOpenGL::~DefaultRendererOpenGL()
|
||||
delete ibo;
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::InitShader(Shader &s, bool init)
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::InitShader(Shader &s, bool init)
|
||||
{
|
||||
if(!init) End();
|
||||
if(vao != 0)
|
||||
@@ -50,13 +51,13 @@ void TSE::GLFW::DefaultRendererOpenGL::InitShader(Shader &s, bool init)
|
||||
if(!init) Begin();
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::End()
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::End()
|
||||
{
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
vbo.Unbind();
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::Flush()
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::Flush()
|
||||
{
|
||||
lastShader->Flush();
|
||||
|
||||
@@ -78,6 +79,8 @@ void TSE::GLFW::DefaultRendererOpenGL::Flush()
|
||||
camerasToRenderWith[i]->PostDraw();
|
||||
}
|
||||
|
||||
lastShader->PostDraw();
|
||||
|
||||
if(ibobound)
|
||||
{
|
||||
ibo->Unbind();
|
||||
@@ -88,18 +91,18 @@ void TSE::GLFW::DefaultRendererOpenGL::Flush()
|
||||
iboOffset = 0;
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::Begin()
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::Begin()
|
||||
{
|
||||
vbo.Bind();
|
||||
bufferPointer = (float*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::Submit(const Transformable &trans, TransformationStack &stack)
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::Submit(const Transformable &trans, TransformationStack &stack)
|
||||
{
|
||||
Submit(trans, (IShader*)lastShader, stack);
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::Submit(const Transformable &trans, IShader *shader, TransformationStack &stack)
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::Submit(const Transformable &trans, IShader *shader, TransformationStack &stack)
|
||||
{
|
||||
Shader* s = dynamic_cast<Shader*>(shader);
|
||||
if(lastShader == nullptr) InitShader(*s, true);
|
||||
@@ -134,14 +137,14 @@ void TSE::GLFW::DefaultRendererOpenGL::Submit(const Transformable &trans, IShade
|
||||
lastShader->Submit(trans, bufferPointer, stack, Redraw, *this);
|
||||
}
|
||||
|
||||
void TSE::GLFW::DefaultRendererOpenGL::Redraw(IRenderer &rnd)
|
||||
void TSE::OpenGL::DefaultRendererOpenGL::Redraw(IRenderer &rnd)
|
||||
{
|
||||
rnd.End();
|
||||
rnd.Flush();
|
||||
rnd.Begin();
|
||||
}
|
||||
|
||||
bool TSE::GLFW::DefaultRendererOpenGL::CreateIbo()
|
||||
bool TSE::OpenGL::DefaultRendererOpenGL::CreateIbo()
|
||||
{
|
||||
if(indexCount == 0) return true;
|
||||
if(ibo != nullptr)
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "interfaces/IRenderer.hpp"
|
||||
#include <vector>
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class DefaultRendererOpenGL : public IRenderer
|
||||
{
|
||||
@@ -35,4 +35,4 @@ namespace TSE::GLFW
|
||||
static void Redraw(IRenderer& rnd);
|
||||
bool CreateIbo();
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
} // namespace TSE::OpenGL
|
||||
@@ -1,24 +1,36 @@
|
||||
#include "GL/gl3w.h"
|
||||
#include "GL/gl.h"
|
||||
#include "OpenGLRenderingBackend.hpp"
|
||||
#include "GLFW/glfw3.h"
|
||||
#include "WindowGlfw.hpp"
|
||||
#include "Debug.hpp"
|
||||
#include "imgui/imgui.h"
|
||||
#include "extern/imgui_impl_glfw.h"
|
||||
#include "extern/imgui_impl_opengl3.h"
|
||||
#include "PathHelper.hpp"
|
||||
#include "elements/Texture.hpp"
|
||||
#include "interfaces/ITexture.hpp"
|
||||
#include "TextureHelperOpenGL.hpp"
|
||||
#include "interfaces/IRenderer.hpp"
|
||||
#include "BehaviourScripts/Camera.hpp"
|
||||
#include "RenderTextureCreatorOpenGL.hpp"
|
||||
#include "CameraHelperOpenGL.hpp"
|
||||
|
||||
TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync)
|
||||
#include "WindowManager.hpp"
|
||||
|
||||
#if defined(TSE_GLFW)
|
||||
#include "GLFW/glfw3.h"
|
||||
#include "WindowGlfw.hpp"
|
||||
#include "extern/imgui_impl_glfw.h"
|
||||
using namespace TSE::GLFW;
|
||||
#elif defined(TSE_SDL3)
|
||||
#include "SDL3/SDL.h"
|
||||
#include "WindowSdl3.hpp"
|
||||
#include "extern/imgui_impl_sdl3.h"
|
||||
using namespace TSE::SDL3;
|
||||
#endif
|
||||
|
||||
|
||||
TSE::OpenGL::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync)
|
||||
: OpenGLRenderingBackend(_backgroundColor, _vsync, 0, false){ }
|
||||
|
||||
TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync, int _samples, bool _useseImGui)
|
||||
TSE::OpenGL::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor, bool _vsync, int _samples, bool _useseImGui)
|
||||
{
|
||||
backgroundColor = _backgroundColor;
|
||||
vsync = _vsync;
|
||||
@@ -26,33 +38,50 @@ TSE::GLFW::OpenGLRenderingBackend::OpenGLRenderingBackend(Color _backgroundColor
|
||||
useseImGui = _useseImGui;
|
||||
}
|
||||
|
||||
TSE::GLFW::OpenGLRenderingBackend::~OpenGLRenderingBackend()
|
||||
TSE::OpenGL::OpenGLRenderingBackend::~OpenGLRenderingBackend()
|
||||
{
|
||||
if(useseImGui)
|
||||
{
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
#if defined(TSE_GLFW)
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
#elif defined(TSE_SDL3)
|
||||
ImGui_ImplSDL3_Shutdown();
|
||||
#endif
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::GLFW::OpenGLRenderingBackend::InitPreWindow()
|
||||
void TSE::OpenGL::OpenGLRenderingBackend::InitPreWindow()
|
||||
{
|
||||
IRenderTexture::factory = new RenderTextureCreatorOpenGL();
|
||||
Texture::helper = new TextureHelperOpenGL();
|
||||
ITexture::helper = new TextureHelperOpenGL();
|
||||
Camera::helper = new CameraHelperOpenGL();
|
||||
|
||||
#if defined(TSE_GLFW)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, TSE_OPENGL_VERSION_MAJOR);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, TSE_OPENGL_VERSION_MINOR);
|
||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_SAMPLES, samples);
|
||||
#elif defined(TSE_SDL3)
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, TSE_OPENGL_VERSION_MAJOR);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, TSE_OPENGL_VERSION_MINOR);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool TSE::GLFW::OpenGLRenderingBackend::InitPostWindow()
|
||||
bool TSE::OpenGL::OpenGLRenderingBackend::InitPostWindow()
|
||||
{
|
||||
#if defined(TSE_GLFW)
|
||||
WindowGlfw* wnd = static_cast<WindowGlfw*>(window);
|
||||
glfwMakeContextCurrent(wnd->window);
|
||||
#elif defined(TSE_SDL3)
|
||||
WindowSdl3* wnd = static_cast<WindowSdl3*>(window);
|
||||
wnd->context = SDL_GL_CreateContext(wnd->window);
|
||||
SDL_GL_MakeCurrent(wnd->window, wnd->context);
|
||||
#endif
|
||||
if(gl3wInit())
|
||||
{
|
||||
Debug::Log("Failed to initialize gl3w.");
|
||||
@@ -63,9 +92,17 @@ bool TSE::GLFW::OpenGLRenderingBackend::InitPostWindow()
|
||||
Debug::Log("gl3w dose not support the selected version of OpenGL.");
|
||||
return false;
|
||||
}
|
||||
|
||||
#if defined(TSE_GLFW)
|
||||
if(vsync) glfwSwapInterval(1);
|
||||
else glfwSwapInterval(0);
|
||||
#elif defined(TSE_SDL3)
|
||||
if(vsync)
|
||||
{
|
||||
if(!SDL_GL_SetSwapInterval(-1))
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
}
|
||||
else SDL_GL_SetSwapInterval(0);
|
||||
#endif
|
||||
|
||||
Debug::Log("OpenGL:" + std::string((const char*)glGetString(GL_VERSION)));
|
||||
Debug::Log("GLSL:" + std::string((const char*)glGetString(GL_SHADING_LANGUAGE_VERSION)));
|
||||
@@ -88,7 +125,7 @@ bool TSE::GLFW::OpenGLRenderingBackend::InitPostWindow()
|
||||
|
||||
std::string imguiIniPath;
|
||||
|
||||
bool TSE::GLFW::OpenGLRenderingBackend::InitEnd()
|
||||
bool TSE::OpenGL::OpenGLRenderingBackend::InitEnd()
|
||||
{
|
||||
if(useseImGui)
|
||||
{
|
||||
@@ -102,8 +139,15 @@ bool TSE::GLFW::OpenGLRenderingBackend::InitEnd()
|
||||
io.IniFilename = imguiIniPath.c_str();
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
#if defined(TSE_GLFW)
|
||||
WindowGlfw* wnd = static_cast<WindowGlfw*>(window);
|
||||
wnd->useImGui = true;
|
||||
ImGui_ImplGlfw_InitForOpenGL(wnd->window, true);
|
||||
#elif defined(TSE_SDL3)
|
||||
WindowSdl3* wnd = static_cast<WindowSdl3*>(window);
|
||||
wnd->useImGui = true;
|
||||
ImGui_ImplSDL3_InitForOpenGL(wnd->window, wnd->context);
|
||||
#endif
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
|
||||
Debug::Log("ImGui:" + std::string(ImGui::GetVersion()));
|
||||
@@ -111,12 +155,12 @@ bool TSE::GLFW::OpenGLRenderingBackend::InitEnd()
|
||||
return true;
|
||||
}
|
||||
|
||||
void TSE::GLFW::OpenGLRenderingBackend::onResize(int width, int height)
|
||||
void TSE::OpenGL::OpenGLRenderingBackend::onResize(int width, int height)
|
||||
{
|
||||
glViewport(0,0,width, height);
|
||||
}
|
||||
|
||||
void TSE::GLFW::OpenGLRenderingBackend::onUpdate() const
|
||||
void TSE::OpenGL::OpenGLRenderingBackend::onUpdate() const
|
||||
{
|
||||
int error = glGetError();
|
||||
if(error != GL_NO_ERROR)
|
||||
@@ -124,6 +168,12 @@ void TSE::GLFW::OpenGLRenderingBackend::onUpdate() const
|
||||
Debug::Log("OpenGL Error: " + std::to_string(error));
|
||||
}
|
||||
|
||||
#if defined(TSE_GLFW)
|
||||
WindowGlfw* wnd = static_cast<WindowGlfw*>(window);
|
||||
#elif defined(TSE_SDL3)
|
||||
WindowSdl3* wnd = static_cast<WindowSdl3*>(window);
|
||||
#endif
|
||||
|
||||
if(useseImGui)
|
||||
{
|
||||
ImGui::Render();
|
||||
@@ -132,19 +182,30 @@ void TSE::GLFW::OpenGLRenderingBackend::onUpdate() const
|
||||
|
||||
if(ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
#if defined(TSE_GLFW)
|
||||
GLFWwindow* backup_current_context = glfwGetCurrentContext();
|
||||
#elif defined(TSE_SDL3)
|
||||
SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
|
||||
#endif
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
#if defined(TSE_GLFW)
|
||||
glfwMakeContextCurrent(backup_current_context);
|
||||
#elif defined(TSE_SDL3)
|
||||
SDL_GL_MakeCurrent(wnd->window, backup_current_context);
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
WindowGlfw* wnd = static_cast<WindowGlfw*>(window);
|
||||
#if defined(TSE_GLFW)
|
||||
glfwSwapBuffers(wnd->window);
|
||||
#elif defined(TSE_SDL3)
|
||||
SDL_GL_SwapWindow(wnd->window);
|
||||
#endif
|
||||
}
|
||||
|
||||
void TSE::GLFW::OpenGLRenderingBackend::onClear() const
|
||||
void TSE::OpenGL::OpenGLRenderingBackend::onClear() const
|
||||
{
|
||||
for (int i = 0; i < IRenderer::camerasToRenderWith.size(); i++)
|
||||
{
|
||||
@@ -158,12 +219,16 @@ void TSE::GLFW::OpenGLRenderingBackend::onClear() const
|
||||
if(useseImGui)
|
||||
{
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
#if defined(TSE_GLFW)
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
#elif defined(TSE_SDL3)
|
||||
ImGui_ImplSDL3_NewFrame();
|
||||
#endif
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::GLFW::OpenGLRenderingBackend::onClearDepthBuffer() const
|
||||
void TSE::OpenGL::OpenGLRenderingBackend::onClearDepthBuffer() const
|
||||
{
|
||||
for (int i = 0; i < IRenderer::camerasToRenderWith.size(); i++)
|
||||
{
|
||||
@@ -5,7 +5,7 @@
|
||||
#define TSE_OPENGL_VERSION_MAJOR 3
|
||||
#define TSE_OPENGL_VERSION_MINOR 3
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class OpenGLRenderingBackend : public IRenderingBackend
|
||||
{
|
||||
@@ -25,4 +25,4 @@ namespace TSE::GLFW
|
||||
void onClear() const override;
|
||||
void onClearDepthBuffer() const override;
|
||||
};
|
||||
} // namespace TSE
|
||||
} // namespace OpenGL
|
||||
59
TSE_OpenGlImpl/src/RenderTexture.cpp
Normal file
59
TSE_OpenGlImpl/src/RenderTexture.cpp
Normal file
@@ -0,0 +1,59 @@
|
||||
#include "RenderTexture.hpp"
|
||||
|
||||
TSE::OpenGL::RenderTexture::RenderTexture(Vector2 v, uint textureCount) : buffer(v, textureCount)
|
||||
{
|
||||
buffer.AddResizeNotifiable(this);
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::OpenGL::RenderTexture::size() const
|
||||
{
|
||||
return buffer.GetSize();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::RenderTexture::SetSize(Vector2 v)
|
||||
{
|
||||
buffer.Resize(v);
|
||||
}
|
||||
|
||||
float TSE::OpenGL::RenderTexture::Width() const
|
||||
{
|
||||
return buffer.GetSize().x;
|
||||
}
|
||||
|
||||
float TSE::OpenGL::RenderTexture::Height() const
|
||||
{
|
||||
return buffer.GetSize().y;
|
||||
}
|
||||
|
||||
TSE::uint TSE::OpenGL::RenderTexture::GetTextureId() const
|
||||
{
|
||||
return buffer.GetTextureId();
|
||||
}
|
||||
|
||||
TSE::uint TSE::OpenGL::RenderTexture::GetTextureId(uint id) const
|
||||
{
|
||||
return buffer.GetTextureId(id);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::RenderTexture::Update()
|
||||
{
|
||||
buffer.Update();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::RenderTexture::Bind()
|
||||
{
|
||||
buffer.Bind();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::RenderTexture::Unbind()
|
||||
{
|
||||
buffer.Unbind();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::RenderTexture::OnResize(float width, float height, IResizable *wnd)
|
||||
{
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(width, height, this);
|
||||
}
|
||||
}
|
||||
@@ -6,20 +6,21 @@
|
||||
#include "interfaces/IResizeNotifiable.hpp"
|
||||
#include "interfaces/IRenderTexture.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class RenderTexture : public IRenderTexture
|
||||
{
|
||||
public:
|
||||
FrameBuffer buffer;
|
||||
|
||||
RenderTexture(Vector2 v);
|
||||
RenderTexture(Vector2 v, uint textureCount = 1);
|
||||
|
||||
Vector2 size() const override;
|
||||
void SetSize(Vector2 v) override;
|
||||
float Width() const override;
|
||||
float Height() const override;
|
||||
uint GetTextureId() const override;
|
||||
uint GetTextureId(uint id) const override;
|
||||
|
||||
void Update() override;
|
||||
void Bind() override;
|
||||
@@ -27,4 +28,4 @@ namespace TSE::GLFW
|
||||
|
||||
void OnResize(float width, float height, IResizable* wnd) override;
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
} // namespace TSE::OpenGL
|
||||
@@ -3,14 +3,14 @@
|
||||
#include "interfaces/IRenderTexture.hpp"
|
||||
#include "RenderTexture.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class RenderTextureCreatorOpenGL : public IRenderTextureCreator
|
||||
{
|
||||
public:
|
||||
inline IRenderTexture* CreateTextureHeap(Vector2 v) override
|
||||
inline IRenderTexture* CreateTextureHeap(Vector2 v, uint textureCount = 1) override
|
||||
{
|
||||
return new RenderTexture(v);
|
||||
return new RenderTexture(v, textureCount);
|
||||
};
|
||||
};
|
||||
} // namespace name
|
||||
} // namespace OpenGL
|
||||
165
TSE_OpenGlImpl/src/TextureHelperOpenGL.cpp
Normal file
165
TSE_OpenGlImpl/src/TextureHelperOpenGL.cpp
Normal file
@@ -0,0 +1,165 @@
|
||||
#include "GL/gl3w.h"
|
||||
#include "GL/gl.h"
|
||||
#include "TextureHelperOpenGL.hpp"
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Bind(const Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::UnBind(const Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Apply(Texture *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, tex->GetTextureId());
|
||||
if(tex->Chanels() == 1)
|
||||
{
|
||||
if (tex->bpp() == 8)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_R8, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
if (tex->bpp() == 16)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16I, tex->Width(), tex->Height(), 0, GL_RED, GL_SHORT, tex->GetImagePtr());
|
||||
}
|
||||
if(tex->Chanels() == 3)
|
||||
{
|
||||
if(tex->bpp() == 24)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, tex->Width(), tex->Height(), 0, GL_BGR, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
else if(tex->Chanels() == 4)
|
||||
{
|
||||
if(tex->bpp() == 32)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, tex->Width(), tex->Height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
if (tex->bpp() == 8) //need to decode it with bitwise operations in shader
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA2, tex->Width(), tex->Height(), 0, GL_RED, GL_UNSIGNED_BYTE, tex->GetImagePtr());
|
||||
}
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Regist(Texture *tex)
|
||||
{
|
||||
uint TextureID;
|
||||
|
||||
glGenTextures(1, &TextureID);
|
||||
glBindTexture(GL_TEXTURE_2D, TextureID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
tex->SetTextureId(TextureID);
|
||||
|
||||
tex->Apply();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::PlatromDestroy(Texture *tex)
|
||||
{
|
||||
uint id = tex->GetTextureId();
|
||||
glDeleteTextures(1, &id);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Bind3D(const VolumeTexture3D *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_3D, tex->GetTextureId());
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::UnBind3D(const VolumeTexture3D *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_3D, 0);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Apply3D(VolumeTexture3D *tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_3D, tex->GetTextureId());
|
||||
ushort internal,input,size;
|
||||
|
||||
if(tex->Chanels() == 1)
|
||||
{
|
||||
if (tex->bpp() == 8)
|
||||
{
|
||||
internal = GL_R8;
|
||||
input = GL_RED;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
if (tex->bpp() == 16)
|
||||
{
|
||||
internal = GL_R16I;
|
||||
input = GL_RED;
|
||||
size = GL_SHORT;
|
||||
}
|
||||
}
|
||||
if(tex->Chanels() == 3)
|
||||
{
|
||||
if(tex->bpp() == 24)
|
||||
{
|
||||
internal = GL_RGB;
|
||||
input = GL_BGR;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
}
|
||||
else if(tex->Chanels() == 4)
|
||||
{
|
||||
if(tex->bpp() == 32)
|
||||
{
|
||||
internal = GL_R16;
|
||||
input = GL_BGRA;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
if (tex->bpp() == 8) //need to decode it with bitwise operations in shader
|
||||
{
|
||||
internal = GL_RGBA2;
|
||||
input = GL_RED;
|
||||
size = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
}
|
||||
|
||||
glTexImage3D(GL_TEXTURE_3D, 0, internal, tex->Width(), tex->Height(), tex->Depth(), 0, input, size, nullptr);
|
||||
|
||||
for (int z = 0; z < tex->Depth(); ++z)
|
||||
{
|
||||
glTexSubImage3D(
|
||||
GL_TEXTURE_3D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
z,
|
||||
tex->Width(),
|
||||
tex->Height(),
|
||||
1,
|
||||
input,
|
||||
size,
|
||||
tex->GetImagePtr(z)
|
||||
);
|
||||
}
|
||||
|
||||
//glGenerateMipmap(GL_TEXTURE_3D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_3D, 0);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::Regist3D(VolumeTexture3D *tex)
|
||||
{
|
||||
uint TextureID;
|
||||
|
||||
glGenTextures(1, &TextureID);
|
||||
glBindTexture(GL_TEXTURE_3D, TextureID);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
tex->SetTextureId(TextureID);
|
||||
|
||||
tex->Apply();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::TextureHelperOpenGL::PlatromDestroy3D(VolumeTexture3D *tex)
|
||||
{
|
||||
uint id = tex->GetTextureId();
|
||||
glDeleteTextures(1, &id);
|
||||
}
|
||||
@@ -2,8 +2,9 @@
|
||||
|
||||
#include "interfaces/ITextureHelper.hpp"
|
||||
#include "elements/Texture.hpp"
|
||||
#include "elements/VolumeTexture3D.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class TextureHelperOpenGL : public ITextureHelper
|
||||
{
|
||||
@@ -13,5 +14,11 @@ namespace TSE::GLFW
|
||||
void Apply(Texture* tex) override;
|
||||
void Regist(Texture* tex) override;
|
||||
void PlatromDestroy(Texture* tex) override;
|
||||
|
||||
void Bind3D(const VolumeTexture3D* tex) override;
|
||||
void UnBind3D(const VolumeTexture3D* tex) override;
|
||||
void Apply3D(VolumeTexture3D* tex) override;
|
||||
void Regist3D(VolumeTexture3D* tex) override;
|
||||
void PlatromDestroy3D(VolumeTexture3D* tex) override;
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
} // namespace TSE::OpenGL
|
||||
119
TSE_OpenGlImpl/src/buffer/FrameBuffer.cpp
Normal file
119
TSE_OpenGlImpl/src/buffer/FrameBuffer.cpp
Normal file
@@ -0,0 +1,119 @@
|
||||
#include "FrameBuffer.hpp"
|
||||
#include "Debug.hpp"
|
||||
|
||||
TSE::OpenGL::FrameBuffer::FrameBuffer(const Vector2 &size, uint textureCount)
|
||||
{
|
||||
textureOutputCount = textureCount;
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
CreateFBTexture();
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(size.x, size.y, this);
|
||||
}
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::Bind()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, bufferID);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::Unbind()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
TSE::OpenGL::FrameBuffer::~FrameBuffer()
|
||||
{
|
||||
glDeleteFramebuffers(1,&bufferID);
|
||||
for (int i = 0; i < textureOutputCount; i++)
|
||||
{
|
||||
glDeleteTextures(1, &(textureIDs[i]));
|
||||
}
|
||||
glDeleteRenderbuffers(1, &depthRboID);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::Resize(Vector2 size)
|
||||
{
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
shouldResize = true;
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::Update()
|
||||
{
|
||||
if (!shouldResize) return;
|
||||
shouldResize = false;
|
||||
CreateFBTexture();
|
||||
for (auto const& i : objectsToResize)
|
||||
{
|
||||
i->OnResize(width, height, this);
|
||||
}
|
||||
}
|
||||
|
||||
TSE::uint TSE::OpenGL::FrameBuffer::GetTextureId(uint id) const
|
||||
{
|
||||
return textureIDs[id];
|
||||
}
|
||||
|
||||
TSE::Vector2 TSE::OpenGL::FrameBuffer::GetSize() const
|
||||
{
|
||||
return {width, height};
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::Initialize()
|
||||
{
|
||||
glGenFramebuffers(1, &bufferID);
|
||||
Bind();
|
||||
uint bufs[32];
|
||||
for (int i = 0; i < textureOutputCount; i++)
|
||||
{
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, textureIDs[i], 0);
|
||||
bufs[i] = GL_COLOR_ATTACHMENT0 + i;
|
||||
}
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRboID);
|
||||
|
||||
if(textureOutputCount > 1)
|
||||
glDrawBuffers(textureOutputCount, bufs);
|
||||
|
||||
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
TSE_ERROR("Failed to create OpenGL FBO.");
|
||||
TSE_LOG(std::to_string(glGetError()));
|
||||
}
|
||||
Unbind();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::LoadFBTexture()
|
||||
{
|
||||
for (int i = 0; i < textureOutputCount; i++)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textureIDs[i]);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, depthRboID);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
void TSE::OpenGL::FrameBuffer::CreateFBTexture()
|
||||
{
|
||||
glViewport(0,0, width, height);
|
||||
//resize
|
||||
for (int i = 0; i < textureOutputCount; i++)
|
||||
{
|
||||
if(textureIDs[i] == 0)
|
||||
glGenTextures(1, &(textureIDs[i]));
|
||||
}
|
||||
if(depthRboID == 0)
|
||||
glGenRenderbuffers(1, &depthRboID);
|
||||
LoadFBTexture();
|
||||
}
|
||||
@@ -4,23 +4,24 @@
|
||||
#include "interfaces/IResizable.hpp"
|
||||
#include "Vector2.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class FrameBuffer : public buffer, public IResizable
|
||||
{
|
||||
private:
|
||||
uint textureID = 0;
|
||||
uint textureOutputCount = 1;
|
||||
uint textureIDs[32] = {0};
|
||||
uint depthRboID = 0;
|
||||
bool shouldResize = false;
|
||||
|
||||
public:
|
||||
FrameBuffer(const Vector2& size);
|
||||
FrameBuffer(const Vector2& size, uint textureCount = 1);
|
||||
void Bind() override;
|
||||
void Unbind() override;
|
||||
~FrameBuffer() override;
|
||||
void Resize(Vector2 size);
|
||||
void Update();
|
||||
uint GetTextureId() const;
|
||||
uint GetTextureId(uint id = 0) const;
|
||||
Vector2 GetSize() const;
|
||||
|
||||
private:
|
||||
@@ -1,24 +1,24 @@
|
||||
#include "IndexBuffer.hpp"
|
||||
|
||||
TSE::GLFW::IndexBuffer::IndexBuffer(ushort *data, ushort count)
|
||||
TSE::OpenGL::IndexBuffer::IndexBuffer(ushort *data, ushort count)
|
||||
{
|
||||
glGenBuffers(1, &bufferID);
|
||||
WriteData(data, count);
|
||||
}
|
||||
|
||||
void TSE::GLFW::IndexBuffer::WriteData(ushort *data, ushort count)
|
||||
void TSE::OpenGL::IndexBuffer::WriteData(ushort *data, ushort count)
|
||||
{
|
||||
Bind();
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(ushort) * count, data, GL_DYNAMIC_DRAW);
|
||||
Unbind();
|
||||
}
|
||||
|
||||
void TSE::GLFW::IndexBuffer::Bind()
|
||||
void TSE::OpenGL::IndexBuffer::Bind()
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferID);
|
||||
}
|
||||
|
||||
void TSE::GLFW::IndexBuffer::Unbind()
|
||||
void TSE::OpenGL::IndexBuffer::Unbind()
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "buffer.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class IndexBuffer : public buffer
|
||||
{
|
||||
@@ -1,35 +1,35 @@
|
||||
#include "VertexBuffer.hpp"
|
||||
|
||||
TSE::uint TSE::GLFW::VertexBuffer::boundBuffer = 0;
|
||||
TSE::uint TSE::OpenGL::VertexBuffer::boundBuffer = 0;
|
||||
|
||||
TSE::GLFW::VertexBuffer::VertexBuffer()
|
||||
TSE::OpenGL::VertexBuffer::VertexBuffer()
|
||||
{
|
||||
glGenBuffers(1, &bufferID);
|
||||
}
|
||||
|
||||
void TSE::GLFW::VertexBuffer::SetData(int size, void *buffer, GLenum usage)
|
||||
void TSE::OpenGL::VertexBuffer::SetData(int size, void *buffer, GLenum usage)
|
||||
{
|
||||
glBufferData(GL_ARRAY_BUFFER, size, buffer, usage);
|
||||
}
|
||||
|
||||
void TSE::GLFW::VertexBuffer::Bind()
|
||||
void TSE::OpenGL::VertexBuffer::Bind()
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, bufferID);
|
||||
boundBuffer = bufferID;
|
||||
}
|
||||
|
||||
void TSE::GLFW::VertexBuffer::Unbind()
|
||||
void TSE::OpenGL::VertexBuffer::Unbind()
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
boundBuffer = 0;
|
||||
}
|
||||
|
||||
bool TSE::GLFW::VertexBuffer::IsBound()
|
||||
bool TSE::OpenGL::VertexBuffer::IsBound()
|
||||
{
|
||||
return boundBuffer == bufferID;
|
||||
}
|
||||
|
||||
TSE::GLFW::VertexBuffer::~VertexBuffer()
|
||||
TSE::OpenGL::VertexBuffer::~VertexBuffer()
|
||||
{
|
||||
if(bufferID != 0)
|
||||
{
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "buffer.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class VertexBuffer : public buffer
|
||||
{
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "GL/gl.h"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class buffer
|
||||
{
|
||||
@@ -3,58 +3,63 @@
|
||||
#include "Shader.hpp"
|
||||
#include "Debug.hpp"
|
||||
|
||||
TSE::uint TSE::GLFW::Shader::activeProgramID = 0;
|
||||
TSE::uint TSE::OpenGL::Shader::activeProgramID = 0;
|
||||
|
||||
void TSE::GLFW::Shader::Bind() const
|
||||
void TSE::OpenGL::Shader::Bind() const
|
||||
{
|
||||
Enable(true);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::Unbind() const
|
||||
void TSE::OpenGL::Shader::Unbind() const
|
||||
{
|
||||
Disable(true);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::Enable(bool notify) const
|
||||
void TSE::OpenGL::Shader::Enable(bool notify) const
|
||||
{
|
||||
activeProgramID = programID;
|
||||
glUseProgram(programID);
|
||||
if(notify) OnEnable();
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::Disable(bool notify) const
|
||||
void TSE::OpenGL::Shader::Disable(bool notify) const
|
||||
{
|
||||
activeProgramID = 0;
|
||||
glUseProgram(0);
|
||||
if(notify) OnDisable();
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::Flush()
|
||||
void TSE::OpenGL::Shader::Flush()
|
||||
{
|
||||
OnFlush();
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::DrawCall(int indexCount)
|
||||
void TSE::OpenGL::Shader::DrawCall(int indexCount)
|
||||
{
|
||||
OnDrawCall(indexCount);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::Submit(const Transformable &t, float *&target, TransformationStack &stack, void (*restartDrawcall)(IRenderer &), IRenderer &rnd)
|
||||
void TSE::OpenGL::Shader::PostDraw()
|
||||
{
|
||||
OnPostDraw();
|
||||
}
|
||||
|
||||
void TSE::OpenGL::Shader::Submit(const Transformable &t, float *&target, TransformationStack &stack, void (*restartDrawcall)(IRenderer &), IRenderer &rnd)
|
||||
{
|
||||
OnSubmit(t, target, stack, restartDrawcall, rnd);
|
||||
}
|
||||
|
||||
bool TSE::GLFW::Shader::IsEnabled() const
|
||||
bool TSE::OpenGL::Shader::IsEnabled() const
|
||||
{
|
||||
return programID == activeProgramID;
|
||||
}
|
||||
|
||||
int TSE::GLFW::Shader::packageSize()
|
||||
int TSE::OpenGL::Shader::packageSize()
|
||||
{
|
||||
return PackageSize;
|
||||
}
|
||||
|
||||
TSE::GLFW::Shader::Shader(const std::vector<std::unique_ptr<ShaderPart>> &parts)
|
||||
TSE::OpenGL::Shader::Shader(const std::vector<std::unique_ptr<ShaderPart>> &parts)
|
||||
{
|
||||
programID = glCreateProgram();
|
||||
|
||||
@@ -80,12 +85,12 @@ TSE::GLFW::Shader::Shader(const std::vector<std::unique_ptr<ShaderPart>> &parts)
|
||||
}
|
||||
}
|
||||
|
||||
TSE::GLFW::Shader::~Shader()
|
||||
TSE::OpenGL::Shader::~Shader()
|
||||
{
|
||||
glDeleteProgram(programID);
|
||||
}
|
||||
|
||||
int TSE::GLFW::Shader::GetUniformLocation(const char *name)
|
||||
int TSE::OpenGL::Shader::GetUniformLocation(const char *name)
|
||||
{
|
||||
auto it = uniformLocations.find(name);
|
||||
if (it != uniformLocations.end()) return it->second;
|
||||
@@ -95,44 +100,44 @@ int TSE::GLFW::Shader::GetUniformLocation(const char *name)
|
||||
return loc;
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, int value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, int value)
|
||||
{
|
||||
glUniform1i(GetUniformLocation(name), value);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const int *value, const int count)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const int *value, const int count)
|
||||
{
|
||||
glUniform1iv(GetUniformLocation(name), count, value);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const Matrix4x4 *value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const Matrix4x4 *value)
|
||||
{
|
||||
float colmbMajor[16];
|
||||
value->ToArrayColumnMajor(colmbMajor);
|
||||
glUniformMatrix4fv(GetUniformLocation(name),1, false, colmbMajor);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, float value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, float value)
|
||||
{
|
||||
glUniform1f(GetUniformLocation(name), value);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const float *value, const int count)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const float *value, const int count)
|
||||
{
|
||||
glUniform1fv(GetUniformLocation(name), count, value);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const Vector2 *value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const Vector2 *value)
|
||||
{
|
||||
glUniform2f(GetUniformLocation(name), value->x, value->y);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const Vector3 *value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const Vector3 *value)
|
||||
{
|
||||
glUniform3f(GetUniformLocation(name), value->x, value->y, value->z);
|
||||
}
|
||||
|
||||
void TSE::GLFW::Shader::SetUniform(const char *name, const Vector4 *value)
|
||||
void TSE::OpenGL::Shader::SetUniform(const char *name, const Vector4 *value)
|
||||
{
|
||||
glUniform4f(GetUniformLocation(name), value->x, value->y, value->z, value->w);
|
||||
}
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "TransformationStack.hpp"
|
||||
#include "interfaces/IRenderer.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class Shader : public IShader
|
||||
{
|
||||
@@ -24,6 +24,7 @@ namespace TSE::GLFW
|
||||
virtual void OnDisable() const {};
|
||||
virtual void OnFlush() {};
|
||||
virtual void OnDrawCall(int indexCount) {};
|
||||
virtual void OnPostDraw() {};
|
||||
virtual void OnSubmit(const Transformable& t, float*& target, TransformationStack& stack, void (*restartDrawcall)(IRenderer&), IRenderer& rnd) {};
|
||||
|
||||
public:
|
||||
@@ -33,6 +34,7 @@ namespace TSE::GLFW
|
||||
void Disable(bool notify = false) const;
|
||||
void Flush();
|
||||
void DrawCall(int indexCount);
|
||||
void PostDraw();
|
||||
void Submit(const Transformable& t, float*& target, TransformationStack& stack, void (*restartDrawcall)(IRenderer&), IRenderer& rnd);
|
||||
bool IsEnabled() const;
|
||||
int packageSize();
|
||||
@@ -52,4 +54,4 @@ namespace TSE::GLFW
|
||||
void SetUniform(const char* name, const Vector3* value) override;
|
||||
void SetUniform(const char* name, const Vector4* value) override;
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
} // namespace TSE::OpenGL
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <fstream>
|
||||
#include "PathHelper.hpp"
|
||||
|
||||
void TSE::GLFW::ShaderPart::Init(const string &str, int shaderType)
|
||||
void TSE::OpenGL::ShaderPart::Init(const string &str, int shaderType)
|
||||
{
|
||||
shaderPartID = glCreateShader(shaderType);
|
||||
const char * cstr = str.c_str();
|
||||
@@ -27,12 +27,12 @@ void TSE::GLFW::ShaderPart::Init(const string &str, int shaderType)
|
||||
}
|
||||
}
|
||||
|
||||
TSE::GLFW::ShaderPart::~ShaderPart()
|
||||
TSE::OpenGL::ShaderPart::~ShaderPart()
|
||||
{
|
||||
glDeleteShader(shaderPartID);
|
||||
}
|
||||
|
||||
std::unique_ptr<TSE::GLFW::ShaderPart> TSE::GLFW::ShaderPart::LoadFromString(const std::string &str, int shaderType)
|
||||
std::unique_ptr<TSE::OpenGL::ShaderPart> TSE::OpenGL::ShaderPart::LoadFromString(const std::string &str, int shaderType)
|
||||
{
|
||||
if (str.length() == 0) throw;
|
||||
std::unique_ptr<ShaderPart> shader = std::make_unique<ShaderPart>();
|
||||
@@ -40,7 +40,7 @@ std::unique_ptr<TSE::GLFW::ShaderPart> TSE::GLFW::ShaderPart::LoadFromString(con
|
||||
return shader;
|
||||
}
|
||||
|
||||
std::unique_ptr<TSE::GLFW::ShaderPart> TSE::GLFW::ShaderPart::LoadFromPath(const std::string &path, int shaderType)
|
||||
std::unique_ptr<TSE::OpenGL::ShaderPart> TSE::OpenGL::ShaderPart::LoadFromPath(const std::string &path, int shaderType)
|
||||
{
|
||||
std::ifstream stream;
|
||||
OpenFileReading(stream, path);
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "Types.hpp"
|
||||
#include <memory>
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class ShaderPart
|
||||
{
|
||||
@@ -20,4 +20,4 @@ namespace TSE::GLFW
|
||||
static std::unique_ptr<ShaderPart> LoadFromString(const std::string& str, int shaderType);
|
||||
static std::unique_ptr<ShaderPart> LoadFromPath(const std::string& path, int shaderType);
|
||||
};
|
||||
} // namespace TSE
|
||||
} // namespace OpenGL
|
||||
238
TSE_OpenGlImpl/src/shader/basicOrderedSpriteSetShader.cpp
Normal file
238
TSE_OpenGlImpl/src/shader/basicOrderedSpriteSetShader.cpp
Normal file
@@ -0,0 +1,238 @@
|
||||
#include "basicOrderedSpriteSetShader.hpp"
|
||||
#include "BehaviourScripts/Renderable.hpp"
|
||||
#include "BehaviourScripts/OrdererSpriteSet.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "basicOrderedSpriteSetShaderGLSL.hpp"
|
||||
|
||||
using namespace TSE;
|
||||
using namespace TSE::OpenGL;
|
||||
|
||||
#define SHADER_MESH_INDEX 0
|
||||
#define SHADER_POS_INDEX 1
|
||||
#define SHADER_LAYER_HEIGHT_INDEX 2
|
||||
#define SHADER_SPRITE_INDEX 3
|
||||
#define SHADER_NORMAL_INDEX 4
|
||||
#define SHADER_SCALE_INDEX 5
|
||||
|
||||
#define SHADER_PACKAGE_SIZE sizeof(float) * (3 + 1 + 1 + 1 + 2)
|
||||
|
||||
|
||||
TSE::OpenGL::BasicOrderedSpriteSetShader* BasicOrderedSpriteSetShader::instance = nullptr;
|
||||
|
||||
TSE::OpenGL::BasicOrderedSpriteSetShader *TSE::OpenGL::BasicOrderedSpriteSetShader::Instance()
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
void TSE::OpenGL::BasicOrderedSpriteSetShader::Destroy()
|
||||
{
|
||||
if(instance != nullptr)
|
||||
delete instance;
|
||||
instance = nullptr;
|
||||
}
|
||||
|
||||
void TSE::OpenGL::BasicOrderedSpriteSetShader::Init(float width, float height)
|
||||
{
|
||||
std::vector<std::unique_ptr<ShaderPart>> parts;
|
||||
parts.push_back(ShaderPart::LoadFromString(vertOrderedSet, GL_VERTEX_SHADER));
|
||||
parts.push_back(ShaderPart::LoadFromString(fragOrderedSet, GL_FRAGMENT_SHADER));
|
||||
instance = new BasicOrderedSpriteSetShader(std::move(parts));
|
||||
|
||||
instance->Enable();
|
||||
int texIDs[] = { 0 };
|
||||
instance->SetUniform("atlas", 0);
|
||||
instance->Disable();
|
||||
}
|
||||
|
||||
TSE::OpenGL::BasicOrderedSpriteSetShader::BasicOrderedSpriteSetShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
{
|
||||
PackageSize = SHADER_PACKAGE_SIZE;
|
||||
}
|
||||
|
||||
TSE::OpenGL::BasicOrderedSpriteSetShader::~BasicOrderedSpriteSetShader()
|
||||
{
|
||||
if (meshVBO) glDeleteBuffers(1, &meshVBO);
|
||||
if (meshIBO) glDeleteBuffers(1, &meshIBO);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::BasicOrderedSpriteSetShader::SetMesh(const void *verts, int vertCount, int stride, int floatCountPerVertex, int posOffsetBytes, GLenum primitive, const void *indices, int indexCount, GLenum indexType)
|
||||
{
|
||||
GLint prevVAO = 0, prevArrayBuffer = 0, prevElementBuffer = 0;
|
||||
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &prevVAO);
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prevArrayBuffer);
|
||||
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &prevElementBuffer);
|
||||
|
||||
if (!meshVBO) glGenBuffers(1, &meshVBO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, meshVBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, vertCount * stride, verts, GL_STATIC_DRAW);
|
||||
|
||||
if (indices && indexCount > 0)
|
||||
{
|
||||
if (!meshIBO) glGenBuffers(1, &meshIBO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, meshIBO);
|
||||
GLsizeiptr idxSize =
|
||||
(indexType == GL_UNSIGNED_INT ? 4 :
|
||||
indexType == GL_UNSIGNED_SHORT? 2 : 1) * indexCount;
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, idxSize, indices, GL_STATIC_DRAW);
|
||||
meshIndexCount = indexCount;
|
||||
meshIndexType = indexType;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Kein Index-Buffer
|
||||
if (meshIBO) { glDeleteBuffers(1, &meshIBO); meshIBO = 0; }
|
||||
meshIndexCount = 0;
|
||||
}
|
||||
|
||||
meshVertexCount = vertCount;
|
||||
meshStride = stride;
|
||||
meshPosOffset = posOffsetBytes;
|
||||
meshPosSize = floatCountPerVertex;
|
||||
meshPrimitive = primitive;
|
||||
meshReady = true;
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, prevArrayBuffer);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prevElementBuffer);
|
||||
glBindVertexArray(prevVAO);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::BasicOrderedSpriteSetShader::OnEnable() const
|
||||
{
|
||||
if (!meshReady)
|
||||
{
|
||||
// Fallback: unit-Quad als TRIANGLE_FAN (4 Vertices, 2D Positionen)
|
||||
const float quad[8] = { -0.5f,0, 0.5f,0, 0.5f,1, -0.5f,1 };
|
||||
const_cast<BasicOrderedSpriteSetShader*>(this)->SetMesh(
|
||||
quad, 4, sizeof(float)*2, 2, 0, GL_TRIANGLE_FAN
|
||||
);
|
||||
}
|
||||
|
||||
GLint prevArrayBuffer = 0;
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prevArrayBuffer);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, meshVBO);
|
||||
glEnableVertexAttribArray(SHADER_MESH_INDEX); // LOC_QUAD/pos
|
||||
glVertexAttribPointer(SHADER_MESH_INDEX, meshPosSize, GL_FLOAT, GL_FALSE, meshStride, (void*)meshPosOffset);
|
||||
glVertexAttribDivisor(SHADER_MESH_INDEX, 0); // per-vertex (Mesh)
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, prevArrayBuffer);
|
||||
|
||||
glEnableVertexAttribArray(SHADER_POS_INDEX);
|
||||
glVertexAttribPointer(SHADER_POS_INDEX, 3, GL_FLOAT, GL_FALSE, PackageSize, (void*)0);
|
||||
glVertexAttribDivisor(SHADER_POS_INDEX, 1);
|
||||
|
||||
glEnableVertexAttribArray(SHADER_LAYER_HEIGHT_INDEX);
|
||||
glVertexAttribPointer(SHADER_LAYER_HEIGHT_INDEX, 1, GL_FLOAT, GL_FALSE, PackageSize, (void*)(sizeof(float)*3));
|
||||
glVertexAttribDivisor(SHADER_LAYER_HEIGHT_INDEX, 1);
|
||||
|
||||
glEnableVertexAttribArray(SHADER_SPRITE_INDEX);
|
||||
glVertexAttribPointer(SHADER_SPRITE_INDEX, 1, GL_FLOAT, GL_FALSE, PackageSize, (void*)(sizeof(float)*4));
|
||||
glVertexAttribDivisor(SHADER_SPRITE_INDEX, 1);
|
||||
|
||||
glEnableVertexAttribArray(SHADER_NORMAL_INDEX);
|
||||
glVertexAttribPointer(SHADER_NORMAL_INDEX, 1, GL_FLOAT, GL_FALSE, PackageSize, (void*)(sizeof(float)*5));
|
||||
glVertexAttribDivisor(SHADER_NORMAL_INDEX, 1);
|
||||
|
||||
glEnableVertexAttribArray(SHADER_SCALE_INDEX);
|
||||
glVertexAttribPointer(SHADER_SCALE_INDEX, 2, GL_FLOAT, GL_FALSE, PackageSize, (void*)(sizeof(float)*6));
|
||||
glVertexAttribDivisor(SHADER_SCALE_INDEX, 1);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::BasicOrderedSpriteSetShader::OnDisable() const
|
||||
{
|
||||
glDisableVertexAttribArray(SHADER_MESH_INDEX);
|
||||
glDisableVertexAttribArray(SHADER_POS_INDEX);
|
||||
glDisableVertexAttribArray(SHADER_LAYER_HEIGHT_INDEX);
|
||||
glDisableVertexAttribArray(SHADER_SPRITE_INDEX);
|
||||
glDisableVertexAttribArray(SHADER_NORMAL_INDEX);
|
||||
glDisableVertexAttribArray(SHADER_SCALE_INDEX);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::BasicOrderedSpriteSetShader::OnFlush()
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, TextureID);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::BasicOrderedSpriteSetShader::OnDrawCall(int indexCount)
|
||||
{
|
||||
if (instanceCount <= 0) return;
|
||||
SetUniform("spriteCount", &SpriteCount);
|
||||
|
||||
GLint prevElementBuffer = 0;
|
||||
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &prevElementBuffer);
|
||||
|
||||
if (meshIBO && meshIndexCount > 0)
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, meshIBO);
|
||||
glDrawElementsInstanced(meshPrimitive, meshIndexCount, meshIndexType, (void*)0, instanceCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glDrawArraysInstanced(meshPrimitive, 0, meshVertexCount, instanceCount);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)prevElementBuffer);
|
||||
}
|
||||
|
||||
void TSE::OpenGL::BasicOrderedSpriteSetShader::OnPostDraw()
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
instanceCount = 0;
|
||||
}
|
||||
|
||||
void TSE::OpenGL::BasicOrderedSpriteSetShader::OnSubmit(const Transformable &t, float *&target, TransformationStack &stack, void (*restartDrawcall)(IRenderer &), IRenderer &rnd)
|
||||
{
|
||||
auto* r = dynamic_cast<Renderable*>(t.GetBehaviourScript(RENDERABLE));
|
||||
if (!r) return;
|
||||
|
||||
auto* tm = dynamic_cast<OrdererSpriteSet*>(t.GetBehaviourScript(ORDERERSPRITESET));
|
||||
if (!tm) return;
|
||||
|
||||
auto tileSet = tm->GetTileSet();
|
||||
TextureID = tileSet->GetTextueID();
|
||||
SpriteCount = tileSet->GetCount();
|
||||
|
||||
const std::vector<Vector2> orderedChunks = *tm->GetChunkPositionsInOrder();
|
||||
|
||||
Matrix4x4 matr = t.GetLocalMatrix();
|
||||
|
||||
stack.Push(matr);
|
||||
|
||||
for(auto chunkPos : orderedChunks)
|
||||
{
|
||||
auto chunk = tm->GetChunk(chunkPos);
|
||||
const int spriteCount = chunk->GetSpriteCount();
|
||||
const std::vector<Vector3> spritePositions = *chunk->GetOrderedPositions();
|
||||
const std::vector<Vector2i> spriteIds = *chunk->GetOrderedSpriteIds();
|
||||
const std::vector<Vector2> spriteScales = *chunk->GetOrderedScales();
|
||||
int chunkSize = chunk->GetChunksize();
|
||||
|
||||
for (int i = 0; i < spriteCount; i++)
|
||||
{
|
||||
Matrix4x4 mat = Matrix4x4::ToTranslationMatrix(chunkPos + spritePositions[i].ToVector2()) * Matrix4x4::ToRotationMatrix(Quaternion()) * Matrix4x4::ToScaleMatrix({1,1,1});
|
||||
stack.Push(mat);
|
||||
Vector3 pos = stack.Top() * Vector3(0,0,0);
|
||||
|
||||
*target++ = pos.x;
|
||||
*target++ = pos.y;
|
||||
*target++ = pos.z;
|
||||
*target++ = spritePositions[i].z;
|
||||
*target++ = spriteIds[i].x;
|
||||
*target++ = spriteIds[i].y;
|
||||
*target++ = spriteScales[i].x;
|
||||
*target++ = spriteScales[i].y;
|
||||
|
||||
++instanceCount;
|
||||
stack.Pop();
|
||||
|
||||
if(instanceCount >= 16000)
|
||||
restartDrawcall(rnd);
|
||||
}
|
||||
}
|
||||
|
||||
stack.Pop();
|
||||
restartDrawcall(rnd);
|
||||
}
|
||||
44
TSE_OpenGlImpl/src/shader/basicOrderedSpriteSetShader.hpp
Normal file
44
TSE_OpenGlImpl/src/shader/basicOrderedSpriteSetShader.hpp
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include "GL/gl3w.h"
|
||||
#include "GL/gl.h"
|
||||
#include "Shader.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class BasicOrderedSpriteSetShader : public Shader
|
||||
{
|
||||
private:
|
||||
static BasicOrderedSpriteSetShader* instance;
|
||||
mutable bool meshReady = false;
|
||||
GLuint meshVBO = 0;
|
||||
GLuint meshIBO = 0;
|
||||
GLsizei meshVertexCount = 0; // für DrawArraysInstanced
|
||||
GLsizei meshIndexCount = 0; // für DrawElementsInstanced
|
||||
GLenum meshPrimitive = GL_TRIANGLES;
|
||||
GLenum meshIndexType = GL_UNSIGNED_SHORT;
|
||||
int instanceCount = 0; // eigener Instanzzähler
|
||||
GLint meshPosSize = 2; // 2D (Billboard-Formen), für 3D Meshes: 3
|
||||
GLsizei meshStride = sizeof(float) * 2;
|
||||
size_t meshPosOffset = 0;
|
||||
GLuint TextureID;
|
||||
Vector2 SpriteCount;
|
||||
|
||||
public:
|
||||
static BasicOrderedSpriteSetShader* Instance();
|
||||
static void Destroy();
|
||||
static void Init(float width, float height);
|
||||
BasicOrderedSpriteSetShader(std::vector<std::unique_ptr<ShaderPart>>&& parts);
|
||||
~BasicOrderedSpriteSetShader();
|
||||
void SetMesh(const void* verts, int vertCount, int stride, int floatCountPerVertex, int posOffsetBytes, GLenum primitive, const void* indices = nullptr, int indexCount = 0, GLenum indexType = GL_UNSIGNED_SHORT);
|
||||
|
||||
protected:
|
||||
void OnEnable() const override;
|
||||
void OnDisable() const override;
|
||||
void OnFlush() override;
|
||||
void OnDrawCall(int indexCount) override;
|
||||
void OnPostDraw() override;
|
||||
void OnSubmit(const Transformable& t, float*& target, TransformationStack& stack, void (*restartDrawcall)(IRenderer&), IRenderer& rnd) override;
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
@@ -0,0 +1,95 @@
|
||||
#pragma once
|
||||
|
||||
inline const char* vertOrderedSet = R"(
|
||||
#version 330 core
|
||||
|
||||
layout(location = 0) in vec2 aPos;
|
||||
|
||||
layout(location = 1) in vec3 iTilePos;
|
||||
layout(location = 2) in float height;
|
||||
layout(location = 3) in float iSpriteId;
|
||||
layout(location = 4) in float iNormalId;
|
||||
layout(location = 5) in vec2 spriteScale;
|
||||
|
||||
uniform mat4 prMatrix;
|
||||
uniform mat4 camMatrix;
|
||||
|
||||
out vec2 vUV;
|
||||
flat out int vSpriteId;
|
||||
flat out int vNormalId;
|
||||
flat out float vTileNdcY;
|
||||
flat out float layerHeight;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 local = vec3(aPos.x, aPos.y, 0);
|
||||
vec2 baseUV = aPos + vec2(0.5, 0);
|
||||
vec3 tileSize = vec3(spriteScale.x, spriteScale.y, 1);
|
||||
|
||||
vec3 worldPos = (iTilePos * tileSize) + (local * tileSize);
|
||||
|
||||
vec4 clip = prMatrix * camMatrix * vec4(worldPos, 1.0);
|
||||
gl_Position = clip;
|
||||
|
||||
vUV = baseUV;
|
||||
vSpriteId = int(iSpriteId + 0.5);
|
||||
vNormalId = int(iNormalId + 0.5);
|
||||
layerHeight = height;
|
||||
|
||||
vec3 localbottom = vec3(0.5, 0, 0);
|
||||
vec3 worldPosBottom = (iTilePos * tileSize) + (localbottom * tileSize);
|
||||
vec4 clipbottom = prMatrix * camMatrix * vec4(worldPosBottom, 1.0);
|
||||
float ndcY = clipbottom.y / clipbottom.w;
|
||||
vTileNdcY = ndcY * 0.5 + 0.5;
|
||||
}
|
||||
)";
|
||||
|
||||
inline const char* fragOrderedSet = R"(
|
||||
#version 330 core
|
||||
|
||||
in vec2 vUV;
|
||||
flat in int vSpriteId;
|
||||
flat in int vNormalId;
|
||||
flat in float vTileNdcY;
|
||||
flat in float layerHeight;
|
||||
|
||||
uniform sampler2D atlas;
|
||||
uniform vec2 spriteCount;
|
||||
|
||||
layout(location = 0) out vec4 FragColor;
|
||||
layout(location = 1) out vec4 FragHeight;
|
||||
layout(location = 2) out vec4 FragDepth;
|
||||
|
||||
void main()
|
||||
{
|
||||
float t = (vTileNdcY + 1.0) * 0.5 *0.8;
|
||||
FragDepth = vec4(t, 0, 0, 1.0);
|
||||
|
||||
vec2 tileUVSize = 1.0 / spriteCount;
|
||||
|
||||
int cols = int(spriteCount.x);
|
||||
int sx = vSpriteId % cols;
|
||||
int sy = vSpriteId / cols;
|
||||
|
||||
vec2 atlasOffset = vec2(float(sx), float(sy)) * tileUVSize;
|
||||
vec2 atlasUV = atlasOffset + (vUV * tileUVSize);
|
||||
vec4 c = texture(atlas, atlasUV);
|
||||
if (c.a < 0.01) discard;
|
||||
float colorScaler = 1 - ((layerHeight - 1) * -1) * 0.3;
|
||||
c = vec4(c.x * colorScaler,c.y * colorScaler,c.z * colorScaler,c.w);
|
||||
|
||||
FragColor = c;
|
||||
|
||||
if(vNormalId != -1)
|
||||
{
|
||||
int sx2 = vNormalId % cols;
|
||||
int sy2 = vNormalId / cols;
|
||||
vec2 atlasOffsetNormal = vec2(float(sx2), float(sy2)) * tileUVSize;
|
||||
vec2 atlasUVNormal = atlasOffsetNormal + (vUV * tileUVSize);
|
||||
vec4 cNormal = texture(atlas, atlasUVNormal);
|
||||
cNormal.w = layerHeight;
|
||||
|
||||
FragHeight = cNormal;
|
||||
}
|
||||
}
|
||||
)";
|
||||
@@ -12,21 +12,21 @@
|
||||
|
||||
#define SHADER_PACKAGE_SIZE sizeof(float) * (3 + 1 + 1 + 4)
|
||||
|
||||
TSE::GLFW::BasicParticleShader* TSE::GLFW::BasicParticleShader::instance = nullptr;
|
||||
TSE::OpenGL::BasicParticleShader* TSE::OpenGL::BasicParticleShader::instance = nullptr;
|
||||
|
||||
TSE::GLFW::BasicParticleShader *TSE::GLFW::BasicParticleShader::Instance()
|
||||
TSE::OpenGL::BasicParticleShader *TSE::OpenGL::BasicParticleShader::Instance()
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicParticleShader::Destroy()
|
||||
void TSE::OpenGL::BasicParticleShader::Destroy()
|
||||
{
|
||||
if(instance != nullptr)
|
||||
delete instance;
|
||||
instance = nullptr;
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicParticleShader::Init(float width, float height)
|
||||
void TSE::OpenGL::BasicParticleShader::Init(float width, float height)
|
||||
{
|
||||
std::vector<std::unique_ptr<ShaderPart>> parts;
|
||||
parts.push_back(ShaderPart::LoadFromString(vertPart, GL_VERTEX_SHADER));
|
||||
@@ -34,18 +34,18 @@ void TSE::GLFW::BasicParticleShader::Init(float width, float height)
|
||||
instance = new BasicParticleShader(std::move(parts));
|
||||
}
|
||||
|
||||
TSE::GLFW::BasicParticleShader::BasicParticleShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
TSE::OpenGL::BasicParticleShader::BasicParticleShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
{
|
||||
PackageSize = SHADER_PACKAGE_SIZE;
|
||||
}
|
||||
|
||||
TSE::GLFW::BasicParticleShader::~BasicParticleShader()
|
||||
TSE::OpenGL::BasicParticleShader::~BasicParticleShader()
|
||||
{
|
||||
if (meshVBO) glDeleteBuffers(1, &meshVBO);
|
||||
if (meshIBO) glDeleteBuffers(1, &meshIBO);
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicParticleShader::SetMesh(const void *verts, int vertCount, int stride, int floatCountPerVertex, int posOffsetBytes, GLenum primitive, const void *indices, int indexCount, GLenum indexType)
|
||||
void TSE::OpenGL::BasicParticleShader::SetMesh(const void *verts, int vertCount, int stride, int floatCountPerVertex, int posOffsetBytes, GLenum primitive, const void *indices, int indexCount, GLenum indexType)
|
||||
{
|
||||
GLint prevVAO = 0, prevArrayBuffer = 0, prevElementBuffer = 0;
|
||||
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &prevVAO);
|
||||
@@ -86,7 +86,7 @@ void TSE::GLFW::BasicParticleShader::SetMesh(const void *verts, int vertCount, i
|
||||
glBindVertexArray(prevVAO);
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicParticleShader::OnEnable() const
|
||||
void TSE::OpenGL::BasicParticleShader::OnEnable() const
|
||||
{
|
||||
if (!meshReady)
|
||||
{
|
||||
@@ -128,7 +128,7 @@ void TSE::GLFW::BasicParticleShader::OnEnable() const
|
||||
glVertexAttribDivisor(SHADER_COLOR_INDEX, 1);
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicParticleShader::OnDisable() const
|
||||
void TSE::OpenGL::BasicParticleShader::OnDisable() const
|
||||
{
|
||||
glDisableVertexAttribArray(SHADER_MESH_INDEX);
|
||||
glDisableVertexAttribArray(SHADER_POS_INDEX);
|
||||
@@ -137,11 +137,11 @@ void TSE::GLFW::BasicParticleShader::OnDisable() const
|
||||
glDisableVertexAttribArray(SHADER_COLOR_INDEX);
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicParticleShader::OnFlush()
|
||||
void TSE::OpenGL::BasicParticleShader::OnFlush()
|
||||
{
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicParticleShader::OnDrawCall(int indexCount)
|
||||
void TSE::OpenGL::BasicParticleShader::OnDrawCall(int indexCount)
|
||||
{
|
||||
if (instanceCount <= 0) return;
|
||||
|
||||
@@ -163,7 +163,7 @@ void TSE::GLFW::BasicParticleShader::OnDrawCall(int indexCount)
|
||||
instanceCount = 0;
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicParticleShader::OnSubmit(const Transformable &t, float *&target, TransformationStack &stack, void (*restartDrawcall)(IRenderer &), IRenderer &rnd)
|
||||
void TSE::OpenGL::BasicParticleShader::OnSubmit(const Transformable &t, float *&target, TransformationStack &stack, void (*restartDrawcall)(IRenderer &), IRenderer &rnd)
|
||||
{
|
||||
auto* r = dynamic_cast<Renderable*>(t.GetBehaviourScript(RENDERABLE));
|
||||
if (!r) return;
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "Shader.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class BasicParticleShader : public Shader
|
||||
{
|
||||
@@ -11,21 +11,21 @@
|
||||
|
||||
#define SHADER_PACKAGE_SIZE sizeof(float) * (3 + 4)
|
||||
|
||||
TSE::GLFW::BasicShader* TSE::GLFW::BasicShader::instance = nullptr;
|
||||
TSE::OpenGL::BasicShader* TSE::OpenGL::BasicShader::instance = nullptr;
|
||||
|
||||
TSE::GLFW::BasicShader *TSE::GLFW::BasicShader::Instance()
|
||||
TSE::OpenGL::BasicShader *TSE::OpenGL::BasicShader::Instance()
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicShader::Destroy()
|
||||
void TSE::OpenGL::BasicShader::Destroy()
|
||||
{
|
||||
if(instance != nullptr)
|
||||
delete instance;
|
||||
instance = nullptr;
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicShader::Init(float width, float height)
|
||||
void TSE::OpenGL::BasicShader::Init(float width, float height)
|
||||
{
|
||||
std::vector<std::unique_ptr<ShaderPart>> parts;
|
||||
parts.push_back(ShaderPart::LoadFromString(vert, GL_VERTEX_SHADER));
|
||||
@@ -33,12 +33,12 @@ void TSE::GLFW::BasicShader::Init(float width, float height)
|
||||
instance = new BasicShader(std::move(parts));
|
||||
}
|
||||
|
||||
TSE::GLFW::BasicShader::BasicShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
TSE::OpenGL::BasicShader::BasicShader(std::vector<std::unique_ptr<ShaderPart>> &&parts) : Shader(parts)
|
||||
{
|
||||
PackageSize = SHADER_PACKAGE_SIZE;
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicShader::OnEnable() const
|
||||
void TSE::OpenGL::BasicShader::OnEnable() const
|
||||
{
|
||||
glEnableVertexAttribArray(SHADER_VERTEX_INDEX);
|
||||
glVertexAttribPointer(SHADER_VERTEX_INDEX, 3, GL_FLOAT, false, SHADER_PACKAGE_SIZE, (void*)0);
|
||||
@@ -46,22 +46,22 @@ void TSE::GLFW::BasicShader::OnEnable() const
|
||||
glVertexAttribPointer(SHADER_COLOR_INDEX, 4, GL_FLOAT, false, SHADER_PACKAGE_SIZE, (void*)(sizeof(float) * 3));
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicShader::OnDisable() const
|
||||
void TSE::OpenGL::BasicShader::OnDisable() const
|
||||
{
|
||||
glDisableVertexAttribArray(SHADER_VERTEX_INDEX);
|
||||
glDisableVertexAttribArray(SHADER_COLOR_INDEX);
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicShader::OnFlush()
|
||||
void TSE::OpenGL::BasicShader::OnFlush()
|
||||
{
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicShader::OnDrawCall(int indexCount)
|
||||
void TSE::OpenGL::BasicShader::OnDrawCall(int indexCount)
|
||||
{
|
||||
glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_SHORT, NULL);
|
||||
}
|
||||
|
||||
void TSE::GLFW::BasicShader::OnSubmit(const Transformable &t, float *&target, TransformationStack &stack, void (*restartDrawcall)(IRenderer &), IRenderer &rnd)
|
||||
void TSE::OpenGL::BasicShader::OnSubmit(const Transformable &t, float *&target, TransformationStack &stack, void (*restartDrawcall)(IRenderer &), IRenderer &rnd)
|
||||
{
|
||||
auto* r = dynamic_cast<Renderable*>(t.GetBehaviourScript(RENDERABLE));
|
||||
if (!r) return;
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "Shader.hpp"
|
||||
|
||||
namespace TSE::GLFW
|
||||
namespace TSE::OpenGL
|
||||
{
|
||||
class BasicShader : public Shader
|
||||
{
|
||||
@@ -22,4 +22,4 @@ namespace TSE::GLFW
|
||||
void OnDrawCall(int indexCount) override;
|
||||
void OnSubmit(const Transformable& t, float*& target, TransformationStack& stack, void (*restartDrawcall)(IRenderer&), IRenderer& rnd) override;
|
||||
};
|
||||
} // namespace TSE::GLFW
|
||||
} // namespace TSE::OpenGL
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user