5e7c530e99
added first selectable, and modyfiable assets to system, Mesh, Material, and Texture. Texture ist WIP, because no subassets are created jet, well technicaly everything is WIP bit nevermind XD
AssetSystem
Mexpert_RPO2026-05-16 23:43:52 +02:00
95bdb1c8bb
Fist assetsystem implementations for textures and materials
Mexpert_RPO2026-05-06 19:45:14 +02:00
1665569326
fixed flickering issue. problem was, that in the camera update of the render target the window was updatet agein, what internaly starts a new frame, so made the update function only affent non IWindow calsses, for IWindow it strictly is not neccecery anyway
main
Mexpert_RPO2026-05-05 13:27:32 +02:00
4002030de8
fixed ordering problem, but have a wier flicker in non editor mode
Mexpert_PRO2026-05-03 22:09:08 +02:00
11e8d343af
small fises in deleting Transformables WIP
Mexpert_PRO2026-01-20 23:11:49 +01:00
37958449a2
added small change to IWindow to be able to get the window size from the interface pointer, and not needing to use glfw for it
Mexpert_PRO2026-01-19 16:59:44 +01:00
473ff0840d
integrated lua directly in the engine for better platform compatibility
Mexpert_PRO2026-01-19 12:00:55 +01:00
a453612b9a
made Editor non reliant on GLFW aka i added an IRenderTexture interface of use in non renderer specific aplications
Mexpert_PRO2026-01-18 18:49:15 +01:00
23e7707122
made the editor work by debugging on windows
Mexpert_PRO2026-01-18 16:49:45 +01:00